I tend to take insider leaks with a grain of salt... Why... Well because for most part a company community is like a game community (or any community but let us go what what is familiar)
So at first i place these kind of insiders at the same level as your average Troll/Fanboy/Black knight until their information is substantiated. Because like said archetypes what so called "insiders" say are not always the stark naked truth nor do they always have the full picture.
After all if you are on a small team doing a very specific but in the grand scheme of thing not very important task you will feel like nobody listen to you and that you get no feedback because.. well.. you are not. This can develop in to a chip and once that is lodged on your shoulder you might starting to have an agenda. Now that in turn will can make you very difficult to be around and you might end up with the view that your fellow co-workers are weak or soft and you need to champion a cause that nobody really asks for.
So when management finally get rid of you (since you are a disruptive presence that actually brings the general moral down) you take to the only place you know left... The internet...
Now is this scenario true... Unknown... Just like that insider.
Dude. You are describing pretty much every game development company in existence.
Thats the feeling all over. At least SOE are trying to do something differently.
Not like all those cloners out there.
SE is actually "cloning" the voxel hype and the warcraft style pretty hard if you ask me. They are not even good at it as the engine looks horrible.
That is from a couple days ago. Max settings on a dual GTX970 4k gaming rig. It's not optimized either, i get 60+ fps in Metro LL but this game can't keep up 30 fps. I doubt it's fixable to be honest.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
I only read the first several "insider leaks" (lol), but they actually made me think SOE is a great company that actually cares about its employees, seeing them as family rather than a unit of productivity. Sounds like an awesome place to work.
Yeah people loved Everquest, but I thought it was lame and stupid compared to Ultima Online - the far superior product at the time. Freedom, opportunity, and fun vs. grind, piss poor 3D graphics, and overly convoluted/punishing systems that had no place in a video game - were suited only for small group table top experiences (D&D).
They had so much opportunity with Star Wars: Galaxies to actually make a huge, successful project, but they completely blew the development and delivery.
Remember folks, most people left SWG for WoW long before the CU and NGE ever came about.
They've never known how to make great games.
Subjective at best. Everquest is what made MMOs main stream not UO. EQ1 is one of the longest running MMOs to date and still very successful. There is a reason for that and being a bad game is not it. SWG was a top MMO for years and may have still be running if the IP didnt goto BioWare. SWG had its day and did very well in its time.
Everquest did make the modern MMO... but not for the reasons that people think. The claim to fame for EQ was that it was a 3D MMO (vs UO which was 2/2.5D). This was very important at the time, because it pushed the envelope in several new ways:
1. It rendered a MMO 3D world on a broad scale, without unreasonable (at the time) hardware. This was cutting edge.
2. It was PROFITABLE in doing this. This is actually the more important aspect in the long run. The fact that they were able to product content fast enough and cheap enough to keep up with demand was what made every other game afterwards viable.
It was the public interest in 3D worlds (much fancier/prettier than 2/2.5D) that created what we know as MMO's today. If it wasn't for this, we would still be playing 2/2.5D games today. In fact, there are many browser games that are basically what would be playing if someone had not made it both acceptable to the masses and affordable for business.
Yeah people loved Everquest, but I thought it was lame and stupid compared to Ultima Online - the far superior product at the time. Freedom, opportunity, and fun vs. grind, piss poor 3D graphics, and overly convoluted/punishing systems that had no place in a video game - were suited only for small group table top experiences (D&D).
They had so much opportunity with Star Wars: Galaxies to actually make a huge, successful project, but they completely blew the development and delivery.
Remember folks, most people left SWG for WoW long before the CU and NGE ever came about.
They've never known how to make great games.
I don't know that they haven't made good games, they've just never had a great game. Actually, I'd even argue that they have had great games, but just never one that was a huge financial success.
I think that you're right, SWG did have an opportunity to be bigger than it was, SWTOR is proof that there is a market for a Star Wars MMO. However, again, SWG was very niche. You want to become a Jedi! Now you CAN!!! With SWG!!**
**note that becoming a Jedi in the game may actually take longer than becoming a Jedi in real life.
The problem with SWG was progression. Actually, even their current titles, like DCUO (which I actually enjoy quite a bit) feels very forced as far as progression goes. Don't get me wrong, I don't need to gain 10 levels by completing one mission, but it'd be nice to be able to advance from level 5->6 in a couple hours! They really need to find this sweet spot. For a game to have a large following, it has to have mass appeal. So, no, it can't be the next SWG, and it has to feel rewarding in some way.
Now, I'm not suggesting games like SWG cannot be made, they can and should be. We should also remember that SWG is probably the MOST progressive publisher when it comes to these titles. I used to think that Brad McQuaid influenced a lot of that mentality, and maybe he did, but at some point you've got to create a title that will sustain your search for that sweet, sweet nectar that is the pefect MMORPG. Maybe EQN will be the mass-market game they've been looking for? IDK.
Oh, btw, I think SOE All Access is possibly the best sub model I've ever seen and if they had a larger library games I'd probably subscribe to it.
I think that would be a bit unfair to the company because no other company offers that many games for single fee.
I would say i am grateful that i get to play EQ, EQ2 and DCUO and soon EQ Next for one sub price. How many other companies offer that? none.
Totally agree and I will be a subscriber once EQN is out and, in all fairness, they have a larger library than most. So, yeah, I'm wrong. I never bashed the model, though. I think they've got it completely right and I want to see more games go like that. I actually think that Blizz should consider going that way. Get off their hands, create another MMO and create a single-sub model which will prevent cannibalizing your subs from WoW when you launch it.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
I dare you to name just ONE game in recent history that changed dramatically from the Alpha/Beta version that was sold as Early Access/Founders Pack. Just name one where the bugs and graphics have improved SIGNIFICANTLY. Just a single one, come on.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
I dare you to name just ONE game in recent history that changed dramatically from the Alpha/Beta version that was sold as Early Access/Founders Pack. Just name one where the bugs and graphics have improved SIGNIFICANTLY. Just a single one, come on.
They probably can't however Landmark just very well might be the exception to the rule. Back when they announced the Founder Packs I was cynical as well however I have watched the game mature since it went early access and the changes have been significant. Compare what this game looked like when it went early access and what it looks like today and it's hard not to call the changes significnat and there isn't any sign of it going "live" anytime soon.
I'm not a fan of selling early access but at least in this case it seems to be working well. Now one could argue that SOE has no real need to be in a hurry to launch this game as for all purposes it already is a live game from a revenue gathering perspective but it's hard to argue the game hasn't matured greatly in early access.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
I dare you to name just ONE game in recent history that changed dramatically from the Alpha/Beta version that was sold as Early Access/Founders Pack. Just name one where the bugs and graphics have improved SIGNIFICANTLY. Just a single one, come on.
They probably can't however Landmark just very well might be the exception to the rule. Back when they announced the Founder Packs I was cynical as well however I have watched the game mature since it went early access and the changes have been significant. Compare what this game looked like when it went early access and what it looks like today and it's hard not to call the changes significnat and there isn't any sign of it going "live" anytime soon.
I'm not a fan of selling early access but at least in this case it seems to be working well. Now one could argue that SOE has no real need to be in a hurry to launch this game as for all purposes it already is a live game from a revenue gathering perspective but it's hard to argue the game hasn't matured greatly in early access.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
I dare you to name just ONE game in recent history that changed dramatically from the Alpha/Beta version that was sold as Early Access/Founders Pack. Just name one where the bugs and graphics have improved SIGNIFICANTLY. Just a single one, come on.
Most MMOs in alpha lock down what type of combat they want by trying all sorts of iterations and once they picked the systems and combat they want and are functioning they move it to beta to see how they all work together. Thats what Alpha is, beta is testing the system they have picked. How people dont get what Alpha and Beta is yet blows my mind. The list would be most games.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
I dare you to name just ONE game in recent history that changed dramatically from the Alpha/Beta version that was sold as Early Access/Founders Pack. Just name one where the bugs and graphics have improved SIGNIFICANTLY. Just a single one, come on.
They probably can't however Landmark just very well might be the exception to the rule. Back when they announced the Founder Packs I was cynical as well however I have watched the game mature since it went early access and the changes have been significant. Compare what this game looked like when it went early access and what it looks like today and it's hard not to call the changes significnat and there isn't any sign of it going "live" anytime soon.
I'm not a fan of selling early access but at least in this case it seems to be working well. Now one could argue that SOE has no real need to be in a hurry to launch this game as for all purposes it already is a live game from a revenue gathering perspective but it's hard to argue the game hasn't matured greatly in early access.
I doubt it.
I don't know how you define significant but I would say what Landmark has done so far since they started selling founders packs qualifies wouldn't you? I mean if it doesn't what would they have to do to qualify in your book?
You don't have to like the direction they are taking but you can still appreciate the progress they have made.
I wrote this 2 years ago and even more firmly believe it now. SOE is in HUGE trouble, and they used landmark as the money bait, and for the blood , used the promise of EQN. Neither of these games will EVER launch, soe will file and their customers will be left holding the bag. Think I am crazy. Look at the non committal info of especially EQN. They are NO CLOSER now to finishing that game than they were 2.5 years ago. They cant give you any substantial information, because they DONT have any. I am not a doom and gloomer but I can smell bad business dealings 10K miles away. SAVE YOUR MONEY, you are throwing it away if you give it to them.
I gave my kid my old Intel Core2 quad core with a GTX-660 thrown in and it's out performing your rig in Landmark.
You should really get someone who knows what the fuck they're doing to set up your 4K gaming rig for you, either that or you're full of shit.
Which one is it?
I bet he is also running it at 4k right, i like your logic there. "Look this GTX-660 rig with 800x600 resolution is outperforming the 4k rig! OMG zoom!
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
I dare you to name just ONE game in recent history that changed dramatically from the Alpha/Beta version that was sold as Early Access/Founders Pack. Just name one where the bugs and graphics have improved SIGNIFICANTLY. Just a single one, come on.
They probably can't however Landmark just very well might be the exception to the rule. Back when they announced the Founder Packs I was cynical as well however I have watched the game mature since it went early access and the changes have been significant. Compare what this game looked like when it went early access and what it looks like today and it's hard not to call the changes significnat and there isn't any sign of it going "live" anytime soon.
I'm not a fan of selling early access but at least in this case it seems to be working well. Now one could argue that SOE has no real need to be in a hurry to launch this game as for all purposes it already is a live game from a revenue gathering perspective but it's hard to argue the game hasn't matured greatly in early access.
I doubt it.
I don't know how you define significant but I would say what Landmark has done so far since they started selling founders packs qualifies wouldn't you? I mean if it doesn't what would they have to do to qualify in your book?
You don't have to like the direction they are taking but you can still appreciate the progress they have made.
Progress towards what?
This isn't about how far they have come. It's about the direction they aimed, fired and missed.
What I am talking about is (And this is nothing more than my own gut feeling based on reading between the lines and I offer zero factual evidence what so ever so it's ONLY my opinion) That this game and by proxy, EQN were supposed to add a whole new "WOW!" factor to the genre. It simply isn't delivering. And while it may not be a bad game at all, it's no where near what SOE initially envisioned and they know it.
I am betting there is a whole lot of "Oh Shit" stuff going on behind the scenes as SOE is trying desparately to regroup and pull a secret "FFXIV" on this before it becomes little more than JAFMMO in the pile.
Originally posted by bentrim I wrote this 2 years ago and even more firmly believe it now. SOE is in HUGE trouble, and they used landmark as the money bait, and for the blood , used the promise of EQN. Neither of these games will EVER launch, soe will file and their customers will be left holding the bag. Think I am crazy. Look at the non committal info of especially EQN. They are NO CLOSER now to finishing that game than they were 2.5 years ago. They cant give you any substantial information, because they DONT have any. I am not a doom and gloomer but I can smell bad business dealings 10K miles away. SAVE YOUR MONEY, you are throwing it away if you give it to them.
Well, not to doubt your keen sense of smell, but I tend to rely on factual information over someone who can smell anything 10K miles away.
I gave my kid my old Intel Core2 quad core with a GTX-660 thrown in and it's out performing your rig in Landmark.
You should really get someone who knows what the fuck they're doing to set up your 4K gaming rig for you, either that or you're full of shit.
Which one is it?
I bet he is also running it at 4k right, i like your logic there. "Look this GTX-660 rig with 800x600 resolution is outperforming the 4k rig! OMG zoom!
No... he runs it a 1920 x 1080
Guess what...
Trying to run the game at 4K might actually be your problem.
You know that SLI support has to be written into the code right?
You know that the majority of games don't support SLI right?
Trying to run 4K on a single GTX 970 is just not going to cut it.
From your screenshots, it looks like you have a severe texture loading problem which most likely has nothing to do with Landmark itself.
EQ was the first 3d MMO that was introduced to the west. But to say it was the child that bore the gender I would have to disagree. Nexus and Lineage in the east is what opened it up. Lineage had over 1 million before EQ even launched.
So hate to break people bubbles but EQ did not start the craze other than introducing it to the west. But also a lot of us already were playing games like Nexus and Lineage.
EQ was the first 3d MMO that was introduced to the west. But to say it was the child that bore the gender I would have to disagree. Nexus and Lineage in the east is what opened it up. Lineage had over 1 million before EQ even launched.
So hate to break people bubbles but EQ did not start the craze other than introducing it to the west. But also a lot of us already were playing games like Nexus and Lineage.
no.
Generally credited as first multiplayer graphical online game
So, from this data, we conclude, "The first mmorpg was Neverwinter Nights" and "The first 3d mmorpg was Meridian 59", east, west, north, south, and any point in between.
EQ was the first 3d MMO that was introduced to the west. But to say it was the child that bore the gender I would have to disagree. Nexus and Lineage in the east is what opened it up. Lineage had over 1 million before EQ even launched.
So hate to break people bubbles but EQ did not start the craze other than introducing it to the west. But also a lot of us already were playing games like Nexus and Lineage.
no.
Generally credited as first multiplayer graphical online game
So, from this data, we conclude, "The first mmorpg was Neverwinter Nights" and "The first 3d mmorpg was Meridian 59", east, west, north, south, and any point in between.
Speaking of EQ1 being the start of it has nothing to do with being first MMO made. They were the first to make what is the clone all MMOs today copy to some extent, as it was the first MMO to make it big. EQ1 was breaking records for the number of people paying to play online. Number of people logged into one game at one time. Corp and basement developers all took notes and said, we can make some money here.
Yeah people loved Everquest, but I thought it was lame and stupid compared to Ultima Online - the far superior product at the time. Freedom, opportunity, and fun vs. grind, piss poor 3D graphics, and overly convoluted/punishing systems that had no place in a video game - were suited only for small group table top experiences (D&D).
They had so much opportunity with Star Wars: Galaxies to actually make a huge, successful project, but they completely blew the development and delivery.
Remember folks, most people left SWG for WoW long before the CU and NGE ever came about.
They've never known how to make great games.
UO was a "persistent world Diablo". Saying "UO was better than EQ", I'd accept based on taste, but EQ was 150% the technical development hurdle that was UO.
EQ was the first 3d MMO that was introduced to the west. But to say it was the child that bore the gender I would have to disagree. Nexus and Lineage in the east is what opened it up. Lineage had over 1 million before EQ even launched.
So hate to break people bubbles but EQ did not start the craze other than introducing it to the west. But also a lot of us already were playing games like Nexus and Lineage.
no.
Generally credited as first multiplayer graphical online game
So, from this data, we conclude, "The first mmorpg was Neverwinter Nights" and "The first 3d mmorpg was Meridian 59", east, west, north, south, and any point in between.
Speaking of EQ1 being the start of it has nothing to do with being first. They were the first to make what is the clone all MMOs today copy to some extent, as it was the first MMO to make it big. EQ1 was breaking records for the number of people paying to play online. Number of people logged into one game at one time. Corp and basement developers all took notes and said, we can make some money here.
Perhaps you need to take a closer look at what Meridian 59 was like before you start making claims that EQ1 was the first game to be cloned, though it might be truer to say that EQ1 was the first game that could be accused of being a clone, but it was early days of MMO's and fantasy RPG's was probably thought to be the only way to do things, in truth, they are all loosely, or directly, based on PnP games like AD&D.
EQ was the first 3d MMO that was introduced to the west. But to say it was the child that bore the gender I would have to disagree. Nexus and Lineage in the east is what opened it up. Lineage had over 1 million before EQ even launched.
So hate to break people bubbles but EQ did not start the craze other than introducing it to the west. But also a lot of us already were playing games like Nexus and Lineage.
no.
Generally credited as first multiplayer graphical online game
So, from this data, we conclude, "The first mmorpg was Neverwinter Nights" and "The first 3d mmorpg was Meridian 59", east, west, north, south, and any point in between.
Speaking of EQ1 being the start of it has nothing to do with being first. They were the first to make what is the clone all MMOs today copy to some extent, as it was the first MMO to make it big. EQ1 was breaking records for the number of people paying to play online. Number of people logged into one game at one time. Corp and basement developers all took notes and said, we can make some money here.
Perhaps you need to take a closer look at what Meridian 59 was like before you start making claims that EQ1 was the first game to be cloned, though it might be truer to say that EQ1 was the first game that could be accused of being a clone, but it was early days of MMO's and fantasy RPG's was probably thought to be the only way to do things, in truth, they are all loosely, or directly, based on PnP games like AD&D.
I agree, SoE took ideas from Maridian and other games. They saw what worked in other games, added a dash of their own spice and made a model worth cloning. Like I said, its nothing about building the first MMO, its all about making a game that opened the market we know now. I can just see Blizzard board meeting saying things like, with our IP we could do it better and make more money. EQ1 broke records for the number of people PAYING to play online.
Dude. You are describing pretty much every game development company in existence.
Thats the feeling all over. At least SOE are trying to do something differently.
Not like all those cloners out there.
SE is actually "cloning" the voxel hype and the warcraft style pretty hard if you ask me. They are not even good at it as the engine looks horrible.
That is from a couple days ago. Max settings on a dual GTX970 4k gaming rig. It's not optimized either, i get 60+ fps in Metro LL but this game can't keep up 30 fps. I doubt it's fixable to be honest.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
Actually, Landmark closed beta started back in March of 2014. They move at a snail's pace, but keep talking about pushing for open beta now.
Dude. You are describing pretty much every game development company in existence.
Thats the feeling all over. At least SOE are trying to do something differently.
Not like all those cloners out there.
SE is actually "cloning" the voxel hype and the warcraft style pretty hard if you ask me. They are not even good at it as the engine looks horrible.
That is from a couple days ago. Max settings on a dual GTX970 4k gaming rig. It's not optimized either, i get 60+ fps in Metro LL but this game can't keep up 30 fps. I doubt it's fixable to be honest.
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
Actually, Landmark closed beta started back in March of 2014. They move at a snail's pace, but keep talking about pushing for open beta now.
Landmark is kinda of in a unique spot, the building game is in closed beta moving to open beta, but they are testing systems going into EQN that is not even in Alpha yet. They are kind of in closed and alpha testing. Funny thing is, they could release the game and still be testing Alpha systems.
EQ was the first 3d MMO that was introduced to the west. But to say it was the child that bore the gender I would have to disagree. Nexus and Lineage in the east is what opened it up. Lineage had over 1 million before EQ even launched.
So hate to break people bubbles but EQ did not start the craze other than introducing it to the west. But also a lot of us already were playing games like Nexus and Lineage.
no.
Generally credited as first multiplayer graphical online game
So, from this data, we conclude, "The first mmorpg was Neverwinter Nights" and "The first 3d mmorpg was Meridian 59", east, west, north, south, and any point in between.
Speaking of EQ1 being the start of it has nothing to do with being first. They were the first to make what is the clone all MMOs today copy to some extent, as it was the first MMO to make it big. EQ1 was breaking records for the number of people paying to play online. Number of people logged into one game at one time. Corp and basement developers all took notes and said, we can make some money here.
Perhaps you need to take a closer look at what Meridian 59 was like before you start making claims that EQ1 was the first game to be cloned, though it might be truer to say that EQ1 was the first game that could be accused of being a clone, but it was early days of MMO's and fantasy RPG's was probably thought to be the only way to do things, in truth, they are all loosely, or directly, based on PnP games like AD&D.
I agree, SoE took ideas from Maridian and other games. They saw what worked in other games, added a dash of their own spice and made a model worth cloning. Like I said, its nothing about building the first MMO, its all about making a game that opened the market we know now. I can just see Blizzard board meeting saying things like, with our IP we could do it better and make more money.
One of the things Blizzard has always been fairly good at, is making a game profitable, without alienating the player base, its something that SOE could surely learn a lesson from, particularly if they continue down the F2P/Cash shop route, and while increased intertwining of game and cash shop for them is perhaps inevitable, its a method that is sometimes unpleasant, and while those who prefer to pay nothing at all will complain about anything and everything that inhibits their gameplay, the degree of monetisation will always be where the interests of the players and the interests of the game company, meet head on, its a battle that rarely has any winners.
Comments
I tend to take insider leaks with a grain of salt... Why... Well because for most part a company community is like a game community (or any community but let us go what what is familiar)
So at first i place these kind of insiders at the same level as your average Troll/Fanboy/Black knight until their information is substantiated. Because like said archetypes what so called "insiders" say are not always the stark naked truth nor do they always have the full picture.
After all if you are on a small team doing a very specific but in the grand scheme of thing not very important task you will feel like nobody listen to you and that you get no feedback because.. well.. you are not. This can develop in to a chip and once that is lodged on your shoulder you might starting to have an agenda. Now that in turn will can make you very difficult to be around and you might end up with the view that your fellow co-workers are weak or soft and you need to champion a cause that nobody really asks for.
So when management finally get rid of you (since you are a disruptive presence that actually brings the general moral down) you take to the only place you know left... The internet...
Now is this scenario true... Unknown... Just like that insider.
This have been a good conversation
You might be onto something if you weren't playing an alpha. However, you are playing an alpha, so your complaint comes across as really ridiculous.
Everquest did make the modern MMO... but not for the reasons that people think. The claim to fame for EQ was that it was a 3D MMO (vs UO which was 2/2.5D). This was very important at the time, because it pushed the envelope in several new ways:
1. It rendered a MMO 3D world on a broad scale, without unreasonable (at the time) hardware. This was cutting edge.
2. It was PROFITABLE in doing this. This is actually the more important aspect in the long run. The fact that they were able to product content fast enough and cheap enough to keep up with demand was what made every other game afterwards viable.
It was the public interest in 3D worlds (much fancier/prettier than 2/2.5D) that created what we know as MMO's today. If it wasn't for this, we would still be playing 2/2.5D games today. In fact, there are many browser games that are basically what would be playing if someone had not made it both acceptable to the masses and affordable for business.
Totally agree and I will be a subscriber once EQN is out and, in all fairness, they have a larger library than most. So, yeah, I'm wrong. I never bashed the model, though. I think they've got it completely right and I want to see more games go like that. I actually think that Blizz should consider going that way. Get off their hands, create another MMO and create a single-sub model which will prevent cannibalizing your subs from WoW when you launch it.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I dare you to name just ONE game in recent history that changed dramatically from the Alpha/Beta version that was sold as Early Access/Founders Pack. Just name one where the bugs and graphics have improved SIGNIFICANTLY. Just a single one, come on.
They probably can't however Landmark just very well might be the exception to the rule. Back when they announced the Founder Packs I was cynical as well however I have watched the game mature since it went early access and the changes have been significant. Compare what this game looked like when it went early access and what it looks like today and it's hard not to call the changes significnat and there isn't any sign of it going "live" anytime soon.
I'm not a fan of selling early access but at least in this case it seems to be working well. Now one could argue that SOE has no real need to be in a hurry to launch this game as for all purposes it already is a live game from a revenue gathering perspective but it's hard to argue the game hasn't matured greatly in early access.
I doubt it.
Most MMOs in alpha lock down what type of combat they want by trying all sorts of iterations and once they picked the systems and combat they want and are functioning they move it to beta to see how they all work together. Thats what Alpha is, beta is testing the system they have picked. How people dont get what Alpha and Beta is yet blows my mind. The list would be most games.
I don't know how you define significant but I would say what Landmark has done so far since they started selling founders packs qualifies wouldn't you? I mean if it doesn't what would they have to do to qualify in your book?
You don't have to like the direction they are taking but you can still appreciate the progress they have made.
I bet he is also running it at 4k right, i like your logic there. "Look this GTX-660 rig with 800x600 resolution is outperforming the 4k rig! OMG zoom!
Progress towards what?
This isn't about how far they have come. It's about the direction they aimed, fired and missed.
What I am talking about is (And this is nothing more than my own gut feeling based on reading between the lines and I offer zero factual evidence what so ever so it's ONLY my opinion) That this game and by proxy, EQN were supposed to add a whole new "WOW!" factor to the genre. It simply isn't delivering. And while it may not be a bad game at all, it's no where near what SOE initially envisioned and they know it.
I am betting there is a whole lot of "Oh Shit" stuff going on behind the scenes as SOE is trying desparately to regroup and pull a secret "FFXIV" on this before it becomes little more than JAFMMO in the pile.
Well, not to doubt your keen sense of smell, but I tend to rely on factual information over someone who can smell anything 10K miles away.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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That's pretty much every corporation, and a pro for corporations for quite a few folks.
No... he runs it a 1920 x 1080
Guess what...
Trying to run the game at 4K might actually be your problem.
You know that SLI support has to be written into the code right?
You know that the majority of games don't support SLI right?
Trying to run 4K on a single GTX 970 is just not going to cut it.
From your screenshots, it looks like you have a severe texture loading problem which most likely has nothing to do with Landmark itself.
"Be water my friend" - Bruce Lee
EQ was the first 3d MMO that was introduced to the west. But to say it was the child that bore the gender I would have to disagree. Nexus and Lineage in the east is what opened it up. Lineage had over 1 million before EQ even launched.
So hate to break people bubbles but EQ did not start the craze other than introducing it to the west. But also a lot of us already were playing games like Nexus and Lineage.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
no.
Generally credited as first multiplayer graphical online game
http://en.wikipedia.org/wiki/Neverwinter_Nights_(MMORPG)
Nexus was not 3d
http://en.wikipedia.org/wiki/Nexus:_The_Kingdom_of_the_Winds
Generally credited as first 3d multiplayer rpg
http://en.wikipedia.org/wiki/Meridian_59
Lineage was 2 years later
http://en.wikipedia.org/wiki/Lineage_(video_game)
Ultima online preceded Lineage, the game for which mmorpg was coined, but eh, it was just a name.
http://en.wikipedia.org/wiki/Ultima_Online
So, from this data, we conclude, "The first mmorpg was Neverwinter Nights" and "The first 3d mmorpg was Meridian 59", east, west, north, south, and any point in between.
Speaking of EQ1 being the start of it has nothing to do with being first MMO made. They were the first to make what is the clone all MMOs today copy to some extent, as it was the first MMO to make it big. EQ1 was breaking records for the number of people paying to play online. Number of people logged into one game at one time. Corp and basement developers all took notes and said, we can make some money here.
UO was a "persistent world Diablo". Saying "UO was better than EQ", I'd accept based on taste, but EQ was 150% the technical development hurdle that was UO.
Perhaps you need to take a closer look at what Meridian 59 was like before you start making claims that EQ1 was the first game to be cloned, though it might be truer to say that EQ1 was the first game that could be accused of being a clone, but it was early days of MMO's and fantasy RPG's was probably thought to be the only way to do things, in truth, they are all loosely, or directly, based on PnP games like AD&D.
I agree, SoE took ideas from Maridian and other games. They saw what worked in other games, added a dash of their own spice and made a model worth cloning. Like I said, its nothing about building the first MMO, its all about making a game that opened the market we know now. I can just see Blizzard board meeting saying things like, with our IP we could do it better and make more money. EQ1 broke records for the number of people PAYING to play online.
Actually, Landmark closed beta started back in March of 2014. They move at a snail's pace, but keep talking about pushing for open beta now.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Landmark is kinda of in a unique spot, the building game is in closed beta moving to open beta, but they are testing systems going into EQN that is not even in Alpha yet. They are kind of in closed and alpha testing. Funny thing is, they could release the game and still be testing Alpha systems.
One of the things Blizzard has always been fairly good at, is making a game profitable, without alienating the player base, its something that SOE could surely learn a lesson from, particularly if they continue down the F2P/Cash shop route, and while increased intertwining of game and cash shop for them is perhaps inevitable, its a method that is sometimes unpleasant, and while those who prefer to pay nothing at all will complain about anything and everything that inhibits their gameplay, the degree of monetisation will always be where the interests of the players and the interests of the game company, meet head on, its a battle that rarely has any winners.