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Question about Monetization

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Comments

  • GitmixGitmix Member UncommonPosts: 605
    Bah, another stinking cash shop game, I'll pass...Unless they add an option to subscribe that unlocks EVERYTHING.
  • AsheramAsheram Member EpicPosts: 5,078
    Originally posted by Zarf42
    Originally posted by SpottyGekko

    Whenever anyone provides a 40-page answer to a simple Yes/No question I have to smile... image

     

    TL:DR - "We don't currently have any resellable items in the Cash Shop. However, we may add some in the future, as long as WE feel it won't harm the game play."

     

    The phrase "in the future" is open-ended, it could happen before launch or two years after launch, or perhaps even never. I'm willing to bet that the likelihood of it happening at all is directly related to the success of the currently planned monetization. If Plan A doesn't pay the bills, then Plan B has to be executed.

    Typical asshat reply from this forum. The guy works for the game and is trying to respond and you have to give him attitude?

    Asshat reply really? The guy he was replying to  avoided the original question twice over now and he pointed it out what does that tell you? I paid for the "alpha" I dont regret my purchase but come on dont bother replying to a thread if you are not going to supply an answer to the thread but try to do damage control.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Asheram
     

    Asshat reply really? The guy he was replying to  avoided the original question twice over now and he pointed it out what does that tell you? I paid for the "alpha" I dont regret my purchase but come on dont bother replying to a thread if you are not going to supply an answer to the thread but try to do damage control.

    What does the back and forth here tell me? It tells me Jc is a smart Dev and doesn't run off at the mouth about things that could change, or aren't exactly set in stone. Avoiding questions isn't bad when the question is loaded like this one, and could have many scenarios play out down the road.

    Damage control requires damage, there is none at this point, as what will be hasn't been yet...

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Distopia
    Originally posted by Asheram
     

    Asshat reply really? The guy he was replying to  avoided the original question twice over now and he pointed it out what does that tell you? I paid for the "alpha" I dont regret my purchase but come on dont bother replying to a thread if you are not going to supply an answer to the thread but try to do damage control.

    What does the back and forth here tell me? It tells me Jc is a smart Dev and doesn't run off at the mouth about things that could change, or aren't exactly set in stone. Avoiding questions isn't bad when the question is loaded like this one, and could have many scenarios play out down the road.

    Damage control requires damage, there is none at this point, as what will be hasn't been yet...

     

    As I ave said, this is NOT a Theme Park. This is a "Player Driven Economy" The impact of buying "gold" is this kind of game can be as bad as being P2W. I'd rather they sold gear with stats but have them bound to me over making items that are sellable. In games like this, gear is not the endgame progression. Building your place in the world is. So, whatever path you chose to follow in this game will ultimately revolve around how much money you earn. And if that can be bought with real money..........well, I won't say the term "P2W" but it certainly not a good thing.

     

    If this is the truth of the game, then they need to step up and admit it. If they don't, there will be plenty of opportunity for damage control when the Cash Shop goes live. Side-Stepping a question means there is no good way to explain  "Yes, items are re-sellable." Unless, they can answer my question with a "yes, but here's why this won't have a negative impact on the player driven economy." But they can't because, it's going to.

     

    Unless they can come in and explain how trading cash shop items in-game is going to work to everyone's advantage, this game is starting to look like another game for whales.

  • AzothAzoth Member UncommonPosts: 840
    I don't to ses resalable cash shop items myself but let's not bury pour heads in the sans here. Every mmorpg always had some extra perks for people willing to drop money. If the game doean't give the option in a cash shop then it's the gold seller that will. It's been true in UO and EQ and every following titles. Only way to avoid it is to make a no trade game.
  • AzothAzoth Member UncommonPosts: 840
    Sorry for all the typos, phone keys are too small and can't edit posts on mobile device?
  • JC-SmithJC-Smith Member UncommonPosts: 421

    What exactly is the question you think I've avoided. I answered every single one I could find.  If there's something specific that I missed then please quote it so I can know what your talking about.

    Where are you getting that you can buy gold from? As I said, that is completely against everything we have said. It's not going to happen. Neither is selling of items of power, resources, etc in the first place. You can't trade account perks. Not sure how I can make that any more clear. That entire premise is completely off base.

    I can't say for a fact that no item in the cash shop could ever be traded, because who knows what kind of items could be come up with later which were not outside of the lines and then someone could use that quote to say they were lied to. For example if we allowed guilds to purchase a custom logo for their armor and be able to distribute copies to his nation members (not an item of power, a cosmetic item), or something of the like. There could be things that we come up with and pitch to the community which are perfectly fine by everyone. I'm not going to say a definitive no to simple "will everything be no drop" question, which could turn out to be a loaded answer, purposefully or not. It's too vague of a question for that because there are too many possibilities.

    What I can ensure you though is that we won't be allowing people to buy allowing people to buy items of power or the like in the first place. If you can't buy it then you can't trade it. Allowing people to trade cosmetics is also counter-productive. They'll all be no drop. The things sold in the cash shop will be convenience items, account perks and cosmetics. I think that should be crystal clear. But all I can do is tell you the truth, if you refuse to accept that and try to turn this into some conspiracy theory, that's your choice.

     

  • AlumicardAlumicard Member UncommonPosts: 388
    Originally posted by Pie_Rat
    Bah, another stinking cash shop game, I'll pass...Unless they add an option to subscribe that unlocks EVERYTHING.

    Spend $15 a month on the shop and you have your sub. I have no clue how they will design the shop or price the items in it but you do get the whole game for free. Spend the $s on inventory/bank slots, some costume pattern or whatever there will be in the shop and you have what you need. Some might spend $30 or 100 but that is how a good f2p works. People who don't have much money can play the game and people with more money can play the game in golden armor. But both play the same game, do the same amount of dmg and both are happy in the end.

     

    @tradable cash shop items. I hope they are tradable at least some of them. For example if they sell a special looking pattern/blueprint for an armor then I don't want to grind armor crafting just to be able to use the thing I bought. I'd want to give it to a crafter who has the nessesary skill lvl.

     

    @JC patience lvl 60k

  • cheyanecheyane Member LegendaryPosts: 9,407
    There is sufficient clarity in his reply and I cannot understand what is prompting this inquisition . He has been very forthcoming and I am convinced that no items that will be p2w will be in the shop.
    Garrus Signature
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by JC-Smith

    What exactly is the question you think I've avoided. I answered every single one I could find.  If there's something specific that I missed then please quote it so I can know what your talking about.

    Where are you getting that you can buy gold from? As I said, that is completely against everything we have said. It's not going to happen. Neither is selling of items of power, resources, etc in the first place. You can't trade account perks. Not sure how I can make that any more clear. That entire premise is completely off base.

    I can't say for a fact that no item in the cash shop could ever be traded, because who knows what kind of items could be come up with later which were not outside of the lines and then someone could use that quote to say they were lied to. For example if we allowed guilds to purchase a custom logo for their armor and be able to distribute copies to his nation members (not an item of power, a cosmetic item), or something of the like. There could be things that we come up with and pitch to the community which are perfectly fine by everyone. I'm not going to say a definitive no to simple "will everything be no drop" question, which could turn out to be a loaded answer, purposefully or not. It's too vague of a question for that because there are too many possibilities.

    What I can ensure you though is that we won't be allowing people to buy allowing people to buy items of power or the like in the first place. If you can't buy it then you can't trade it. Allowing people to trade cosmetics is also counter-productive. They'll all be no drop. The things sold in the cash shop will be convenience items, account perks and cosmetics. I think that should be crystal clear. But all I can do is tell you the truth, if you refuse to accept that and try to turn this into some conspiracy theory, that's your choice.

     

    Items of power mean nothing in a game like this. They are inconsequential. Gear, in SWG, was easy enough to come by and disposable. Even if you sold top gear (stats) from the cash shop I 'd be ok with it if it were character / account bound.

    What my true concern will be, is if players can spend real money and convert it to credits either directly or laundered through items purchased from the cash shop.

    A one sentence answer.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Alumicard
    Originally posted by Pie_Rat
    Bah, another stinking cash shop game, I'll pass...Unless they add an option to subscribe that unlocks EVERYTHING.

    Spend $15 a month on the shop and you have your sub. I have no clue how they will design the shop or price the items in it but you do get the whole game for free. Spend the $s on inventory/bank slots, some costume pattern or whatever there will be in the shop and you have what you need. Some might spend $30 or 100 but that is how a good f2p works. People who don't have much money can play the game and people with more money can play the game in golden armor. But both play the same game, do the same amount of dmg and both are happy in the end.

     

    @tradable cash shop items. I hope they are tradable at least some of them. For example if they sell a special looking pattern/blueprint for an armor then I don't want to grind armor crafting just to be able to use the thing I bought. I'd want to give it to a crafter who has the nessesary skill lvl.

     

    @JC patience lvl 60k

    Then there should be limits on how much a person can buy from the shop and resell.

  • JC-SmithJC-Smith Member UncommonPosts: 421
    Originally posted by GeezerGamer

    What my true concern will be, is if players can spend real money and convert it to credits either directly or laundered through items purchased from the cash shop.

    Definitely not.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by JC-Smith
    Originally posted by GeezerGamer

    What my true concern will be, is if players can spend real money and convert it to credits either directly or laundered through items purchased from the cash shop.

    Definitely not.

    That's good to hear

  • Zarf42Zarf42 Member Posts: 250
    Originally posted by JC-Smith

    I'm certainly aren't avoiding any questions, but at the same time we've already covered everything that needs to be covered previously with regards to things like pay to win concerns, or how does a cash shop work in a sandbox. Things get busy I just sort of browse through and look for things that need answering. To reitirate though for those who haven't read through previous threads.

    We value free players. Pay to Win options which make it hard for free players to compete with other players are something that we feel hurts the game because it drives away free players. We've designed our cash shop system to revolve primarily around things like inventory slots, bank slots, mission slots, ability to create a nation, and cosmetic items. The game was designed with this in mind. Ways we can encourage players to spend money in the shop, without offering them an unfair advantage over other players. If you value free players you can't do things which drive them away. You encourage players to spend money because you need money to run the servers, but you can't make them feel like third class citizens who need to start paying in order to get anywhere in the game. That's important to us.

    With regards to drop or no drop. Cosmetic shells, account perks, convenience items would all be NO DROP. That's generally how it's done and that's how we plan on doing it. I can't say that there would never be anything that could be traded, because who knows what kind of ideas that you can come up with later that could make sense and would be non-harmful. But I can just harken back to the point in the last paragraph because it describes here, as well.

    With regards to the economy. It's been gone over before. How can you have a cash shop in a sandbox economy? Well it's simple so long as you aren't selling items of power to player. Our items of power are fittings, not shells. Shells are primarily cosmetic, and will come in both cash shop only, and player crafted or adventured only variations. We have no plans to ever sell items of power (fittings, or armor/weapon shells that have special stats, etc) in the cash shop. We don't like them. We feel they take away from the sense of accomplishment.

    The cash shop has no impact on the economy, because the things you will be able to purchase from it are things that are outside of the economy. There's no in-game mechanism to unlock account perks. And there will be no mechanism to profit from the cash shop once it's implemented.

    Pretty clear answer IMO.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Zarf42
    Originally posted by JC-Smith

    ...........

    The cash shop has no impact on the economy, because the things you will be able to purchase from it are things that are outside of the economy. There's no in-game mechanism to unlock account perks. And there will be no mechanism to profit from the cash shop once it's implemented.

    Pretty clear answer IMO.

    That only spoke of perks. It didn't say anything about the boosters and armor shells. Unless I am somehow missing how Armor shells are outside the economy without being character bound.

    Anyway, the question was answered. So for now, I am satisfied.

     

    **************************************************************************

    For what it's worth, I get that there are gold sellers in every game. I get there will be people buying game money against ELUA.

    That's not important to me since Devs can't stop it. What is important is the stance Devs take on the matter.

    Whenever I see "Can't beat em, join em" philosophy, count me out. I have yet to see that philosophy work out best for players.

  • AlumicardAlumicard Member UncommonPosts: 388
    Originally posted by GeezerGamer
    Originally posted by Alumicard
    Originally posted by Pie_Rat
    Bah, another stinking cash shop game, I'll pass...Unless they add an option to subscribe that unlocks EVERYTHING.

     

    @tradable cash shop items. I hope they are tradable at least some of them. For example if they sell a special looking pattern/blueprint for an armor then I don't want to grind armor crafting just to be able to use the thing I bought. I'd want to give it to a crafter who has the nessesary skill lvl.

     

    Then there should be limits on how much a person can buy from the shop and resell.

    I wouldn't  put limits on the amount a person can buy but something like only the person who bought the pattern can wear it. Because on one side I don't want to be limited in the amount I use the cash shop and I also dont want the crafter running off and selling my stuff to someone else.

     

    But in the end I just hope we all have a good time with the game. Players having fun in the game and devs having a good meal (the least). Not to say that I won't flame them to death when they break their promise but so far to my knowledge they haven't and my opinion is to at least give them a chance. I love that you are critical and doubt everything they say but the devs post here, the toxic waste land that this forum is,*** and answer questions. Kind of speaks for them in my book

     

    edit: *** no offence to mmorpg com. just the community can be kind of negative at times.. dont ban me... please... pretty please ? :D

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer
    Originally posted by Distopia
    Originally posted by Asheram
     

    Asshat reply really? The guy he was replying to  avoided the original question twice over now and he pointed it out what does that tell you? I paid for the "alpha" I dont regret my purchase but come on dont bother replying to a thread if you are not going to supply an answer to the thread but try to do damage control.

    What does the back and forth here tell me? It tells me Jc is a smart Dev and doesn't run off at the mouth about things that could change, or aren't exactly set in stone. Avoiding questions isn't bad when the question is loaded like this one, and could have many scenarios play out down the road.

    Damage control requires damage, there is none at this point, as what will be hasn't been yet...

     

    As I ave said, this is NOT a Theme Park. This is a "Player Driven Economy" The impact of buying "gold" is this kind of game can be as bad as being P2W. I'd rather they sold gear with stats but have them bound to me over making items that are sellable. In games like this, gear is not the endgame progression. Building your place in the world is. So, whatever path you chose to follow in this game will ultimately revolve around how much money you earn. And if that can be bought with real money..........well, I won't say the term "P2W" but it certainly not a good thing.

     

    If this is the truth of the game, then they need to step up and admit it. If they don't, there will be plenty of opportunity for damage control when the Cash Shop goes live. Side-Stepping a question means there is no good way to explain  "Yes, items are re-sellable." Unless, they can answer my question with a "yes, but here's why this won't have a negative impact on the player driven economy." But they can't because, it's going to.

     

    Unless they can come in and explain how trading cash shop items in-game is going to work to everyone's advantage, this game is starting to look like another game for whales.

    What I said has nothing to do with sandbox vs Themepark design, what i said was about forward thinking, IE not just throwing out an answer that will make you happy (at least until that point), now he's gone and said they will not allow your concern, now what if say down the road, a large portion of players want there to be such conversion and they cave to it? You have perfect ammunition to say "they went against their promise". "They're Snake oil salesman"

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Distopia
    Originally posted by GeezerGamer
    Originally posted by Distopia
    Originally posted by Asheram
     

    Asshat reply really? The guy he was replying to  avoided the original question twice over now and he pointed it out what does that tell you? I paid for the "alpha" I dont regret my purchase but come on dont bother replying to a thread if you are not going to supply an answer to the thread but try to do damage control.

    What does the back and forth here tell me? It tells me Jc is a smart Dev and doesn't run off at the mouth about things that could change, or aren't exactly set in stone. Avoiding questions isn't bad when the question is loaded like this one, and could have many scenarios play out down the road.

    Damage control requires damage, there is none at this point, as what will be hasn't been yet...

     

    As I ave said, this is NOT a Theme Park. This is a "Player Driven Economy" The impact of buying "gold" is this kind of game can be as bad as being P2W. I'd rather they sold gear with stats but have them bound to me over making items that are sellable. In games like this, gear is not the endgame progression. Building your place in the world is. So, whatever path you chose to follow in this game will ultimately revolve around how much money you earn. And if that can be bought with real money..........well, I won't say the term "P2W" but it certainly not a good thing.

     

    If this is the truth of the game, then they need to step up and admit it. If they don't, there will be plenty of opportunity for damage control when the Cash Shop goes live. Side-Stepping a question means there is no good way to explain  "Yes, items are re-sellable." Unless, they can answer my question with a "yes, but here's why this won't have a negative impact on the player driven economy." But they can't because, it's going to.

     

    Unless they can come in and explain how trading cash shop items in-game is going to work to everyone's advantage, this game is starting to look like another game for whales.

    What I said has nothing to do with sandbox vs Themepark design, what i said was about forward thinking, IE not just throwing out an answer that will make you happy (at least until that point), now he's gone and said they will not allow your concern, now what if say down the road, a large portion of players want there to be such conversion and they cave to it? You have perfect ammunition to say "they went against their promise". "They're Snake oil salesman"

    I am sorry, but I have to disagree with you. The question is too basic, It's not forward thinking, it's avoiding. You are trying to put a complicated spin on a simple yes or no question. Especially one that has the potential to break the game.

    My 1st question was ignored, so. I rephrased my question more generically and that was answered. They said there won't be a way to get real money into the economy. But it still isn't a yes or no to the 1st question I asked. Maybe they are still trying to work out the details which is why I have accepted the answer they gave. I will wait and see what they decide to do.

    Not answering that question with Yes or No has nothing to do with Ammunition. Otherwise, why ask questions at all? Why not just accept all marketing PR As-Is? This is a F2P game. Anyone who doesn't question what that means by now, simply doesn't want to know the truth.

     

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