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MMO with the best player housing?

JemcrystalJemcrystal Member UncommonPosts: 1,989

I vote Everquest in first place and Runes of Magic in second place for player housing.  In both you had a huge selection for decorating and the ability to interact with house items.  Final Fantasy 11 places a close third.  It was hard to acquire items for your "mog house" but those items would give you field stats.  Fourth place Mabinogi which had farm instances where you could grow crops to make healing potions.

 

All these MMO's are old.  Sadly all new games seem to scream "we don't have the bandwidth space w/e to make player housing!"  Claiming player housing would lag the overall game - even though it's a separate instance.  Sounds more like a dev excuse to have one less thing to worry about.

 

1)  EQ

2)  RoM

3)  FFXI

4)  Mabinogi

 

Any of you find a player housing you were impressed with?



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Comments

  • I can list 3 mmos which I played for the best housing system.

    1. Star Wars Galaxies

    2. Ultima Online

    3. ArcheAge

    4. Wildstar

    If you include the whole package, I really hate the ArcheAge and the Wildstar. But if I can just pick the housing system, they're good. Very good. FFXIV is good too but expensive. That's why I didn't choose it for the list.

    Edit: Holy cow. How could I forget Swg. -_-

  • GrumbsGrumbs Member UncommonPosts: 20

    1. Star Wars Galaxies

    2. Ultima Online

    Everquest: Landmark (and possibly also Next) will take it all 1,000,000 levels higher.  Except for the terrain -- EQ: Landmark currently has the worst terrain ever put into any game ever.

  • ForgrimmForgrimm Member EpicPosts: 3,069
    I like EQ 2's housing.
  • SevalaSevala Member UncommonPosts: 220

    1.) StarWars Galaxies.

    2.) ....ummm...I think I got spoiled...nothing this close to #1

    3.) See #2

    4.) UO

    5.) ROM...minus the cash grab shop lunacy

     

    SWG...Ugh...now i miss my 6 houses, Guildhall, and CityHall...

    ~I am Many~

  • ZapzapZapzap Member UncommonPosts: 224

    1.  Horizons -  The plot management was second to none.  Inside decorations ere unfinished.  But one could spend days just designing the outside of their plot.  Arguably the best crafting game ever made even if completely unfinished.

    2.  Rift -  The ability to build and create  on ones housing plot is truly amazing.  There is nothing like it outside of Minecraft until Landmark/EQN arrive.

    3.  Wildstar -  The sheer number of useful things one can put on their plot is amazing.

    4. UO

    5. Vanguard -  Quite unfinished but like the rest of the game great potential.  Only if SOE had not gotten ahold of it.  But the same can be said for every SOE game great unfufilled potential.

    6.  SWG

    7.  EQ2

  • tawesstawess Member EpicPosts: 4,227

    Lemme see.

     

    For non 3D games i´d say UO without a doubt.

     

    For 3D games

    1: SWG

    2: Wildstar (as far as the house it self goes)

    3: CoH/DCUO (instanced but very nice)

    4: AA i guess... did not have much time to get in to it but it looks really solid. Would place higher if i had more time with it

    5: Landmark/Next (based on potential, will perhaps move up once released)

     

    @ZapZap: I am pretty sure that had SOE not taken hold of Vanguard.. there would not have been a Vanguard.

    This have been a good conversation

  • therdretherdre Member UncommonPosts: 50
    Wurm online, end of the story.  While its NOT the best game it does have the best housing out of any MMO by far.
  • EladiEladi Member UncommonPosts: 1,145

    Past : Swg and UO 

    Current : AA (sadly its the best the games currently offer)

    Upcomming : The Repopulation ( will be suprime to swg / UO  when the game releases, already packs more features that the games it is inspired on)

  • Sevenstar61Sevenstar61 Member UncommonPosts: 1,686
    I like SWTOR housing. Grand!!!! Spacious!!!! Beautiful. 


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  • MoiraeMoirae Member RarePosts: 3,318

    EQ is seriously primitive. So no. But EQ2... the housing is fantastic. I've yet to find good housing in any other game.  LOTRO has those terrible hooks, so does SWTOR. SWG no longer exists. Other games all seem to either have no housing or real limits on what you can do in some way. 

     

    EQ2, on the other hand, allows you to place anything on an x,y,z axis, is completely 3D, and you can even "break out" of the house by using items to step outside and you can still build. You can raise things partially into roofs, lower them into floors, and move them into walls. And there are thousands upon thousands of items in the game for housing. I've done things like use bookcases for cabinets and even wall paneling, and use forks for toilet handles. The possibilities are endless. 

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Originally posted by Jemcrystal

    I vote Everquest in first place and Runes of Magic in second place for player housing.  In both you had a huge selection for decorating and the ability to interact with house items.  Final Fantasy 11 places a close third.  It was hard to acquire items for your "mog house" but those items would give you field stats.  Fourth place Mabinogi which had farm instances where you could grow crops to make healing potions.

     

    All these MMO's are old.  Sadly all new games seem to scream "we don't have the bandwidth space w/e to make player housing!"  Claiming player housing would lag the overall game - even though it's a separate instance.  Sounds more like a dev excuse to have one less thing to worry about.

     

    1)  EQ

    2)  RoM

    3)  FFXI

    4)  Mabinogi

     

    Any of you find a player housing you were impressed with?

    There are only 3 games that have good player housing.

    Star wars Galxies

    Shadow Bane

    Ulitma Online

  • udonudon Member UncommonPosts: 1,803

    SWG had great open world housing in my opinion.  Of games you can still officially play I have not played a newer sandbox game I enjoyed enough to really judge but EVE's star base system is pretty nice and ends up playing a critical part in end game mechanics which is key to open world housing IMO.  I have not played with Wildstar's warplots really to tell how those work.

    For instance housing EQ2, Rift, and Wildstar all have solid offerings.  EQ2 is my personal favorite because of how long housing has been in that game since launch there is just so many items to find/craft/buy you can put in your houses.

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by makasouleater69
    Originally posted by Jemcrystal

    I vote Everquest in first place and Runes of Magic in second place for player housing.  In both you had a huge selection for decorating and the ability to interact with house items.  Final Fantasy 11 places a close third.  It was hard to acquire items for your "mog house" but those items would give you field stats.  Fourth place Mabinogi which had farm instances where you could grow crops to make healing potions.

     

    All these MMO's are old.  Sadly all new games seem to scream "we don't have the bandwidth space w/e to make player housing!"  Claiming player housing would lag the overall game - even though it's a separate instance.  Sounds more like a dev excuse to have one less thing to worry about.

     

    1)  EQ

    2)  RoM

    3)  FFXI

    4)  Mabinogi

     

    Any of you find a player housing you were impressed with?

    There are only 3 games that have good player housing.

    Star wars Galxies

    Shadow Bane

    Ulitma Online

    All of which are completely ancient or shut down. You obviously haven't tried EQ2 housing. Even EQ Landmark can't compete. 

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Moirae
    Originally posted by makasouleater69
    Originally posted by Jemcrystal

    I vote Everquest in first place and Runes of Magic in second place for player housing.  In both you had a huge selection for decorating and the ability to interact with house items.  Final Fantasy 11 places a close third.  It was hard to acquire items for your "mog house" but those items would give you field stats.  Fourth place Mabinogi which had farm instances where you could grow crops to make healing potions.

     

    All these MMO's are old.  Sadly all new games seem to scream "we don't have the bandwidth space w/e to make player housing!"  Claiming player housing would lag the overall game - even though it's a separate instance.  Sounds more like a dev excuse to have one less thing to worry about.

     

    1)  EQ

    2)  RoM

    3)  FFXI

    4)  Mabinogi

     

    Any of you find a player housing you were impressed with?

    There are only 3 games that have good player housing.

    Star wars Galxies

    Shadow Bane

    Ulitma Online

    All of which are completely ancient or shut down. You obviously haven't tried EQ2 housing. Even EQ Landmark can't compete. 

    Some people don't consider instance housing as real housing and just dismiss it out of hand.  If you are one of those people games like EQ2, Rift and Wildstar's housing will never appeal to you and even if you have to look to long out of date examples of open world housing done right you will.  

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Zapzap

    1.  Horizons -  The plot management was second to none.  Inside decorations ere unfinished.  But one could spend days just designing the outside of their plot.  Arguably the best crafting game ever made even if completely unfinished.

    2.  Rift -  The ability to build and create  on ones housing plot is truly amazing.  There is nothing like it outside of Minecraft until Landmark/EQN arrive.

    3.  Wildstar -  The sheer number of useful things one can put on their plot is amazing.

    4. UO

    5. Vanguard -  Quite unfinished but like the rest of the game great potential.  Only if SOE had not gotten ahold of it.  But the same can be said for every SOE game great unfufilled potential.

    6.  SWG

    7.  EQ2

    SWG on 7 and with those others ranked higher makes me doubt you ever used the housing system in SWG. As example, anything you can do in Rift, could be done in SWG. But in Rift it is just for decoration, in SWG housing actually has use and player cities even more. You couldn't even craft with max buffs in SWG without playercities. Also, anything you looted in SWG was also an object that you could use as decoration. Everything! And could then be manipulated similar to Rift items, but Rift just has a better GUI for that.

    I can't understand how you can put Vanguard, Rift and Horizons above SWG. In terms of features and decoration options they are way more limited. SWG housing was a lot more then just fluff.

    As a side note : I am not familliar with UO housing, so I just don't know where to put that in the list.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Well horizons now istaria housing is much mute than fluff. No you can't decorate but there are thousands of buildings pants houses trees. .. you can build. And it is definitely not just visual. It is extremely useful crafting.

    Besides Dragon lairs beat absolutely everything. I liked istarias housing better than swg.
    Just because you don't like it doesn't mean it is bad.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Pants equals plants
    Just because you don't like it doesn't mean it is bad.
  • TezcatTezcat Member UncommonPosts: 82

    Housing has to be open world to be important in game. This doesn't leave many options at all.

     

    1 Ultima Online - Open world. People can see your building, you can place npcs, boxes etc outside to sell stuff. Fully decorate inside. No other housing has ever come close to what UO offered. Would be nice to have this detail in a modern game.

     

    2 Archeage - The only modern day game with open world housing. Up to date graphics but still lacks depth of UO housing.

     

    Developers really need to look at what UO offered. It was hard to get and build a house and it meant something. UO may be an old game but nothing since has offered that amount of depth in game. Your house could just be somewhere to live or a major shop if you were a crafter.

     

    Remember, killing things/players is not the be all and end all. MMO's are about communities and an online life. Crafting and building was as important, if not more important than hunting mobs or players. 


  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    There is no thing as best housing yet....

     

    combine WoD, EQ2 and Wildstar ......  And Neverwinters tooling for creating dungeons

     

    And add a PvP mode where players and their minions can battle other players from their forts, 

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Originally posted by Lord.Bachus

    There is no thing as best housing yet....

     

    combine WoD, EQ2 and Wildstar ......  And Neverwinters tooling for creating dungeons

     

    And add a PvP mode where players and their minions can battle other players from their forts, 

    So far rift added in where you can make your own pvp set up in dimensions, can be fun if it build in right in many way by the player.

  • DibdabsDibdabs Member RarePosts: 3,239

    LotRO does it best, even though I don't play the game any more.   The instanced villages look how a village should look, the furniture, fittings and small gardens can all be decorated if you so wish, and it gives storage space as well.  I had high hopes for the housing/farming areas in Archeage as it was featured pre-launch, but it was really badly implemented in that the housing areas are an untidy, unstructured mess.  

    Of course, actually GETTING somewhere to put a house in AA is a joke at the moment what with hackers grabbing any land not nailed down and even some that supposedly is!  LotRO has none of this hassle because of the way they implemented the housing.

  • DahlifyrDahlifyr Member UncommonPosts: 134
    SWG....everything else with housing has been an complete joke compared to it.
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Like a lot Rift housing, then Wildstar, .... not sure about after this two. And truly love garrisons from Wod, really wish they would at classic housing with customizations of personal quarters.
  • ScorchienScorchien Member LegendaryPosts: 8,914

     For me easily UO as you could build your own house brick by brick , anyway you liked ..

     

     EQ2 would be second such a great system with sooo much customization , to bad its instanced tho..

     

      3rd is SWG..

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Zapzap

     

    2.  Rift -  The ability to build and create  on ones housing plot is truly amazing.  There is nothing like it outside of Minecraft until Landmark/EQN arrive.

     

    7.  EQ2

    Uhhh

     

    Rift's housing is DIRECTLY from EQ2.  So there is something like it, and EQ2 does it better.

    EQ2's housing is (IMO) superior to Rift's housing for two reasons:  Its simply been out longer so has significantly more options (and Im not saying Rift doesnt have a lot) for furniture and the like, and EQ2's guild halls are amazing.

     

    As far as instanced housing go, Rift is #2 but EQ2 is a firm number one.  

     

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