The justice system sounds really cool. It should make the game world feel a lot more interactive, which it currently does a pretty good job with. When I first started playing I didn't take anything from cabinets, baskets, and chests because I thought, hey that's stealing and I'm going to be a good character. Later when I found you could only really get food and recipes that way I started looting everything, but it felt kind of stupid.
I'm glad they're making this change, but I hope provisioner mats and recipes aren't too hard to come by. I have a hard enough time getting the recipes I want.
I'm still too low level to understand what the balance and champion updates will really mean. I'm still trying to figure out how to put points into crafting while still staying viable as an adventurer. I'm going to read up on how many points are available and how best to allocate them for crafting and adventuring.
New for 1.6 in the PTS, chefs and brewers now sell just about any mat you need for provisioning, It's a lot cheaper to loot it in the wild of course, but it's a nice option to have if you have the gold.
I'm not sure if this is just a PTS thing for provisioning testing purposes since the whole thing just got revamped, but I hope they keep it for live.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
in case its not mentioned (just started reading), i hope customization/mount/pet items from the cash shop are account bound and not character bound. Im sure as hell i wont be buying the same items over and over for each character.
They still haven't increased the range of siege weapons? Just tweaked damage numbers? Oh well.
edit: I also noticed that they DIDN'T say that Bundles bought in their crown store would be non-tradable though they specifically said the other items are. I guess they will have a type of crown-to-gold conversion after all.
why do seiges weapons need to be farther away... they were fine when I played... put them on a hill makes them go farther...
Trebuchets should have more range than what? 100 yards/meters? If there was a "throw rock" animation or sklil it would be the same range as the trebuchets!
Don't you think it's ridiculous how close the attackers have to set up their trebuchets just so they can hit the side of a wall? Not to mention the catapults seem to have practically the same range. Just looks silly and makes poor use of all that space that is in Cyrodilll.
Originally posted by rojoArcueid in case its not mentioned (just started reading), i hope customization/mount/pet items from the cash shop are account bound and not character bound. Im sure as hell i wont be buying the same items over and over for each character.
Yes. All account bound. They go into the new account-wide "Collections" interface. They don't even take up bank or bag space any longer.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I love the justice system. Personally I rather keep it just PvE and see the devs work on something else. I think a PvP part would take up more dev time ( balancing / exploits) when they could bring on new content /skills / systems. I get my pvp fix from Cyrodiil.
I feel the champion system just adds a needless grind. My char feels weaker on the PTS ( this could be because I think sorc got all sorts of messed up and that is my class ). I never thought the game needed the champion system and would have rather seen more skills and ways to get skill points.
They still haven't increased the range of siege weapons? Just tweaked damage numbers? Oh well.
edit: I also noticed that they DIDN'T say that Bundles bought in their crown store would be non-tradable though they specifically said the other items are. I guess they will have a type of crown-to-gold conversion after all.
why do seiges weapons need to be farther away... they were fine when I played... put them on a hill makes them go farther...
Trebuchets should have more range than what? 100 yards/meters? If there was a "throw rock" animation or sklil it would be the same range as the trebuchets!
Don't you think it's ridiculous how close the attackers have to set up their trebuchets just so they can hit the side of a wall? Not to mention the catapults seem to have practically the same range. Just looks silly and makes poor use of all that space that is in Cyrodilll.
I agree Trebs could use some range. To be far though none of the trebs in the video were at max range. Maybe the furthest one was. Players have been using trebs for two different purposes now adays. First because of their durability. The take a lot more hits than balistas or catapults do. Second players have been setting them closer and shooting them over the wall to attack the inner keep walls. It's a great tactic, more in line with the historical use.
As I type this the very reason why they may not have more range is because if they did, the inner keep would be able to be sieged without much risk at all. As it stands now you have to get them pretty close to the outer wall to do so which gives defenders a chance to burn them.
They still haven't increased the range of siege weapons? Just tweaked damage numbers? Oh well.
edit: I also noticed that they DIDN'T say that Bundles bought in their crown store would be non-tradable though they specifically said the other items are. I guess they will have a type of crown-to-gold conversion after all.
why do seiges weapons need to be farther away... they were fine when I played... put them on a hill makes them go farther...
Trebuchets should have more range than what? 100 yards/meters? If there was a "throw rock" animation or sklil it would be the same range as the trebuchets!
Don't you think it's ridiculous how close the attackers have to set up their trebuchets just so they can hit the side of a wall? Not to mention the catapults seem to have practically the same range. Just looks silly and makes poor use of all that space that is in Cyrodilll.
I agree Trebs could use some range. To be far though none of the trebs in the video were at max range. Maybe the furthest one was. Players have been using trebs for two different purposes now adays. First because of their durability. The take a lot more hits than balistas or catapults do. Second players have been setting them closer and shooting them over the wall to attack the inner keep walls. It's a great tactic, more in line with the historical use.
As I type this the very reason why they may not have more range is because if they did, the inner keep would be able to be sieged without much risk at all. As it stands now you have to get them pretty close to the outer wall to do so which gives defenders a chance to burn them.
There's another reason why no one uses trebs at full range: security You want to set them near the catapults so that the few people who are at the back trying to prevent stealth attacks on the players manning the siege engines can protect several of them at once.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
They still haven't increased the range of siege weapons? Just tweaked damage numbers? Oh well.
edit: I also noticed that they DIDN'T say that Bundles bought in their crown store would be non-tradable though they specifically said the other items are. I guess they will have a type of crown-to-gold conversion after all.
why do seiges weapons need to be farther away... they were fine when I played... put them on a hill makes them go farther...
Trebuchets should have more range than what? 100 yards/meters? If there was a "throw rock" animation or sklil it would be the same range as the trebuchets!
Don't you think it's ridiculous how close the attackers have to set up their trebuchets just so they can hit the side of a wall? Not to mention the catapults seem to have practically the same range. Just looks silly and makes poor use of all that space that is in Cyrodilll.
I agree Trebs could use some range. To be far though none of the trebs in the video were at max range. Maybe the furthest one was. Players have been using trebs for two different purposes now adays. First because of their durability. The take a lot more hits than balistas or catapults do. Second players have been setting them closer and shooting them over the wall to attack the inner keep walls. It's a great tactic, more in line with the historical use.
As I type this the very reason why they may not have more range is because if they did, the inner keep would be able to be sieged without much risk at all. As it stands now you have to get them pretty close to the outer wall to do so which gives defenders a chance to burn them.
I just think it's shame they have all that space on their PVP map to use long range siege weapons, which is what the trebuchet was historically, but not use it. GW2's borderland maps are a third or quarter the size of Cyrodill but the siege weapons have 3 or 4 times the range. I won't get into the argument of which PVP is better because we both know I prefer GW2's PVP and you prefer ESO's, so that argument is moot. However, again, I just think there is a lot of potential space to be used there for things other than just roaming groups.
Sorry if this is mentioned somewhere and I didn't see it (I haven't been keeping up with the game much lately) but I was wondering how the final iteration of the Justice system is going to play out. I notice on the "road ahead" post that they said the "first iteration of the Justice System will include Skyrim-style PvE elements" -- does that mean that they will eventually add unavoidable pvp elements to the system down the road, or will they always have a separate option for both?
I can live with it either way, I was just curious. I know a lot of people detest pvp so I figured it'd be a good idea to have separate rules in the Justice system to account for both play styles -- if that isn't already the plan.
If i am not wrong, someone may correct me here, it will that way that Player can join the Guards. Means if they see you, they can try to bring you down and put you in a Cell. At least that was i read about it back then. So yes, PvP will come in this Part.
But again, if i am wrong, someone may correct me plz. Not interested in spread wrong words. Sad that i don't have an link for that sry.
Originally posted by rojoArcueid in case its not mentioned (just started reading), i hope customization/mount/pet items from the cash shop are account bound and not character bound. Im sure as hell i wont be buying the same items over and over for each character.
Yes. All account bound. They go into the new account-wide "Collections" interface. They don't even take up bank or bag space any longer.
That's sweet news. I'm a hoarder and a little extra space will be welcome.
How much space do you get???
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Sorry if this is mentioned somewhere and I didn't see it (I haven't been keeping up with the game much lately) but I was wondering how the final iteration of the Justice system is going to play out. I notice on the "road ahead" post that they said the "first iteration of the Justice System will include Skyrim-style PvE elements" -- does that mean that they will eventually add unavoidable pvp elements to the system down the road, or will they always have a separate option for both?
I can live with it either way, I was just curious. I know a lot of people detest pvp so I figured it'd be a good idea to have separate rules in the Justice system to account for both play styles -- if that isn't already the plan.
Originally posted by Ilaya
If i am not wrong, someone may correct me here, it will that way that Player can join the Guards. Means if they see you, they can try to bring you down and put you in a Cell. At least that was i read about it back then. So yes, PvP will come in this Part.
But again, if i am wrong, someone may correct me plz. Not interested in spread wrong words. Sad that i don't have an link for that sry.
@Seilian there will be a pvp portion it will be completely avoidable if you do not commit crime, or if you are good at committing crime. There will be a heat threshold and if you stay below that that means no pvp for you. Be forwarned as things stand the guards are unkillable and will chase you down. They are much worse than a player could be atm.
@llaya the pvp portion is coming later. They want to make sure the foundation is sound with no loop holes for exploits. There's a thread on the official forums were players are looking for possible loopholes and problems that the devs are monitoring. Thus far it looks good.
Originally posted by rojoArcueid in case its not mentioned (just started reading), i hope customization/mount/pet items from the cash shop are account bound and not character bound. Im sure as hell i wont be buying the same items over and over for each character.
Yes. All account bound. They go into the new account-wide "Collections" interface. They don't even take up bank or bag space any longer.
That's sweet news. I'm a hoarder and a little extra space will be welcome.
How much space do you get???
I'm low level still, but I have a few cosmetic items. The inventory and bank are 60 slots each. Crafting materials can take up space quickly, fishiing bait, a few consumables, and then quest items and room for drops starts to get tight. A few extra slots plus not having to keep provisioner mats in stock really helps.
You can buy more bank space at 1000 gold a slot, so I won't be doing that until much later.
You can also level a pack horse too. I think that gives 50 extra slots.
Sorry if this is mentioned somewhere and I didn't see it (I haven't been keeping up with the game much lately) but I was wondering how the final iteration of the Justice system is going to play out. I notice on the "road ahead" post that they said the "first iteration of the Justice System will include Skyrim-style PvE elements" -- does that mean that they will eventually add unavoidable pvp elements to the system down the road, or will they always have a separate option for both?
I can live with it either way, I was just curious. I know a lot of people detest pvp so I figured it'd be a good idea to have separate rules in the Justice system to account for both play styles -- if that isn't already the plan.
Originally posted by Ilaya
If i am not wrong, someone may correct me here, it will that way that Player can join the Guards. Means if they see you, they can try to bring you down and put you in a Cell. At least that was i read about it back then. So yes, PvP will come in this Part.
But again, if i am wrong, someone may correct me plz. Not interested in spread wrong words. Sad that i don't have an link for that sry.
@Seilian there will be a pvp portion it will be completely avoidable if you do not commit crime, or if you are good at committing crime. There will be a heat threshold and if you stay below that that means no pvp for you. Be forwarned as things stand the guards are unkillable and will chase you down. They are much worse than a player could be atm.
@llaya the pvp portion is coming later. They want to make sure the foundation is sound with no loop holes for exploits. There's a thread on the official forums were players are looking for possible loopholes and problems that the devs are monitoring. Thus far it looks good.
Ah, that's lame about the guards. I was kind of hoping you'd be able to hold your own against them if you played smart enough. Ah well. Thanks for clearing that up, in any case.
I'm low level still, but I have a few cosmetic items. The inventory and bank are 60 slots each. Crafting materials can take up space quickly, fishiing bait, a few consumables, and then quest items and room for drops starts to get tight. A few extra slots plus not having to keep provisioner mats in stock really helps.
You can buy more bank space at 1000 gold a slot, so I won't be doing that until much later.
You can also level a pack horse too. I think that gives 50 extra slots.
I finally found the npc in Skywatch that offers inventory expansion. The first 10 are 400G, the next are 2000G. I bought 10 for now. That helped a lot.
I'm putting my mount leveling into speed and stamina right now. Once the map opens up it's not too much of a pain to port into town. I'm also getting to the point where I can consolidate my crafting mats.
I loot everything and I found at low levels that 90 is the sweet spot that doesn't force you to go back to town too often. Also, look for the travelling merchants all over the place and never miss an opportunity to vendor crap to them when you see one.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I wish there was a way to merge this one and that one.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Completely missed opportunity to actually fix their system. Still forced into magicka or stamina builds and still forced out of huge blocks of skills because of this choice. Now magicka users have fewer options which flat out break many builds now just to give a few more options to stamina users.
They could have made ALL Skills scale off of highest stat to adapt to EVERY build but instead kept their broken systems that will never allow TES-like variety in builds.
This. Zenimax designed a game where everyone is a battle mage and still they can't figure out how to "balance things". Imagine if they decide to make classes like other MMOs where there is more variety and builds.
Comments
New for 1.6 in the PTS, chefs and brewers now sell just about any mat you need for provisioning, It's a lot cheaper to loot it in the wild of course, but it's a nice option to have if you have the gold.
I'm not sure if this is just a PTS thing for provisioning testing purposes since the whole thing just got revamped, but I hope they keep it for live.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Trebuchets should have more range than what? 100 yards/meters? If there was a "throw rock" animation or sklil it would be the same range as the trebuchets!
Look at this:
https://www.youtube.com/watch?v=1vmmQVheKOk
Don't you think it's ridiculous how close the attackers have to set up their trebuchets just so they can hit the side of a wall? Not to mention the catapults seem to have practically the same range. Just looks silly and makes poor use of all that space that is in Cyrodilll.
"If I offended you, you needed it" -Corey Taylor
Yes. All account bound. They go into the new account-wide "Collections" interface. They don't even take up bank or bag space any longer.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I love the justice system. Personally I rather keep it just PvE and see the devs work on something else. I think a PvP part would take up more dev time ( balancing / exploits) when they could bring on new content /skills / systems. I get my pvp fix from Cyrodiil.
I feel the champion system just adds a needless grind. My char feels weaker on the PTS ( this could be because I think sorc got all sorts of messed up and that is my class ). I never thought the game needed the champion system and would have rather seen more skills and ways to get skill points.
I agree Trebs could use some range. To be far though none of the trebs in the video were at max range. Maybe the furthest one was. Players have been using trebs for two different purposes now adays. First because of their durability. The take a lot more hits than balistas or catapults do. Second players have been setting them closer and shooting them over the wall to attack the inner keep walls. It's a great tactic, more in line with the historical use.
As I type this the very reason why they may not have more range is because if they did, the inner keep would be able to be sieged without much risk at all. As it stands now you have to get them pretty close to the outer wall to do so which gives defenders a chance to burn them.
There's another reason why no one uses trebs at full range: security You want to set them near the catapults so that the few people who are at the back trying to prevent stealth attacks on the players manning the siege engines can protect several of them at once.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I just think it's shame they have all that space on their PVP map to use long range siege weapons, which is what the trebuchet was historically, but not use it. GW2's borderland maps are a third or quarter the size of Cyrodill but the siege weapons have 3 or 4 times the range. I won't get into the argument of which PVP is better because we both know I prefer GW2's PVP and you prefer ESO's, so that argument is moot. However, again, I just think there is a lot of potential space to be used there for things other than just roaming groups.
When I think of a trebuchet, I think this:
https://www.youtube.com/watch?v=1EYxBu-hYiA
go to 1:08 to see a max power shot and its range.
go to 3:38 to see it's minimum power and range used in combat
"If I offended you, you needed it" -Corey Taylor
Sorry if this is mentioned somewhere and I didn't see it (I haven't been keeping up with the game much lately) but I was wondering how the final iteration of the Justice system is going to play out. I notice on the "road ahead" post that they said the "first iteration of the Justice System will include Skyrim-style PvE elements" -- does that mean that they will eventually add unavoidable pvp elements to the system down the road, or will they always have a separate option for both?
I can live with it either way, I was just curious. I know a lot of people detest pvp so I figured it'd be a good idea to have separate rules in the Justice system to account for both play styles -- if that isn't already the plan.
If i am not wrong, someone may correct me here, it will that way that Player can join the Guards. Means if they see you, they can try to bring you down and put you in a Cell. At least that was i read about it back then. So yes, PvP will come in this Part.
But again, if i am wrong, someone may correct me plz. Not interested in spread wrong words. Sad that i don't have an link for that sry.
Aerowyn's Video Compilation of ALL things Guild Wars 2
How much space do you get???
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
@Seilian there will be a pvp portion it will be completely avoidable if you do not commit crime, or if you are good at committing crime. There will be a heat threshold and if you stay below that that means no pvp for you. Be forwarned as things stand the guards are unkillable and will chase you down. They are much worse than a player could be atm.
@llaya the pvp portion is coming later. They want to make sure the foundation is sound with no loop holes for exploits. There's a thread on the official forums were players are looking for possible loopholes and problems that the devs are monitoring. Thus far it looks good.
You can also level a pack horse too. I think that gives 50 extra slots.
Ah, that's lame about the guards. I was kind of hoping you'd be able to hold your own against them if you played smart enough. Ah well. Thanks for clearing that up, in any case.
I loot everything and I found at low levels that 90 is the sweet spot that doesn't force you to go back to town too often. Also, look for the travelling merchants all over the place and never miss an opportunity to vendor crap to them when you see one.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
See the other thread: http://www.mmorpg.com/discussion2.cfm/thread/426798/page/2
I wish there was a way to merge this one and that one.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This. Zenimax designed a game where everyone is a battle mage and still they can't figure out how to "balance things". Imagine if they decide to make classes like other MMOs where there is more variety and builds.