Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen - an in depth look at how multi-crew ships work

ErillionErillion Member EpicPosts: 10,329

https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman-Multi-Crew-Ship-Systems

Seems like the big meeting of CIG people in the UK last week was not only about Squadron 42 but also and especially about capital and multi-crew ships. An in depth look at the way capital and multi-crew ships work has been posted (see link above). Having a multi-crew ship myself - a Constellation Andromeda - its always nice to hear more about the details on how this ship will work (it is supposed to be flight-ready in Arena Commander 2.0 next year).

The article lists many of the actions you can take at the consoles of a multi-crew ship.

And to all you SWG pilot veterans out there .... better start finding a good co-pilot who has a talent for shield management and scanner ops ! You will need it !  ;-)

 

Have fun

Comments

  • goboygogoboygo Member RarePosts: 2,141
    The more I read about this game the more astounded I am at the scope of this project.  If they can pull off all the features they keep writing about this game is going to be simply amazing.
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Originally posted by cura
    Originally posted by goboygo
    The more I read about this game the more astounded I am at the scope of this project.  If they can pull off all the features they keep writing about this game is going to be simply amazing.

    Usually it ends with people saying "...but the game had sooo high potential". I hope for the best but am more prepared for the worst with this one. 

    I am sure it will be close enough to what was promised to avoid any legal action.

  • DocBrodyDocBrody Member UncommonPosts: 1,926

    I wonder if people even realize what this is, this is like an ultimate SWG Jump to Lightspeed, combined with a multiplayer Star Trek Bridge Commander where you can head out with a crew of players and/or NPCs and actually sit on the captains seat of your own "USS Voyager" or "Star Destroyer" and head into battle or go exploring the unknown.

     

    Amazing write up. CIG provides so much in depth info several times a week, it is a shame to other projects which are sharing little to nothing except for lame advertising.

  • KyleranKyleran Member LegendaryPosts: 44,093
    Originally posted by DocBrody

    I wonder if people even realize what this is, this is like an ultimate SWG Jump to Lightspeed, combined with a multiplayer Star Trek Bridge Commander where you can head out with a crew of players and/or NPCs and actually sit on the captains seat of your own "USS Voyager" or "Star Destroyer" and head into battle or go exploring the unknown.

     

    Amazing write up. CIG provides so much in depth info several times a week, it is a shame to other projects which are sharing little to nothing except for lame advertising.

    Actually, I realize exactly what it is, and combined with all the other wonderful features they are planning on delivering, makes it seem like it will be the MMO of the century... and all budget of 62M, er 100M.

    Almost seems too good to be true really, so I think I'll hold off on my enthusiasm a bit until more of it comes together.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    The player stations look nice but I'm struggling to see much appeal in standing at a futuristic ATM for hours on end. Time will tell I guess.

    I wish they would stop redesigning their ships... this must be the 3rd or 4th time now :-)

  • ErillionErillion Member EpicPosts: 10,329
    Originally posted by rpmcmurphy

    The player stations look nice but I'm struggling to see much appeal in standing at a futuristic ATM for hours on end. Time will tell I guess.

    I wish they would stop redesigning their ships... this must be the 3rd or 4th time now :-)

    Everyone is redesigning things in games all the time. But usually you don't see it ... as you only see the finished product after 4-5 years of work. Recently .. with all the early access games and many  F2P titles being in constant Beta Test for 2+ years ... this has changed a bit.  But i am not familiar with any game except Star Citizen being THAT extensive in its coverage of the design process (e.g. Elite Dangerous had less reports). Which is one of the points why i support this project - i learn a lot about new things and processes.

    Have you perhaps played SWG ship combat in multiplayer ships ? Or some of the Star Trek "commander" games ? Or EVE Online fleet combat ?  To you it might look boring, just standing before a console doing shield management or handling communication in 12+ channels at once.  But in reality its a team of players - in constant communication - that achieves amazing things ... TOGETHER. Where the end result is much more than the sum of its parts.  Its a very satisfying game experience.

     

    Have fun

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    I´ve seen the video demonstration of multicrew ships, can´t wait to try it in one of the next Arena Commander patches. I think it will  be in AC 2.0.
Sign In or Register to comment.