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There Will be another MMO that unifies the masses

Even now it looms in the distance, baiting the enemy with howls of PvE emphasis and hacking teeth of enameled group dynamics.

 

listen....

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Comments

  • KopogeroKopogero Member UncommonPosts: 1,685
    I see it too in 2024...

    image

  • PhryPhry Member LegendaryPosts: 11,004

    Is it a secret ?

    Tried to work out which game you might be hinting at but got nothing image

  • cmorris975cmorris975 Member UncommonPosts: 207
    I am going to go ahead and guess "Monkey King Online".
  • KyleranKyleran Member LegendaryPosts: 44,086
    EQNext?

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Zarf42Zarf42 Member Posts: 250
    Originally posted by DMKano
    OP - yes Project Gorgon is pretty cool, but come now.... unify the masses?

    Is that what he's talking about? Really....

  • MikehaMikeha Member EpicPosts: 9,196
    Oculas Rift Sword Art Online
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Hard to tell, so many mmo so many didn't live up how they sound after coming out. Just have to wait and see not jump in the first hype one see.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100

    "Stay awhile and listen."~Deckard Cain

    There won't be such a thing, for the same reason you probably hate this music. lol

     

     

  • ShaighShaigh Member EpicPosts: 2,150
    WoW never unified anything in the first place and as much as people pray for the next big MMO my guess is that they won't be the ones enjoying it.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • bcbullybcbully Member EpicPosts: 11,843
    It's happening now with ESO.
  • Zarf42Zarf42 Member Posts: 250
    Originally posted by bcbully
    It's happening now with ESO.

    No

  • kingsmidgenskingsmidgens Member Posts: 8
    Originally posted by kairel182

     

    WoW was the example that ruined the market.  Everything prior to it was diverse, had a population relatively evenly spread between many different games.  Every game you played felt different and had its own unique qualities.

     

    No one was chasing the "I gotta copy this because $$$" mentality.

    Uh, I think you mean "created" the market.

     

    WoW had 10x the concurrent users of peak UO and peak EQ COMBINED at launch.  Many of those subscribers they pulled from other games, as the old MMO's peaks were just prior to WoW.  At WoW's peak it was something like 20-30 times. (12 million vs 520k-ish)

     

    I don't like it but it's clear as day why everyone copies it and why none of these MMOs make their target.  A huge portion of the MMO market came from WoW and will go back to WoW.

     

     

     

    To OP: Yes there will be a game in the future that will draw a huge amount of the market, and hold their attention for longer than 3 months, but I don't think it's going to be soon.  If you have a game in mind, I'm sure you're wrong, because I know of nothing in the works that could have held the market.  SWTOR was probably the latest, strongest contender, ruined by an early launch and the fact that it was not really designed to even be an MMO in the first place.  ESO and Wildstar COULD have done it, but again, early launch and the companies just didn't have the drive to see it through.

     

    I'm pretty sure people don't WANT WoW.  Companies make it similar enough to draw everyone's attention, and then they go back to the real thing (or not, since WoW itself is emulating other MMOs unsuccessfully now) because it's just a cheap imitation.  Many games that try to distance themselves make the games way too approachable to be fun for most people, even though people claim to WANT casual / accessible.  It's very difficult to make a game like UO or EQ where people can try to do what they want and just get completely lost in the age of Google where you can just type in whatever question you have and get it answered.  Or, in most cases, ask global and inbetween the trolling get an answer quickly...

  • sludgebeardsludgebeard Member RarePosts: 788
    Some tread lightly, across the thin white line of sandbox and themeparks. This beast does not, she is the Holy Mountain of MMOs.

    Take another look, you are getting closer...
  • KefoKefo Member EpicPosts: 4,229
    Originally posted by bcbully
    It's happening now with ESO.

    Hilarious

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Originally posted by kingsmidgens

    WoW had 10x the concurrent users of peak UO and peak EQ COMBINED at launch

    No, you're mistaken. For the first year it was lucky to break 400k simultaneous subscribers. At EQ's peak it had 150k to 200k. UO had similar figures with their pve server fiasco. So it was a little over 1x both combined.

  • AeliousAelious Member RarePosts: 3,521
    Is Scarlet Blade releasing an expansion?

    Is the mystery MMO Pantheon?
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by kingsmidgens

    Originally posted by kairel182   WoW was the example that ruined the market.  Everything prior to it was diverse, had a population relatively evenly spread between many different games.  Every game you played felt different and had its own unique qualities.   No one was chasing the "I gotta copy this because $$$" mentality.

    Uh, I think you mean "created" the market.

     

    WoW had 10x the concurrent users of peak UO and peak EQ COMBINED at launch.  Many of those subscribers they pulled from other games, as the old MMO's peaks were just prior to WoW.  At WoW's peak it was something like 20-30 times. (12 million vs 520k-ish)

     

    I don't like it but it's clear as day why everyone copies it and why none of these MMOs make their target.  A huge portion of the MMO market came from WoW and will go back to WoW.

     

    No it didn't,Wow wasn't that big at release. Eq was the biggest mmo at the time with a peak of 500k. Most of wow earlier player base came from other mmo gamers and not blizzards fans they didn't get it at first. Early Wow was a pretty niche experiance even though it was the second of the type of mmo we see today with quest hubs and all. Eq2 was the first true theme park mmo it came out before Wow.




  • KefoKefo Member EpicPosts: 4,229
    Originally posted by sludgebeard
    Some tread lightly, across the thin white line of sandbox and themeparks. This beast does not, she is the Holy Mountain of MMOs.

    Take another look, you are getting closer...

    So...wait. Its a sandbox and a themepark? Did you go off your meds today?

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Originally posted by SavageHorizon

     

    No it didn't,Wow wasn't that big at release. Eq was the biggest mmo at the time with a peak of 500k.

    I'd need to see real evidence EQ1 ever topped 200k.

  • Zarf42Zarf42 Member Posts: 250
    Originally posted by Adjuvant1
    Originally posted by kingsmidgens

    WoW had 10x the concurrent users of peak UO and peak EQ COMBINED at launch

    No, you're mistaken. For the first year it was lucky to break 400k simultaneous subscribers. At EQ's peak it had 150k to 200k. UO had similar figures with their pve server fiasco. So it was a little over 1x both combined.

    We also had dial-up when EQ was launched.  Not everyone even had computers.  The market for such a game was much smaller.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Originally posted by Zarf42
    Originally posted by Adjuvant1
    Originally posted by kingsmidgens

    WoW had 10x the concurrent users of peak UO and peak EQ COMBINED at launch

    No, you're mistaken. For the first year it was lucky to break 400k simultaneous subscribers. At EQ's peak it had 150k to 200k. UO had similar figures with their pve server fiasco. So it was a little over 1x both combined.

    We also had dial-up when EQ was launched.  Not everyone even had computers.  The market for such a game was much smaller.

    oh, well if you're talking about EQ launch it was more like 20k. It didn't get over 100k until the first expansion, Kunark. Also, in 99, I had cable internet, 2 rigs and a router so my gf could play in the same room. Alot of people still had dial-up, though, true, and alot of people still had rigs with the side panel removed, blowing air from a box fan propped against it...

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Kefo
    Originally posted by bcbully
    It's happening now with ESO.

    Hilarious

    laugh now realize later.

  • KefoKefo Member EpicPosts: 4,229
    Originally posted by bcbully
    Originally posted by Kefo
    Originally posted by bcbully
    It's happening now with ESO.

    Hilarious

    laugh now realize later.

    I've played ESO, Its nothing special.

  • KefoKefo Member EpicPosts: 4,229
    Originally posted by Adjuvant1
    Originally posted by SavageHorizon

     

    No it didn't,Wow wasn't that big at release. Eq was the biggest mmo at the time with a peak of 500k.

    I'd need to see real evidence EQ1 ever topped 200k.

    According to the everquest Wikipedia page, the last reported sub numbers by Sony were on Jan 14, 2004 at over 430,000. Its Wikipedia so take it with a grain of salt and I cant find the original link and the one on Wikipedia is broken.

  • Zarf42Zarf42 Member Posts: 250
    Originally posted by sludgebeard
    Some tread lightly, across the thin white line of sandbox and themeparks. This beast does not, she is the Holy Mountain of MMOs.

    Take another look, you are getting closer...

    image

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