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Remember when instanced dungeons was out biggest fear?

I remember when WoW came out and made instances dungeons the standard. At first I hated it, but then i actually made it to Deadmknes and m entire world changed.

i thought "hey maybe instances aren't so bad, I get a lot more varied content, no lag. Why did I hate this so much?!"

And then I played AOC and every zone and area was instanced and I thought "o god this can only get worse..."

 

Hell even the servers are instanced now adays?!

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Comments

  • SiugSiug Member UncommonPosts: 1,257
    /shrug. Cannot understand your problem or wording but MMOs are just my hobby so I play one until I have fun. Losing fun, I'm gone. Instances or not.
  • IselinIselin Member LegendaryPosts: 18,719

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

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  • DistopiaDistopia Member EpicPosts: 21,183
    I always looked at instancing as a good thing after the slideshows that were massive SWG PVP.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DakeruDakeru Member EpicPosts: 3,803

    Yeah I remember open dungeons...

    People standing around every corner, instantly slaying whatever spawns on them.

     

    That was so much fun...

    Harbinger of Fools
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    Yes.  At least an instance of one. 

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • ArglebargleArglebargle Member EpicPosts: 3,481
    Things changed because of real reasons.  The devs didn't just pick random ideas out of a hat.   Like every decision, though, there are trade offs.  You may not like some of the decisions, but you also don't have to support the game and deal with the design choices.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • VelocinoxVelocinox Member UncommonPosts: 1,010
    Originally posted by Siug
    /shrug. Cannot understand your problem or wording but MMOs are just my hobby so I play one until I have fun. Losing fun, I'm gone. Instances or not.

    No room for rationality here... engage in some hyperbole now before we all die.

    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


    When your head is stuck in the sand, your ass becomes the only recognizable part of you.


    No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.


    How to become a millionaire:
    Start with a billion dollars and make an MMO.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Originally posted by Dakeru

    Yeah I remember open dungeons...

    People standing around every corner, instantly slaying whatever spawns on them.

     

    That was so much fun...

    "camp check"

    "lord, hand, magi, exe and friends"

    oh, so basically the entire bottom level. hehe

    yeh, there were drawbacks, especially when the same people were camping geb every night, carrying people paying them gp.

    "oh, damnit, who cleared poh 1 hour after server reset when they knew on the forum we'd be here 6 hours later!"

    It was what it was, though. Many things we hated and also loved. Sometimes we loved them because we hated them, that carrot that was perpetually out of reach. The haves and have-nots were defined by being "early birds", not simply because everyone paid the monthly fee so everyone was entitled.

    I don't have a problem with "contested" content in games today, and I smile with others do, often particularly vocally.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    I don't think it's a good thing.  I'd prefer a smaller, tight-knit community to being randomly matched with one of a hundred thousand players any day.  People tend to act less like asshats and more like normal human beings when they think the folks their interacting with will be around again in the future.

    image
  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    I don't think your second paragraph is written within the spirit of what the OP was getting at.  This is not a "technical" post about how IT departments handle server loads or even how they spin up and turn down instances.

     

    The main point about "Servers" was how through instancing regardless of how its achieved is breaking apart the community.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Welcome to object oriented programming:  more instances for everyone!
  • CalmOceansCalmOceans Member UncommonPosts: 2,437

    I don't like the small claustrophobic dungeons. EQ had them with LDON. WoW has them everywhere. Really hate them.

    And I'm not claustrophobic in real life, I just don't like the feeling you're stuck in a rabbit hole. Many dungeons have this concentric design where you feel like you're running in a tunnel or drainpipe.

    I don't mind instances, as long as they feel like a world, instead of a rabbit hole.

    Dungeons I liked were EQ's DoN, DoD and GoD dungeons, and Rift's dungeons, at least the ones early on I tried. Also, some of Vanguard's dungeons not being instanced were really fun.

     

    I don't like the whole world being instanced, like Vindictus does, but instanced dungeons is not something I particularly hate, as long as it's not everywhere, and as long as the world itself is not instanced. A good dungeons is fund to group in.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by sludgebeard

    I remember when WoW came out and made instances dungeons the standard. At first I hated it, but then i actually made it to Deadmknes and m entire world changed.

    i thought "hey maybe instances aren't so bad, I get a lot more varied content, no lag. Why did I hate this so much?!"

    And then I played AOC and every zone and area was instanced and I thought "o god this can only get worse..."

     

    Hell even the servers are instanced now adays?!

    nah .. it is more like .. finally, MMOs work as a game .. no more camping with 50 other people.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505


    Originally posted by nariusseldon

    Originally posted by sludgebeard I remember when WoW came out and made instances dungeons the standard. At first I hated it, but then i actually made it to Deadmknes and m entire world changed. i thought "hey maybe instances aren't so bad, I get a lot more varied content, no lag. Why did I hate this so much?!" And then I played AOC and every zone and area was instanced and I thought "o god this can only get worse..."   Hell even the servers are instanced now adays?!
    nah .. it is more like .. finally, MMOs work as a game .. no more camping with 50 other people.
    image

     

    Since you never responded to my name query, I'm naming him for you..  His name is: Fontleroy.

    image
  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    Interesting how what you perceive as a good thing, I view as a contributing factor to the decline of the MMORPG.

    Along with dungeon instancing, no longer do you interact with your fellow realm mates (for good or ill), now you join up in a small, organized team activity that liken to "Dancing with the Stars", memorize the dance moves, get a bit lucky, and you complete your mission.

    /yawn

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  • BraindomeBraindome Member UncommonPosts: 959
    Originally posted by Dakeru

    Yeah I remember open dungeons...

    People standing around every corner, instantly slaying whatever spawns on them.

     

    That was so much fun...

    Yeah, it made for some of the best social interactions and really helped you figure out quickly who was a jerk or not. I agree it was fun, especially when PK was part of the program, PK'in whole parties of jerks was a blast.

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by Dakeru

    Yeah I remember open dungeons...

    People standing around every corner, instantly slaying whatever spawns on them.

     

    That was so much fun...

    Are you talking about static camping like in EQ? As the poster above said, it allowed for socialising, it also allowed for classes like CC and Pulling to exist.

    Almost all recent MMO have no puller, nor a CC class, since you charge every mob, which removes a large part of the strategy involved in MMO combat.

    It's a bit like hunting in real life, people used to hunt with traps, that required patience, a strategy, knowledge of animal behavior. Now hunters hunt with dogs and simply charge animals since they have rifles and easily overpower animals, there's no strategy in that, it's just mindless zerg.

    How recent MMO do combat, simply charging mobs, is quite stupid, mobs are all rushed and overpowered, there's very little risk and mobs are so spread out that there's almost no danger, nor is there personal  responsability nor defining classes, since there's no distinction between puller and CC etc. Everyone basically becomes a DPS class.

    .

    Another thing that is gone in recent MMO, is the strategy of breaking open a camp. Just like animals break open and split apart groups of prey, so did you have to break open a camp in EQ. It's another strategy element that is gone in current MMO, because you simply rush spread out mobs, you don't need a puller or CC breaking open camps, it's just zerging for everyone.

    .

    It's weird that some classes in current MMO are still called hunter or rogue etc, when they're simply all berzerker type rush classes with spam attacks. They're all classes that charge mobs and do DPS. They have all lost their defining class characteristics in new MMO.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Kyleran
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    Interesting how what you perceive as a good thing, I view as a contributing factor to the decline of the MMORPG.

    Along with dungeon instancing, no longer do you interact with your fellow realm mates (for good or ill), now you join up in a small, organized team activity that liken to "Dancing with the Stars", memorize the dance moves, get a bit lucky, and you complete your mission.

    /yawn

    Yes, because empty servers followed by mergers are such a great community building tool... and yes, we know, you view mmorpgs as declining... double yawn

     

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • Dampiel_szDampiel_sz Member UncommonPosts: 73
    Originally posted by sludgebeard

    I remember when WoW came out and made instances dungeons the standard. 

    I remember that instances had been done YEARS before wow was even on the drawing board.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kyleran
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    Interesting how what you perceive as a good thing, I view as a contributing factor to the decline of the MMORPG.

    Along with dungeon instancing, no longer do you interact with your fellow realm mates (for good or ill), now you join up in a small, organized team activity that liken to "Dancing with the Stars", memorize the dance moves, get a bit lucky, and you complete your mission.

    /yawn

    Yeh .. that is the good thing. No more camping and waiting in line. Less loot drama (of course personal loot solve all that). No more suffering random stranger when hitting the "quit" button will get rid of them.

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Kyleran
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    Interesting how what you perceive as a good thing, I view as a contributing factor to the decline of the MMORPG.

    Along with dungeon instancing, no longer do you interact with your fellow realm mates (for good or ill), now you join up in a small, organized team activity that liken to "Dancing with the Stars", memorize the dance moves, get a bit lucky, and you complete your mission.

    /yawn

    What do you mean by nobody interacts in a dungeon? You certainly do on a combat level otherwise, more often than not your going to wipe.

    It's very bad dungeon design if your forced into being sociable just to kill time whilst you wait for spawns. Those dungeons are just plain boring.

    And I leave that type of socializing in an MMO when I'm crafting or after the dungeon.

    image
  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by nariusseldon
    Originally posted by Kyleran
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    Interesting how what you perceive as a good thing, I view as a contributing factor to the decline of the MMORPG.

    Along with dungeon instancing, no longer do you interact with your fellow realm mates (for good or ill), now you join up in a small, organized team activity that liken to "Dancing with the Stars", memorize the dance moves, get a bit lucky, and you complete your mission.

    /yawn

    Yeh .. that is the good thing. No more camping and waiting in line. Less loot drama (of course personal loot solve all that). No more suffering random stranger when hitting the "quit" button will get rid of them.

    People are scared of real competition, of having to strategize over something other then predictable and repeatable AI. In other words having to out smart and out play another REAL person. That's the real reason, people just find other excuses as to why instancing is bad.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by goboygo
    Originally posted by nariusseldon
    Originally posted by Kyleran
    Originally posted by Iselin

    My biggest fear is someone taking something I enjoy as a whole and dissecting it into unappetizing little bits...

     

    And about servers... were they ever not instances? Could you walk from one to another? What we have now is less server segregation not more instancing... which is a very good thing.

    Interesting how what you perceive as a good thing, I view as a contributing factor to the decline of the MMORPG.

    Along with dungeon instancing, no longer do you interact with your fellow realm mates (for good or ill), now you join up in a small, organized team activity that liken to "Dancing with the Stars", memorize the dance moves, get a bit lucky, and you complete your mission.

    /yawn

    Yeh .. that is the good thing. No more camping and waiting in line. Less loot drama (of course personal loot solve all that). No more suffering random stranger when hitting the "quit" button will get rid of them.

    People are scared of real competition, of having to strategize over something other then predictable and repeatable AI. In other words having to out smart and out play another REAL person. That's the real reason, people just find other excuses as to why instancing is bad.

    Why do you have to use the phrase scared?  Is it because you are such a tough guy? 

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Wii do people always say that because someone doesn't like something that means they must be scared of it?

    Why can they just not like it?
    Just because you don't like it doesn't mean it is bad.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Everyone has to justify their positioning through some perceived reasoning. It's human nature, and doesn't make anyone an asshole or a tyrant.

    Just doesn't mesh well on boards where threads are asking for folks' opinions. In fact, it's entertaining.

    image
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