It looks like you're new here. If you want to get involved, click one of these buttons!
When it first launched, WildStar was met with a mix of praise and criticism from press and players alike. Over time, Carbine Studios’ game has come under fire for a variety of issues, ranging from low server populations to deferred update schedules. It’s quite possible that the phenomenal amount of hype for the game resulted in its initial acclaim, which tends to happen with large scale AAA titles. It’s also not inconceivable that we gamers are a fickle bunch, and are a bit too quick to criticize a product that we praised when it was the new hotness.
Read more of Som Pourfarzaneh's Learning from WildStar.
Comments
Soulless, played the game for a year and it felt like just a collection of things, the combat system also underperformed to my expectations....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I have to say that it just never grabbed me. I played during open beta and I think I made it to level 4 or so before I logged off and uninstalled. I will agree that at that time, it felt like there was way to much coming up on the screen information wise, completely agree with the reviewer on that. Although in my case, it may just not have been a game for me.
Although now I'm back to wow for the moment enjoying WoD till AO comes out, but I am enjoying myself. Which I find funny because I equate Wildstar to Wow just like the reviewer, so it surprised me that wow was ok but not Wildstar. Like I said, it just never grabbed me, although I did find the combat to be more annoying than anything else, maybe that's it. I hope it continues to get better, cause it really seems like the game got beat with the "bad stick" for a couple months there, time will tell but definitely some lessons for Carbine to learn with this title.
"If I offended you, you needed it" -Corey Taylor
I think they should learn not to ban a player within 5 hours of them having bought their game for doing nothing other than playing the game. Then when they take 5 days to realize it was a mistake they should actually unban you rather than take another 10 days to actually do it.
Game sucked. Staff sucked more.
Yes.
I'm a raider, and I still have tons to do in the game. I made an alt because I enjoy having one of every role of the trinity, but I still have LOADS I could do on my first character. And I play a lot more than most people.
The content is there, the point from the article is that if you don't like doing the other things in the game, the one thing you DO like, you will find lacking. But for those that want to try out everything in the game. It'll hold you down for quite some time.
I believe the game's biggest design flaw is waiting too long to begin the Eldan story. It starts in the 30s, only REALLY gets going at the high 40s and at 50, and is the best selling point for immersion and is a very enjoyable story. I've never been into the lore of a game, but Wildstar has me begging for more. The end game delivery is unique and I think is very spectacular, particularly for solo players.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
It was the combat that turned me away. I thought it was fun at first then it became too much work and not enough fun. The challenges popping up when you least expected (or wanted) them was another big turn off. I only made it to the mid-30s before my guild dissolved and I left MMORPGs for the time being.
It's really a pity because I had so much fun in the beginning and I'm convinced the setting has so much potential. Unfortunately you can't fix my major problems without reworking combat completely and that's just too much to expect from a company.
If the issue is something as core to the game as combat, then yeah, the game is just not meant for you. Nothing wrong with that either, plenty of other games out there.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
As I had mentioned previously. the "soul" takes too long to get to. It could be the major critical flaw. The story isn't gripping until mid 30s.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
Yup, there is no question that the game has some glaring weaknesses: Mid-levels are too grindy and non-hardcore endgame isn't rewarding enough. Along with tons of bugs, poor optimization, and a PvP game that still is a WiP certainly caused many to look elsewhere. Mediocre sales, staff reduction and a publisher that is known for nuking non-profitable titles all multiply the concerns of many. I certainly can't blame some MMO players to write it off completely.
Yet, strangely- here I am, after playing Destiny, Rift: Nightmare Tide, WoW: WoD to max level I find myself returning to a new default game - WildStar. These days I'm simply playing without regard to reward or progression. I'm just looking for the fun and finding it everywhere.
I'm glad to see Carbine re-focusing it's approach toward the lore and story. The Nexus narrative is the core of what the game is. Drop 4 includes tons of quality of life improvements and overall seems to be some huge steps in the right direction. While it's easy to shout, "I told you so" when it comes to the switch to 20 man raiding, I still believe that the game is good enough to last for the long haul.
For me, their biggest mistake was having white damage on an action game. Imagine a game where attacks are telegraphed by animation and not glowing floor shapes. Where a boss will attack the closest played with telegraphs only.
Rather the lesson should be that much like AA, WIldstar is an example of questing done wrong from the ground up.. Questing is fine if it's handled well in both presentation and tasks, you just have to have other things of interest as well, which most tend to lack that extra incentive to play... an inherent problem with themeparks in general, most only offer something for extremely niche audiences once questing is said and done (PVP or raiding).
Questing isn't the problem, nor quest hubs.
Stale presentation, lore no one really cares about, themes few care about, tasks that offer little more than collect or kill with little reason or interest to be doing so.. etc.. That's what has got to go, hence why titles like TOR remain at least semi popular, people have a connection to the story(stories) and wish to see it through, that alone can make a huge difference.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson