I gotta say... the sheer amount of crap added... I think the OP is... well just whiny.
**** EDIT *****
I typed a big long spiele about all the things there are to do... even I'm impressed. But the OP has an agenda and I'm not falling for it... thus... I delete my spiele and laugh at him.
Show me a game with 1/4 of the stuff WoW currently has to do.
I agree there ia lot to do, but a problem with a lot of this content is either, once it's done it's done, there's no need to do it again or it has a silly Cd timer of several hours. While levelling this isn't a problem because yo got quests, dungeons, rare mobs, exploring and so one, but once you hit max and you've done all that you're left with all the gated timer content.
I don't know lol, i'm not at that stage yet, but i can already see what people are on about, i want to farm, craft and sell not wait hours just to make 1 of many mats for an item.
Overall i think problem people are finding is content doesn't really need you to be online much anymore, it's all quicker fire get everything done in a few mins, for those who play 5mins a day thats awesome, but for those who have hours it's not appealing.
There is more content in this expansion then any other single WoW expansion to date. If your bored your doing something wrong. To people going on about this being a solo game play game. Sure questing can be with the phashing but there is LOTS of teamed content.
Originally posted by Jean-Luc_Picard Read the post history, guys... look his previous post about WoW.
He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.
WoW is moving in the right direction!
WOW is moving in the direction of being a single player game. Right now, the gameplay is so isolated, you rarely see another player unless you are synced up, quest-wise, or in the anti-social dungeon finder, where folks treat each other like strangers in a commuter train terminal.
Personally, I do NOT see WOW moving in the right direction.
Yeah that's not the games issue that's your issue. The majority of the time I do lfd somebody starts off with a hi or good morning and we end up chatting most of the dungeon. In the world every day I get my crystal daily I go to the area LFG in chat and have a full group in min. Again good mornings and hi are exchanged comments out gear, mounts, and how you like the expansion are common place.
So again it's not the game moving in the wrong direction it's how YOU are playing the game.
You can talk as much as you want in any SPG with a chat room or forums. You know, we used to talk about stuff like "does anyone have any fireblooms for sale" or "anyone willing to sell arcanite transmute?"
All this is now gone, you don't have any reason to talk about *in-game subjects*. You don't even have to explain tactics in dungeons, since you don't need any.
Social gaming doesn't mean you say 'hi' to someone you won't see ever again. It means the gameplay is social, and requires to make contacts to other players, and talk to them to progress in game. All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Dude, do you actually believe the shit that's coming out of your mouth or is this some "I'm smarter than everyone" sarcastic post?
I believe 10 M-I-L-L-I-O-N people would say that it IS in fact an Massive Multiplayer Online... course... if you're willing to point out a game that has a similar base... good for you.
You may not enjoy it. But it IS an MMO. There is grouping (both LFG and via chat). There are guilds running raids. You know.. those silly things that you need like 20 people to run... together... that require no sort of chat or dialog because everyone can ROTFLMAO stomp so easily that everyone's already done it all. Right? I mean... who needs progressive Raiding guilds? It's all done because it's solo mode right? Your argument doesn't even require actual thinking to disprove. The proof is easily accessible.
I'm genuinely bored with people being jerks because it's "hip". It ain't your cup of tea. Go elsewhere. Don't badmouth stuff you don't understand. It makes you look ignorant.
Originally posted by Jean-Luc_Picard Read the post history, guys... look his previous post about WoW.
He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.
WoW is moving in the right direction!
WOW is moving in the direction of being a single player game. Right now, the gameplay is so isolated, you rarely see another player unless you are synced up, quest-wise, or in the anti-social dungeon finder, where folks treat each other like strangers in a commuter train terminal.
Personally, I do NOT see WOW moving in the right direction.
Yeah that's not the games issue that's your issue. The majority of the time I do lfd somebody starts off with a hi or good morning and we end up chatting most of the dungeon. In the world every day I get my crystal daily I go to the area LFG in chat and have a full group in min. Again good mornings and hi are exchanged comments out gear, mounts, and how you like the expansion are common place.
So again it's not the game moving in the wrong direction it's how YOU are playing the game.
You can talk as much as you want in any SPG with a chat room or forums. You know, we used to talk about stuff like "does anyone have any fireblooms for sale" or "anyone willing to sell arcanite transmute?"
All this is now gone, you don't have any reason to talk about *in-game subjects*. You don't even have to explain tactics in dungeons, since you don't need any.
Social gaming doesn't mean you say 'hi' to someone you won't see ever again. It means the gameplay is social, and requires to make contacts to other players, and talk to them to progress in game. All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Although I agree with your premise, I'll have to disagree with your conclusion.
WoW gives you all the tools and content you need for a very Massively Multiplayer RPG friendly experience. It is our collective fault that it is not so.
Sadly these online community's mimic our real world ones too closely these days.
Originally posted by Jean-Luc_Picard Read the post history, guys... look his previous post about WoW.
He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.
WoW is moving in the right direction!
WOW is moving in the direction of being a single player game. Right now, the gameplay is so isolated, you rarely see another player unless you are synced up, quest-wise, or in the anti-social dungeon finder, where folks treat each other like strangers in a commuter train terminal.
Personally, I do NOT see WOW moving in the right direction.
Me thinks you don't play wow. I have never been in an area where I rarely see anyone, if anything there are often times too many people.
I really loved WoD, got 3 characters to 100 but i don't think I'll resub.
Main reason being is that heroics are completely pointless, theres absolutely no reason to do them once you gear through them.
No apexis shards, very few resources, you just gain nothing.
So unless you're working on your raid you can only do once a week, theres just nothing to do.
Sure you could make gold and gather toys and mounts, but thats never really given me a sense of progression, you usually repeat low level content or camp things for hours on end to get them, which is hardly fun content.
I'll be back if non-raiding content has a purpose / some fun rewarding feeling to it.
Edit: Warforged items are not worth going back for, 6 ilvls? pointless.
All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Dude, do you actually believe the shit that's coming out of your mouth or is this some "I'm smarter than everyone" sarcastic post?
I believe 10 M-I-L-L-I-O-N people would say that it IS in fact an Massive Multiplayer Online... course... if you're willing to point out a game that has a similar base... good for you.
You may not enjoy it. But it IS an MMO. There is grouping (both LFG and via chat). There are guilds running raids. You know.. those silly things that you need like 20 people to run... together... that require no sort of chat or dialog because everyone can ROTFLMAO stomp so easily that everyone's already done it all. Right? I mean... who needs progressive Raiding guilds? It's all done because it's solo mode right? Your argument doesn't even require actual thinking to disprove. The proof is easily accessible.
I'm genuinely bored with people being jerks because it's "hip". It ain't your cup of tea. Go elsewhere. Don't badmouth stuff you don't understand. It makes you look ignorant.
Calm down, mate. It's not my cup of tee, i know. I have a different definition for MMORPG than you have, and that's ok. If you're having fun in WoW, that's great, but i can't see it as an MMORPG anymore after all these years. And it's not going in the right direction as far as i'm concerned.
Ikeda have a look at project gordon, or perhaps ESO for games that are actually attempting to offer something different. doubling xp gain and making it 10 levels instead of 5, and introducing a sub game prelude to that 2 year gear grind comming up is done, cooked, shit.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Jean-Luc_Picard Read the post history, guys... look his previous post about WoW.
He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.
WoW is moving in the right direction!
WOW is moving in the direction of being a single player game. Right now, the gameplay is so isolated, you rarely see another player unless you are synced up, quest-wise, or in the anti-social dungeon finder, where folks treat each other like strangers in a commuter train terminal.
Personally, I do NOT see WOW moving in the right direction.
Yeah that's not the games issue that's your issue. The majority of the time I do lfd somebody starts off with a hi or good morning and we end up chatting most of the dungeon. In the world every day I get my crystal daily I go to the area LFG in chat and have a full group in min. Again good mornings and hi are exchanged comments out gear, mounts, and how you like the expansion are common place.
So again it's not the game moving in the wrong direction it's how YOU are playing the game.
You can talk as much as you want in any SPG with a chat room or forums. You know, we used to talk about stuff like "does anyone have any fireblooms for sale" or "anyone willing to sell arcanite transmute?"
All this is now gone, you don't have any reason to talk about *in-game subjects*. You don't even have to explain tactics in dungeons, since you don't need any.
Social gaming doesn't mean you say 'hi' to someone you won't see ever again. It means the gameplay is social, and requires to make contacts to other players, and talk to them to progress in game. All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Although I agree with your premise, I'll have to disagree with your conclusion.
WoW gives you all the tools and content you need for a very Massively Multiplayer RPG friendly experience. It is our collective fault that it is not so.
Sadly these online community's mimic our real world ones too closely these days.
I play with my wife, I have yet to do one single quest or any other content not teamed. Matter of fact, WoW's quest are more team based then most MMOs I have played. I cant count how many times I have played a MMO with my wife and quests are just messed up teaming. Never with WoW. Sure if your not on the same phase it does suck. But there is always someone running around in the same phase as you and people are always willing to help.
But lets face it, MMOs are not about questing. Questing is a means to an end. Everything else WoW has done is with teams and pitting players together or to clash players competitively. To say WoW is not a MMO leads down two directions, naive of the game or the other I cant say or I will be banned for a day or so. Heck, even Garrison content can be teamed. My wife and I always in each others Garrisons doing missions together and that is meant to be 100% solo.
Originally posted by Jean-Luc_Picard Read the post history, guys... look his previous post about WoW.
He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.
WoW is moving in the right direction!
WOW is moving in the direction of being a single player game. Right now, the gameplay is so isolated, you rarely see another player unless you are synced up, quest-wise, or in the anti-social dungeon finder, where folks treat each other like strangers in a commuter train terminal.
Personally, I do NOT see WOW moving in the right direction.
Yeah that's not the games issue that's your issue. The majority of the time I do lfd somebody starts off with a hi or good morning and we end up chatting most of the dungeon. In the world every day I get my crystal daily I go to the area LFG in chat and have a full group in min. Again good mornings and hi are exchanged comments out gear, mounts, and how you like the expansion are common place.
So again it's not the game moving in the wrong direction it's how YOU are playing the game.
You can talk as much as you want in any SPG with a chat room or forums. You know, we used to talk about stuff like "does anyone have any fireblooms for sale" or "anyone willing to sell arcanite transmute?"
All this is now gone, you don't have any reason to talk about *in-game subjects*. You don't even have to explain tactics in dungeons, since you don't need any.
Social gaming doesn't mean you say 'hi' to someone you won't see ever again. It means the gameplay is social, and requires to make contacts to other players, and talk to them to progress in game. All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Although I agree with your premise, I'll have to disagree with your conclusion.
WoW gives you all the tools and content you need for a very Massively Multiplayer RPG friendly experience. It is our collective fault that it is not so.
Sadly these online community's mimic our real world ones too closely these days.
I guess we have to blame the wide audience of players WoW attracts these days. MMO's have usually attracted a certain kind of nerds and geeks, but WoW has managed to please a wider group of players, which creates problems between the groups. As you said, all RL groups are represented, and that won't work without a fight.
I still believe Blizzard should have made another game for casual kind of players, or another version of WoW, and let the original WoW grow as much as possible, like it did before they decided to start pleasing the casual crowd.
It's now obvious you can't cater to everyone in one game, even tho i gotta admit Blizzard has succeed better than i expected. The forums are full of discontent players already, and i mean more than the usual group of ranting people, and the expansion has been out only a few weeks. Looks like they didn't succeed that well this time.
Should they have had a different game for casuals and so-called hardcore, the future would be much more clear for them.
It looks to me, that whatever they do with WoW, they'll eventually lose subs, from one end or the other. To really gain more subs they should segregate the groups and make a different game, or at least different servers for both groups.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by Jean-Luc_Picard Read the post history, guys... look his previous post about WoW.
He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.
WoW is moving in the right direction!
WOW is moving in the direction of being a single player game. Right now, the gameplay is so isolated, you rarely see another player unless you are synced up, quest-wise, or in the anti-social dungeon finder, where folks treat each other like strangers in a commuter train terminal.
Personally, I do NOT see WOW moving in the right direction.
Yeah that's not the games issue that's your issue. The majority of the time I do lfd somebody starts off with a hi or good morning and we end up chatting most of the dungeon. In the world every day I get my crystal daily I go to the area LFG in chat and have a full group in min. Again good mornings and hi are exchanged comments out gear, mounts, and how you like the expansion are common place.
So again it's not the game moving in the wrong direction it's how YOU are playing the game.
You can talk as much as you want in any SPG with a chat room or forums. You know, we used to talk about stuff like "does anyone have any fireblooms for sale" or "anyone willing to sell arcanite transmute?"
All this is now gone, you don't have any reason to talk about *in-game subjects*. You don't even have to explain tactics in dungeons, since you don't need any.
Social gaming doesn't mean you say 'hi' to someone you won't see ever again. It means the gameplay is social, and requires to make contacts to other players, and talk to them to progress in game. All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Although I agree with your premise, I'll have to disagree with your conclusion.
WoW gives you all the tools and content you need for a very Massively Multiplayer RPG friendly experience. It is our collective fault that it is not so.
Sadly these online community's mimic our real world ones too closely these days.
I guess we have to blame the wide audience of players WoW attracts these days. MMO's have usually attracted a certain kind of nerds and geeks, but WoW has managed to please a wider group of players, which creates problems between the groups. As you said, all RL groups are represented, and that won't work without a fight.
I still believe Blizzard should have made another game for casual kind of players, or another version of WoW, and let the original WoW grow as much as possible, like it did before they decided to start pleasing the casual crowd.
It's now obvious you can't cater to everyone in one game, even tho i gotta admit Blizzard has succeed better than i expected. The forums are full of discontent players already, and i mean more than the usual group of ranting people, and the expansion has been out only a few weeks. Looks like they didn't succeed that well this time.
Should they have had a different game for casuals and so-called hardcore, the future would be much more clear for them.
It looks to me, that whatever they do with WoW, they'll eventually lose subs, from one end or the other. To really gain more subs they should segregate the groups and make a different game, or at least different servers for both groups.
I agree
Blizzard has the technology today to accomplish this. Their zoning tech is really impressive, it's so damn seamless it's amazing. Blizzard has the zoning and phasing tech, for players to seamlessly change between different difficulty settings and group mechanics in game. You could really make for satisfying experiences for most playstyles.
But the sad thing is, that the biggest roadblock is the playerbase themselves... Imagine all the whining about doling out the goodies... Too many concerned about what the other guy got... instead of the quality of their own play experience.
Another roadblock is that Blizzard is spoiled by profits from secondary services that they would have to give up. But I believe that the subscriptions that they could retain, would more than make up for it.
Give people choices
edit: I guess that one could argue that this would be adding more SPG mechanics into the game
I am having fun with the expansion, I know I will be gone though once I clear the content, but that's what I expect with a themepark.
Worst thing for me is the lack of social mechanics and the terrible community. I hear bad things about other games' communities, but WoW always reminds me what a bad community is like. I know the entire community isn't negative and off-putting and there really are more decent and nice players in the grand scheme of things, but this game attracts so many people that those that want to act superior or troll others know exactly what game to play, Warcraft. It's not really a fault of the game, just a reality.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Dude, do you actually believe the shit that's coming out of your mouth or is this some "I'm smarter than everyone" sarcastic post?
I believe 10 M-I-L-L-I-O-N people would say that it IS in fact an Massive Multiplayer Online... course... if you're willing to point out a game that has a similar base... good for you.
You may not enjoy it. But it IS an MMO. There is grouping (both LFG and via chat). There are guilds running raids. You know.. those silly things that you need like 20 people to run... together... that require no sort of chat or dialog because everyone can ROTFLMAO stomp so easily that everyone's already done it all. Right? I mean... who needs progressive Raiding guilds? It's all done because it's solo mode right? Your argument doesn't even require actual thinking to disprove. The proof is easily accessible.
I'm genuinely bored with people being jerks because it's "hip". It ain't your cup of tea. Go elsewhere. Don't badmouth stuff you don't understand. It makes you look ignorant.
Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers.
Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers.
I won't mince words over that. Because you're right... it's creative marketing to inflate numbers. All companies do it, right? So show me one then. My point remains valid. It may not be the game THEY want, but frankly it fulfills the MMO portion pretty handily AND has the biggest subscription base if you count the top 5-10 MMOs combined.
Originally posted by Bladestrom Ikeda have a look at project gordon, or perhaps ESO for games that are actually attempting to offer something different. doubling xp gain and making it 10 levels instead of 5, and introducing a sub game prelude to that 2 year gear grind comming up is done, cooked, shit.
I'm all about finding something new. I tried ESO (collector's edition hardcopy and everything) and it flopped. I may be back to it eventually once they get their justice system in place but there aren't any gurantee's. For the same reason I've been in and out of WoW since launch. It doesn't always fulfill all my wants in a game.
My main point was that it is a MMO. It doesn't necessarily fulfill what everyone wants but you have to give them the credit they are due. I HATE the COD series but that stuff sells year over year and makes butt loads of money for someone. I find them terrible and ridiculous but that's my opinion. But I don't go around screaming about how they aren't really FPS'. You know?
We all have our personal itches. Personally I enjoy PvE sandboxes. But theme parks are fun for the story. I dislike anything PvP or forced PvP. Does it stop me from trying? No. But they're ultimately not games I stick to.
I remember reading on these forums that WoW had gone back to TBC style gaming. I thought, "hell, TBC was awesome, I'll give it a try." Now that I have played to 100, I would LOVE for someone to try and defend that opinion. This game is nothing like Vanilla/TBC. It's just like MoP with a garrions feature, that some may love, but I would not be able to keep up with my garrison and since it seems very important to the game, I just can't imagine resubbing during WoD.
Comments
I agree there ia lot to do, but a problem with a lot of this content is either, once it's done it's done, there's no need to do it again or it has a silly Cd timer of several hours. While levelling this isn't a problem because yo got quests, dungeons, rare mobs, exploring and so one, but once you hit max and you've done all that you're left with all the gated timer content.
I don't know lol, i'm not at that stage yet, but i can already see what people are on about, i want to farm, craft and sell not wait hours just to make 1 of many mats for an item.
Overall i think problem people are finding is content doesn't really need you to be online much anymore, it's all quicker fire get everything done in a few mins, for those who play 5mins a day thats awesome, but for those who have hours it's not appealing.
That is the first thing i do. Saves a lot of time.
You just described every MMO released since 2012.
lol.... "you're"
You can talk as much as you want in any SPG with a chat room or forums. You know, we used to talk about stuff like "does anyone have any fireblooms for sale" or "anyone willing to sell arcanite transmute?"
All this is now gone, you don't have any reason to talk about *in-game subjects*. You don't even have to explain tactics in dungeons, since you don't need any.
Social gaming doesn't mean you say 'hi' to someone you won't see ever again. It means the gameplay is social, and requires to make contacts to other players, and talk to them to progress in game. All this has been made null and void in current WoW, and in a way it's not an MMORPG anymore, so NO it's NOT moving in the right direction.
Dude, do you actually believe the shit that's coming out of your mouth or is this some "I'm smarter than everyone" sarcastic post?
I believe 10 M-I-L-L-I-O-N people would say that it IS in fact an Massive Multiplayer Online... course... if you're willing to point out a game that has a similar base... good for you.
You may not enjoy it. But it IS an MMO. There is grouping (both LFG and via chat). There are guilds running raids. You know.. those silly things that you need like 20 people to run... together... that require no sort of chat or dialog because everyone can ROTFLMAO stomp so easily that everyone's already done it all. Right? I mean... who needs progressive Raiding guilds? It's all done because it's solo mode right? Your argument doesn't even require actual thinking to disprove. The proof is easily accessible.
I'm genuinely bored with people being jerks because it's "hip". It ain't your cup of tea. Go elsewhere. Don't badmouth stuff you don't understand. It makes you look ignorant.
Although I agree with your premise, I'll have to disagree with your conclusion.
WoW gives you all the tools and content you need for a very Massively Multiplayer RPG friendly experience. It is our collective fault that it is not so.
Sadly these online community's mimic our real world ones too closely these days.
"Be water my friend" - Bruce Lee
You're*
Get it right if you're gonna post.
Me thinks you don't play wow. I have never been in an area where I rarely see anyone, if anything there are often times too many people.
I really loved WoD, got 3 characters to 100 but i don't think I'll resub.
Main reason being is that heroics are completely pointless, theres absolutely no reason to do them once you gear through them.
No apexis shards, very few resources, you just gain nothing.
So unless you're working on your raid you can only do once a week, theres just nothing to do.
Sure you could make gold and gather toys and mounts, but thats never really given me a sense of progression, you usually repeat low level content or camp things for hours on end to get them, which is hardly fun content.
I'll be back if non-raiding content has a purpose / some fun rewarding feeling to it.
Edit: Warforged items are not worth going back for, 6 ilvls? pointless.
Calm down, mate. It's not my cup of tee, i know. I have a different definition for MMORPG than you have, and that's ok. If you're having fun in WoW, that's great, but i can't see it as an MMORPG anymore after all these years. And it's not going in the right direction as far as i'm concerned.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I play with my wife, I have yet to do one single quest or any other content not teamed. Matter of fact, WoW's quest are more team based then most MMOs I have played. I cant count how many times I have played a MMO with my wife and quests are just messed up teaming. Never with WoW. Sure if your not on the same phase it does suck. But there is always someone running around in the same phase as you and people are always willing to help.
But lets face it, MMOs are not about questing. Questing is a means to an end. Everything else WoW has done is with teams and pitting players together or to clash players competitively. To say WoW is not a MMO leads down two directions, naive of the game or the other I cant say or I will be banned for a day or so. Heck, even Garrison content can be teamed. My wife and I always in each others Garrisons doing missions together and that is meant to be 100% solo.
I guess we have to blame the wide audience of players WoW attracts these days. MMO's have usually attracted a certain kind of nerds and geeks, but WoW has managed to please a wider group of players, which creates problems between the groups. As you said, all RL groups are represented, and that won't work without a fight.
I still believe Blizzard should have made another game for casual kind of players, or another version of WoW, and let the original WoW grow as much as possible, like it did before they decided to start pleasing the casual crowd.
It's now obvious you can't cater to everyone in one game, even tho i gotta admit Blizzard has succeed better than i expected. The forums are full of discontent players already, and i mean more than the usual group of ranting people, and the expansion has been out only a few weeks. Looks like they didn't succeed that well this time.
Should they have had a different game for casuals and so-called hardcore, the future would be much more clear for them.
It looks to me, that whatever they do with WoW, they'll eventually lose subs, from one end or the other. To really gain more subs they should segregate the groups and make a different game, or at least different servers for both groups.
How can anyone get bored? There are too many things to do. If anything, I wish there were more hours in the day!
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I agree
Blizzard has the technology today to accomplish this. Their zoning tech is really impressive, it's so damn seamless it's amazing. Blizzard has the zoning and phasing tech, for players to seamlessly change between different difficulty settings and group mechanics in game. You could really make for satisfying experiences for most playstyles.
But the sad thing is, that the biggest roadblock is the playerbase themselves... Imagine all the whining about doling out the goodies... Too many concerned about what the other guy got... instead of the quality of their own play experience.
Another roadblock is that Blizzard is spoiled by profits from secondary services that they would have to give up. But I believe that the subscriptions that they could retain, would more than make up for it.
Give people choices
edit: I guess that one could argue that this would be adding more SPG mechanics into the game
"Be water my friend" - Bruce Lee
Lol
Life has taught me that these people are usually High Maintenance
"Be water my friend" - Bruce Lee
I am having fun with the expansion, I know I will be gone though once I clear the content, but that's what I expect with a themepark.
Worst thing for me is the lack of social mechanics and the terrible community. I hear bad things about other games' communities, but WoW always reminds me what a bad community is like. I know the entire community isn't negative and off-putting and there really are more decent and nice players in the grand scheme of things, but this game attracts so many people that those that want to act superior or troll others know exactly what game to play, Warcraft. It's not really a fault of the game, just a reality.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers.
I won't mince words over that. Because you're right... it's creative marketing to inflate numbers. All companies do it, right? So show me one then. My point remains valid. It may not be the game THEY want, but frankly it fulfills the MMO portion pretty handily AND has the biggest subscription base if you count the top 5-10 MMOs combined.
I'm all about finding something new. I tried ESO (collector's edition hardcopy and everything) and it flopped. I may be back to it eventually once they get their justice system in place but there aren't any gurantee's. For the same reason I've been in and out of WoW since launch. It doesn't always fulfill all my wants in a game.
My main point was that it is a MMO. It doesn't necessarily fulfill what everyone wants but you have to give them the credit they are due. I HATE the COD series but that stuff sells year over year and makes butt loads of money for someone. I find them terrible and ridiculous but that's my opinion. But I don't go around screaming about how they aren't really FPS'. You know?
We all have our personal itches. Personally I enjoy PvE sandboxes. But theme parks are fun for the story. I dislike anything PvP or forced PvP. Does it stop me from trying? No. But they're ultimately not games I stick to.