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Which of the three factions is well done in terms of story quests and progression ? Which area is the best designed since I do not intend to roll alts so I want to pick the best.
I recall someone said they took away the initial starter areas which I played in during beta. How do I get back to it so that I can level there and then go forward. Also I want to play a ranged not sword and board templar. Is it viable for me to play one and which spec is best for group healing and okay dps while soloing using mainly ranged. Is bow or staff better for ranged.
I would also appreciate a link to any site to help with builds so I can read up. Found a couple but they all asked for payments. Goodness now even searches on guides link to paid guides. I found some older guides but worried they were no longer valid with the changes.
My main focus is groups and ability to solo well when I need to finish quests alone. Hopefully someone can help me and thank you.
Game should get here today I hope from Amazon.
Comments
Builds:http://tamrielfoundry.com/forums/
Faction: https://www.youtube.com/watch?v=2-lGevvO2vw >enough said..
Your 1st quest after the Coldharbour will send you back to the starter zone so u can't miss it..as for the bow vs staff both are very good for ranged but as healer u want to go with Destro/Resto staff magicka based build..Bow is for stamina based builds but you can have them all if you want just need to download a add-on & save your builds & gear..as for the Race choose whatever you like..
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
The Aldmeri Dominion is my favorite faction. It has a nice variety of terrain and many interesting quests centered around a group of high elf supremacists trying to kill the queen and take over. You really get to know the high elf, wood elf and Khajiit cultures well playing in that faction.
Templars are very flexible and the race you choose can help round out your build. For magicka based Templars, Altmers and Bretons are the top choices since their racial passives are aimed at magicka regeneration and power. My magicka healer/tank templar is an Altmer that uses restoration staff and 1HD+shield. My stamina based templar AOE machine uses 2HD and bow and is a Nord.
The starter zones after the Coldharbour tutorial were made optional a while back but as soon as you get to your faction area, an NPC will talk to you and tell you about the starter zone for your faction needing your help with something or other. Follow that breadcrumb quest and you'll travel to where you need to go - and I highly recommend you do go there for your 3-7 leveling and gear up a bit with the quest rewards and many chests you'll find.
And yeah, follow the links to the Tamriel Foundry for good theorycrafting discussions... although all the top threads there are about end-game builds with very little info about how to start them.
Here's a nice video about an end-game stamina based PVP templar - it's the build my 2nd templar is aiming for: https://www.youtube.com/watch?v=e5rrj-T8ct8
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
NOOO don't say that I love grouping. I do not mind if there is no end game stuff but I like to group while I am levelling. I enjoyed FFXIV mainly because of doing dungeons and grouping.
I did read people saying this game is good for soloing but there has been so many things said about this game so I filed that away as something people just say but now not so sure after what you just wrote. You mean there's no opportunity for dungeon runs and grouping a lot ?
You can't do that anymore..dungeons scaling now & it's very hard to do at least the veterans one especially if you want the gold key from pledges..also if you go to heal without a templar in Dragonstar arena or Trials ppl will laugh with you
Because of one exclusive ability: cleansing ritual and its morphs that removes negative effects. If they give the resto staff something like that, Sorcs will once again be viable end-game healers.
Even now, Sorcs are still great PVE healers until the VR dungeons... and still better than Templars for PVP healing because they're not as helpless in the damage, CC and escape departments.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I used to do bgs in WoW and loved it so in your opinion in the bgs Sorcerer would be the better choice then.
I do not mind PvP but I love PvE more esp dungeons well may be I will roll a Templar in AD and a sorcerer in Ebonheart Pact. I guess one alt I could manage still updating the game is in spite of having installed from the discs. Cannot play yet.
I started my templar and I am using a staff but when I press my attack or my block it does not respond immediately. Sometimes when I am using my lmb there is no attack for like a couple of seconds. Is this because I am using my mouse I have remapped the controls so that everything is on my mouse and renumbered my attacks from the letters to numbers and changed the dodge which thankfully does respond immediately. It is the attack that is slow and not responsive. I do not have any skills yet so may be that is the reason I only have my basic attack.
Also is there anyway to add alt+1 or control +1 and so on. The controls do not allow me to do this. I cannot strafe either as Q and E were attack keys and when I try to use wasd in a fight I move in a crab fashion, looks quite odd .
Would I have better luck with a melee weapon . I cannot recall since it was so long ago but when I betaed I was playing a melee character and do not recall this lack of responsiveness in the combat.
Is the staff generally slower to respond if so I will stick to it and continue but that first fight with the prophet helping went badly I was clicking my lmb but it was slow. Is there anything I can do to improve this. Or is this because I am playing from Europe on North American servers and suffering lag. If I change now to Europe will I have to restart the character ,I hope not I spent a long time creating her and she looks quite nice . I tried earlier but it seemed to want to reinstall the whole game to switch from North America to Europe.
I was also noticing the WASD movement is very disjointed and looks awkward when I am fighting. Is this caused by the the third person view .
Game is gorgeous though am really liking that just need to solve this combat part. Think I will get used to it but the combat looks not fluid but I suppose that is because it is action combat.
It's lag.
that is why all your attacks are slow/delayed except if you hold down for a bit then you do a sort of power attack. That takes longer but does more damage.
You will only have one other bar and you can switch to that bar with the default button " ` " I have mine switch with the middle mouse button. You can change this under controls.
Q brings up your potions bar. If you have a weapon drawn and use A or D then you strafe slower because you are actually strafing. If you sheathe the weapon you then run to the left or right using A or D.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Lag that bad huh. Well I guess the delay was because I held the LMB too long instead of releasing it. It still looks bad though the way you fight but probably will look better in 1st person view but I cannot play in 1st person the constant camera movement will cause me headaches and motion sickness. I just find the combat animations very bad and unnatural but I guess I will get used to it. Might give melee a shot to see if it improves any. Usually circle strafing looks cool but here it looks like my limbs are all going wrong and horribly ackward.
I do recall most of the elder scrolls games have poor combat animations. I guess this one is no exception. The game itself is beautiful just wish they improved on the 3rd person view on animations. I suppose it is meant to played in 1st person.
After I searched I found if you copy the folder you can switch megaserver without redownloading everything but each megaserver has its own characters and data. Good thing I just started so I will recreate her.
I know I'm sorry it is considered spamming if you don't just edit the post before to post something new but then it will get no attention since it will languish on the game forum and not be considered a new activity.
For anyone wanting to switch servers from North America to Europe and avoid downloading here is a link with pictures that I used.
http://www.gameskinny.com/85tfx/elder-scrolls-online-how-to-change-servers-on-pc-with-pictures
Iselin you said your Templar was restoration staff /1h and board . Did you have to put more points in stamina or could you still pump a majority into majicka like 30 magicka,15health,5 stamina I was considering for my dual staff build of DPS and Healing.
Dual staff builds are easier because the game is still biased in favor of magicka users since all class skills use magicka as the resource. It used to be worse because most (all?) of those class skills also scaled damage off your magicka pool. That was changed a while back and some of them now use the stamina pool for damage but the activation resource is still magicka.
Staves are the only weapons that also use magicka... so mixing and matching weapon and class skills is much simpler when they all work off magicka. For those builds all you really need to do is balance your magicka and health and forget about stamina altogether. And by "balancing" I mean stack magicka with just enough health to not be too easy to kill.
A staff + sword and board Templar requires a bit more thought and balancing stats. IMHO, it's worth doing because you are far less squishy in both PVE and PVP but now you're managing all 3 resources and you'll never be as powerful as a full-on magicka healer Templar. There's really no formula and you need to balance them by "feel" using a combination of armor types, bonuses and attribute point allocation. If you're dying too easily you'll want to stack health a bit more. If you're consistently running out of a particular resource mid-fight, add more of that, etc.
A couple of tricks... the restoration staff strong normal attacks restore magicka. You'll want to be using those a lot when not healing. Templars have a very handy and unique skill called Repentance which is a morph of Restoring Aura. Just having it slotted on your bar ups your stamina and health regeneration by 15% and activating it will heal you and the party + give all of you stamina depending on how many corpses there are nearby (although each corpse can only be used this way once) at zero cost... it uses neither magicka nor stamina... 100% free.
And thanks for that link... I didn't know how to do that myself
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You may already know this but the Templar skill biting jabs upgraded to puncturing sweep for the heal is pretty good to have early on while levelling if you have room for it.