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Melee/stamina builds

GdemamiGdemami Member EpicPosts: 12,342

One of my issues with TESO is the fact that you are basically forced into a magic = your class. Are weapon skill focused builds viable? Did they add weapon ultimates?

From the beta, stamina builds weres an issue since stamina is also used for sprinting, blocking and CC and there are basically no stamina recovery abilities like there are for magica. Any improvemenet was made in this regard?

Comments

  • DeniZgDeniZg Member UncommonPosts: 697
    Good question. 
  • https://www.youtube.com/watch?v=ZxQEIrqLDZw

    I run mainly stamina builds on my DK setup, I still do use mana for my burn bar though.

    As for running out of stamina, one of the setups I run has around 170ish Stamina Recovery, you'd be amazed at how useful that is. 

     

  • SovrathSovrath Member LegendaryPosts: 32,931
    Originally posted by Gdemami

    One of my issues with TESO is the fact that you are basically forced into a magic = your class. Are weapon skill focused builds viable? Did they add weapon ultimates?

    From the beta, stamina builds weres an issue since stamina is also used for sprinting, blocking and CC and there are basically no stamina recovery abilities like there are for magica. Any improvemenet was made in this regard?

    Yes!

    https://www.youtube.com/watch?v=e5rrj-T8ct8

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  • GdemamiGdemami Member EpicPosts: 12,342

    Maybe I am not understanding the videos but when I say melee/stamina build, I mean swinging your close range weapon, dealing physical damage and using stamina as a resource for your damage output.


    So far from the videos I see mostly using your class(magic) abilities and stamina being most useful for dodges, CC, etc...which is the same as in beta.


    I know that ESO clearly wasn't made for what I seek - clear distinction between magic, melee and range users but I was just asking if some tweaks were made to make it somewhat viable.

  • AzmodeusAzmodeus Member UncommonPosts: 268

    Yes, they are now viable and will continue to get some love in 1.6 patch.   Have fun!

      OMG I am Ancient!
  • Jimmy562Jimmy562 Member UncommonPosts: 1,158
    As pointed out, they are viable now. Also in 1.6 they are reworking some of the class skills so that they will use and scale off your stamina via a morph I believe.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Jimmy562

    As pointed out, they are viable now. Also in 1.6 they are reworking some of the class skills so that they will use and scale off your stamina via a morph I believe.

    Hrm...considering that most class skills have "magic type animation" and unlikely will be reworked, I do not think that will work for me. Thanks for info.

    How about dodge, stun, CC and block?

    Those put severe constraints on stamina as your resource. irrc, CC required 50% of your stamina bar which is just ridiculous if your damage output depends on same resource.

  • IridescentJoeIridescentJoe Member Posts: 89
    No matter what class/build you choose, you will be playing a battle mage like everybody else.
  • GravargGravarg Member UncommonPosts: 3,424
    in 1.6 they're changing how stamina and magicka effect skills.  When you morph abilities you will be able to choose whether it uses stamina or magicka.  Most of my characters use a Hybrid of both, this results is slightly lower dps, but more sustained dps.  If you focus solely on magic attacks you run out of magicka, you're stuck using basic attacks until you get magicka back or potion comes off cooldown.  With a Hybrid you have more options.  In 1.6 I still plan on keeping hybrids and not focusing on one or the other because of the same reason.
  • bcbullybcbully Member EpicPosts: 11,843
    No ults, but ults scale off weapon power now, so it doesn't matter magicka or stam. They are certainly viable. I play a 2h/Bow(non-snipe) Redguard NB Werewolf. Top 2% every main Cyrodiil campaign. PvE some say stam is tops atm, Idk but some say it.
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Gdemami

     


    Originally posted by Jimmy562

    As pointed out, they are viable now. Also in 1.6 they are reworking some of the class skills so that they will use and scale off your stamina via a morph I believe.


     

    Hrm...considering that most class skills have "magic type animation" and unlikely will be reworked, I do not think that will work for me. Thanks for info.

    How about dodge, stun, CC and block?

    Those put severe constraints on stamina as your resource. irrc, CC required 50% of your stamina bar which is just ridiculous if your damage output depends on same resource.

    I run over cap stam with about 130 regen. I have no problem with sustain during pvp with dodge/roll cc breaks and the like. In fact I have a big advantage over magicka users. If I CC them twice they dont have enough stam to break the 3rd. If it goes that far.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by bcbully

    I run over cap stam with about 130 regen. I have no problem with sustain during pvp with dodge/roll cc breaks and the like. In fact I have a big advantage over magicka users. If I CC them twice they dont have enough stam to break the 3rd. If it goes that far.

    ...and you can withstand 3 CC breaks in a row? Otherwise I see no advantage there.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Gdemami

     


    Originally posted by bcbully

    I run over cap stam with about 130 regen. I have no problem with sustain during pvp with dodge/roll cc breaks and the like. In fact I have a big advantage over magicka users. If I CC them twice they dont have enough stam to break the 3rd. If it goes that far.

     

    ...and you can withstand 3 CC breaks in a row? Otherwise I see no advantage there.

    A.. yeah lol. Ofcourse you wouldn't see it. You're a newb :p I can literally dodge snipes and attacks for 20+ seconds w/o a worry. I'm a vet though and pretty good ;)

     

    edit- I'm in full medium armor aswell. That helps A LOT.

  • SovrathSovrath Member LegendaryPosts: 32,931
    Originally posted by Gdemami

    Maybe I am not understanding the videos but when I say melee/stamina build, I mean swinging your close range weapon, dealing physical damage and using stamina as a resource for your damage output.


    So far from the videos I see mostly using your class(magic) abilities and stamina being most useful for dodges, CC, etc...which is the same as in beta.


    I know that ESO clearly wasn't made for what I seek - clear distinction between magic, melee and range users but I was just asking if some tweaks were made to make it somewhat viable.

    did you look at the video I posted? It's complete stamina as far as I remember. He even labels it a stamina build.

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  • SovrathSovrath Member LegendaryPosts: 32,931
    Originally posted by Gravarg
    in 1.6 they're changing how stamina and magicka effect skills.  When you morph abilities you will be able to choose whether it uses stamina or magicka.  Most of my characters use a Hybrid of both, this results is slightly lower dps, but more sustained dps.  If you focus solely on magic attacks you run out of magicka, you're stuck using basic attacks until you get magicka back or potion comes off cooldown.  With a Hybrid you have more options.  In 1.6 I still plan on keeping hybrids and not focusing on one or the other because of the same reason.

    hmmm, I don't like that at all. It takes away the 'hard choice'.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Sovrath
    Originally posted by Gravarg
    in 1.6 they're changing how stamina and magicka effect skills.  When you morph abilities you will be able to choose whether it uses stamina or magicka.  Most of my characters use a Hybrid of both, this results is slightly lower dps, but more sustained dps.  If you focus solely on magic attacks you run out of magicka, you're stuck using basic attacks until you get magicka back or potion comes off cooldown.  With a Hybrid you have more options.  In 1.6 I still plan on keeping hybrids and not focusing on one or the other because of the same reason.

    hmmm, I don't like that at all. It takes away the 'hard choice'.

     

    They say each class will have 3-4 abilities that can either be stam or magicka.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by bcbully

    I can literally dodge snipes and attacks for 20+ seconds w/o a worry.

    ...and magic users cannot dodge or something?

  • Stamina Builds will use Magicka attacks for DPS dumps..as Magicka serves no purpose other then healing or dps dumping so its an advantage of that. If you see in my video i generally have 2 DPS dumps that are Magicka Based and my Heal. 

    one is Burning Ember, its cheap, and applies a dot and also procs my 2 piece set (the meteor you see)...the other is Cinderstorm which is mainly for proccing that meteor and the 30% miss rate (it also returns stamina to me) 

    If i'm using the Axe my primary damage is the dots i apply from bow/twin sisters/lethal arrow from bow. Since my stamina recovery with that setup isn't super high i try not to waste all my stamina on just DPS.

    the setup you see with the sword..My damage comes primarily from bow and pierce armor which is why you see me spamming the hell out of it, Its because my stamina recovery with that setup is like 170ish.. 

    Both are heavy stamina builds...and rely on things like Bow to get kills. 

  • IselinIselin Member LegendaryPosts: 18,719

    It seems the OP doesn't want to use Stamina builds with any sort of magicka dump and wants CC breaks, dodges and blocks to not use stamina... so, no, stamina builds are not how he would like them and never will be.

     

    Meanwhile, for people who understand how the system does work and know how to use it, stamina builds--like the one linked on the first page--are doing just fine.

     

    And yes, we are all battlemages... just like I said we were a year ago. Nice to see others beginning to catch on.

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