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Critique my new Browser Based RPG

Hey guys! Here are some screens below: Item looting after monster kill:

http://i.imgur.com/Nz6opVl.png

User will beable to click on each item that dropped after the monster is killed. That item will animate to their inventory. The HP Bar's will be updated per attack sequence with no page refresh. (Currently using Jquery with some Ajax). All the items are draggable to each inventory slot and the position is saved server side. (In fact, mostly everything is)

Blacksmith: http://i.imgur.com/PkH1iMc.png

This is a one man show and I'm still trying to finish things and have a lot of tweaking left to do. I'd love your opinions and any criticism at this point can only help me. I removed the name of the game as I don't really care for advertising at this point, nor want to be seen like I'm shamefully promoting myself. I'm honestly looking for some genuine replies. Appreciate it.

Signature: [url=https://www.youtube.com/user/SWRC9]My C9 Videos![/url
Latest Video: C9 - Intrusion Compilation #6 Dimensional Steal Fail! w/ Morg4nna

Comments

  • [Deleted User][Deleted User] UncommonPosts: 0
    The user and all related content has been deleted.
  • SWRC9SWRC9 Member Posts: 16
    Originally posted by greenreen

    Too many borders (blue ones). Everything doesn't need them because they are mucking up the whitespace where eyes can rest. If you were determined to keep them, you could make them only visible using :hover in CSS then only the box being focused gets a border. I can't see your source but if you are using floats you may have to change the border to white (or current bg color) to avoid movement on the page for removing and adding space.

    Toss the game logo at the bottom and login info. It's not important for gameplay. Any other elements that fall into that that you can think of. Precedence top down would be most used items and logging in and out for example are not constant actions.

    The message box with the x is far away from the actions tab if that's part of the main play area and someone is expected to click back and forth often. If the x message box naturally cleans itself up then no biggie, if the user has to manually go up/down up/down to participate in manage both places, that could become tedious.

    If you have Photoshop - check out your colors in Protanopia color blindness under View - Proof colors because I'm seeing some muddiness. Color blindness is not uncommon in the male population. Your demographic seems male from the images. Link from Adobe showing color differences. http://help.adobe.com/en_US/creativesuite/cs/using/WS3F71DA01-0962-4b2e-B7FD-C956F8659BB3.html#WS473A333A-7F61-4aba-8F67-5553208E349C

    I hope the left side menu items have identifiers of what they are for the icons when you get close to them. This is what they say to me in order of what I see. Meant to be mildly comical but these are my immediate associations.

    Edit the order of my layout boxes

    Chat

    No clue, looks like the first one

    Windows?

    Battery

    Inbox messages

    Connection

    Settings

    Overall I think the black and white are too sharp against each other. The screen doesn't feel like a complete experience. It feels boxy and copy/pasted together, that's enhanced by the blue borders. I expect this is mostly because you are testing and you are aware.

    Web developer by trade and I lurve AJAX too! Keep your eye out about websockets, they could suit you in certain places better to have a more constant communication. I don't think you need the overhead of jquery when you could just use Javascript itself without a framework but that's my opinion.

    Hey Green,

    Thanks for the reply.

    Check out this image: http://i.imgur.com/zFoFuUt.png (Older version), do you think those borders and layout are easier or harder on the eyes? I know the blue can be a bit overwhelming, and I will definitely take your a:hover approach and change the bg color to make it easier on the eyes. 

    Yeah, you're right. The menu on the left does have tooltips and are just psudo icons atm. Examples:

     http://i.gyazo.com/1b895edc2f21484dd63771c0d3697b99.png

    http://i.gyazo.com/cf3662c36dc3ecb2c8b729b9d892eed4.png

    I am not sure if I feel comfortable moving the logo to the bottom. But I can see your viewpoint about it. I have a forum system integrated as well. (Didn't tell you that, I apologize. So I figured it be more comfortable sitting on the top left, but I might do something about the login info).

    Concerning the notification at the top with the X, you're right; it's a short one and will fade away ~ 1 - 2 seconds or however long I specify. I do make some notification a sticky notification if I require the user's attention or displaying a warning message.

    Thanks for your thoughts thus far, appreciate it.

    I'm very dependent on JQUERY's ui with droppable and draggable which is integrated everywhere except the forums, so unfortunately jQuery is a must right now. 

     

    Edit: Btw, here is the video showcasing the loot explosion animation. (not really an explosion, but you get the idea).

    https://www.youtube.com/watch?v=E1ATA1bmiBQ

    Signature: [url=https://www.youtube.com/user/SWRC9]My C9 Videos![/url
    Latest Video: C9 - Intrusion Compilation #6 Dimensional Steal Fail! w/ Morg4nna

  • MyrdynnMyrdynn Member RarePosts: 2,483

    keep up the hard work!

    first thing I notice though is the game world (the play screen) is too small while everything else takes up too much space

     

  • mayito7777mayito7777 Member UncommonPosts: 768
    Also the tag name for the player seems to big as well and takes a nice chunk of the screen. But I like the graphic and please keep the good work.

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by SWRC9

    Hey guys! Here are some screens below: Item looting after monster kill:

    http://i.imgur.com/Nz6opVl.png

    User will beable to click on each item that dropped after the monster is killed. That item will animate to their inventory. The HP Bar's will be updated per attack sequence with no page refresh. (Currently using Jquery with some Ajax). All the items are draggable to each inventory slot and the position is saved server side. (In fact, mostly everything is)

    Blacksmith: http://i.imgur.com/PkH1iMc.png

    This is a one man show and I'm still trying to finish things and have a lot of tweaking left to do. I'd love your opinions and any criticism at this point can only help me. I removed the name of the game as I don't really care for advertising at this point, nor want to be seen like I'm shamefully promoting myself. I'm honestly looking for some genuine replies. Appreciate it.

    hey whats your game all about. Maybe I can give an idea if I knew what you trying to do

    Philosophy of MMO Game Design

  • nebb1234nebb1234 Member Posts: 242

    that is looking like a great start!!!

     

    I think that mmorpg.com forums is a perfect place for you to collect some constructive criticism, (probably some less constructive, but it's all a learning exp)

     

     

    KEEP IT UP!!!!!!!!!!!

     

    Looks great so far!

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