I think the mistake made was the overly generous loot table for the air drop.... The idea is cool as heck and can even be used tactically to draw people away from objectives.
But at the same time it is a dammed if you do, dammed if you do not situation. The had announced the Air drop mechanic over six months ago... and had it been "weak" people woudl have been up in arms about that instead because they paid 50$ "junk".
So could it been done better... Yes.. yes it could. But i think that in the end it will be a really nice mechanic.
If it's such a great mechanic, then why don't sony just do free random air drops and let pvp decide who gets the loot. Its an obvious greed mechanic that will not add anything to a "zombie survival" game (remember that is what its supposed to be, not CoD), except random zerg to get loot, which they could do for free and charge for other non p2w items.
Just to put it out there, saw a lot of people killed over their airdrops. Just because you pay for an airdrop does not mean you the one that is going to get the goodies.
What a let down... not the game, but the P2W it already offers.
Really Sony had the ONLY FTP model i ever accepted. Play free, get a flat out full game via sub. Don't allow p2w in the store. I kind of liked that model.
WHY oh WHY did they change that in what i consider the WORST genre to have P2W aspects? I don't know. But i sure as hell won't touch the game untill they remove that.
Not saying i don't want to spend money on the game, because i do. IF it is not related to p2w. Let me pay a sub. Ill do. Let me buy cosmetic stuff, and i will. Include P2W and i won't touch it with a pole.
How is paying 20 bucks to start a server event that you have no clue who will get the loot, P2W?
Because SOE promised NOT to sell any weapons, ammo, food etc in cash shop. It was a lie. You know very well what P2W means, admit it. Also, I'm sure that you can buy this stuff straight from cash shop soon when whales dropping money on crates get robbed and start QQing
Exactly this.
People will cry bloody murder if they spend $$$ and get nothing. Also Airdrops ALREADY getting patched to drop closer to you. Not like the Serverpop is all clumped in one place you know? Watch a few streams, or play it yourself. You will see how damn easy it is to reach the airdrops yourself.
Just don't be stupid and let it drop in the middle of a town full of hostile player and you are all set.
Either way: Weapons entering the game via cash => silly. No matter who loots them.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Any way i like how SOE was quick to respond to the issues, both technical and customer satisfaction ones. A clear improvement over the old SOE that took ages to react to anything. I also like how Smed (or at least his staff) have been on the ball and kept communication open.
What a let down... not the game, but the P2W it already offers.
Really Sony had the ONLY FTP model i ever accepted. Play free, get a flat out full game via sub. Don't allow p2w in the store. I kind of liked that model.
WHY oh WHY did they change that in what i consider the WORST genre to have P2W aspects? I don't know. But i sure as hell won't touch the game untill they remove that.
Not saying i don't want to spend money on the game, because i do. IF it is not related to p2w. Let me pay a sub. Ill do. Let me buy cosmetic stuff, and i will. Include P2W and i won't touch it with a pole.
How is paying 20 bucks to start a server event that you have no clue who will get the loot, P2W?
no clue? new to internet?
things to consider players are well know to break systems like the best of then, and I can see guilds forming groups to hunt and kill anyone in that map during this event, or even calling this event to murder people tehn full loot then, tehn forums go to hell, people crying about teh game being unfair, people crying they paid for the thing and a group of bad people killed him when he would get the airdrop, and did a face sitting on his dead corpse, serious do I need to continue?
if the thing was supose to be fun they would do that for free, and place a series of event to do in that map to call the airdrop.
but then again its soe, anyone thinking you will get anyone worthy of your money from then well, fools really do part with they money
Originally posted by alkarionlog if the thing was supose to be fun they would do that for free, and place a series of event to do in that map to call the airdrop.
With that logic, how one is supposed to monetize the game?
What a let down... not the game, but the P2W it already offers.
Really Sony had the ONLY FTP model i ever accepted. Play free, get a flat out full game via sub. Don't allow p2w in the store. I kind of liked that model.
WHY oh WHY did they change that in what i consider the WORST genre to have P2W aspects? I don't know. But i sure as hell won't touch the game untill they remove that.
Not saying i don't want to spend money on the game, because i do. IF it is not related to p2w. Let me pay a sub. Ill do. Let me buy cosmetic stuff, and i will. Include P2W and i won't touch it with a pole.
Guess you did not play dcuo, subscriber only pvp drinks that totally ignores rock-paper-scissor law of pvp and allowing anyone to do full damage to any role, subscriber being able to use more drinks and trinkets in pvp through subscriber only belts. And also gear restriction, heroic class and race restriction in eq2. surely buying power is what we call pay2win right?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
i was able play 5 hour today, had a lot fun! havent died yet, killed 20 player or so and not buyed any airdrop. hard say is game P2W, but i hope we get no airdrop servers or airdrop is 1 time in day.
It is financially very risky with a new IP, especially if the main opposition is free to play in one way or another.
Much less risky to put the bar of entry as low as you can and use micro transactions.
Sigh....F2P and early access have made such a mess of things.
For people who are too cheap or can't afford to pay money for the hobby. The rest of us with jobs and disposable income for our hobby don't seem to be having these angst issues.
Gaming is still available for those with limited income, cheapskates, college kids, and teenagers. It's just those of us who will spend a little on the hobby also have options now. And really, mandatory subs aren't any cheaper at $300+ a year for a single game.
I don't think there's any reason to sling mud at particular people in certain income brackets.
But, since you are.. don't you see the irony in making your statements about income barriers in a game that is F2P? And then, almost in the same breath, complain about subscriptions? That's ok, I'm sure you didn't.
Oh, and a minor correction on subscription costs. The standard is $15 per month, for 12 months, so $180. On top of that, you can normally buy 3,6 or 12 month packages for discounts, so you end up paying much less. I'm not sure what game you play that costs a sub of $25 a month, but I'm interested in hearing it's title.
What a let down... not the game, but the P2W it already offers.
Really Sony had the ONLY FTP model i ever accepted. Play free, get a flat out full game via sub. Don't allow p2w in the store. I kind of liked that model.
WHY oh WHY did they change that in what i consider the WORST genre to have P2W aspects? I don't know. But i sure as hell won't touch the game untill they remove that.
Not saying i don't want to spend money on the game, because i do. IF it is not related to p2w. Let me pay a sub. Ill do. Let me buy cosmetic stuff, and i will. Include P2W and i won't touch it with a pole.
Guess you did not play dcuo, subscriber only pvp drinks that totally ignores rock-paper-scissor law of pvp and allowing anyone to do full damage to any role, subscriber being able to use more drinks and trinkets in pvp through subscriber only belts. And also gear restriction, heroic class and race restriction in eq2. surely buying power is what we call pay2win right?
You guessed right. Did not play that one. Only EQ, EQ2 and Vanguard. Loved the Sub / Free model hybrid there. All you could buy was more space in your bags and cosmetics. Both of witch i consider fair enough and not p2w.
Please note that SOE removed race and class restrictions. Tho i do not see any P2W in that either. You want to play the full game? Well, guess what... don't be a freeloader. Either way, restrictions got removed.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I was interested in this game up until I heard it was going to be so-called "f2p". No "f2p" models out there are truthful in that someone has to spend money for the game to work and devs have to be devious about how they try to get you to spend that money. In the case of H1Z1, there was the "promise" that such things as these "air drops crates" would not include things like guns or ammo or other essentials. The devs could not resist, as most des cannot, the temptation to try to milk money out of players. If the game were truly "free", no money would change hands....AND THAT SIMPLY CANNOT HAPPEN FOR A GAME TO SUCCEED. But to succeed does not mean you build a huge wall between paying customers and those will to pay at least the price of admission. H1Z1 is (even if now at a reduced amount) bilking or at least attempting to bilk paying players.
I will pay upfront for my games. I get what I pay for and so does everyone else. There is a level playing field that way. DROP THE F2P non-sense NOW!
Originally posted by Gruug No "f2p" models out there are truthful in that someone has to spend money ...If the game were truly "free", no money would change hands....
F2P does not mean what you think it means.
F2P does not mean no monetization, no revenue. It only means there is no entry fee opposd to paying upfront - P2P.
"On PVE servers, other players can simply get them before you. On PVP, they can get to the drops before you and kill you."
And THAT is why it us not P2W, but is gambling. OMG, we got advised to make fun things (social events) to get away from the drudge of using the cash shop. These drops are meant to be "fun" events, like a party pinata. "Maybe," the person who buys the drop gets the loot. And he gets a turn feeling like a "Boss" for and hour or a day. But along comes a group of 20 "cave men." They "Raid" this guy with stone tools, and kill this "Boss." Now it's Jeremy's turn in the barrel. Meaning now all that loot belongs to the next guy. And the PvP fun continues.
Designers bust their behind coming up with ways to entertain you ungrateful pigs. What do you do with it? You piss on it with claims of P2W. Its a game of "Kill the man with the ball," where someone anyone spends five dollars to buy the ball. And Y'all whine "We want the ball for free." Or "he bought the ball, so we aren't playing."
THIS IS WHY WE DON"T HAVE GOOD THINGS!!!! I'm gonna turn this car around, and nobody is gonna have open world PvP sandbox anymore! Try and use the last two working brain cells you have and understand the value of the game mechanics being offered to you at a discount price. And if you really just want to play for free? It ain't gonna happen!
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Originally posted by remyburke B2P with cosmetics only in cash shop please. What the fuck is so hard about that?
Has it really proven to be all that successful? I know for fact in Gw1 Anet resorted to selling skill sets and stuff like that to meet what they required. I don't know about Gw2, are they still purely cosmetic? TSW sells content. Is there any B2P that lives strictly on cosmetic sales?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
No "f2p" models out there are truthful in that someone has to spend money ...
If the game were truly "free", no money would change hands....
F2P does not mean what you think it means.
F2P does not mean no monetization, no revenue. It only means there is no entry fee opposd to paying upfront - P2P.
You're wasting your time. This article proves that William and MMORPG are supporting the idea that P4F gamers shouldn't expect to pay for their game time.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Originally posted by remyburke Pirated with Nothing I want to pay for in cash shop please. What the fuck is so hard about that?
Has it really proven to be all that successful? I know for fact in Gw1 Anet resorted to selling skill sets and stuff like that to meet what they required. I don't know about Gw2, are they still purely cosmetic? TSW sells content. Is there any B2P that lives strictly on cosmetic sales?
Edited for Truth.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
You dont design a game wher eppeople arent going to get what they pay for, If I pay for something in the item mall, I better fucking get it, or you will see streets flowing with blood. YOu dont fuck with people money like that, ever.
Worst game design idea......
EVER !
I do believe it's up there or maybe even the worst monetizing method I've seen. This really should be something that happens in game through game-mechanics, not by opening up your wallet. At least IMO
There are plenty of ways they could make money that doesn't include this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You dont design a game wher eppeople arent going to get what they pay for, If I pay for something in the item mall, I better fucking get it, or you will see streets flowing with blood. YOu dont fuck with people money like that, ever.
Worst game design idea......
EVER !
They payed for an event, they got an event.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Comments
Just to put it out there, saw a lot of people killed over their airdrops. Just because you pay for an airdrop does not mean you the one that is going to get the goodies.
Exactly this.
People will cry bloody murder if they spend $$$ and get nothing. Also Airdrops ALREADY getting patched to drop closer to you. Not like the Serverpop is all clumped in one place you know? Watch a few streams, or play it yourself. You will see how damn easy it is to reach the airdrops yourself.
Just don't be stupid and let it drop in the middle of a town full of hostile player and you are all set.
Either way: Weapons entering the game via cash => silly. No matter who loots them.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Any way i like how SOE was quick to respond to the issues, both technical and customer satisfaction ones. A clear improvement over the old SOE that took ages to react to anything. I also like how Smed (or at least his staff) have been on the ball and kept communication open.
This have been a good conversation
no clue? new to internet?
things to consider players are well know to break systems like the best of then, and I can see guilds forming groups to hunt and kill anyone in that map during this event, or even calling this event to murder people tehn full loot then, tehn forums go to hell, people crying about teh game being unfair, people crying they paid for the thing and a group of bad people killed him when he would get the airdrop, and did a face sitting on his dead corpse, serious do I need to continue?
if the thing was supose to be fun they would do that for free, and place a series of event to do in that map to call the airdrop.
but then again its soe, anyone thinking you will get anyone worthy of your money from then well, fools really do part with they money
With that logic, how one is supposed to monetize the game?
My gaming blog
Guess you did not play dcuo, subscriber only pvp drinks that totally ignores rock-paper-scissor law of pvp and allowing anyone to do full damage to any role, subscriber being able to use more drinks and trinkets in pvp through subscriber only belts. And also gear restriction, heroic class and race restriction in eq2. surely buying power is what we call pay2win right?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I don't think there's any reason to sling mud at particular people in certain income brackets.
But, since you are.. don't you see the irony in making your statements about income barriers in a game that is F2P? And then, almost in the same breath, complain about subscriptions? That's ok, I'm sure you didn't.
Oh, and a minor correction on subscription costs. The standard is $15 per month, for 12 months, so $180. On top of that, you can normally buy 3,6 or 12 month packages for discounts, so you end up paying much less. I'm not sure what game you play that costs a sub of $25 a month, but I'm interested in hearing it's title.
You guessed right. Did not play that one. Only EQ, EQ2 and Vanguard. Loved the Sub / Free model hybrid there. All you could buy was more space in your bags and cosmetics. Both of witch i consider fair enough and not p2w.
Please note that SOE removed race and class restrictions. Tho i do not see any P2W in that either. You want to play the full game? Well, guess what... don't be a freeloader. Either way, restrictions got removed.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I was interested in this game up until I heard it was going to be so-called "f2p". No "f2p" models out there are truthful in that someone has to spend money for the game to work and devs have to be devious about how they try to get you to spend that money. In the case of H1Z1, there was the "promise" that such things as these "air drops crates" would not include things like guns or ammo or other essentials. The devs could not resist, as most des cannot, the temptation to try to milk money out of players. If the game were truly "free", no money would change hands....AND THAT SIMPLY CANNOT HAPPEN FOR A GAME TO SUCCEED. But to succeed does not mean you build a huge wall between paying customers and those will to pay at least the price of admission. H1Z1 is (even if now at a reduced amount) bilking or at least attempting to bilk paying players.
I will pay upfront for my games. I get what I pay for and so does everyone else. There is a level playing field that way. DROP THE F2P non-sense NOW!
Let's party like it is 1863!
F2P does not mean what you think it means.
F2P does not mean no monetization, no revenue. It only means there is no entry fee opposd to paying upfront - P2P.
"On PVE servers, other players can simply get them before you. On PVP, they can get to the drops before you and kill you."
And THAT is why it us not P2W, but is gambling. OMG, we got advised to make fun things (social events) to get away from the drudge of using the cash shop. These drops are meant to be "fun" events, like a party pinata. "Maybe," the person who buys the drop gets the loot. And he gets a turn feeling like a "Boss" for and hour or a day. But along comes a group of 20 "cave men." They "Raid" this guy with stone tools, and kill this "Boss." Now it's Jeremy's turn in the barrel. Meaning now all that loot belongs to the next guy. And the PvP fun continues.
Designers bust their behind coming up with ways to entertain you ungrateful pigs. What do you do with it? You piss on it with claims of P2W. Its a game of "Kill the man with the ball," where someone anyone spends five dollars to buy the ball. And Y'all whine "We want the ball for free." Or "he bought the ball, so we aren't playing."
THIS IS WHY WE DON"T HAVE GOOD THINGS!!!! I'm gonna turn this car around, and nobody is gonna have open world PvP sandbox anymore! Try and use the last two working brain cells you have and understand the value of the game mechanics being offered to you at a discount price. And if you really just want to play for free? It ain't gonna happen!
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Has it really proven to be all that successful? I know for fact in Gw1 Anet resorted to selling skill sets and stuff like that to meet what they required. I don't know about Gw2, are they still purely cosmetic? TSW sells content. Is there any B2P that lives strictly on cosmetic sales?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You're wasting your time. This article proves that William and MMORPG are supporting the idea that P4F gamers shouldn't expect to pay for their game time.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Edited for Truth.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I do believe it's up there or maybe even the worst monetizing method I've seen. This really should be something that happens in game through game-mechanics, not by opening up your wallet. At least IMO
There are plenty of ways they could make money that doesn't include this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
They payed for an event, they got an event.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.