It depends on if you are looking for a typical themepark MMO or the next Elder Scrolls game. If you are looking for an MMO, then sure why not? If you are looking for the next Elder Scrolls then I would recommend that you wait until they turn it into one, which is supposedly going to happen towards the middle or end of 2015.
I play ESO and have been subbed since early access.
With that in mind, I would say ESO is more for Elder Scrolls fans than general mmorpg fans. If you are an Elder Scrolls fan who also likes mmorpgs you might like it. But you are going to have to overlook a lot of annoying things if you are going to play ESO.
The reasons I love this game (though also at times I hate it) are many: beautiful art design, mature theme, combat, the whole look and feel of the game, it's Elder Scrolls. That last reason is probably the most important one to me. That and I have a guild that I play with that I really like.
If you are just an mmorpg fan looking for a new game, I'd say look elsewhere, at least until update 6.0 is released and all the dust settles and the bugs are worked out.
EDIT: Another huge positive for me is that this is a subscription-based game and there is no cash shop in the game.
Its a really good rpg mmo and even holds up fairly well if you play it as a single-player rpg. If you don't mind paying a sub and want to adventure with other people it is probably the best mmo you can grab atm.
I will say this game tries to be both an MMO and an Elder Scrolls game....and does not do either great. Instead you are left wanting at both levels. You want the open world freedom the Elder Scrolls games give you? Not here. Looking for that social MMO experience? Not here.
What you will find is an okay RPG that happens to be online but is mostly played as a single player game. You won't have as much freedom as you did in Skyrim. I did not find a full MMO experience with this game, it was simply a single player RPG. If you look at it like that you might like it. Just my opinion.
I will say this game tries to be both an MMO and an Elder Scrolls game....and does not do either great. Instead you are left wanting at both levels. You want the open world freedom the Elder Scrolls games give you? Not here. Looking for that social MMO experience? Not here.
What you will find is an okay RPG that happens to be online but is mostly played as a single player game. You won't have as much freedom as you did in Skyrim. I did not find a full MMO experience with this game, it was simply a single player RPG. If you look at it like that you might like it. Just my opinion.
The game doesn't try, it IS both TES and MMORPG.
It is impossible to convert a game from single player to massive multiplayer themepark and at the same time retain all the originality from sp. The game IS tes multiplayer themepark, I think it's doing pretty good at that.
There is a "lot" of change going on at the moment - not just the next patch as this change is being phased in. After they have released the console version would be a better time to consider imo (at the earliest). Then it is a question of what you want in a game etc.
I am an Elder scrolls fan and an Mmorpg fan so i think i will take my chances and give it a try. I stayed away at launch cause of all those problems popping up everytime someone played the game
Originally posted by zampellakis I am an Elder scrolls fan and an Mmorpg fan so i think i will take my chances and give it a try. I stayed away at launch cause of all those problems popping up everytime someone played the game
They seem to have recovered well enough.
Give it a try and make up your own mind if you're interested in the game!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
If it's not possible to try it for free before paying a cent I'd say give it a go. If you have to part with any money I wouldn't. I was quite literally stunned at how bad it was compared to what I thought a game based on the Elder Scrolls universe would be like. I found it bland, limited, unimaginative and a watered down disgrace to the name Elder Scrolls.
It is still getting terrible reviews at Steam. If you find it at discounted price (5-10$) go for it. Otherwise you might burn yourself. Especially when you reach lvl 50. The TESO fanboys hope the champion system will be their salvation, I don't find it that much different than vet ranks but hey thats' just me. Carrot on a stick is still a carrot on a stick regardless of label.
Also this game is nowhere near previous TES games.
For comparison, Skyrim is still played for more hours than TESO on Steam.
If you RUSH to 50 you mean. I've been playing for a week... I'm level 11. And that's a WEEK of actual playing.. not 2-3 hours a day playing. I'll have to see if it has my /played time later.
Point is.. try it. It's not for everyone. And there's a LOT that irks me. Like not having an AH. My trading guild doesn't have the recipe I need... so I'm stuck shouting WTB Golden Apple Ale... for hours on end...
Point is.. try it. It's not for everyone. And there's a LOT that irks me. Like not having an AH. My trading guild doesn't have the recipe I need... so I'm stuck shouting WTB Golden Apple Ale... for hours on end...
Is golden apple ale one of your faction's recipes? I know right now only certain recipes drop in certain faction areas.
I didn't have much trouble getting all the green recipes fairly quickly just by checking trunks and such. Usually, you can find lots of recipes in the bank buildings that are appropriate for the level of the zone.
As I said in my most, there is stuff that annoys me, but finding recipes was not bad for me.
It's another game. If you played morrowind, oblivion or skyrim you wont find that freedom. It's a go here and there, kill this and that game with a very clear path to leveling.
I dont know what are you looking for, but if you are looking for something different this is not your game. If you want to play a good game i think wow is the best option... most of games are wow clones. I dont play wow. I'm just waiting pantheon hype and wipe
I've been thinking about giving it another try but my first experience of it wasn't good . So I would like to ask some questions
1) are the delves still so overcrowded that mobs are killed as soon as they respawn ?
2) one of the biggest problems I had was when I was doing a solo quest they were also overcrowded and I always seemed to be playing with at least 10 people doing the same solo quest as I was which made it lack challenge
3) have they sorted out bank space and character slots ? I found given bank space was costly to expand and given that it was shared over all your characters I had to create 5 " banking" characters just to keep all my materials in . It became a pain.
4) I have heard its hard to find guilds where people socialize and that most guilds around in the game are trading guilds . I found the lack of an auction house cumbersome has this been improved upon in any way ?
I've been thinking about giving it another try but my first experience of it wasn't good . So I would like to ask some questions
1) are the delves still so overcrowded that mobs are killed as soon as they respawn ? Keep in mind I just restarted a toon. Most delves I've popped into have one or two people in them. Nothing too major and nothing I needed to wait more than 1 spawn for (which is insanely fast.. like almost too fast)
2) one of the biggest problems I had was when I was doing a solo quest they were also overcrowded and I always seemed to be playing with at least 10 people doing the same solo quest as I was which made it lack challenge . See No. 1. I haven't noticed issues. Maybe 2-3 people (at most) doing the same quests as me and sometimes able to team up. More often, they're finishing theirs as I start mine.
3) have they sorted out bank space and character slots ? I found given bank space was costly to expand and given that it was shared over all your characters I had to create 5 " banking" characters just to keep all my materials in . It became a pain. Hasn't changed. I have a couple of "bank" toons but since my new toon does all craftings.... yea. It's expensive to get bank space. That's a major drag for me. But it isn't terrible.
4) I have heard its hard to find guilds where people socialize and that most guilds around in the game are trading guilds . I found the lack of an auction house cumbersome has this been improved upon in any way ? Guilds advertise daily, you get 5. Some are specific to trading, others are specific to PvP, while I've noticed that quite a few announce openly they are PvE RP (which IMO is fun).
Originally posted by zampellakis I am currently out of games and it seems that ESO has improved since its release should i give it a go?
I played in the beta events, but did not jump in at launch. That is, I absolutely loved what I saw in those few days of beta, but I have been around long enough to know that a couple of months are needed to smooth out wrinkles. Fast forward to November, and I took the dive and subbed. So far, it has exceeded my expectations. I'm on everyday and enjoying myself, so for me it's money well spent.
I'd suggest you check out this Reddit community site for more detailed answers to your questions. MMORPG tends to be a bitter lot, and half the replies you'll see here are people that haven't even played the game, or played at launch when it was a bit bumpy and so they jumped ship.
Originally posted by Viper482
I will say this game tries to be both an MMO and an Elder Scrolls game....and does not do either great. Instead you are left wanting at both levels. You want the open world freedom the Elder Scrolls games give you? Not here. Looking for that social MMO experience? Not here.
What you will find is an okay RPG that happens to be online but is mostly played as a single player game. You won't have as much freedom as you did in Skyrim. I did not find a full MMO experience with this game, it was simply a single player RPG. If you look at it like that you might like it. Just my opinion.
If you go in with the mindset to play it like a single player game, any MMO will do that for you. It sounds like you didn't play the game at all, or briefly and didn't try that hard to settle in. Either way, I find ESO to be one of the most social MMORPG's I've played in years. To succeed in the game, whether you are buying or selling, or simply needing help for the more difficult content, you have to be social. That was why they designed the game without an auction house: so that the community would interact more and pricing would be more dynamic. Guess what? It worked. So, your claims simply do not have any bearing on the reality of what the actual game experience is like.
I've been thinking about giving it another try but my first experience of it wasn't good . So I would like to ask some questions
1) are the delves still so overcrowded that mobs are killed as soon as they respawn ?
2) one of the biggest problems I had was when I was doing a solo quest they were also overcrowded and I always seemed to be playing with at least 10 people doing the same solo quest as I was which made it lack challenge
3) have they sorted out bank space and character slots ? I found given bank space was costly to expand and given that it was shared over all your characters I had to create 5 " banking" characters just to keep all my materials in . It became a pain.
4) I have heard its hard to find guilds where people socialize and that most guilds around in the game are trading guilds . I found the lack of an auction house cumbersome has this been improved upon in any way ?
Slightly different question to the OPs of course.Simple answer: not a lot has changed.
If it was minor stuff that annoyed you - maybe, check the patch notes; it took 7 years to make though - only so much can be done in the months that have passed - presumably with a smaller team.
Banking, guild structures - unchanged. Delves / quests: ultimately the mega-server tech maintains the same population density so nominally no change there either - fewer bots and many will have finished with the lower level stuff but in theory it should "feel" the same. As for finding a social guild - well they tend to stabilise and coalesce with time - but it is always remains a crap shoot in TESO as in WoW or any other game.
Guilds are a dime a dozen, its pretty much a hooker-pimp street variants of a uncoordinated social game. Group finding sucks, you HAVE to play with MOD a lot to receive the crucial information to provide the best outcome game play wise.
Simple truth: Classes are still Magic/Stamina based. Weapons or Magic.....So how fun is it to spend points in a umbrella never getting better just spreading the jelly?
Anyone remember SWOTOR launch everyone though Jedi = uber like the movies and were handicapped by their nerdiness over the legend. Same here.
I will say this game tries to be both an MMO and an Elder Scrolls game....and does not do either great. Instead you are left wanting at both levels. You want the open world freedom the Elder Scrolls games give you? Not here. Looking for that social MMO experience? Not here.
What you will find is an okay RPG that happens to be online but is mostly played as a single player game. You won't have as much freedom as you did in Skyrim. I did not find a full MMO experience with this game, it was simply a single player RPG. If you look at it like that you might like it. Just my opinion.
The game doesn't try, it IS both TES and MMORPG.
It is impossible to convert a game from single player to massive multiplayer themepark and at the same time retain all the originality from sp. The game IS tes multiplayer themepark, I think it's doing pretty good at that.
I enjoy the game but I disagree that "it's impossible to convert a game from single player to massive multiplayer". Unless the crux of your argument was "themepark".
I can easily imagine an MMO that was more like Morrowind or Skyrim and still be an mmo.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It's a very different experience compared to your standard MMO. So keep that in mind.
It seems to have been developed for consoles even on the pc. A few things that put me off are as follows
1. The console wheel to talk to other players or do things (think playing xbox)
2. no nameplates
3. can't inspect other players classes or gear
4. floaty targeting
If you can get past these kinds of differences and don't mind a console feel go for it. Just keep in mind its going to feel nothing like any other MMO (that can be good or bad depending on how you like to play)
Comments
"If I offended you, you needed it" -Corey Taylor
I play ESO and have been subbed since early access.
With that in mind, I would say ESO is more for Elder Scrolls fans than general mmorpg fans. If you are an Elder Scrolls fan who also likes mmorpgs you might like it. But you are going to have to overlook a lot of annoying things if you are going to play ESO.
The reasons I love this game (though also at times I hate it) are many: beautiful art design, mature theme, combat, the whole look and feel of the game, it's Elder Scrolls. That last reason is probably the most important one to me. That and I have a guild that I play with that I really like.
If you are just an mmorpg fan looking for a new game, I'd say look elsewhere, at least until update 6.0 is released and all the dust settles and the bugs are worked out.
EDIT: Another huge positive for me is that this is a subscription-based game and there is no cash shop in the game.
I will say this game tries to be both an MMO and an Elder Scrolls game....and does not do either great. Instead you are left wanting at both levels. You want the open world freedom the Elder Scrolls games give you? Not here. Looking for that social MMO experience? Not here.
What you will find is an okay RPG that happens to be online but is mostly played as a single player game. You won't have as much freedom as you did in Skyrim. I did not find a full MMO experience with this game, it was simply a single player RPG. If you look at it like that you might like it. Just my opinion.
The game doesn't try, it IS both TES and MMORPG.
It is impossible to convert a game from single player to massive multiplayer themepark and at the same time retain all the originality from sp. The game IS tes multiplayer themepark, I think it's doing pretty good at that.
There is a "lot" of change going on at the moment - not just the next patch as this change is being phased in. After they have released the console version would be a better time to consider imo (at the earliest). Then it is a question of what you want in a game etc.
They seem to have recovered well enough.
Give it a try and make up your own mind if you're interested in the game!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
It is still getting terrible reviews at Steam. If you find it at discounted price (5-10$) go for it. Otherwise you might burn yourself. Especially when you reach lvl 50. The TESO fanboys hope the champion system will be their salvation, I don't find it that much different than vet ranks but hey thats' just me. Carrot on a stick is still a carrot on a stick regardless of label.
Also this game is nowhere near previous TES games.
For comparison, Skyrim is still played for more hours than TESO on Steam.
Or we take steam data as fake data now too?
If you RUSH to 50 you mean. I've been playing for a week... I'm level 11. And that's a WEEK of actual playing.. not 2-3 hours a day playing. I'll have to see if it has my /played time later.
Point is.. try it. It's not for everyone. And there's a LOT that irks me. Like not having an AH. My trading guild doesn't have the recipe I need... so I'm stuck shouting WTB Golden Apple Ale... for hours on end...
Is golden apple ale one of your faction's recipes? I know right now only certain recipes drop in certain faction areas.
I didn't have much trouble getting all the green recipes fairly quickly just by checking trunks and such. Usually, you can find lots of recipes in the bank buildings that are appropriate for the level of the zone.
As I said in my most, there is stuff that annoys me, but finding recipes was not bad for me.
I dont recomend.
It's another game. If you played morrowind, oblivion or skyrim you wont find that freedom. It's a go here and there, kill this and that game with a very clear path to leveling.
I dont know what are you looking for, but if you are looking for something different this is not your game. If you want to play a good game i think wow is the best option... most of games are wow clones. I dont play wow. I'm just waiting pantheon hype and wipe
I've been thinking about giving it another try but my first experience of it wasn't good . So I would like to ask some questions
1) are the delves still so overcrowded that mobs are killed as soon as they respawn ?
2) one of the biggest problems I had was when I was doing a solo quest they were also overcrowded and I always seemed to be playing with at least 10 people doing the same solo quest as I was which made it lack challenge
3) have they sorted out bank space and character slots ? I found given bank space was costly to expand and given that it was shared over all your characters I had to create 5 " banking" characters just to keep all my materials in . It became a pain.
4) I have heard its hard to find guilds where people socialize and that most guilds around in the game are trading guilds . I found the lack of an auction house cumbersome has this been improved upon in any way ?
I played in the beta events, but did not jump in at launch. That is, I absolutely loved what I saw in those few days of beta, but I have been around long enough to know that a couple of months are needed to smooth out wrinkles. Fast forward to November, and I took the dive and subbed. So far, it has exceeded my expectations. I'm on everyday and enjoying myself, so for me it's money well spent.
I'd suggest you check out this Reddit community site for more detailed answers to your questions. MMORPG tends to be a bitter lot, and half the replies you'll see here are people that haven't even played the game, or played at launch when it was a bit bumpy and so they jumped ship.
If you go in with the mindset to play it like a single player game, any MMO will do that for you. It sounds like you didn't play the game at all, or briefly and didn't try that hard to settle in. Either way, I find ESO to be one of the most social MMORPG's I've played in years. To succeed in the game, whether you are buying or selling, or simply needing help for the more difficult content, you have to be social. That was why they designed the game without an auction house: so that the community would interact more and pricing would be more dynamic. Guess what? It worked. So, your claims simply do not have any bearing on the reality of what the actual game experience is like.
Slightly different question to the OPs of course.Simple answer: not a lot has changed.
If it was minor stuff that annoyed you - maybe, check the patch notes; it took 7 years to make though - only so much can be done in the months that have passed - presumably with a smaller team.
Banking, guild structures - unchanged. Delves / quests: ultimately the mega-server tech maintains the same population density so nominally no change there either - fewer bots and many will have finished with the lower level stuff but in theory it should "feel" the same. As for finding a social guild - well they tend to stabilise and coalesce with time - but it is always remains a crap shoot in TESO as in WoW or any other game.
ESO should only be considered if you buy it 3rd party from CD key stores. No way in hell its worth $80.
Improved....if you have not played it then how can you say what it is?
Guilds are a dime a dozen, its pretty much a hooker-pimp street variants of a uncoordinated social game. Group finding sucks, you HAVE to play with MOD a lot to receive the crucial information to provide the best outcome game play wise.
Simple truth: Classes are still Magic/Stamina based. Weapons or Magic.....So how fun is it to spend points in a umbrella never getting better just spreading the jelly?
Anyone remember SWOTOR launch everyone though Jedi = uber like the movies and were handicapped by their nerdiness over the legend. Same here.
I enjoy the game but I disagree that "it's impossible to convert a game from single player to massive multiplayer". Unless the crux of your argument was "themepark".
I can easily imagine an MMO that was more like Morrowind or Skyrim and still be an mmo.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's a very different experience compared to your standard MMO. So keep that in mind.
It seems to have been developed for consoles even on the pc. A few things that put me off are as follows
1. The console wheel to talk to other players or do things (think playing xbox)
2. no nameplates
3. can't inspect other players classes or gear
4. floaty targeting
If you can get past these kinds of differences and don't mind a console feel go for it. Just keep in mind its going to feel nothing like any other MMO (that can be good or bad depending on how you like to play)