-Multi-User Dimension (MUD) is really a better abbreviation, and it predates MMORPG.
-A three-letter abbreviation that includes only adjectives, and zero nouns, is laughably incomplete
-MMORPG, as coined by Richard Garriot, means:
Massively Multiplayer - allowing large numbers (typically, 100+) of players to directly interact in the same virtual-physical space, with thousands of players acting in the same, contiguous realm
Online - connecting to the internet is a requirement of play
Role-Playing Game - your actions are translated into the fictitious actions of an avatar
That's the best I've got, although I'm not really satisfied with how I've defined an RPG. Probably, many have also found this difficult, which is why it is sometimes left off, giving the Quasimodo abbreviation "MMO".
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
People used the word hack and slash to convey a negative meaning to the genre. And where the hell did you get the idea that I was trying to paint that picture. Jesus, you really need to stop implying things which I never meant.
Hack&slash was and is normal terminology that was also used in reviews in times of Diablo I. Just because you don't like it or because some of people used in a bad way 10 years ago changes nothing.
DIablo is an RPG despite what you might think.
Diablo is hack&slash despite what you might think.
But they are. Diablo and Baldur's gate are both RPGs.I don't agree and considering how many games have various levels and statistics right now and increasing amount of titles labbeled 'rpg' you will see new genres description. You may don't agree with it personally, but it will happen regardless.
THe fact that you used the "crpg" thing makes things a lot clearer. You are basically saying that Diablo and games like it are not RPGs. You are exactly one of those people I was referring to in my original post. You can fluff it up as much as you want but you are basically saying that Diablo is not an RPG which is exactly the general opinion shared at the time of those games that they were simply not RPGs. I have said that Diablo is not an RPG right from the start, so why you are acting like this is some kind of news to you?
You are also trying to put me in the "you are same type of people". Thing is I am not looking down on Diablo or other hack&slash games. Considering that, I am questioning that maybe that "looking down" in the past was mostly in your head rather than being what was really happening.
Like I've said hack&slash games are not RPG and at same time they are very nice games, which I do enjoy playing myself as well.
Like I've said hack&slash games are not RPG and at same time they are very nice games, which I do enjoy playing myself as well.
And they are not called RPGs. They are called action RPGs. Whether you call them "hack & slash" or "action RPG" makes very little difference.
To be honest, I highly doubt the detailed separation of ARPG, CRPG, MMORPG makes a huge difference for most players. They will know that all these games have combat, progression & loot, and they probably will try one out or not based on graphics, reviews, and some video.
Personally i have never decided on whethre to play or try a game out because of such minute differences in definitions.
Like I've said hack&slash games are not RPG and at same time they are very nice games, which I do enjoy playing myself as well.
And they are not called RPGs. They are called action RPGs. Whether you call them "hack & slash" or "action RPG" makes very little difference.
Evolution of action rpg into hack&slash or maybe into some other name will happen regardless though. It will be simply an effect of rising amount of hack&slash titles and it will be done for practical reasons.
For similar reason, many new online games does not describe themself as "MMO" nowadays or they go for catious route of being described by their developers as "MMO" AND "something else" at the same time, even though if they would release few years ago when MMO&MMORPG genre was in it's highest point - most of them would slap "MMO" on themselves automatically without hesitation instead.
Descriptions and definitions are describing what has actually happened, so they are last ones to catch up to processes that are happening.
Evolution of action rpg into hack&slash or maybe into some other name will happen regardless though. It will be simply an effect of rising amount of hack&slash titles and it will be done for practical reasons.
Sure .. it is all about common usage. Personally i don't mind one way or the other.
This is no difference than the evolution of the term MMO can now mean games with no persistent world (like World of Tanks).
MMORPG's was an intuitive design that was meant to have traditional RPG elements into a massive world where players can interact with each other and play content together!
How do I define it? A game where I can log into a living breathing world that I can explore and journey with other players. That is at it's core.
MMORPG's was an intuitive design that was meant to have traditional RPG elements into a massive world where players can interact with each other and play content together!
How do I define it? A game where I can log into a living breathing world that I can explore and journey with other players. That is at it's core.
That is a very old, and somewhat irrelevant definition since many modern MMORPGs no longer focus on the "living breathing world" gameplay but instead have instanced gameplay, and e-sports.
The definition has not changed, it's simply that some MMO are not mmorpg they are mmos action games or coorgs. games like LOTR and ESO still fit in exactly with this definition. The clue is RPG - Role Playing Game. So as before mmorpg was allways niche, it's just some games lost the RPG element and changed category to suit more solo minded players.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Put it this way if the definition for solo play in 2014 was 'solo play' but in 50 years all popular games we're group based mmorpg that would not invalidate the definition.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
MMORPG's was an intuitive design that was meant to have traditional RPG elements into a massive world where players can interact with each other and play content together!
How do I define it? A game where I can log into a living breathing world that I can explore and journey with other players. That is at it's core.
My definition of MMORPG is the same as yours brother..
You missed the point to what exactly is disturbing. It has nothing to do with just "opinions," but has everything to do with intellectual and creative interests being lost, and by extension the future being of humanity being lost as well. This is even though I generally think in terms of "civilization" over just "humanity."
See .. what is disturbing is that you think there is anything "disturbing" about mere entertainment.
"Future of being humanity"? really? In an entertainment product?
Games don't require creativity and intellectual interests because that is not what the audience want to waste some time having fun. And don't tell me you think having some "mindless fun" is the downfall of society.
Recreation is one of the three biggest decisions a person can make in their life. The other two being diet and where he or she lives.
Massively Multiplayer: Lots of people on the same server at the same time, as many as possible but at least 200
Online: connected to the interwebs.
Role-Playing Game: I get to play a role (not clas or trinity... just a role - like king of the rat killers), no story, I create my own. Leave the story for single player.
Quests should be optional but if they are there they should be epic and multipart. KTRs should be on a job board.
Comments
Three thoughts:
-Multi-User Dimension (MUD) is really a better abbreviation, and it predates MMORPG.
-A three-letter abbreviation that includes only adjectives, and zero nouns, is laughably incomplete
-MMORPG, as coined by Richard Garriot, means:
Massively Multiplayer - allowing large numbers (typically, 100+) of players to directly interact in the same virtual-physical space, with thousands of players acting in the same, contiguous realm
Online - connecting to the internet is a requirement of play
Role-Playing Game - your actions are translated into the fictitious actions of an avatar
That's the best I've got, although I'm not really satisfied with how I've defined an RPG. Probably, many have also found this difficult, which is why it is sometimes left off, giving the Quasimodo abbreviation "MMO".
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
And they are not called RPGs. They are called action RPGs. Whether you call them "hack & slash" or "action RPG" makes very little difference.
To be honest, I highly doubt the detailed separation of ARPG, CRPG, MMORPG makes a huge difference for most players. They will know that all these games have combat, progression & loot, and they probably will try one out or not based on graphics, reviews, and some video.
Personally i have never decided on whethre to play or try a game out because of such minute differences in definitions.
Evolution of action rpg into hack&slash or maybe into some other name will happen regardless though. It will be simply an effect of rising amount of hack&slash titles and it will be done for practical reasons.
For similar reason, many new online games does not describe themself as "MMO" nowadays or they go for catious route of being described by their developers as "MMO" AND "something else" at the same time, even though if they would release few years ago when MMO&MMORPG genre was in it's highest point - most of them would slap "MMO" on themselves automatically without hesitation instead.
Descriptions and definitions are describing what has actually happened, so they are last ones to catch up to processes that are happening.
Sure .. it is all about common usage. Personally i don't mind one way or the other.
This is no difference than the evolution of the term MMO can now mean games with no persistent world (like World of Tanks).
MMORPG
Massively Multiplayer Online Role Playing Game.
MMORPG's was an intuitive design that was meant to have traditional RPG elements into a massive world where players can interact with each other and play content together!
How do I define it? A game where I can log into a living breathing world that I can explore and journey with other players. That is at it's core.
That is a very old, and somewhat irrelevant definition since many modern MMORPGs no longer focus on the "living breathing world" gameplay but instead have instanced gameplay, and e-sports.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
My definition of MMORPG is the same as yours brother..
Recreation is one of the three biggest decisions a person can make in their life. The other two being diet and where he or she lives.
Massively Multiplayer: Lots of people on the same server at the same time, as many as possible but at least 200
Online: connected to the interwebs.
Role-Playing Game: I get to play a role (not clas or trinity... just a role - like king of the rat killers), no story, I create my own. Leave the story for single player.
Quests should be optional but if they are there they should be epic and multipart. KTRs should be on a job board.