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[Column] H1Z1: SOE’s H1Z1 and the Self-Inflicted Wound

2

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  • svandysvandy Member UncommonPosts: 277
    Originally posted by mnemic666

    I agree, why he ever brought this and SWG up in the same though confuses me. I guess he thought about the crafting element, but even that's a stretch that Stretch Armstrong would be cautious to make.

    I cant say I had the pleasure of playing SWG, but I think he was referring to the social aspects and community. The base building offers a reason not to die (unlike DayZ) which has led to a surprising amount of good RP encounters (for myself anyways). Every so often you run into a KOS piece of crap player, often times the same players abusing exploits or hacks, but for the most part everyone is pretty on the level and there is a real sense of community.

    In the end isnt that what made SWG so special? Communities, RP, and starting a city with friends?

    Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!


    https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ

  • CymorilCymoril Member UncommonPosts: 16

     

    I have to agree with this post. As an off and on paying player of PS2 I have noticed for the last couple years that, from my perspective, SOE will try to sell "Gun X". Once the player base finds out Gun X has a more damage, less recoil and a larger clip, that gun is bought by the masses. Then when SOE feels that Gun X has met its quota, they then dupe the gun and call it "balancing".

    The "balancing" isn't really an issue, its another way of marketing that's misleading to the consumer. If you bought Gun X in the beginning your happy with the 3-6 month state of the gun before the "balance". If you bought it the 5th month in and then it was "balanced" your probably disappointed, especially if you have bought more than 1 gun this has happened to you on.

    I have been looking forward to this title but from the purchases I have already made on PS2 and how they've become "balanced" I am very skeptical. The roadmap started off good but seems to be a pick and choose and not following their original plans and the dates they felt they could deliver on. In short its hype to keep the consumer hanging on. (MMOs already do this MMO FPS get boring and old a lot quicker than traditional MMOs).  I have no other interest in any other SOE product thus far and my wallet thanks me for their other failures or their lack of interest to hook me.

     

  • starwarsnutstarwarsnut Member UncommonPosts: 230

     

    I find it funny that anyone takes smedley seriously or at all. They need to fix those graphics man it looks like total shit. It looks like late 90's graphics. How this relates to swg at all is lolz.

    John smedley should never open his mouth just sit back in his chair and be mad if someone asks his kid a/s/l in a game 

  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by Pie_Rat

    "SOE wanted to release the game to fans early and essentially co-develop it alongside them while taking their MONEY along the way."

    Fixed.

    When will people get it into their thick skull that all this early access / payed beta nonsense has nothing to do with studios wanting to co-develop their game with the fans. They're only doing it to finance their project, nothing more - I garantee they have a very clear idea of where they're going with their game and the last thing they want is 50k internet nerds commenting on this or that feature. THEY DON'T CARE ABOUT YOUR INPUT, all they want is for you to pre-purchase their supposedly FREE game so they have the budget to finish the damn thing.

    Correct.  The fact that people think they are co-developing a game by joining early access is laughable in 99% of the cases.  You get to play an unfinished game only because the developer needs money to finish it.

    In the case of SOE they don't need your money to finish it they are just taking advantage of the gift from god early access wave.  A company of SOE's size doesn't need your money to finish their games and care very little about what you and I think ultimately so what's the reasoning behind it?  Start making money sooner period.   And get to use the "alpha" flag for everything that doesn't work.

  • IsaneIsane Member UncommonPosts: 2,630

    They did say what they were doing. And some people like to play in Alpha and Beta , in general its much more fun than the real live game. Drama Drama Drama ...

    All the rubbish about they wont listen , lets see but generally developers listen if they implement or modify is a different matter but all input has value if it is available. I like the look of this and for the cost of a few beers I can try it out . Oh yeah I have a job , never invest in micro-transactions and even playing the game for one or two nights will cover the cost .

    Trauma Trauma Trauma, a few simple rules if you don't likee don't payee simple sadly a lot of us have minds of our own and wont be influenced by poor direction ...

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • JJ82JJ82 Member UncommonPosts: 1,258

    The game was doomed before it was even announced when Smedly dropped a "we are working on the spiritual successor to SWG" BS...and then announced this game as being it.

    That turned enough people off of it to insure that it wont be a remotely popular game, not that a zombie survival game ever had a chance to be popular to begin with.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • phoenixxusphoenixxus Member UncommonPosts: 27

    A friend and i was just playing ran into a group of 4 all with rifles and we are sitting there with 2 bow and 10 arrows. they must have shot at us 30 time. Just seem odd running to them all having same helmet same rife lots of ammo. 

    I like the game but the lack of natural navigation aid seem silly. No north star,  moon does not seem to be the tracking. i could see the moon setting in front of me but for my friend it was setting in front of him we were on east an west edges of map both facing out. 

    It is much better than dayz was during the early access but will have to wait and see. the kiddies are  KOS everything that moves so do not trust anyone. 

    I am censured with the airdrops giving to much in game equipment if that is the market model then i will not be playing long. can't drop dollars on a game every day . 

  • MirathelMirathel Member UncommonPosts: 137
    Originally posted by Pie_Rat

    "SOE wanted to release the game to fans early and essentially co-develop it alongside them while taking their MONEY along the way."

    Fixed.

    When will people get it into their thick skull that all this early access / payed beta nonsense has nothing to do with studios wanting to co-develop their game with the fans. They're only doing it to finance their project, nothing more - I garantee they have a very clear idea of where they're going with their game and the last thing they want is 50k internet nerds commenting on this or that feature. THEY DON'T CARE ABOUT YOUR INPUT, all they want is for you to pre-purchase their supposedly FREE game so they have the budget to finish the damn thing.

    I would agree in most cases but not with H1Z1. They have actually already implemented fixed based on player feedback and suggestions and at a rapid pace. So please leave that sort of bullshit at the door here not only is your opinion about H1Z1 false its downright stupid. 

    Just go to reddit and you will see. SOE is pretty transparent when it comes to H1Z1.

     

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Zetsuei
    They tried to pull a fast one over players by adding a massive advantage to the store which they hoped people would buy loads of to gain a advantage and make them loads of money. In this day and age doing something this sneaky it can completely destroy your game in a matter of hours.

    Yes i agree they were trying however i bet they already made a boat load of cash.I recently as i always am reading all over the net,found out a game i play now POE made 245k  in a mere 6 days off of nothing but fluff CS items.I was like wow i would never believe it unless i actually went into the game and looked at the cash shop.

    So doing simple math if a game that has LESS players,less popularity and less desirable CS items can make 245k in 6 days imagine what this game has already made?My gut feeling is pretty darn close to a million maybe more PLUS the fact you had to pay 30 bucks to get into the game and there is a lot of players in the game judging by Twitch tv.

    As to the query and weather all would have been better if SOE was less a douche?IMO no question at at least to me i would respect them a lot more.I still would not have agreed with the idea but at least being straight forward and honest goes a long way with me.

    When you are TRYING to be misleading and just a douche dev/publisher it turns me right off to the point you are blacklisted from me from any ongoing games.I dislike SOE at this point for what they have been doing over the last 10 years ,it has been an ongoing downward spiral and not ONCE have they made me think they are changing their ways.

    If you were to go waaaaaaaaay back i was at one time a huge SOE follower and loved them dearly,boy have things changed.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by mnemic666
    Originally posted by Zetsuei
    They tried to pull a fast one over players by adding a massive advantage to the store which they hoped people would buy loads of to gain a advantage and make them loads of money. In this day and age doing something this sneaky it can completely destroy your game in a matter of hours.
     

    How is it an advantage when you die trying to get it and have it stolen?

     

    I mean, if anything, it's monetizing actual gameplay (creating events that spawn additional zombies and facilitate player interaction), which is a bit odd. But I don't see what one "wins" or how one "gains an advantage" when it's essentially a crapshoot as to whether or not you will actually be able to secure the drop, much less what's actually contained within it.

    I see you bought into their BS excuses and propaganda.You are ONLY listening to the positive spin,how about all those players that DID get their paid for pay to win items?Now i did not sit there and watch for countless hours but i did wander around Twitch watching various streamers and not once did i see an air drop not go to the rightful owner.Of course it happens,if you have 1500 air drop purchases i am sure it happened to get stolen who knows maybe 200times,but 1300 times it was an outright  p2win.

    The REAL truth to the whole story is those items DO NOT belong in the game,no matter how Smed spins it in his favor.This is SUPPOSE to be a survival game and APOC game,your not suppose to have million dollar air ships flying over head every 5 minutes dropping down valuable items like it was the Pearson Airport and everyone is walking around in suits with Iphones listening to Fireworks by Katey Perry lol.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BattlerockBattlerock Member CommonPosts: 1,393
    Originally posted by DMKano
    Originally posted by phoenixxus

    A friend and i was just playing ran into a group of 4 all with rifles and we are sitting there with 2 bow and 10 arrows. they must have shot at us 30 time. Just seem odd running to them all having same helmet same rife lots of ammo. 

    I like the game but the lack of natural navigation aid seem silly. No north star,  moon does not seem to be the tracking. i could see the moon setting in front of me but for my friend it was setting in front of him we were on east an west edges of map both facing out. 

    It is much better than dayz was during the early access but will have to wait and see. the kiddies are  KOS everything that moves so do not trust anyone. 

    I am censured with the airdrops giving to much in game equipment if that is the market model then i will not be playing long. can't drop dollars on a game every day . 

    Guns are common now - ammo is rare but with an earlier ammo-dupe exploit, until they wipe there are groups of players that have pretty much unlimitted ammo.

    The biggest issue with the game (for me) right now is - it's a deathmatch game (sorry I don't play on PvE servers as they're a joke) - there is not much difference between H1Z1 and DayZ - because it's open world deathmatch since zombies are currently as dangerous as a brick wall.

    Once SoE makes zombies a threat - and the threat meta changes to zombies -> players -> survival (starvation/dehydration etc..) than we'll have something good.

    Right now it's frankly - boring IMO

     

     

    I have to agree - it is boring right now.... I will give it leaps and bounds ahead of DayZ though, I have chatted and hung out with more people in 3hours of H1Z1 then I have in DayZ since Dayz launched, and the crafting is a nice addition.

     

     

     

  • OzmodanOzmodan Member EpicPosts: 9,726
    I don't grasp why crafting is even in this game, you lose everything in death anyways, why bother?  
  • CyanixCyanix Member CommonPosts: 3

    SOE gonna SOE.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    I had to comment on this, and for all of the other pro-air drop people out there.  Yes, it can get stolen and you can die with those items.  However, thinking past a 5th grade level, you come up with another idea.

     

    What is to prevent a clan/guild of, for example, 10 players to go into a fairly secluded part of the map and purchase 10 air drops?  Let's assume for a moment that 5 different players are in the area and they all just happen to come running.  You've got 10 players, coordinating a defense and they wipe the floor with the stragglers.  Hell, let's even say they get a few lucky shots off and kill 2 of the 10 defenders before going down themselves.  Then what happens?  Those 8 guys pick up all 10 airdrops and the items on their fallen comrades.  The two missing guys meet back up with that group and re-arm, now 10 airdrops richer.  That is where it really becomes P2W.  And in a big way too.  

     

    This feature should be an event that happens, for instance, when a server is at 75% capacity, every hour.  Completely free.  Essentially a dynamic event.  It should not be something you can purchase.  Recipes are things you could purchase.  Skins are things you could purchase.  Extra character slots are things you could purchase.  But not something like an airdrop.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Nemesis7884
    people are ridicoulos - soe announced air drops WAY WAY WAY back shortly after h1z1 was announced - everybody knew it was coming, nobody complained....

    .....but forgot to mention it will be added to the cash shop as cash grab feature! /FACEPALM!

    They outright lied to their customers. They kept telling the Cash shop would be cosmetic only and how they were against anything P2W and/or putting stuff like this in the cash shop!

    Then they launched the game With early Access, let People pay and Discover afterwards that Airdrops would be a Cash Shop only feature you have to pay for!

     

    This is why I have come to hate John Smedly with a passion over the years! As he has been pulling this crap for years now. Flatout lying to his customers time and again!

    How this pinochio clown can still be the CEO of SOE just baffles me. Any other Company he would have been outright fired long ago!

     
  • CaldrinCaldrin Member UncommonPosts: 4,505

    I dont see the air drops as an issue really they are in no way pay 2 win. The drop is random so you might not even havea weapon in it plus you prob wont even get close to the drop.

    So its more pay to make a pvp/pve hotspot. If people want to pay for that then let them.

     

    Either way it does not look like it has really dented the inital alpha player base numbers seem pretty stable on Steam charts.. peaked at just over 40k on sunday and alomost hit that yesterday as well.

     

    Myself I am really enjoying testing the game so far :) but testing is not for everyone, basically if you dont want to test to help find bugs and help SOE develop the game then its very very simple wait until its released.

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Ozmodan
    I don't grasp why crafting is even in this game, you lose everything in death anyways, why bother?  
     

    what ?

  • LilithMLilithM Member UncommonPosts: 82

    Wait, people here compare the air drop system to rng boxes in other games? You do know that when you buy a rng box you're guaranteed to always get something? Whereas in H1Z1 you might end up with nothing. And on a full server you definitely will end up with nothing. Why not just throw you money away or or give it to charity? This is why I don't play on the lottery. And it's not a good system, it's a bad one. A good one would always give you something for your money. However I can see rich people using it a lot, but not really many others.

    Edit: The lottery ticket thing; at least you have a chance to get a lot of money that you can use on say food, your bills, rent, new PC, games, consoles, car, apartment/house, etc. H1Z1 gives you chance for food and weapons that you might as well loose in the next 5 min becasue you got killed. And the lottery ticket often cost less that the 5€, so it's nothing but throwing your money away. Good luck with that.

  • HeraseHerase Member RarePosts: 993
    Originally posted by DAS1337

    I had to comment on this, and for all of the other pro-air drop people out there.  Yes, it can get stolen and you can die with those items.  However, thinking past a 5th grade level, you come up with another idea.

     

    What is to prevent a clan/guild of, for example, 10 players to go into a fairly secluded part of the map and purchase 10 air drops?  Let's assume for a moment that 5 different players are in the area and they all just happen to come running.  You've got 10 players, coordinating a defense and they wipe the floor with the stragglers.  Hell, let's even say they get a few lucky shots off and kill 2 of the 10 defenders before going down themselves.  Then what happens?  Those 8 guys pick up all 10 airdrops and the items on their fallen comrades.  The two missing guys meet back up with that group and re-arm, now 10 airdrops richer.  That is where it really becomes P2W.  And in a big way too.  

     

    This feature should be an event that happens, for instance, when a server is at 75% capacity, every hour.  Completely free.  Essentially a dynamic event.  It should not be something you can purchase.  Recipes are things you could purchase.  Skins are things you could purchase.  Extra character slots are things you could purchase.  But not something like an airdrop.

    You said not to think on a 5 grade level, but I highly doubt 10 people will be able hold out 10 air drops from 90 people, more realistic 20 people. An whats to say there will be only 1 well organised group of players? I can 100% put my money on it that there will be groups that will hunt air drops, never buy, only hunt.

     

    What i've learnt when playing Rust, not matter how good your group is you will always lose your stuff, either to another group or just from making a silly mistake or being raided while you're logged out.This is why i don't see it as a major problem, items in these game don't stay with you forever you can lose shit within 1 mins or a few days. Unlike a game like Wow where your items stick with you forever given you the advantage what ever happens, here those items and come and go.

    The risk in a full loot game for those who like to pay for an advantage is massive , so it can't be looked at and analysed  in the same way as other F2P games with a cash-shop.

     

    Yes, some people find it bad their taking money on this, but if your paying for it i have no sympathy at all. 1 you're trying to pay an get an advantage over fellow players, already sympathy is gone and 2 your warned what will happen. Take the risk it's on your own head.

     

    The overall reason i don;t see this as bas compared to most P2W games is that the effects it have on the overall game and playerbase isn't really negative imho.

  • dadante666dadante666 Member UncommonPosts: 402

    ohhhhh come on they add a new feature's  call pay for other to win why  people get mad at that?

    is not p2w its pay so other can win like a gift basically theres nothing wrong whit it why the madness?

    image

  • GitmixGitmix Member UncommonPosts: 605
    Originally posted by Mirathel
    Originally posted by Pie_Rat

    "SOE wanted to release the game to fans early and essentially co-develop it alongside them while taking their MONEY along the way."

    Fixed.

    When will people get it into their thick skull that all this early access / payed beta nonsense has nothing to do with studios wanting to co-develop their game with the fans. They're only doing it to finance their project, nothing more - I garantee they have a very clear idea of where they're going with their game and the last thing they want is 50k internet nerds commenting on this or that feature. THEY DON'T CARE ABOUT YOUR INPUT, all they want is for you to pre-purchase their supposedly FREE game so they have the budget to finish the damn thing.

    I would agree in most cases but not with H1Z1. They have actually already implemented fixed based on player feedback and suggestions and at a rapid pace. So please leave that sort of bullshit at the door here not only is your opinion about H1Z1 false its downright stupid. 

    Just go to reddit and you will see. SOE is pretty transparent when it comes to H1Z1.

     

    I'll think and say whatever the hell I like, tyvm. If I go over board I'll get reprimanded by the mods, not by you.

    Go ahead now, put those rose tinted glasses back on, they suit you.

  • RenoakuRenoaku Member EpicPosts: 3,157
    I looked towards H1Z1 for awhile, but I know Sony's reputation for messing things up with no fix, and I am glad I didn't buy the game. 
     
    1.) The Airdrops really make me pissed off given the fact I have not seen an actual story line with them, I want to know how is the Role - Play between me getting free weapons, is there some secret military who gives these crates of weapons,  In reality I understand its just a program, but when I am playing a MMO I look for a story behind things like this, and also feel that this is Pay 2 Enjoy aspect of the game maybe not so much pay 2 win, but I am not playing this game due to this reason it just feels too Pay 2 Enjoy.
     
    2.) The game has absolutely no realistic clothing or customization based off what I can see on the search engine, as well as no female characters, this is supposed to be added at a later date?
     
    . Lets take a look at APB reloaded for example, before Gamers First got hold of the game, I enjoy the game had good customization options, why can a Zombie MMO not be developed to allow cosmetic cash shop options, in game unlocks, and achievements which can be used to customize in game clothing which can be worn on a character all clothing would look like zombie apocalypse.
     
    . To solve the problem with cosmetic clothing vs Armor, there would be an option to hide players armor in the game options, as well as hide individual's armor for cosmetic looks.
     
    3.) The game has servers, rather than being one big giant open world from some things I have read I am not sure about this though but I would rather it be a giant world.
     
    4.) The game will likely be ruined by cheaters, will have to wait and see.
     
    My biggest reasons for not wanting to play are 1 & 2, and Sony not willing to refund players.
     
     
  • DauzqulDauzqul Member RarePosts: 1,982
    Originally posted by Battlerock
    If you're someone still boohooing over airdrops, please do yourself a favor and let it go. Also, why not embrace pay to win here? This is a game of survival, it is actually very fitting to have the imbalance created by pay to win features. There are not many games that pay to win actually fits, but these survival type games, it's fitting, think about it, let's say today ebola starts spreading like wildfire, it's the rich that will be most protected, the question for you Mr Average Joe is will you still survive?

    Because it's a video game?

    While you're at it, why don't go ahead and stipulate the use of a treadmill to make your character move. That way, all the fatties won't be able to get away from the zombies.


  • BruceYeeBruceYee Member EpicPosts: 2,556

    Unless you're feelin' lazy the airdrops aren't much use on pve servers and they are $5 a pop.

    I hope they increase the crafting more because right now it's pretty limited.

  • BattlerockBattlerock Member CommonPosts: 1,393
    Originally posted by Dauzqul

    Originally posted by Battlerock
    If you're someone still boohooing over airdrops, please do yourself a favor and let it go. Also, why not embrace pay to win here? This is a game of survival, it is actually very fitting to have the imbalance created by pay to win features. There are not many games that pay to win actually fits, but these survival type games, it's fitting, think about it, let's say today ebola starts spreading like wildfire, it's the rich that will be most protected, the question for you Mr Average Joe is will you still survive?

    Because it's a video game?

    While you're at it, why don't go ahead and stipulate the use of a treadmill to make your character move. That way, all the fatties won't be able to get away from the zombies.


     

    That is actually very similar to my setup now. I do not have the treadmill speed tied in to my pc though. I can only do about 2.5 to 3.0 mph before I have to focus on the treadmill rather than what's going on screen. It's definitely nice though and I like your idea about tieing it into game speed.
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