Did the OP gave warharmmer as an example of a great MMO???
Some people enjoy choice and being given the opportunity to think about your character builds. EQ didn't make you think in that respect. EQ was a shit MMO.
how did you level up 2 characters to 50 if you thought the game was so boring? and you did all that in 3 weeks? I played the game for 2 months and I only got to lvl 26 on 1 char. Did you play all day for 3 weeks, this horrible game?
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I understand that but then again I also hope I never become that static of an individual.
I wouldn't say it's being static in this case, we're talking putting 40 commands into 8 buttons. In a game with some twitch as well as PVP focus. That's a lot of button combinations to map out, learn and adapt to.
Correct me if I'm wrong but in FF XIV you end up with quite a few skills mapped to crossbars and it seems to work quite well to me. It's all about getting used to control scheme until it becomes second nature. There will always be some limitations of course but I don't think it in any way makes MMOs not viable on consoles with controllers and many more than 6 mappable skills.
But you're forgetting FFXIV is not a twitch game, hence why I said this case. Both TOR and FFXIV are Tab target games. Your speed and nimbleness do not make as much of a difference.
I personally didn't mind it either on a PS controller. I'm not everyone though.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
ES is great - one of the best SINGLE PLAYER RPG franchises ever. An ES VI would've been great. ES VI with small scale co-op you could host yourself to retain what makes ES great (impact of decisions, rich content, personal experiences) would've been insane.
I love Skyrim. So do a few of my friends. If we could've played Skyrim together it would've been amazing, as one of the few negatives about it is not being able to share something so cool with a few close friends. None of us wants to share a world with 1000 screaming L3G0LaS99's, exploiters, or even people who aren't wastes of space. One of the best parts about Skyrm/ES is the intimacy and that's shot once you have 30 people crowding around a quest giver or an empty dungeon waiting on respawns or fighting for kills with bots.
ES as an MMORPG was just a dumb idea.
What's annoying is that because they went subscription based and produced a steaming pile of dookie, it makes subs look bad, and makes all the F2P give me everything for nothing fanbois froth.
There's nothing wrong with subs - it's a great model for GOOD GAMES worth subbing to. MMORPG history is littered with horrible games that make the whole genre look bad, and which make subs look bad, and ESO is just another example of an MMORPG that should never have been made.
Who are you to say this all? Oh, let me guess - you played MMOs before y2k? Well, I did too and I also play and like ESO.
Not even one VR14? pssh. You haven't even really experienced the game till you've done a vet dungeon.
and a few Level 1-15 deleted characters
it was great at start because i took the right class > Templar / healing / destro
There is no "right" class in ESO. It's whatever you like best. That is at least until you get to trials and people start telling you what to play. Which is the ONLY reason I stopped playing until now. Class balance was a big issue but it's definitely getting better patch by patch.
It was good with my 2nd character > Sorceror / Destro / Summon / heal
Tried Bow skill line > i felt asleep while playing or died because of the horrible designed Bow skills
Tried Nightblade > weak Glascannon...
Tried Dragonknight > felt asleep chain pullin mobs to me and kill them
Tried Dual wield > one selfheal at start combined with NBs heal was ok but not worth it
Horrible bow design? Eh. Maybe back in earlier patches. It's improved a bit in the last patch, and even more in 1.6 which is now on PTS. They're still working out kinks. NB = Weak glass cannon? All depends on how you play it I guess. I play a 2-handed DK, and I don't even use chain pull, just critical charge. Maybe I'm "doing it wrong". But I like it.
After trying endless new characters i couldnt find any interesting combination than the ones i already played to Veteran Level 1
The BOW skill line is the worst Bow design i have ever seen in a mmorpg. No fun double Shots , no cool animations, just plain dull skills with absolutely no creativity.
If you want to see horrible bow animations, check out ArcheAge, nothing compares to that. Double shots? Well I suppose they figure you can spam skills since there's no cooldown and also use your basic attack in between, it fires fast enough. No need for double shots.
They should rework/redesign the Bow skills completly..
The worst of all is the horrible >>> 5 Skill Hotbar <<< + one ULTIMATE !
i know, i know i know ... the developers want players to think about which skills they use out of their 99 Skills....
i know i know and i know that some players truly enjoy this.
but
i do not enjoy having 20-30 Skills on 2 little switchable 5 Slot Hotbars with the need to switch between them all time.
Maybe they limited the Hotbar to 5 skills because of Console controllers... i dont know.. why ever..
I agree about the hotbar, I really do wish it was more than 5 skills, more like 8 would be a good number. Switching weapons all the time to use buffs is a pain. But it's not terrible. I suppose they figured a) it was easier for controller users (although I agree FFXIV does it just fine) and b) TES games didn't even have hotbars to begin with, so they probably didn't want to suddenly change the whole aspect of TES gameplay by throwing a big hotbar in there thus making it "more like WoW".
In future if this stupid trend continues we will see Elder Scroll Online 2/3/4 with a 3 Skill Hotbar and maybe it will dissapear completly someday....
I doubt it.
Comming from Everquest 1-2 , DAOC, AoC, Warhammer and many other great mmorpg´s the Elder Scroll User Interface is just laughable.
To make this game somehow playable you have to download MODs from external websites.
> NO MINIMAP
> NO DAMAGE FLOATERS
> NO MAP MARKERS
> NO AREA LOOT BANNERS ( you never know what you have looted if you AoE loot)
Nothing wrong with downloading add-ons, they're legit and they're checked for malicious code. At least they give you the choice, some games like FFXIV don't. Once again, this was because they wanted to keep the game feeling more like TES. Skyrim didn't have a minimap, damage floaters, etc. They gave us an add-on system because they knew the community would want things like that. But there's plenty of people who just want Skyrim online (but of course they're in for a rude awakening).
etc etc etc etc
The developers of this game went the comfortable way and in honest words left the work of creating a good GUI to external MOD programmers.
"If you arent MODDING your not playing the game right" is what someone told me in /zone chat once....
Well i am honest .... i payed 11.99€ for the game + 30 days free....
it was worth it for the 2 Main characters but i would never continue to pay for this game..
Free to play is comming soon and this overhyped Patch 1.6 with it......... lets see..
i feel many Nerfs,crying and yelling incomming with 1.6 especially from Sorcerors...
You're anticipating too much, but If by sorcerers you mean magic users in general, I'd say it's about time. I quit for a while because stamina builds were useless and unwanted. I always like to play melee and tank, I didn't like being told I had to wear light armor and a dest. staff to do trials.
until then i am done with this game just because of pure boredom and no will to log in anymore...
i know i am not the only one that leaves a basically well designed and good looking game but
TESO isnt more than great grafics, 5 Hotbar Keys and super limited ways to build a creative character...
Not limited at all come 1.6 with Champion system. In fact, you'll have hundreds of ways to build a character.
TESO is sadly one of the most boring online games i have ever played and only my will and discipline to at least level two characters to level 50 (V1) was the reason i stayed for 3 weeks.
You're really jumping the gun here, I understand frustration as I was there myself. But the game is heading down the right path. It's a shame you won't be there to see it. Fortunately for me, I have no interest in any other MMOs, so I'm sticking with ESO for now and hoping that they will deliver some amazing content and updates. And from what I've seen so far on the PTS, I'm pretty excited.
Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim
Free to play is comming soon and this overhyped Patch 1.6 with it......... lets see..
Free to play is not coming soon !!!! buy to play is get your facts right .
It is basically Free to Play (cash shop + p2w), with paywall in form of box price.
You can't call something free to play if you have to pay at all to play it.
Yeah. This game will be free to play just like beer is free to drink... buying it, is a different story.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Tbh when I would have a Templar Veteran 1, Sorceror Veteran 1 and a few Level 1-15 deleted characters within 3 weeks of playing a MMORPG I would also become bored....but that's just me.....
You don't say!! where is this wisdom when others offer their criticsm about ESO and you ask them silly questions like 'why are you camping ESO threads if you dislike it so much'. Typical double talk BS.
Loss in subscribers wasn't due to payment model alone. Once people start playing it again they will realise it pretty soon.
Actually there's difference between offering criticism and just bashing. All you are doing is just dropping a few negative lines in different ESO threads. This game is far from being perfect but trolling doesn't make it any better. OP took his time to write up his concerns and while I don't agree with many I agree with some.
I have given plenty of reasons in past. feel free to go through my posting history. I am not here to please you in person though. Next time try not to be a hypocrite that is all i am saying. I am talking about ESO and you are talkign about me. Which is typical really. Attack the poster not the post mentality.
Well I believe level has increased to Vr14 now.. but when I quit it was Vr12...
6-7 days for 1 to Vr12 is the main reason I quit.
Another 4-7 days for full suit of player crafted armor... under 2 weeks you have a top of the line character with the only improvements being more skill points or the (I wouldn't call it raid) slightly larger than group PvE sets.
Then I suppose you can do what all the games now seem to do for lack of PvE Progression... PvP.
That and the terrible balance of builds (meaning there was a specific weapon build that beat the rest ... by a lot).
Well I believe level has increased to Vr14 now.. but when I quit it was Vr12...
6-7 days for 1 to Vr12 is the main reason I quit.
Another 4-7 days for full suit of player crafted armor... under 2 weeks you have a top of the line character with the only improvements being more skill points or the (I wouldn't call it raid) slightly larger than group PvE sets.
Then I suppose you can do what all the games now seem to do for lack of PvE Progression... PvP.
That and the terrible balance of builds (meaning there was a specific weapon build that beat the rest ... by a lot).
And i really doubt they are going to patch in more engaging end game all of a sudden after B2P switch. A lot of players quit when they hit lvl cap and yes not everyone is into PVP. For ESO 1 to 50 lvl content isn't the problem it is the end game and lack of grouping tool which really discourages people. Spamming LFG is not my thing really.
Well I believe level has increased to Vr14 now.. but when I quit it was Vr12...
6-7 days for 1 to Vr12 is the main reason I quit.
Another 4-7 days for full suit of player crafted armor... under 2 weeks you have a top of the line character with the only improvements being more skill points or the (I wouldn't call it raid) slightly larger than group PvE sets.
Then I suppose you can do what all the games now seem to do for lack of PvE Progression... PvP.
That and the terrible balance of builds (meaning there was a specific weapon build that beat the rest ... by a lot).
And i really doubt they are going to patch in more engaging end game all of a sudden after B2P switch. A lot of players quit when they hit lvl cap and yes not everyone is into PVP. For ESO 1 to 50 lvl content isn't the problem it is the end game and lack of grouping tool which really discourages people. Spamming LFG is not my thing really.
I guess some people live and breathe the MMO they play.. The first 3 months I had 1 character above 20 ( 21 ) , 2 characters below level 10 and 1 in the mid teens. I think the game has plenty of content but if you just rush through it you will miss most of it.
Originally posted by SlyLoK I guess some people live and breathe the MMO they play.. The first 3 months I had 1 character above 20 ( 21 ) , 2 characters below level 10 and 1 in the mid teens. I think the game has plenty of content but if you just rush through it you will miss most of it.
no offense but i play a game to consume it and enjoy everything that i think is fun to me never mind if that happens in 1 week or 2 years.
I level any class to Level 20 in a few hours in ESO just because its so easy if you just follow your quest chains.
3 months for a L20 characater shows your not very interested in playing this game at all and you havent played it much either..
what have you done in 3 month for L20 ? sightseeing ? i just dont believe your playing with passion....
Originally posted by SlyLoK I guess some people live and breathe the MMO they play.. The first 3 months I had 1 character above 20 ( 21 ) , 2 characters below level 10 and 1 in the mid teens. I think the game has plenty of content but if you just rush through it you will miss most of it.
no offense but i play a game to consume it and enjoy everything that i think is fun to me never mind if that happens in 1 week or 2 years.
I level any class to Level 20 in a few hours in ESO just because its so easy if you just follow your quest chains.
3 months for a L20 characater shows your not very interested in playing this game at all and you havent played it much either..
what have you done in 3 month for L20 ? sightseeing ? i just dont believe your playing with passion....
Or you could just -try- to use whatever intelligence you might have to understand these things:
a) Some people have lives outside of games and may only have a few hours a week to play
b) Some people actually enjoy going slow and sight seeing
c) Some people are doing other things while in game, such as RPing or crafting rather than straight leveling
If you try -reaaaallly- hard, you might wrap your mind around the fact not everyone does (nor should) enjoy "consuming" content for the above reasons.
Playing with passion? Oh FFS. It's a video game, not the NFL.
That is funny to read coming from a sightseer roleplayer.
Your argument about using the intelligence works both directions:
a) Some people have lives but yet manage to advance faster than you.
b) Some people actually enjoy the ride but want to run the trials and pve endgame, or max the character to jump in to Cyrodiil.
c) Some people do not like RPing even if its a rpg, and the most time-consuming crafting perk (researches) takes no effort but simply a lot of time (on/offline).
Originally posted by SlyLoK I guess some people live and breathe the MMO they play.. The first 3 months I had 1 character above 20 ( 21 ) , 2 characters below level 10 and 1 in the mid teens. I think the game has plenty of content but if you just rush through it you will miss most of it.
3 months for a L20 characater
what have you done in 3 month for L20 ? sightseeing ? i just dont believe your playing with passion....
Or you could just -try- to use whatever intelligence you might have to understand these things:
a) Some people have lives outside of games and may only have a few hours a week to play
snip
snip
Some people do level slowly and whilst levelling in TESO seems to have been "very fast" there is nothing wrong with that.
And for those that do level slowly B2P is especially valuable as they only need to "add content" when they have "consumed" the initial offering.
I started playing few days ago and I find it closer to ES series which is a good thing. So far I found only one major negative aspect. Its single player game turned to multiplayer. The game feels way to easy, cus half of the time somebody else cleared for you. I want to enter a dungeon and clear it myself...
All the instancing should be personal, not shared.
Another quickie play and trash game, imho. My reasons are different from the OP. But the last thing that make me quit was the realization that no matter how much I wanted the game to be, it wasn't. It is not a TES game and will never be. I didn't want a Skyrim, that game is boring as hell. The game is dumbed down for the masses and as a TES fan, I am afraid the next TES will be a dissapointment as well. But I suppose this is all in the name of business and money.
Well I believe level has increased to Vr14 now.. but when I quit it was Vr12...
6-7 days for 1 to Vr12 is the main reason I quit.
Another 4-7 days for full suit of player crafted armor... under 2 weeks you have a top of the line character with the only improvements being more skill points or the (I wouldn't call it raid) slightly larger than group PvE sets.
Then I suppose you can do what all the games now seem to do for lack of PvE Progression... PvP.
That and the terrible balance of builds (meaning there was a specific weapon build that beat the rest ... by a lot).
And i really doubt they are going to patch in more engaging end game all of a sudden after B2P switch. A lot of players quit when they hit lvl cap and yes not everyone is into PVP. For ESO 1 to 50 lvl content isn't the problem it is the end game and lack of grouping tool which really discourages people. Spamming LFG is not my thing really.
And with that I agree completely.
Again, people complaining about end game content. If ESO doesn't offer comparable end game content, than please give an example of a game that does, that is actually more successful than ESO. People are complaining that ESO is too easy and yes, I agree it is easy. However, there are a lot of people who claim a lot of MMO's are ridiculously difficult, such as Wildstar. There will never be an MMO that pleases everyone, so try to understand that. ESO is based off a very popular single player game, so I'm sure that went into a lot of the thought process when designing the game. ESO is probably thee most solo friendly MMO on the market.
Also, the fact anyone can get to VR12 or VR14 in 2 weeks or less only means one thing, you are a content locust and you probably don't give a crap about story or content. In that case, you deserve to be bored. It took me 2-3 weeks to get one character to VR1 and I did about 90-95% of the Dominion content and 100% of Coldharbor. However, in defense of ESO, I didn't pay attention to the story in order to level quicker because I wanted to get a character to VR status in order to get some Champion points before 1.6 patch went live.
ESO does have Craglorn as it's PvE endgame along with VR dungeons. Cyrodil is a very important part of the ESO endgame as well. Most MMO's rely on PvP endgame to cover the game's lack of PvE content updates. GW2 has WvW, WoW has Arena, Battlegrounds and Wintergrasp. I'm almost willing to bet, every major PvE MMO still has PvP available because of that very reason.
So, your hatred for ESO basically covers every MMO ever made. Not a great argument, but I wouldn't expect much from blind hatred.
I got sick of the story that started 11 years ago. That is pick up 5 items here, kill 10 mobs here, follow the map that points you right to where you need to go. Then the stories are all the same. This thing will die if I do not have 7 flowers to make a potion to heal them. We will lose this battle if you don't kill 15 ogres. Hard to believe every character I make can run into the same problem as the last apparently my killing 50 ogres wasn't all the story made it out to be. Be like me watching Lion king 20x and expecting the story to change... it doesn't, so why would I care to do the story for the 100th time.
And the best MMO still made to date EQ, did not have PvP to make up for their lack of content. They had MMO features like group and raid content progression.
If you listen to all the voice acting there are a thousand or more hours in this game. I had 207 hours in my 30 days and I didnt listen to much and only got to level 46 on my main (just started the Coldharbour chains) and a few alts to levels 6-10 (mostly for points to put into crafting).
In case youre bad at math 207 hours in 30 days is way more than a full time job worth of hours. An extra six days actually.
So even for no lifers without real jobs living off the state, Social Security or the government in some form or another there is plenty of 'stuff' to do in the game. But that is the same with every game, most games have a finite number of hours of non repeatable content in them. The real time length of that game play is going to depend on how many hours straight you play the game. But a thousand hours can last someone almost a year if they average 3 hours a day (which is a lot actually).
Thats the great iront every person who ever complained about any MMO not having enough content are the ones who really shouldnt be playing MMOs anyway because they dont know how to.
Originally posted by phantomghost Originally posted by RhoklawOriginally posted by SiugOriginally posted by mrneurosisOriginally posted by phantomghostWell I believe level has increased to Vr14 now.. but when I quit it was Vr12...6-7 days for 1 to Vr12 is the main reason I quit.Another 4-7 days for full suit of player crafted armor... under 2 weeks you have a top of the line character with the only improvements being more skill points or the (I wouldn't call it raid) slightly larger than group PvE sets. Then I suppose you can do what all the games now seem to do for lack of PvE Progression... PvP. That and the terrible balance of builds (meaning there was a specific weapon build that beat the rest ... by a lot).
And i really doubt they are going to patch in more engaging end game all of a sudden after B2P switch. A lot of players quit when they hit lvl cap and yes not everyone is into PVP. For ESO 1 to 50 lvl content isn't the problem it is the end game and lack of grouping tool which really discourages people. Spamming LFG is not my thing really.And with that I agree completely.Again, people complaining about end game content. If ESO doesn't offer comparable end game content, than please give an example of a game that does, that is actually more successful than ESO. People are complaining that ESO is too easy and yes, I agree it is easy. However, there are a lot of people who claim a lot of MMO's are ridiculously difficult, such as Wildstar. There will never be an MMO that pleases everyone, so try to understand that. ESO is based off a very popular single player game, so I'm sure that went into a lot of the thought process when designing the game. ESO is probably thee most solo friendly MMO on the market.Also, the fact anyone can get to VR12 or VR14 in 2 weeks or less only means one thing, you are a content locust and you probably don't give a crap about story or content. In that case, you deserve to be bored. It took me 2-3 weeks to get one character to VR1 and I did about 90-95% of the Dominion content and 100% of Coldharbor. However, in defense of ESO, I didn't pay attention to the story in order to level quicker because I wanted to get a character to VR status in order to get some Champion points before 1.6 patch went live.ESO does have Craglorn as it's PvE endgame along with VR dungeons. Cyrodil is a very important part of the ESO endgame as well. Most MMO's rely on PvP endgame to cover the game's lack of PvE content updates. GW2 has WvW, WoW has Arena, Battlegrounds and Wintergrasp. I'm almost willing to bet, every major PvE MMO still has PvP available because of that very reason.So, your hatred for ESO basically covers every MMO ever made. Not a great argument, but I wouldn't expect much from blind hatred.I got sick of the story that started 11 years ago. That is pick up 5 items here, kill 10 mobs here, follow the map that points you right to where you need to go. Then the stories are all the same. This thing will die if I do not have 7 flowers to make a potion to heal them. We will lose this battle if you don't kill 15 ogres. Hard to believe every character I make can run into the same problem as the last apparently my killing 50 ogres wasn't all the story made it out to be. Be like me watching Lion king 20x and expecting the story to change... it doesn't, so why would I care to do the story for the 100th time.
And the best MMO still made to date EQ, did not have PvP to make up for their lack of content. They had MMO features like group and raid content progression.
mmo's don't have pvp to make up for a lack of pve content, what a ridiculous statement. you also might want to realize that EQ indeed had pvp servers that they threw in after the fact.
does that mean that EQ was also trying to make up for their lack of content? lol
or maybe just maybe they were trying to cater to a style of gaming that a lot of people enjoy in their mmo's?
people on this forum will never change, you either like what they like or they bash the hell out of it to try and make sure people only like what they like.
Originally posted by IridescentJoe Another quickie play and trash game, imho. My reasons are different from the OP. But the last thing that make me quit was the realization that no matter how much I wanted the game to be, it wasn't. It is not a TES game and will never be. I didn't want a Skyrim, that game is boring as hell. The game is dumbed down for the masses and as a TES fan, I am afraid the next TES will be a dissapointment as well. But I suppose this is all in the name of business and money.
if you don't like tes single player games and think they are boring, why would you buy an mmo version? sounds like you made a poor decision and wasted your money, live and learn.
If you listen to all the voice acting there are a thousand or more hours in this game. I had 207 hours in my 30 days and I didnt listen to much and only got to level 46 on my main (just started the Coldharbour chains) and a few alts to levels 6-10 (mostly for points to put into crafting).
In case youre bad at math 207 hours in 30 days is way more than a full time job worth of hours. An extra six days actually.
So even for no lifers without real jobs living off the state, Social Security or the government in some form or another there is plenty of 'stuff' to do in the game. But that is the same with every game, most games have a finite number of hours of non repeatable content in them. The real time length of that game play is going to depend on how many hours straight you play the game. But a thousand hours can last someone almost a year if they average 3 hours a day (which is a lot actually).
Thats the great iront every person who ever complained about any MMO not having enough content are the ones who really shouldnt be playing MMOs anyway because they dont know how to.
I didn't have 207 hours on all 4 of my max leveled chars combined.
You must be talking about hourly full time jobs. Many salary full time positions are 50+ hours a week. Which in that case 207 is about a full time job.
As far as knowing how to play MMO's... these are not MMO's they are RPG with other players running around that have little outcome on the game.
One reason the content is pointless is because knowing it is unnecessary. If they did not provide a clearly marked map, path etc to do the trivial, people may actually follow the content. But when I can play WoW, SWTOR, TESO all these boring 1 path to take quest following bull shit games with the same story.. different theme, I do not find any entertainment in following the predictable boring storyline.
ESO about 20-30 hours 1-max. Going back to P1999 20-30 hours (starting fresh) - Level 20-25 maybe? Another 20-30hours maybe lvl 30-35. Another 100 hours maybe lvl 50? Oh, and I went to more than 5 zones.
mmo's don't have pvp to make up for a lack of pve content, what a ridiculous statement. you also might want to realize that EQ indeed had pvp servers that they threw in after the fact.
does that mean that EQ was also trying to make up for their lack of content? lol
or maybe just maybe they were trying to cater to a style of gaming that a lot of people enjoy in their mmo's?
people on this forum will never change, you either like what they like or they bash the hell out of it to try and make sure people only like what they like.
Big difference. PvP servers were a different ruleset.
PvP on current boring MMO's offer alternatives to PvE. The gear in most cases is nearly as good as its raid counterpart they just have 1 with a PvP stat and the raid has a PvE stat...
So end game content. What was there in ESO? Easy 12 man content. Easy 4 man content. Both of which offered hardly better gear than the easily obtainable crafted player sets. And then ... PvP.
I didn't have 207 hours on all 4 of my max leveled chars combined.
You must be talking about hourly full time jobs. Many salary full time positions are 50+ hours a week. Which in that case 207 is about a full time job.
As far as knowing how to play MMO's... these are not MMO's they are RPG with other players running around that have little outcome on the game.
One reason the content is pointless is because knowing it is unnecessary. If they did not provide a clearly marked map, path etc to do the trivial, people may actually follow the content. But when I can play WoW, SWTOR, TESO all these boring 1 path to take quest following bull shit games with the same story.. different theme, I do not find any entertainment in following the predictable boring storyline.
ESO about 20-30 hours 1-max. Going back to P1999 20-30 hours (starting fresh) - Level 20-25 maybe? Another 20-30hours maybe lvl 30-35. Another 100 hours maybe lvl 50? Oh, and I went to more than 5 zones.
If you had 4 max level toons and didnt have 200 hours then no you werent playing the game right. Sorry. At least not as an ES game.
ESO isnt an MMO for you because if you think doing quests are pointless then you again, dont know ES games.
You also dont have to have the map marked. You can only follow one quest at a time anyway (unless you have an add on) so there is nothing saying you have to know exactly where to go or in what direction you need to go to do soemthing.
But I suspect since youre complaining about all this and using it as a reason why ESO isnt any good, you have every add on available(Shard one, lorebook one, multiple quest one etc( that way you have your hand held and know the shortest route and the fastest path to everything that without the add you would take forever to find.
Thats why I always get a kick out of these threads and especially comments like yours because you complain about all this stuff not existing but it is fact does exist you just choose to ahave a program that does the exact thing you are complaining about.
Comments
Did the OP gave warharmmer as an example of a great MMO???
Some people enjoy choice and being given the opportunity to think about your character builds. EQ didn't make you think in that respect. EQ was a shit MMO.
how did you level up 2 characters to 50 if you thought the game was so boring? and you did all that in 3 weeks? I played the game for 2 months and I only got to lvl 26 on 1 char. Did you play all day for 3 weeks, this horrible game?
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
But you're forgetting FFXIV is not a twitch game, hence why I said this case. Both TOR and FFXIV are Tab target games. Your speed and nimbleness do not make as much of a difference.
I personally didn't mind it either on a PS controller. I'm not everyone though.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Who are you to say this all? Oh, let me guess - you played MMOs before y2k? Well, I did too and I also play and like ESO.
It is basically Free to Play (cash shop + p2w), with paywall in form of box price.
Not even one VR14? pssh. You haven't even really experienced the game till you've done a vet dungeon.
There is no "right" class in ESO. It's whatever you like best. That is at least until you get to trials and people start telling you what to play. Which is the ONLY reason I stopped playing until now. Class balance was a big issue but it's definitely getting better patch by patch.
Horrible bow design? Eh. Maybe back in earlier patches. It's improved a bit in the last patch, and even more in 1.6 which is now on PTS. They're still working out kinks. NB = Weak glass cannon? All depends on how you play it I guess. I play a 2-handed DK, and I don't even use chain pull, just critical charge. Maybe I'm "doing it wrong". But I like it.
If you want to see horrible bow animations, check out ArcheAge, nothing compares to that. Double shots? Well I suppose they figure you can spam skills since there's no cooldown and also use your basic attack in between, it fires fast enough. No need for double shots.
I agree about the hotbar, I really do wish it was more than 5 skills, more like 8 would be a good number. Switching weapons all the time to use buffs is a pain. But it's not terrible. I suppose they figured a) it was easier for controller users (although I agree FFXIV does it just fine) and b) TES games didn't even have hotbars to begin with, so they probably didn't want to suddenly change the whole aspect of TES gameplay by throwing a big hotbar in there thus making it "more like WoW".
I doubt it.
Nothing wrong with downloading add-ons, they're legit and they're checked for malicious code. At least they give you the choice, some games like FFXIV don't. Once again, this was because they wanted to keep the game feeling more like TES. Skyrim didn't have a minimap, damage floaters, etc. They gave us an add-on system because they knew the community would want things like that. But there's plenty of people who just want Skyrim online (but of course they're in for a rude awakening).
You're anticipating too much, but If by sorcerers you mean magic users in general, I'd say it's about time. I quit for a while because stamina builds were useless and unwanted. I always like to play melee and tank, I didn't like being told I had to wear light armor and a dest. staff to do trials.
Not limited at all come 1.6 with Champion system. In fact, you'll have hundreds of ways to build a character.
You're really jumping the gun here, I understand frustration as I was there myself. But the game is heading down the right path. It's a shame you won't be there to see it. Fortunately for me, I have no interest in any other MMOs, so I'm sticking with ESO for now and hoping that they will deliver some amazing content and updates. And from what I've seen so far on the PTS, I'm pretty excited.
Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim
You can't call something free to play if you have to pay at all to play it.
Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim
Yeah. This game will be free to play just like beer is free to drink... buying it, is a different story.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Tbh when I would have a Templar Veteran 1, Sorceror Veteran 1 and a few Level 1-15 deleted characters within 3 weeks of playing a MMORPG I would also become bored....but that's just me.....
I have given plenty of reasons in past. feel free to go through my posting history. I am not here to please you in person though. Next time try not to be a hypocrite that is all i am saying. I am talking about ESO and you are talkign about me. Which is typical really. Attack the poster not the post mentality.
Well I believe level has increased to Vr14 now.. but when I quit it was Vr12...
6-7 days for 1 to Vr12 is the main reason I quit.
Another 4-7 days for full suit of player crafted armor... under 2 weeks you have a top of the line character with the only improvements being more skill points or the (I wouldn't call it raid) slightly larger than group PvE sets.
Then I suppose you can do what all the games now seem to do for lack of PvE Progression... PvP.
That and the terrible balance of builds (meaning there was a specific weapon build that beat the rest ... by a lot).
And i really doubt they are going to patch in more engaging end game all of a sudden after B2P switch. A lot of players quit when they hit lvl cap and yes not everyone is into PVP. For ESO 1 to 50 lvl content isn't the problem it is the end game and lack of grouping tool which really discourages people. Spamming LFG is not my thing really.
And with that I agree completely.
no offense but i play a game to consume it and enjoy everything that i think is fun to me never mind if that happens in 1 week or 2 years.
I level any class to Level 20 in a few hours in ESO just because its so easy if you just follow your quest chains.
3 months for a L20 characater shows your not very interested in playing this game at all and you havent played it much either..
what have you done in 3 month for L20 ? sightseeing ? i just dont believe your playing with passion....
That is funny to read coming from a sightseer roleplayer.
Your argument about using the intelligence works both directions:
a) Some people have lives but yet manage to advance faster than you.
b) Some people actually enjoy the ride but want to run the trials and pve endgame, or max the character to jump in to Cyrodiil.
c) Some people do not like RPing even if its a rpg, and the most time-consuming crafting perk (researches) takes no effort but simply a lot of time (on/offline).
Get over it.
Some people do level slowly and whilst levelling in TESO seems to have been "very fast" there is nothing wrong with that.
And for those that do level slowly B2P is especially valuable as they only need to "add content" when they have "consumed" the initial offering.
I started playing few days ago and I find it closer to ES series which is a good thing. So far I found only one major negative aspect. Its single player game turned to multiplayer. The game feels way to easy, cus half of the time somebody else cleared for you. I want to enter a dungeon and clear it myself...
All the instancing should be personal, not shared.
I got sick of the story that started 11 years ago. That is pick up 5 items here, kill 10 mobs here, follow the map that points you right to where you need to go. Then the stories are all the same. This thing will die if I do not have 7 flowers to make a potion to heal them. We will lose this battle if you don't kill 15 ogres. Hard to believe every character I make can run into the same problem as the last apparently my killing 50 ogres wasn't all the story made it out to be. Be like me watching Lion king 20x and expecting the story to change... it doesn't, so why would I care to do the story for the 100th time.
And the best MMO still made to date EQ, did not have PvP to make up for their lack of content. They had MMO features like group and raid content progression.
This thread still going?
If you listen to all the voice acting there are a thousand or more hours in this game. I had 207 hours in my 30 days and I didnt listen to much and only got to level 46 on my main (just started the Coldharbour chains) and a few alts to levels 6-10 (mostly for points to put into crafting).
In case youre bad at math 207 hours in 30 days is way more than a full time job worth of hours. An extra six days actually.
So even for no lifers without real jobs living off the state, Social Security or the government in some form or another there is plenty of 'stuff' to do in the game. But that is the same with every game, most games have a finite number of hours of non repeatable content in them. The real time length of that game play is going to depend on how many hours straight you play the game. But a thousand hours can last someone almost a year if they average 3 hours a day (which is a lot actually).
Thats the great iront every person who ever complained about any MMO not having enough content are the ones who really shouldnt be playing MMOs anyway because they dont know how to.
And with that I agree completely.
Again, people complaining about end game content. If ESO doesn't offer comparable end game content, than please give an example of a game that does, that is actually more successful than ESO. People are complaining that ESO is too easy and yes, I agree it is easy. However, there are a lot of people who claim a lot of MMO's are ridiculously difficult, such as Wildstar. There will never be an MMO that pleases everyone, so try to understand that. ESO is based off a very popular single player game, so I'm sure that went into a lot of the thought process when designing the game. ESO is probably thee most solo friendly MMO on the market. Also, the fact anyone can get to VR12 or VR14 in 2 weeks or less only means one thing, you are a content locust and you probably don't give a crap about story or content. In that case, you deserve to be bored. It took me 2-3 weeks to get one character to VR1 and I did about 90-95% of the Dominion content and 100% of Coldharbor. However, in defense of ESO, I didn't pay attention to the story in order to level quicker because I wanted to get a character to VR status in order to get some Champion points before 1.6 patch went live. ESO does have Craglorn as it's PvE endgame along with VR dungeons. Cyrodil is a very important part of the ESO endgame as well. Most MMO's rely on PvP endgame to cover the game's lack of PvE content updates. GW2 has WvW, WoW has Arena, Battlegrounds and Wintergrasp. I'm almost willing to bet, every major PvE MMO still has PvP available because of that very reason. So, your hatred for ESO basically covers every MMO ever made. Not a great argument, but I wouldn't expect much from blind hatred.
I got sick of the story that started 11 years ago. That is pick up 5 items here, kill 10 mobs here, follow the map that points you right to where you need to go. Then the stories are all the same. This thing will die if I do not have 7 flowers to make a potion to heal them. We will lose this battle if you don't kill 15 ogres. Hard to believe every character I make can run into the same problem as the last apparently my killing 50 ogres wasn't all the story made it out to be. Be like me watching Lion king 20x and expecting the story to change... it doesn't, so why would I care to do the story for the 100th time.
And the best MMO still made to date EQ, did not have PvP to make up for their lack of content. They had MMO features like group and raid content progression.
mmo's don't have pvp to make up for a lack of pve content, what a ridiculous statement. you also might want to realize that EQ indeed had pvp servers that they threw in after the fact.
does that mean that EQ was also trying to make up for their lack of content? lol
or maybe just maybe they were trying to cater to a style of gaming that a lot of people enjoy in their mmo's?
people on this forum will never change, you either like what they like or they bash the hell out of it to try and make sure people only like what they like.
if you don't like tes single player games and think they are boring, why would you buy an mmo version? sounds like you made a poor decision and wasted your money, live and learn.
I didn't have 207 hours on all 4 of my max leveled chars combined.
You must be talking about hourly full time jobs. Many salary full time positions are 50+ hours a week. Which in that case 207 is about a full time job.
As far as knowing how to play MMO's... these are not MMO's they are RPG with other players running around that have little outcome on the game.
One reason the content is pointless is because knowing it is unnecessary. If they did not provide a clearly marked map, path etc to do the trivial, people may actually follow the content. But when I can play WoW, SWTOR, TESO all these boring 1 path to take quest following bull shit games with the same story.. different theme, I do not find any entertainment in following the predictable boring storyline.
ESO about 20-30 hours 1-max. Going back to P1999 20-30 hours (starting fresh) - Level 20-25 maybe? Another 20-30hours maybe lvl 30-35. Another 100 hours maybe lvl 50? Oh, and I went to more than 5 zones.
Big difference. PvP servers were a different ruleset.
PvP on current boring MMO's offer alternatives to PvE. The gear in most cases is nearly as good as its raid counterpart they just have 1 with a PvP stat and the raid has a PvE stat...
So end game content. What was there in ESO? Easy 12 man content. Easy 4 man content. Both of which offered hardly better gear than the easily obtainable crafted player sets. And then ... PvP.
If you had 4 max level toons and didnt have 200 hours then no you werent playing the game right. Sorry. At least not as an ES game.
ESO isnt an MMO for you because if you think doing quests are pointless then you again, dont know ES games.
You also dont have to have the map marked. You can only follow one quest at a time anyway (unless you have an add on) so there is nothing saying you have to know exactly where to go or in what direction you need to go to do soemthing.
But I suspect since youre complaining about all this and using it as a reason why ESO isnt any good, you have every add on available(Shard one, lorebook one, multiple quest one etc( that way you have your hand held and know the shortest route and the fastest path to everything that without the add you would take forever to find.
Thats why I always get a kick out of these threads and especially comments like yours because you complain about all this stuff not existing but it is fact does exist you just choose to ahave a program that does the exact thing you are complaining about.