You do need to pay/grind a bit later on, but as there's no sub option in the game I don't think it's that bad. Crafting will also earn you a lot of currency to sell as premium currency if you like doing that.
I found the combat fun but left soon after the Caturday fiasco. The developers ignored the playerbase about exploits going on and screwing up the economy. Going forward I expected more of the same so I left.
Neverwinter is not really considered a good game even if everything was free. This is for a few reasons:
-The game is so far from Neverwinter Nights and D&D that it used it's name purely to sell more copies at the expense of fans
-Very linear game, no room to do anything except for what the game leads you to do, again the opposite of D&D
-Absolutely zero immersion. Everything is instanced, not open world. No D&D feel at all
-WoW talent trees yet zero customization. This is probably the most insulting thing about the game. D&D has one of the most robust character creation systems known to man and Neverwinter is the exact opposite, to the point where: a fighter can't even use a bow, no multiclassing on top of very few classes, limited gear selection beyond what the devs want you to use.
in conclusion i wouldn't touch this again with a 10 foot pole, run far far away. DDO was an absolute travesty for D&D fans but Neverwinter makes DDO look like the most amazing D&D experience ever. To this day the only game that even came close to capturing what D&D was all about was Classic Everquest. Consider Project 1999 if you can stomach the trolls.
Originally posted by flizzer I found the combat fun but left soon after the Caturday fiasco. The developers ignored the playerbase about exploits going on and screwing up the economy. Going forward I expected more of the same so I left.
I prefer the Forgotten Realms setting (Neverwinter) over Ebberon (DDO) and Neverwinter's mix of overland and dungeon world design. However, I prefer DDO's combat and classes just because I prefer the 3-3.5 rule (even though it's extremely MMO-ified) set over 4th edition.
I think Path of Exile is the better F2P game currently out there. Since nothing in the cash shop gives a player an advantage over another player. It's all just cosmetic type of items.
I played Neverwinter in the past but I since then stopped playing it.
Well, since the games were already compared above (3.5 vs 4.0, different settings, different gameplay), here's the f2p. Actually it's like apples and oranges... Their models have a totally different mindset and background.
DDO is a converted game, with the sub option is still available. Also DDO's switch was the pioneer, without any experiences or studies behind, while Neverwinter arrived into an f2p-filled market and the whole game was built from the scratch as a pure f2p game (without the slightest option of any sub). So they're totally different, the only shared point is that you can earn shop currency within the game, by playing (but in DDO it's pretty limited. In Neverwinter you can gather as much as you want)
In the end it results a very different experience, especially for a total fresh newcomer. In Neverwinter you can jump in and play the whole game for free without any barriers, everything is available on the standard level/quality, which is more than enough if you don't want to play competitive endgame. If you do, or want convenience bonuses, you can gather store currency in game, or spending some cash.
DDO has a different approach, as a newcomer you're pretty restricted, and you can't even gather enough TPs to remove all of those barriers. In DDO some cash spending is almost a "must". But if you plan to stay in the game for a longer period, those one-time purchases spreading over the time, and it can be a fairly low overall cost game in the long run, maybe even cheaper than Neverwinter (since that's a cash-shop heavy game on the end, and every addition / expansion needs some extra spending - or extra grind).
Personally I like DDO's model more, because I think f2p should be "pay for your game in alternative methods beyond the simple subscription". I don't expect to play for totally free, I just want the freedom to choose the actual setting in which I can support and pay for the game. That's why I like LotRO's model too, it's very similar to DDO's one (obviously, same company ).
I played this game for about a year and left a few months back. They keep bringing dailies and it adds horrific grind to this game. The artifact equipment drop rate is just ridiculous and to upgrade them to max is even more ridiculous.
Good luck on getting a perfect vorpal or upgrading your artifact equipment to max without using your credit card. Dungeons are not as rewarding as they once were so anyone saying to grind dungeons is totally wrong. I moved to Gw2 and never looked back.
Comments
Neverwinter is not really considered a good game even if everything was free. This is for a few reasons:
-The game is so far from Neverwinter Nights and D&D that it used it's name purely to sell more copies at the expense of fans
-Very linear game, no room to do anything except for what the game leads you to do, again the opposite of D&D
-Absolutely zero immersion. Everything is instanced, not open world. No D&D feel at all
-WoW talent trees yet zero customization. This is probably the most insulting thing about the game. D&D has one of the most robust character creation systems known to man and Neverwinter is the exact opposite, to the point where: a fighter can't even use a bow, no multiclassing on top of very few classes, limited gear selection beyond what the devs want you to use.
in conclusion i wouldn't touch this again with a 10 foot pole, run far far away. DDO was an absolute travesty for D&D fans but Neverwinter makes DDO look like the most amazing D&D experience ever. To this day the only game that even came close to capturing what D&D was all about was Classic Everquest. Consider Project 1999 if you can stomach the trolls.
But at least we got a nice Caturday cloak
"If I offended you, you needed it" -Corey Taylor
I think Path of Exile is the better F2P game currently out there. Since nothing in the cash shop gives a player an advantage over another player. It's all just cosmetic type of items.
I played Neverwinter in the past but I since then stopped playing it.
Well, since the games were already compared above (3.5 vs 4.0, different settings, different gameplay), here's the f2p. Actually it's like apples and oranges... Their models have a totally different mindset and background.
DDO is a converted game, with the sub option is still available. Also DDO's switch was the pioneer, without any experiences or studies behind, while Neverwinter arrived into an f2p-filled market and the whole game was built from the scratch as a pure f2p game (without the slightest option of any sub). So they're totally different, the only shared point is that you can earn shop currency within the game, by playing (but in DDO it's pretty limited. In Neverwinter you can gather as much as you want)
In the end it results a very different experience, especially for a total fresh newcomer. In Neverwinter you can jump in and play the whole game for free without any barriers, everything is available on the standard level/quality, which is more than enough if you don't want to play competitive endgame. If you do, or want convenience bonuses, you can gather store currency in game, or spending some cash.
DDO has a different approach, as a newcomer you're pretty restricted, and you can't even gather enough TPs to remove all of those barriers. In DDO some cash spending is almost a "must". But if you plan to stay in the game for a longer period, those one-time purchases spreading over the time, and it can be a fairly low overall cost game in the long run, maybe even cheaper than Neverwinter (since that's a cash-shop heavy game on the end, and every addition / expansion needs some extra spending - or extra grind).
Personally I like DDO's model more, because I think f2p should be "pay for your game in alternative methods beyond the simple subscription". I don't expect to play for totally free, I just want the freedom to choose the actual setting in which I can support and pay for the game. That's why I like LotRO's model too, it's very similar to DDO's one (obviously, same company ).
I played this game for about a year and left a few months back. They keep bringing dailies and it adds horrific grind to this game. The artifact equipment drop rate is just ridiculous and to upgrade them to max is even more ridiculous.
Good luck on getting a perfect vorpal or upgrading your artifact equipment to max without using your credit card. Dungeons are not as rewarding as they once were so anyone saying to grind dungeons is totally wrong. I moved to Gw2 and never looked back.
That's like saying which turd stinks the least. F2P for MMORPGs is garbage.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
Anything can be garbage not just F2P, I had my fair share garbage sub and b2p.