Im not a carebear to pvp, nor am I a wuss to the thought of losing gear in pvp.
i just dont like the type of people attracted to this. Even in a non-loot pvp based game, it just brings out the worst in people. overly competitive and the game becomes just hunting players 24/7. not my thing.
I'm with you. Most MMO PvP is lame sauce. The only MMO PvP i've ever enjoyed was in WWII Online...perhaps the most pure player-based skill PvP I've seen in MMOs. If I had a gazillion dollars, I'd build a PvP game around that model.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
One of the devs does say if PvP focus is not your thing, this game will not be for you. Okay, thanks. I know this game will not be for me. I do appreciate a dev not trying to say the game is all things for all people. Maybe the PvP crowd will like it.
I'd say if it had Instances. Instances are the worst thing to ever happen to MMORPG's.
It's amazing how the original classics like EQ1 and DAoC (at least in their launch versions) didn't have instances, to virtually everything these days having instances.
Technology progresses, yet their capability to make a seamless world actually retracts..
We've been down the hype road to many times. I now have a systematic way to approach these types of situations. I invite others to follow if you desire.
1. Wait for game to come out
2. Take some interest in what others say after its released. (usually with careful considerations)
3. Look for videos of actual game play and mechanics
4. Make decision to buy game at this point or possibly in future at lower price.
5. Come back to this site to hype my opinion. (this is optional)
Of course number 5 is a joke but it sure seems to happen an awful lot around here.
As a side note, I'm perfectly fine with FFA loot drop PVP so long as there are hard consequences for players who do so within towns and other guarded areas...
Im not a carebear to pvp, nor am I a wuss to the thought of losing gear in pvp.
i just dont like the type of people attracted to this. Even in a non-loot pvp based game, it just brings out the worst in people. overly competitive and the game becomes just hunting players 24/7. not my thing.
Yeah, sadly if FFA-PVP is part of the game design (but not the focus), it inevitably becomes the focus of the game play by default, even if not intended.
If only 10% of the players devote 100% of their play time to PVP, they become much more skilled at it than the other players who want to do other things as well. So whenever the "professional soldiers" get into a fight with the "local militia", guess who wins ?
So whenever the "professional soldiers" get into a fight with the "local militia", guess who wins ?
Not necessarily. I am primarily a RPer, but over the years have learned to PVP enough to be competitive. There is no special magic to it - you apply yourself to it like anything else and you will get better.
PVP communities often attract individuals who can be loud, abusive and childish in their behavior. But once you start battling them, you realize there is little connection between having a loud mouth and actually being skilled.
A forced cash shop with a labor system like ArcheAge would put up red flags for me.
If Crowfall has a sub, I'm fine with that. I'd actually rather pay a sub than deal with F2P shenanigans. But a sub plus a cash shop element that is pretty much necessary to be competitive? NOPE.
I'm hoping Crowfall will offer a sub choice without need to spend a dime otherwise.
I'm already at the "No Thank You" threshold the moment they stated the PvP and Crafting focus, let alone the cartoonish art style which I have come to abhor in this genre.
Im not a carebear to pvp, nor am I a wuss to the thought of losing gear in pvp.
i just dont like the type of people attracted to this. Even in a non-loot pvp based game, it just brings out the worst in people. overly competitive and the game becomes just hunting players 24/7. not my thing.
I'm with you. Most MMO PvP is lame sauce. The only MMO PvP i've ever enjoyed was in WWII Online...perhaps the most pure player-based skill PvP I've seen in MMOs. If I had a gazillion dollars, I'd build a PvP game around that model.
This pretty much summarizes why I don't like the full-loot ffa pvp. I've played Darkfall and Mortal Online for a couple of years, so I have some experience.
The players that stay in this game are mainly conqueror types (Agon* - hence the name of the world in which Darkfall takes place) and there really is no room for other types of players. These are just hardcore players who spend time (or money if there is a cash shop -- or both in that case) to dominate others. This will keep the population small because not everyone can be the best and they will get discouraged and quit after a while. Basically, they get tired of getting rolled by 4-5 other players and having all their stuff taken whenever they want to go out and explore the world. You have to travel in groups and with a guild all the time, basically. Forget about role players, explorers, socializers, crafters. They will leave.
I'd say if it had Instances. Instances are the worth thing to ever happen to MMORPG's.
It's amazing how the original classics like EQ1 and DAoC (at least in their launch versions) didn't have instances, to virtually everything these days having instances.
Technology progresses, yet their capability to make a seamless world actually retracts..
They created instances due to the nature of those games, severe slideshows due to PVP , kill stealing, boss stealing, camping, etc.etc.etc.... For every positive in those types of open games, there is a negative. Instances also allowed for more scripted types of content.
A tube is a tube, which all on-line portals are, you can also look at a game that way. Big or small it's doing the same thing: funneling information. The less controlled that tunnel is, the more likely it will get clogged. IN reference to a game that means areas are not giving the desired experience. There isn't enough to go around on a high population server. (which is the bi-product of another issue in and of itself, yet related)....it also gets too easy....
As far as we've come, we have a lot farther to go to overcome what caused those problems in those older games. That is ..IF we want open world games with no instancing or zoning aimed at funneling players away from clogging the system.
SO expect either performance /population issues or instances/zones it's essentially one or the other. It helps to have a niche game it won't be as populated, yet server over crowding can still be an issue at launch as well as beyond. These are industry vets though, they know all of this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by d_20 The players that stay in this game are mainly conqueror types (Agon* - hence the name of the world in which Darkfall takes place) and there really is no room for other types of players. These are just hardcore players who spend time (or money if there is a cash shop -- or both in that case) to dominate others. This will keep the population small because not everyone can be the best and they will get discouraged and quit after a while. Basically, they get tired of getting rolled by 4-5 other players and having all their stuff taken whenever they want to go out and explore the world. You have to travel in groups and with a guild all the time, basically. Forget about role players, explorers, socializers, crafters. They will leave.
You are 100% right about Darkfall, the only thing to do there was pvp and sieges. Seems a big quake arena all vs all. There is no space for others playstyles.
But Crowfall will be different from what i read, they have a main crafting profession, so you can completely avoid pvp and craft for your guild warriors.
Yes, there is a ffa pvp with loot open world, but you have guidlmates and caravans for a reason, to protect you while you gather resources and back safe to your town.
Pve and pvp are strictly connected, so even carebears can survive near harcdore pvpers because the former is dependable of the latter and vice-versa. I like this system where every playstyle can be succesfull.
Everything looks great so far, I gotta agree with some and say the pvp with permadeath would ruin it for me. I love pvp but I do without permadeath, I like to dedicate time and energy to few characters. I'm okay with instancing or many other mmo qwerks.
Originally posted by Vorthanion I'm already at the "No Thank You" threshold the moment they stated the PvP and Crafting focus, let alone the cartoonish art style which I have come to abhor in this genre.
Originally posted by grndzro
Originally posted by kitarad This game has open PvP and looting so no thanks then.
Pretty much this.
/thread
Originally posted by kitarad This game has open PvP and looting so no thanks then.
Originally posted by Phry Involuntary, or forced PVP, don't need any more of those kinds of games tbh.
Originally posted by d_20
cash shop
ffa and/or full loot pvp
isometric view
So much carebearism in one thread. Wasn't the idea of this thread to name features that would kill you the hype out of things we do not know yet instead of coming to this thread to whine about features that have been set in the stone with the game already?
If you question the basic legitimacy of PvP that's fine, but I'm growing sick and tired of your likes flocking to every new MMO announced making sure we're aware you guys don't like FFA PvP, the best part is when some of you go to the games forums demanding to get rid of FFA PvP and add in arena Pvp and /duels.
I need a lot more info about the game to be either for or against it, preferably I should test it to be sure.
The feature they have talked about sounds good on paper but my experience tells me that you can botch any feature by bad implementation.
But what really would be the gamebreaker for me would be if the game releases in a AO/Vanguard state.
It do sounds promising and the game is on my watch list but nothing more so far. I will not get hyped up for something I havn't tried and know rather little about.
Comments
I'm with you. Most MMO PvP is lame sauce. The only MMO PvP i've ever enjoyed was in WWII Online...perhaps the most pure player-based skill PvP I've seen in MMOs. If I had a gazillion dollars, I'd build a PvP game around that model.
Yeah, pretty much the same for me, if it launches F2P I'll probably pass.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Devs have made no official word on full loot or not.
Most likely release or about 2-4 weeks after release..
One day there will be a game that lives up to the hype... one day....
I'd say if it had Instances. Instances are the worst thing to ever happen to MMORPG's.
It's amazing how the original classics like EQ1 and DAoC (at least in their launch versions) didn't have instances, to virtually everything these days having instances.
Technology progresses, yet their capability to make a seamless world actually retracts..
cash shop
ffa and/or full loot pvp
isometric view
We've been down the hype road to many times. I now have a systematic way to approach these types of situations. I invite others to follow if you desire.
1. Wait for game to come out
2. Take some interest in what others say after its released. (usually with careful considerations)
3. Look for videos of actual game play and mechanics
4. Make decision to buy game at this point or possibly in future at lower price.
5. Come back to this site to hype my opinion. (this is optional)
Of course number 5 is a joke but it sure seems to happen an awful lot around here.
Yeah, sadly if FFA-PVP is part of the game design (but not the focus), it inevitably becomes the focus of the game play by default, even if not intended.
If only 10% of the players devote 100% of their play time to PVP, they become much more skilled at it than the other players who want to do other things as well. So whenever the "professional soldiers" get into a fight with the "local militia", guess who wins ?
Pretty much this.
/thread
Not necessarily. I am primarily a RPer, but over the years have learned to PVP enough to be competitive. There is no special magic to it - you apply yourself to it like anything else and you will get better.
PVP communities often attract individuals who can be loud, abusive and childish in their behavior. But once you start battling them, you realize there is little connection between having a loud mouth and actually being skilled.
A forced cash shop with a labor system like ArcheAge would put up red flags for me.
If Crowfall has a sub, I'm fine with that. I'd actually rather pay a sub than deal with F2P shenanigans. But a sub plus a cash shop element that is pretty much necessary to be competitive? NOPE.
I'm hoping Crowfall will offer a sub choice without need to spend a dime otherwise.
1) a cash shop that has anything other than cosmetic items
2) I suck at pvp lol
jr
This pretty much summarizes why I don't like the full-loot ffa pvp. I've played Darkfall and Mortal Online for a couple of years, so I have some experience.
The players that stay in this game are mainly conqueror types (Agon* - hence the name of the world in which Darkfall takes place) and there really is no room for other types of players. These are just hardcore players who spend time (or money if there is a cash shop -- or both in that case) to dominate others. This will keep the population small because not everyone can be the best and they will get discouraged and quit after a while. Basically, they get tired of getting rolled by 4-5 other players and having all their stuff taken whenever they want to go out and explore the world. You have to travel in groups and with a guild all the time, basically. Forget about role players, explorers, socializers, crafters. They will leave.
* http://onlyagame.typepad.com/only_a_game/2007/05/the_nine_basic_.html
Drakephire, have you played Heroes and Generals? It's a pretty fun game if you like WW2 pvp.
http://www.heroesandgenerals.com/16/en/index.html
They created instances due to the nature of those games, severe slideshows due to PVP , kill stealing, boss stealing, camping, etc.etc.etc.... For every positive in those types of open games, there is a negative. Instances also allowed for more scripted types of content.
A tube is a tube, which all on-line portals are, you can also look at a game that way. Big or small it's doing the same thing: funneling information. The less controlled that tunnel is, the more likely it will get clogged. IN reference to a game that means areas are not giving the desired experience. There isn't enough to go around on a high population server. (which is the bi-product of another issue in and of itself, yet related)....it also gets too easy....
As far as we've come, we have a lot farther to go to overcome what caused those problems in those older games. That is ..IF we want open world games with no instancing or zoning aimed at funneling players away from clogging the system.
SO expect either performance /population issues or instances/zones it's essentially one or the other. It helps to have a niche game it won't be as populated, yet server over crowding can still be an issue at launch as well as beyond. These are industry vets though, they know all of this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You are 100% right about Darkfall, the only thing to do there was pvp and sieges. Seems a big quake arena all vs all.
There is no space for others playstyles.
But Crowfall will be different from what i read, they have a main crafting profession, so you can completely avoid pvp and craft for your guild warriors.
Yes, there is a ffa pvp with loot open world, but you have guidlmates and caravans for a reason, to protect you while you gather resources and back safe to your town.
Pve and pvp are strictly connected, so even carebears can survive near harcdore pvpers because the former is dependable of the latter and vice-versa.
I like this system where every playstyle can be succesfull.
So much carebearism in one thread. Wasn't the idea of this thread to name features that would kill you the hype out of things we do not know yet instead of coming to this thread to whine about features that have been set in the stone with the game already?
If you question the basic legitimacy of PvP that's fine, but I'm growing sick and tired of your likes flocking to every new MMO announced making sure we're aware you guys don't like FFA PvP, the best part is when some of you go to the games forums demanding to get rid of FFA PvP and add in arena Pvp and /duels.
I need a lot more info about the game to be either for or against it, preferably I should test it to be sure.
The feature they have talked about sounds good on paper but my experience tells me that you can botch any feature by bad implementation.
But what really would be the gamebreaker for me would be if the game releases in a AO/Vanguard state.
It do sounds promising and the game is on my watch list but nothing more so far. I will not get hyped up for something I havn't tried and know rather little about.