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Give us a GOOD western open world sandbox without zoning, phasing or looking for group tools. Medium graphics so it will play on most computers ( not consoles ) and concentrate on rich game play instead of looks.........No " Age Of Conan " crap
Give us the tools needed to find others for like minded content so players can work together and make friends on a server. No mega servers, no mega nothing......Also make the game hard !
Give us open world PvP like Blizzard did Wayyyy back in 2004.
Don't tell us where everything is before launch as a marketing tool. Let us find it ourselves and teach each other. Sure there will be " how to play " Youtubes soon after but still leave us alone.
Most of all NO F2P OR CASH GRABS AT ALL !........$60 for the game $15 a month.
Important :
I would make a poll for this post, but the FREE PLAYERS here would vote no way............And I would guess most here on this site are FREE PLAYERS.
As it stands, Off-line games are getting better and mmos are going down hill fast.
Comments
I like how you make deamands though as if companies are here just to service you personally and not run a business. Gives us a game that costs 60 bucks and 15 bucks a month..yeah all right.
Nonsense. Players know very well what they want.
It's the whole reason why some games are successful, while others die or live on in obscurity.
Your best hope is that the upcoming sandbox games perform well, and manage to convince developers there's money in the genre.
Of course they're practically all F2P titles, but you can't have your cake and eat it. =P
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Nowadays everyone knows that there's tons of money to be made in the "Cash Shop genre" !
The only real difficulty is in trying to wrap a reasonably convincing game around the Cash Shop...
Mmmmmmm, the sweet, sweet nectar of the "no F2P" post. It's quite the catch-22, you see, because people SAY they want pay-to-play games, but rarely do they stick around. So, while your assertion is generally true, I believe that there are many F2P players on this site. I would hazard to guess that each and every person on this site has played an F2P game. I'd also go as far as to say that a large majority have played, or are currently subscribing to a P2P game.
The catch-22 is that it's been made quite clear in recent years that P2P is not a viable, sustainable, business model for a AAA MMORPG and, on the other side, people won't pay a subscription for a game with 8-bit graphics. Quite literally, that's what I see killing the model.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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OK
I believe part of that is because the games are somewhat boring to play. I played ESO in beta and canceled my preorder because it was so boring to play. It was obvious the game was designed for the endgame RvR. The PvE was your typical quick questing from one point to the next. The variety in terms of group combat was simply having DPS of different flavors. The classes had nothing unique to them outside of DPS. It would be nice to have a game where you are like settlers in a new world. There are no quests. You just go out and find ways to survive and improve in said world. That might be by hunting for food, seeking adventure in dangerous dungeons to find hidden treasures, crafting weapons and armor, traversing the dangerous wilds protecting lost travelers, seeking out lost knowledge of a powerful magic spells that are scattered in dangerous lost places throughout the land, working as a mercenary, playing as a pickpocket, or any number of different things. I don't believe you need a sandbox to achieve this. You just need to get rid of the majority of quests. The quests should only be there for very important parts of your classes development process and they should be really hard to complete IMO. Any monster/animal/etc you come across should be difficult to kill. There should be variety of class abilities to make them unique outside of combat. This is just my opinion. In most MMOs now the only thing you can do is go out and run through a bunch of fairly easy quests from low level to max level or PvP. That just doesn't hold PvE players attention in terms of having a subscription fee and playing the game for a long time. The PvE is portion of the game is just to simple and repetitive.
While I disagree that players don't know what they want, you seem to make it clear that you don't know what you want, as 'rich gameplay' means absolutely nothing. All the parts that you did detail are incidental and often almost secondary to the core gameplay that would make a game engaging for a particular group.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I agree with you on ESO. I actually stuck it out longer than you. I subscribed for 4 or 5 months before I quit. Actually, I saw a lot of promise with ESO. There were many opportunities for progression. My main complaint is that it seemed stagnant after a while. I hate it when they put up these ridiculous XP grinds, you know, like repeating content?
As far as open world content. I think that it can be enjoyable, but whether or not someone would actually pay a subscription for it is another thing. Would you pay a subscription for Minecraft? I think that activities in an open world game can become just as tedious as a themepark, though. I don't know how many times I really want to go out and collect lumber, to be honest, or make a fire every day so my family doesn't die due to the cold overnight. Or wake up in the middle of the night to put more wood on the fire. Every day.
I think that one of the reasons that subscription models don't work now, as much as before, is that there are so many compelling single player games. I'm actually playing less WoW than usual, now, because I want to get through some of my console games from Christmas. Also, these games are becoming a bigger time commitment, so that's also cutting into my MMORPG time. This simply makes the value proposition of MMORPGs less and less, especially when you're paying a sub.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Good points. I also generally play single player games these days. It's not quite the same as being able to play in a world with other people, but it's still a lot of fun. I do see the current gen MMO mechanics in a lot of single player games though. Basically follow the exclamation point from one place to the next until the game is over. You do have some freedom to do side quests though.
You could argue that Ultima Online was like Minecraft, but more serious. It allowed you to do things like steal from other players in game, concentrate on crafting only, and generally do a lot of non combat oriented things. Minecraft seems to be more like playing with Lego's. You have a bunch of blocks and connect them together. I wouldn't pay a monthly sub for that, but I probably would for something like Ultima Online.
Two points. What if companies can't make money on $60 + $15 / month? What if, due to inflation, it now takes $1000 and $150 / month to make the same return on investment as companies were able to in 2000? Would anyone play?
And on the FREE PLAYERS comment in the original post, you don't put anything into my wallet, please refrain from trying to dictate when and how I spend whatever happens to be there.
Logic, my dear, merely enables one to be wrong with great authority.
This is the same backwards ass stupid logic that some religions operate on! "People don't know what's good for them, we need to tell them!"
COR! 8B
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¯\_(ツ)_/¯
I actually believe this is part of the problem. Despite the OPs post the concept of people need to be told what to do is exactly the concept companies have been utilizing. Basically they show you exactly what to do in game. They show exactly where to go, what to kill, when to kill it, and how to kill it. There is no room for creative thought for the players. They can only do what the developers tell them to do. With this in mind I believe that the OPs logic may be backwards a bit, but the idea is right. We want PvE players to have more then just the option to follow quests around all day long until max level. Again I believe that quests should be reserved for only very important situations and players should be encouraged to explore and do what they want. They shouldn't be told what to do and how to do it. I know everyone likes to follow the instructions these days because it's the safest and easiest path, but there is something to be said for experimentation.
UGH.
I wonder if people who enjoy watching paint dry say the same thing about people who think its boring: "Most of them must have ADHD". Then again, some people are happy with less.
(We can fire missiles too if you want to go this route.)
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
You've come to the end of the internet...
Do you, demand more internet be added?
Or
Do you find something else to do?
Hint: Imagine if the internet never existed... what would you have done instead?
This is a good time to re-evaluate your life...
Yeah, Ultima was awesome! I think that there is actually a dark time coming for these types of "creative" games, though. I mean my sampling is limited, but I have 4 boys and despite each of them having their own computer, their own ipad, their own gaming console, I am still frequently told that they "have nothing to do". So it begs the question, is this "normal" these days? I mean they seem to have infinite possibilities at their finger tips, yet they have zero imagination. It's something I see with their friends as well, so it kinda makes me wonder, sometimes, if creative open world games are really something that will even "work". That being said, Minecraft is still a big draw in our house (and has been for years), although I never really "got it". So maybe I'm no better
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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What would anyone do these days? Everyone I see around me is putting pictures on their dog or baby on facebook and saying how cute they are. Then there are the kids who like to spend all day making weird videos of themselves to see how many hits they will get. I can't say it's any better then playing a MMO, but most people are dependent on it. I was using things like Message Boards and downloading stuff way before social media was created. It's generally the bane of my existence as the internet has been invaded by masses of people. At any rate if people had to give up facebook or twitter it would be no different. They don't need it, but at the moment they are dependent upon it. If it all of sudden didn't exist for some reason obviously they would have to adapt and do something else. That's what humans do and other life forms do. They adapt in order to survive.
I think part of that is because there is so much knowledge out there today. There is almost always a guide on how to do this the right way. I believe the more knowledge you have the less imagination you have. In my experience I had lots of imagination when I was a kid. I didn't know what the heck was going on half the time as there was no where to look up the answer and generally few people who could explain something. I spent a lot of time alone and had to entertain myself. Since I didn't know how to do something or what something actually meant my brain filled in the blanks. Even though it usually was incorrect it was a lot more fun. The more you know about things and how they work the less you can fill in the blanks with your imagination. Today kids just look up the answers on google. They are a lot more knowledgeable about what is right and wrong, but they have trouble inventing something in their minds that doesn't exist. They can only follow the instructions given to them. I could be completely wrong on this, but it's the impression that I get.
"Players don't know whats good for them, they need direction." Life would suck if some unqualified nobody denied you based on "goodness". No junk/fast food, alcohol, smoking, video games.....What "good" do games offer? They're fun but unproductive money sinks.
No marketing would result in few players and a financial deficit.
There's no poll because you seek a favorable result.
You aren't wrong, you are spot on.
How do I know? I looked it up!
Todays gamers will never be satisfied and this is the big reason why. There is nothing left to discover. It is all there right in front of them.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
The question is do they want it that way or is it impossible to have a game with large amounts of player creativity in this day and age where tutorials are all over the place. To me the PvE portion of games that come out today are fairly simple and basic. They are about following a quest line and being told exactly what to do and where to go. If players were just thrown into a world with no tutorials would they be able to adapt and find things to do or would they say this is boring and quit? My guess would be the latter as most people don't seem interested in finding their own thing to do in a game world these days. Of course there will be tutorials on what can and can't be done and how to do it not long afterwards. The trick would be making the combat difficult enough so that not everyone could easily complete it.