This seems to be one of the last games for me to be excited about.
I just hope exploration really is enjoyable.
Seriously 4 (maybe 5) cookie cutter classes some action twitch combat and your excited. Sure exploration can be fun but unless your memories really bad you can only explore a place once, then what?
Well not to rain on your parade so hope you have fun, I'll look elsewhere
I enjoy "not" tab targeting. I love combat and enjoy the freedom that "action combat" allows. This for me is huge.
It doesn't matter to me what the classes are as I can find enjoyment in what is given. I'm not so delicate you will hear me complaining because I can't make my class "unique". leveling up in Tera I still did quite well, even on a pvp server so there has to be something to be said about the skill of the individual. That to me is of interest, not theory crafting some class only to do it again when someone else has come up with the new "flavor of the month".
I'm also not one of those "game play trumps all" players. Environment and aesthetic design are very important to me. Huge as a matter of fact.
As far as exploration, if that's your reply then I don't think you "get it". I dont' mean that to be rude but it's not about this movie moment:
and that's a reference.
If I can find things like dungeons and caves then that is what makes exploration interesting. "moments" in the landscape, if you will, also do it for me.
Couple that with pvp and sieges and "yes" I'm excited about this game.
At least thanks for wishing me "fun".
I'll also add that I dont' like all the fireworks but as long as they can be turned down a bit then it's not a problem. If they can't? Well, I'm one of the most patient people you'll ever meet. So I'll deal.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
the game only has 4 classes??? Ugh! Anyone else remember when MMO's generally had 16 or more?
Well, if you are looking for games with lots of class variety in the future, Everquest Next will have over 40 classes (plus you can mix and match abilities from different classes) and Tree of Savior a diablolike MMO will have over 80. So not all MMOs are heading in the direction of less classes.
Originally posted by Forgrimm This game has a labor point system too? Ugh.
So? Yes it does and that's a good thing.
The game was designed by ex ArcheAge developers so its basically ArcheAge with action combat.
Crafting and farming use stamina points (just like labor in AA) - you can make trade packs which go on your back and slow you down - the further away you bring them the more gold you make.
Etc...
If you played AA you will feel at home with many game systems in Black Desert.
As much as I like AA, and I like it a lot, the LP system can be bothersome, especially with worker's comp potions going for the ridiculous prices they're at now on my AH cluster. I dislike having to limit my gameplay, or limit certain activities, all because of a resource system.
The Stamina system in Black Desert serves the same purpose it does in ArcheAge - its a clamp to prevent crafted goods going out of control.
Can you imagine ArcheAge with infinite labor for every character? It would be a total disaster.
Stamina system in Black Desert is a precious resource just like labor in ArcheAge - its another thing for players to manage and put to best use as they see fit.
Also one huge benefit for the developer to Stamina system in Black Desert - its easy to monetize (just like ArcheAge)
Why would it be a "total disaster"? Having given the LP system a shot with AA, all I can say is that it's an unnecessary device used to prolong grinds and over-monetize with the sale of LP potions. The game would work just fine without it. The only clamp needed to discourage over-production is the boredom factor inherent in overdoing it.
And BDO itself... I see nothing but the same old Korean formula of cute, jiggly anime teenagers, unbearable grinds, griefers galore and evil vegetables that want to kill you. Maybe better graphics this time, but that's about it.
I think I'll pass and keep my excitement for games that are actually trying to improve the mechanics of the genre where they need the most improvement: less static mob spawns and NPCs with good AI and simulated lives (EQN, Citadel of Sorcery or even Repop come to mind.)
I have zero confidence these days in players themselves being able to create interesting and engaging emergent game play in sandboxy MMOs. The only player creativity I see in them is people figuring out new ways to cheat the game or grief each other... sorry, but sticking my leg out to trip someone walking by, stopped being funny around grade 6.
Solo-centric, NPC heavy MMOS are being made that way for a reason: NPCS can be easily programmed to not be juvenile asshats.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
PvP oriented games like Black Desert are about crushing other players - its not about being nice.
That is there key differentiator - look at any guild centric open world PvP game - the top PvP guilds are never nice to others - who rules every PvP server? The guild that has the most arseholes.
Someone was asking in ArcheAge global chat what was the point of the game - I told him "to see which guild can be the biggest pricks on the server"
I know that may sound harsh - but that's how PvP games are, if you don't want to deal with this - don't play open PvP games
This is why PvE in BD will never be all that - its not what the game is about.
Also why games like ArcheAge and Black Desert and Darkfall will always remain niche games - open world PvP assures it.
So why have "factions" at all when the majority of PVP is ganking and griefing your own? I'd much rather be a prick selectively against the enemy and not my own.
Maybe if I hadn't spent some time in the armed forces I'd feel differently. I like my PVP to be a war simulator not some chaotic free for all.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by Forgrimm This game has a labor point system too? Ugh.
I can tolerate cash shop but no thanks to 'labor points'.
I already quit AA because of this.
Same. I just can't find the logic behind restricting what a player can do all because a bar isn't filled up. A better way to do it is to just make the materials needed to craft harder to get.
PvP oriented games like Black Desert are about crushing other players - its not about being nice.
That is there key differentiator - look at any guild centric open world PvP game - the top PvP guilds are never nice to others - who rules every PvP server? The guild that has the most arseholes.
Someone was asking in ArcheAge global chat what was the point of the game - I told him "to see which guild can be the biggest pricks on the server"
I know that may sound harsh - but that's how PvP games are, if you don't want to deal with this - don't play open PvP games
This is why PvE in BD will never be all that - its not what the game is about.
Also why games like ArcheAge and Black Desert and Darkfall will always remain niche games - open world PvP assures it.
You've got it partially right.
PvP games are indeed about beating / crushing other players. As for games having the most pricks / arseholes that is a biproduct of the player demographic, and elitism. Games that cater to younger audiences, and those that support player competition both breed pricks & arseholes. This is hardly limited to PvP games. You find this in every MMO, the more popular the more problematic.
While nicety is generally harder to find in PvP games (since you tend to form bonds more easily around competition rather than companionship), it's not uncommon.
The key differentiation factor is actually generally based around where 'skill' is located. Good PvP games understand the need for a balance around game knowledge and player skill. Good PvE games tend to focus more on game knowledge over player skill. However, ANY game where skill or game knowledge differentiates the good from bad players will have pricks / dicks / etc.
- When it comes to PvP games the one thing I'd say is that you have to be able to accept your own faults / shortcomings if you want to enjoy them. A huge part of PvP games is becoming better / more skilled, and a huge part of that growth requires players to look at what they are doing and learn from their own mistakes / discover new strategies.
Originally posted by Forgrimm This game has a labor point system too? Ugh.
So? Yes it does and that's a good thing.
The game was designed by ex ArcheAge developers so its basically ArcheAge with action combat.
Crafting and farming use stamina points (just like labor in AA) - you can make trade packs which go on your back and slow you down - the further away you bring them the more gold you make.
Etc...
If you played AA you will feel at home with many game systems in Black Desert.
actually the core developers are coming from the 6thContintent and the battle is similar to that game ...
possibly there will be and some ex developers of ArcheAge. but labor wasnt about crafting and gathering ? cause the stamina in this game is about running. dodge etc for crafting and gathering and relation with NPCs there is another resource i think intimacy points or something similar better check some reviews from this guy :
Originally posted by Forgrimm This game has a labor point system too? Ugh.
I can tolerate cash shop but no thanks to 'labor points'.
I already quit AA because of this.
Same. I just can't find the logic behind restricting what a player can do all because a bar isn't filled up. A better way to do it is to just make the materials needed to craft harder to get.
Diffrent here. I cannot tolerate cash shop, but I could tolerate labor points IF it would be P2P game and there would be no way to get more Labor Points, so every player would have same amount of Labor Points and 'how to spent them well' would be part of gameplay.
Originally posted by Forgrimm This game has a labor point system too? Ugh.
blah blah
blah blah
Black Desert has a point system for gathering and crafting - just like ArcheAge - instead of "labor" it's called "stamina points" - direct translation from my Korean friend.
Don't confuse "stamina points" used for crafting/gathering etc with combat related "stamina" - it's 2 different things.
oh snap i have missed that
anyway i dont care since i am ok with premium accounts in World of Tanks, you just pay for faster progress i dunno why all this rage ...
also something different about PvP games in arenas like MOBAs or GW2/WoW/arenas is that game offers open world pvp between players not factions. which is not simple PvP but also politics. That very last feature misses from all the other games except those who have open world pvp like EVEonline/LineageII/etc ... This is where BDO shines and the majority of PvPers are looking for (something in which Tera failed hard.. )
Comments
I enjoy "not" tab targeting. I love combat and enjoy the freedom that "action combat" allows. This for me is huge.
It doesn't matter to me what the classes are as I can find enjoyment in what is given. I'm not so delicate you will hear me complaining because I can't make my class "unique". leveling up in Tera I still did quite well, even on a pvp server so there has to be something to be said about the skill of the individual. That to me is of interest, not theory crafting some class only to do it again when someone else has come up with the new "flavor of the month".
I'm also not one of those "game play trumps all" players. Environment and aesthetic design are very important to me. Huge as a matter of fact.
As far as exploration, if that's your reply then I don't think you "get it". I dont' mean that to be rude but it's not about this movie moment:
and that's a reference.
If I can find things like dungeons and caves then that is what makes exploration interesting. "moments" in the landscape, if you will, also do it for me.
Couple that with pvp and sieges and "yes" I'm excited about this game.
At least thanks for wishing me "fun".
I'll also add that I dont' like all the fireworks but as long as they can be turned down a bit then it's not a problem. If they can't? Well, I'm one of the most patient people you'll ever meet. So I'll deal.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Well, if you are looking for games with lots of class variety in the future, Everquest Next will have over 40 classes (plus you can mix and match abilities from different classes) and Tree of Savior a diablolike MMO will have over 80. So not all MMOs are heading in the direction of less classes.
How is giant a class? Giant is a race dammit!
Philosophy of MMO Game Design
I agree with that. Black Desert has the best character creator ever but its gender locked?
Why would it be a "total disaster"? Having given the LP system a shot with AA, all I can say is that it's an unnecessary device used to prolong grinds and over-monetize with the sale of LP potions. The game would work just fine without it. The only clamp needed to discourage over-production is the boredom factor inherent in overdoing it.
And BDO itself... I see nothing but the same old Korean formula of cute, jiggly anime teenagers, unbearable grinds, griefers galore and evil vegetables that want to kill you. Maybe better graphics this time, but that's about it.
I think I'll pass and keep my excitement for games that are actually trying to improve the mechanics of the genre where they need the most improvement: less static mob spawns and NPCs with good AI and simulated lives (EQN, Citadel of Sorcery or even Repop come to mind.)
I have zero confidence these days in players themselves being able to create interesting and engaging emergent game play in sandboxy MMOs. The only player creativity I see in them is people figuring out new ways to cheat the game or grief each other... sorry, but sticking my leg out to trip someone walking by, stopped being funny around grade 6.
Solo-centric, NPC heavy MMOS are being made that way for a reason: NPCS can be easily programmed to not be juvenile asshats.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I can tolerate cash shop but no thanks to 'labor points'.
I already quit AA because of this.
So why have "factions" at all when the majority of PVP is ganking and griefing your own? I'd much rather be a prick selectively against the enemy and not my own.
Maybe if I hadn't spent some time in the armed forces I'd feel differently. I like my PVP to be a war simulator not some chaotic free for all.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You've got it partially right.
PvP games are indeed about beating / crushing other players. As for games having the most pricks / arseholes that is a biproduct of the player demographic, and elitism. Games that cater to younger audiences, and those that support player competition both breed pricks & arseholes. This is hardly limited to PvP games. You find this in every MMO, the more popular the more problematic.
While nicety is generally harder to find in PvP games (since you tend to form bonds more easily around competition rather than companionship), it's not uncommon.
The key differentiation factor is actually generally based around where 'skill' is located. Good PvP games understand the need for a balance around game knowledge and player skill. Good PvE games tend to focus more on game knowledge over player skill. However, ANY game where skill or game knowledge differentiates the good from bad players will have pricks / dicks / etc.
- When it comes to PvP games the one thing I'd say is that you have to be able to accept your own faults / shortcomings if you want to enjoy them. A huge part of PvP games is becoming better / more skilled, and a huge part of that growth requires players to look at what they are doing and learn from their own mistakes / discover new strategies.
actually the core developers are coming from the 6thContintent and the battle is similar to that game ...
possibly there will be and some ex developers of ArcheAge. but labor wasnt about crafting and gathering ? cause the stamina in this game is about running. dodge etc for crafting and gathering and relation with NPCs there is another resource i think intimacy points or something similar better check some reviews from this guy :
amaevideos
Diffrent here. I cannot tolerate cash shop, but I could tolerate labor points IF it would be P2P game and there would be no way to get more Labor Points, so every player would have same amount of Labor Points and 'how to spent them well' would be part of gameplay.
Labor Points + cash shop is just awful.
oh snap i have missed that
anyway i dont care since i am ok with premium accounts in World of Tanks, you just pay for faster progress i dunno why all this rage ...
also something different about PvP games in arenas like MOBAs or GW2/WoW/arenas is that game offers open world pvp between players not factions. which is not simple PvP but also politics. That very last feature misses from all the other games except those who have open world pvp like EVEonline/LineageII/etc ... This is where BDO shines and the majority of PvPers are looking for (something in which Tera failed hard.. )