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Reasons ESO failed to maintain original business model

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  • AkhratosAkhratos Member Posts: 25
    Originally posted by Sovrath

    I find these two reasons of yours ironic.

    Inability for friends to complete quests together

    Forced group zone to progress (Craglorn)

    First one has not been a problem for months now (no more phasing problems).

    Second one is just plain false. You are not forced to play Craglorn to progress. Ive made the whole ammount of 0 quests in Craglorn with most of my alts (why do them twice when rewards are not any good), and all of them can run trials/dsa and all the endgame pve content located there.

  • iGumballStariGumballStar Member UncommonPosts: 106

    What are you talking about?

    ESO had 4 millions subs, they just decided to change model because they fancied it.

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by iGumballStar

    What are you talking about?

    ESO had 4 millions subs, they just decided to change model because they fancied it.

    4 million subs! PvP is really, really unpopular then; played by about 0.1% of subscribers. 

    And based on a typical 25% retention rate for sub based games after 6+ months that means TESO must have sold c. 16M copies.

    Alternatively one could question the validity of your source for the 4M number - you do have a source?

  • Lazarus71Lazarus71 Member UncommonPosts: 1,081
    They will sell more copies on the Console versions with a B2P model that's as simple as it gets. While console gamers are certainly willing to pay for subscription services as evidenced by PS+, XB Live and The FF games with a title like this you are going to garner many more sales with this model. At least that's my opinion.

    No signature, I don't have a pen

  • Superman0XSuperman0X Member RarePosts: 2,292
    Come on... we all know the truth. The only reason to change business models is because the game has failed, and is about to go under. Just look at every other game that has ever changed models.... and this was always what was declared. Why should ESO be handled any different. 
  • doodphacedoodphace Member UncommonPosts: 1,858

    I love people blaming Microsoft not budging what so ever on waiving the live fee, yet Microsoft waived the live fee for FFXI on the Xbox 360.....what makes SE so special? Anyone who thinks that ZOS absolutlty couldn't have negotiated this are living in denial.

  • collektcollekt Member UncommonPosts: 328
    Disregard this post, sry.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by kitaradI must point out again that FFXI and FFXIV can get their console player bases to pay a subscription and ESO is unable to do this.

    Do you realize that XBox version of FFXIV was cancelled because Square Enix could not come to agreement with Microsoft due Xbox Live infrastrusture? Same happened to CCP and Dust 514.


    I can imagine it was a choice between release on XBox and PS under B2P model or keep subscription but release on PS only.

  • SmoeySmoey Member UncommonPosts: 601

    Ultimately it is because games similar to ESO get boring after a couple of months play. For example, EVE would take me a lifetime to skill up and attain a lot of skills, however, with games that have limited abilities they rely on items to keep people going, once a update is released you are just trying to get better items than the ones you have spent months getting.

     

    Until a new flavour of MMORPG leveling/skill/items can be introduced these MMOs (besides WOW due to its dedicated fan base and a first to the mass-party win) will continue to change their business models to survive with a falling playerbase.

    (\ /) ?
    ( . .)
    c('')('')

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Gdemami

     


    Originally posted by kitarad

     

    I must point out again that FFXI and FFXIV can get their console player bases to pay a subscription and ESO is unable to do this.

     


     

    Do you realize that XBox version of FFXIV was cancelled because Square Enix could not come to agreement with Microsoft due Xbox Live infrastrusture? Same happened to CCP and Dust 514.


    I can imagine it was a choice between release on XBox and PS under B2P model or keep subscription but release on PS only.

     

    ...FFXI is on the xbox 360...and Microsoft waived the live fee......FFXIV not coming to xbox had absolutly nothing to do with fees..., but feel free to keep lieing to yourself...

    If anyone wants to know the real reason why FFXIV is not on the xbox 360 or xbox one, here it is...

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by doodphace
    ...FFXI is on the xbox 360...and Microsoft waived the live fee......FFXIV not coming to xbox had absolutly nothing to do with fees..., but feel free to keep lieing to yourself...

    You have absolutely no idea about technicalities that are being involved there, no insight into negotiations between Microsoft and Zenimax.

    Not that difficult to guess who is lying to yourself here...

    On the other hand, there is a historical evidence that Microsoft isn't as flexible as Sony when it comes to their network, offering much more probable and reasonable explanation behind ESO console release changes...

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085
    I would be surprised if the change in their business model wasn't planned from the start.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Gdemami

     


    Originally posted by doodphace

     


    ...FFXI is on the xbox 360...and Microsoft waived the live fee......FFXIV not coming to xbox had absolutly nothing to do with fees..., but feel free to keep lieing to yourself...

     


     

    You have absolutely no idea about technicalities that are being involved there, no insight into negotiations between Microsoft and Zenimax.

    Not that difficult to guess who is lying to yourself here...

     

    On the other hand, there is a historical evidence that Microsoft isn't as flexible as Sony when it comes to their network, offering much more probable and reasonable explanation behind ESO console release changes...

    You are 100% wrong here. I even provided a link in my post (that you conveniently left out) proving that FFXIV not coming to xbox had absolutly nothing to do with fees, contradicting what you tried to pass off earlier....look, here it is again....

    The denial is reaching a fever pitch here..

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by d_20

    Among the specific reasons:

     

    Buggy launch

    Inability for friends to complete quests together

    Lag: in Cryodiil and dungeons

    Cadwell's Veteran Grind

    Forced group zone to progress (Craglorn)

    Difficulty of veteran pledges for casual players

    etc.

     

    Also, see: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/411967/page/1

     

    What are the reasons ESO failed to maintain their original business model?

    Or was it inevitable no matter what ZOS did or how good the game was?

    What is your goal by creating new threads about ESO over and over?

    Are you planning to play this "terrible" game the moment the sub fee drops (No need to answer that, I already know)?

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by d_20

    Among the specific reasons:

     

    Buggy launch

    Inability for friends to complete quests together

    Lag: in Cryodiil and dungeons

    Cadwell's Veteran Grind

    Forced group zone to progress (Craglorn)

    Difficulty of veteran pledges for casual players

    etc.

     

    Also, see: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/411967/page/1

     

    What are the reasons ESO failed to maintain their original business model?

    Or was it inevitable no matter what ZOS did or how good the game was?

    those things you mention are indeed a problem but they can be easily fixed compared with other major design flaws that would require a massive overhaul, but are certainly not impossible to fix. Flaws like the horrible targeting that badly hurts an otherwise great combat system could turn the game around if ZoS was willing to change it and remove the pseudo tab targeting (maybe as part of a paid expansion in the future). The lack of polishing in overall animations can hurt people's interest as well, it did to me in a big way even though that alone is not a deal breaker. Just my opinion here.

    Im definitelly playing again when it goes B2P and depending on how much it improves ill switch to the console version in June.





  • d_20d_20 Member RarePosts: 1,878
    Originally posted by NorseGod
    Originally posted by d_20

    Among the specific reasons:

     

    Buggy launch

    Inability for friends to complete quests together

    Lag: in Cryodiil and dungeons

    Cadwell's Veteran Grind

    Forced group zone to progress (Craglorn)

    Difficulty of veteran pledges for casual players

    etc.

     

    Also, see: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/411967/page/1

     

    What are the reasons ESO failed to maintain their original business model?

    Or was it inevitable no matter what ZOS did or how good the game was?

    What is your goal by creating new threads about ESO over and over?

    Are you planning to play this "terrible" game the moment the sub fee drops (No need to answer that, I already know)?

    You know jack squat, because I've been subbed since early access.

     

    I think these are valid points of discussion and there seems to be enough of a response to bear that out. Thanks for the bump.


  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by d_20
    Originally posted by NorseGod
    Originally posted by d_20

    Among the specific reasons:

     

    Buggy launch

    Inability for friends to complete quests together

    Lag: in Cryodiil and dungeons

    Cadwell's Veteran Grind

    Forced group zone to progress (Craglorn)

    Difficulty of veteran pledges for casual players

    etc.

     

    Also, see: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/411967/page/1

     

    What are the reasons ESO failed to maintain their original business model?

    Or was it inevitable no matter what ZOS did or how good the game was?

    What is your goal by creating new threads about ESO over and over?

    Are you planning to play this "terrible" game the moment the sub fee drops (No need to answer that, I already know)?

    You know jack squat, because I've been subbed since early access.

     

    I think these are valid points of discussion and there seems to be enough of a response to bear that out. Thanks for the bump.

    It was a fair question, You are creating threads with keywords like "failed" or "Lies". It's almost like you're sending out invitations to trolls to come join your pity party image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by d_20 

    What are the reasons ESO failed to maintain their original business model?

    Or was it inevitable no matter what ZOS did or how good the game was?

     It was inevitable with the developer chosen to head the project.

    They took the name of a loved IP and based it off an old outdated MMO, DAOC, which doomed it from the start.

    Then they lied and said they used the same writers as other ES games when its clear to anyone that played this game and listened/read the quests that there is no way it was...no game ever made me actually want to kill the people I was supposed to be helping because how incompetent they were. Then there were the parts of the story that just plain so bad it was redonkulous...like, being rewarded for saving a brother and sister after doing several quests to help them by...having to dig the graves of the mother and father and burring them! It pays to be THE hero of the world that everyone relies on for EVERY SINGLE MUNDANE THING just to make sure there is yet another quest reward given...

    Then they based it off of console controls and limited the amount of active skills to a handful, handicapping the game and gimping the combat to the same few repetitive skills.

    Then they gave a handful of bag space even though they included a reasonably deep crafting system, so your are constantly low on space and are forced to chose between gathering while in the field and continually going back to the bank to offload or skip gathering to quest and are forced to do gathering runs.

    Then they created a massive level grind and what you though was end game only to find out it wasn't, it was the beginning of a massive veteran grind.

    Then you hit PvP and though wow what a massive zone great job only to be hit by the reality that here is yet another game with vastly limited PvP because from day one until the end of the game you will only ever PvP in that one freaking zone...all in a WORLD at war! Why? DAOC game design is why.

    In the end, a game with the NAME of ES was created that wasn't really ES at all.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by d_20
    Originally posted by NorseGod
    Originally posted by d_20

    Among the specific reasons:

     

    Buggy launch

    Inability for friends to complete quests together

    Lag: in Cryodiil and dungeons

    Cadwell's Veteran Grind

    Forced group zone to progress (Craglorn)

    Difficulty of veteran pledges for casual players

    etc.

     

    Also, see: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/411967/page/1

     

    What are the reasons ESO failed to maintain their original business model?

    Or was it inevitable no matter what ZOS did or how good the game was?

    What is your goal by creating new threads about ESO over and over?

    Are you planning to play this "terrible" game the moment the sub fee drops (No need to answer that, I already know)?

    You know jack squat, because I've been subbed since early access.

     

    I think these are valid points of discussion and there seems to be enough of a response to bear that out. Thanks for the bump.

    No you haven't. Bashing since access, yes. Bitching about all games should be F2P, yes.

    Telling me that you sub (which you don't believe in) to a game (that you think sucks), isn't honest.

    But carry on. Do your thing man. Don't know why you need to pound it into the dirt, you can now play for free. You got what you wanted. Leave it be. I'm sure you'll hit max level or hit the pay wall before they pull the plug. Calm down.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • RorhcRorhc Member UncommonPosts: 115
    Originally posted by NorseGod
    Originally posted by d_20
    Originally posted by NorseGod
    Originally posted by d_20

    Among the specific reasons:

     

    Buggy launch

    Inability for friends to complete quests together

    Lag: in Cryodiil and dungeons

    Cadwell's Veteran Grind

    Forced group zone to progress (Craglorn)

    Difficulty of veteran pledges for casual players

    etc.

     

    Also, see: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/411967/page/1

     

    What are the reasons ESO failed to maintain their original business model?

    Or was it inevitable no matter what ZOS did or how good the game was?

    What is your goal by creating new threads about ESO over and over?

    Are you planning to play this "terrible" game the moment the sub fee drops (No need to answer that, I already know)?

    You know jack squat, because I've been subbed since early access.

     

    I think these are valid points of discussion and there seems to be enough of a response to bear that out. Thanks for the bump.

    No you haven't. Bashing since access, yes. Bitching about all games should be F2P, yes.

    Telling me that you sub (which you don't believe in) to a game (that you think sucks), isn't honest.

    But carry on. Do your thing man. Don't know why you need to pound it into the dirt, you can now play for free. You got what you wanted. Leave it be. I'm sure you'll hit max level or hit the pay wall before they pull the plug. Calm down.

    I found the underlined portion ironic due to the tirade you were spewing about "freeloaders" ,"deadbeats" and people "stealing your money" in real life in other posts.

    You should take your own advice.

    This could end up being very interesting.

  • BurntCabbageBurntCabbage Member UncommonPosts: 482

    OP ..

    REASON 1 : the shotty pvp system

    REASON 2 : vampires n wearwolf system

    REASON 3 : gold farmers at  launch and taking their sweet ass time to fix things

    #1 could also be "shoulda been f2p or b2p at launch"

    props to ESO going b2p / f2p but it dosent matter because the pvp is soo horrible and makes the game bad

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by Rorhc
    Originally posted by NorseGod
    Originally posted by d_20
    Originally posted by NorseGod
    Originally posted by d_20

    No you haven't. Bashing since access, yes. Bitching about all games should be F2P, yes.

    Telling me that you sub (which you don't believe in) to a game (that you think sucks), isn't honest.

    But carry on. Do your thing man. Don't know why you need to pound it into the dirt, you can now play for free. You got what you wanted. Leave it be. I'm sure you'll hit max level or hit the pay wall before they pull the plug. Calm down.

    I found the underlined portion ironic due to the tirade you were spewing about "freeloaders" ,"deadbeats" and people "stealing your money" in real life in other posts.

    You should take your own advice.

    If you have something to say about another thread, meet me over there.

    This thread is about bashing ESO and at the same time secretly jumping for joy that there's no sub.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • RorhcRorhc Member UncommonPosts: 115
    Originally posted by NorseGod
    Originally posted by Rorhc
    Originally posted by NorseGod
    Originally posted by d_20
    Originally posted by NorseGod
    Originally posted by d_20

    No you haven't. Bashing since access, yes. Bitching about all games should be F2P, yes.

    Telling me that you sub (which you don't believe in) to a game (that you think sucks), isn't honest.

    But carry on. Do your thing man. Don't know why you need to pound it into the dirt, you can now play for free. You got what you wanted. Leave it be. I'm sure you'll hit max level or hit the pay wall before they pull the plug. Calm down.

    I found the underlined portion ironic due to the tirade you were spewing about "freeloaders" ,"deadbeats" and people "stealing your money" in real life in other posts.

    You should take your own advice.

    If you have something to say about another thread, meet me over there.

    This thread is about bashing ESO and at the same time secretly jumping for joy that there's no sub.

    I thought I already said it. Guess you didn't get the memo.

    This could end up being very interesting.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    The game could of been the best of everything and it would of eventually failed due subscription.  It is single handedly the stupidest business model a studio can use today.  It is a failed model that needs to go away regardless of what the elitist say on mmorpg.com.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by azzamasin
    The game could of been the best of everything and it would of eventually failed due subscription.  It is single handedly the stupidest business model a studio can use today.  It is a failed model that needs to go away regardless of what the elitist say on mmorpg.com.

    How is it a stupid model, exactly?

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
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