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Okay, so I'm usually a pretty big fan girl on this game, but I found Highmaul to be the most disappointing raid in a very long time. My guild is already 6/7 in the first night.
My hope is that they lowered normal difficulty because of the mythic setting.
Honestly if it does not take a big step up on heroic and mythic I may find myself unsubscribing I play for the raiding and if they are going to make it impossible to find the challenge that I constantly say exist I will have no option but quit.
Anyways I thought I would share this with everyone, my entire guild was kinda dumb founded by how easy Highmaul was, it was sad, we expect to down the last boss Saturday.
Comments
Nothing personal:
You should have checked it on the release note for WoD in regard what is "normal in WoD" compare to "normal in MoP". It's the result of normalization in order to capture even bigger market than it's having right now. Blizzard once said, somewhere somewhere that I don't care to find it, its games are easy to play but hard to master... Well let's say that "hard to master" is totally out of the frame for a long time, ever since wrath.
I would expect a "pretty big fan girl" to know that Normal difficulty in WoD is actually Flex difficulty.
So, yeah, a little bit harder than Raid Finder.
Also, its the first raid of the first tier of the expansion. This is the raid thats meant to be done with blue dungeon gear, were you expecting it to be super mega impossible hard?
It is a normal version hence plays like NORMAL!
You're complaining about difficulty in normal which is the easiest version non-LFR raiding. If you guys clear 6/7 mythic in one week then you can complain...or be impressed that you're most likely a top 100 guild at that point.
why are wow fans attacking another wow fan.
Is she not enough of a fan for you. is her fan worthiness in question.
Grow up. she is entitled to her opinion.
Do you like to argue for the sake of it? normal is the 'easy' in WOW and things go up from there in raids. It is same as queuing for LFR and then claiming WOW is so damn easy.
Completely understand you OP. The reason for I quit WoW two years ago.
Got tired of welfare epics for everyone, raid-quality badge loot that you can get doing 5 mans, 10 mans straight out dropping loot and achievements equivalent to 25 man and so on. Blizzard can give all the goodies to the casual locust that are ruining the genre for all I care, but they won't have my money, and judging their western subscription data during the last 2 years it seems like I'm not the only one that won't fork a single dime Bli$$ard's way anymore. Not even all the overhype about WoD was enough to bring me back to try it, and the more I hear from people that are playing it, the more I'm glad for it.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
I am sorry but there are welfare epics in mythic raiding. Garrosh was killed by a handful of organised guilds back then. LFR isn't the end game raiding. LFR is for casuals to just get the feel of raids and experince the storyline.
WOW offers something for everyone and hardcore people have goals to achieve. This is what i was talkign about earlier. People just love to spread mis information about the game.
Wow does not offer something for everyone. Wow does not offer something to me anymore for example.
its to casual, not competitive and not complex.
If you say so. However people who participate in 'real' end game content and not the causal LFR might disagree. If WOW was that casual every dick and harry would have downed garrosh but they didn't.
You're not the only one.
I closed my wallet in 2010 and haven't opened it for Bli$$ard ever since, and never will, unless there's a 180 degree turn in their business. I'm not holding my breath, tho..
Everyone who cared to, did.
They did.
Here is the main change in raiding:
LFR - No longer drops lower iLvL tier gear. Has it's own low level gear set without good set bonuses. Very very easy, meant to be tourist mode.
Normal - Replaced Flex. This is meant to be a puggable difficulty.
Heroic - Replaced Normal. This is meant to be done with a guild.
Mythic - Replaced Heroic. This is meant to be done by progression and dedicated raiding guilds.
They just shifted the naming conventions because "flex" didn't really mean anything. They could have called it "easy" but people would cry.
Lol, ummmmmm, no, you can't just go and call it Easy. I'm surprised they settled on Normal. I was kinda expecting Heroic, Mythic, and "Sweet Baby Jesus!"
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Normal > AFK During The Fight
Heroic > Wanna Be Raiders
Mythic > Raiders
However they went from the distinction and hard work of a raider to a "everyone's special" kind of mentality. I'm not a hardcore raider, didn't hit 60 till a week or so before TBC if that, was in Kara the entire TBC and only the first few bosses in ZA when it, never did the pre 6.0 heroic tier raiding, but I feel that players think the should be epiced out within a few weeks instead of a long hard progression that took months.
LFR is all bout the loot not the story line. The differences between gears is so minor that the effort for the harder more valuable lewt feels not worth it when you can do an easier difficulty for essentially the same gear.
Problem with WoW is that all the emphasize is raiding or PvP which just makes a tiresome MMO of the same shit all over again. And Garrisions IS NOT a valid form of content. If I wanted to play farmsville, I'll play farmsville.
Lol, the rest of the post I could care less about, but saying Garrisons isn t a valid form of content makes me laugh. Why is it that WoW puts a twist on housing, within the WC3 style and people call it Farmville. It s a great addition to the content. More things to do the better. I think it comes down to more the people that can t enjoy a game for what it is now, instead plow through all the content like it s a second job, then say they re bored, or don t like it.
There has always been people who 'plow through content'. Yet, there was only handful of people who ever saw Naxxramas or Black Temple when it was 'current content'. And this was in time when expansions weren't released once a year.
It's Blizzards game design we can blame if players become bored, not players with too much time for playing.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
i think both. if i remember it goes Normal/easy/NORMAL/Hard
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Doing something difficult requires practice. You have to put forth effort and take time to learn. Actually whether you realize it or not learning is a part of what makes games fun. Even if you're learning simple things. That's why after you play a game for a long time you get bored because you learned everything. But also if what you're learning is too basic for you then it's not as engrossing and you'll grow bored. That's why people complain about "dumbing down".
I suspect the gripe is more to do with:
Yes. But then we are talking about WoW. It has never required skill or been hard. That might actually make 6 million subscribers rage quit. God forbid the every kid gets a trophy generation actually have to work for anything.
The really sad part is the playerbase has actually come to expect to have have their hands held and still think they are bad ass and never have earned a damned thing. No challenge should bore you to death, but oh no! Not for a WoW fanboi! Being given rewards for very little to no true effort is no accomplishment at all, but it's EXPECTED. Sad, so sad.