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General: Credible Blizzard Rumors Flying Rampant

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  • PrecusorPrecusor Member UncommonPosts: 3,589
    • The insider says the members of the Diablo III team have been moved to a new project set in the Starcraft universe. The game will be similar to Warframe and contain gameplay aspects from Left4Dead, DayZ, Smite, and other MOBAs. It is in early pre-production, which means late 2016 or later.
    That sounds exciting.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    I play HoTS mainly because it's a case of good timing and having no interest in the communities of LoL or DOTA 2, and no interest in SMITE.  HoTS is definitely uber casual and I do have issues with the small death penalty of no gold to lose.  Add in the lack of items and it's a very simplistic game but it still meets my needs for now.  MOBAs will never be my go to game so I'll stick with HOTS.  I have no plans to spend any money on this game though.

     

    I don't really care about D3, Blizzard completely botched that game and the expansion.

  • Alber_gamerAlber_gamer Member UncommonPosts: 588

    If HotS wasn't a Blizzard product, it'd have been already ditched and forgotten by every player. The champion prices are abusive, both in real cash and ingame currency, there's no balance at all between champions, and you can't even ban the champions that are clearly broken in competitive play. That's not all, the game lacks the most basic features, such a match history, or profile screen.

     

    You get 30 gold per victory and 20 gold per defeat, and for example, Thrall costs 15,000 gold. That's an average of 600 games to be able to afford that one single champion. It's as outrageous as it is ridiculous. No company would get away with that in such an unfinished and lackluster product except Blizzard. But unfortunately for them, they've been letting down a lot of people lately with other franchises, and LoL / DOTA are serious established contenders, unlike what happened in the case of Diablo/WoW, so either they lay it off and actually put some mind into making HotS an actually good game or they might be looking at an utter failure on this one.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Originally posted by Alber_gamer

    If HotS wasn't a Blizzard product, it'd have been already ditched and forgotten by every player. The champion prices are abusive, both in real cash and ingame currency, there's no balance at all between champions, and you can't even ban the champions that are clearly broken in competitive play. That's not all, the game lacks the most basic features, such a match history, or profile screen.

     

    You get 30 gold per victory and 20 gold per defeat, and for example, Thrall costs 15,000 gold. That's an average of 600 games to be able to afford that one single champion. It's as outrageous as it is ridiculous. No company would get away with that in such an unfinished and lackluster product except Blizzard. But unfortunately for them, they've been letting down a lot of people lately with other franchises, and LoL / DOTA are serious established contenders, unlike what happened in the case of Diablo/WoW, so either they lay it off and actually put some mind into making HotS an actually good game or they might be looking at an utter failure on this one.

    Yeah he's overpriced, but I like how you ignored the gold from dailies and level unlocks.  To me unlocking heroes is fun and unlocking them too quickly would get boring as I have little to no interest in costumes or mounts.

  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Originally posted by FrodoFragins
    Originally posted by Alber_gamer

    If HotS wasn't a Blizzard product, it'd have been already ditched and forgotten by every player. The champion prices are abusive, both in real cash and ingame currency, there's no balance at all between champions, and you can't even ban the champions that are clearly broken in competitive play. That's not all, the game lacks the most basic features, such a match history, or profile screen.

     

    You get 30 gold per victory and 20 gold per defeat, and for example, Thrall costs 15,000 gold. That's an average of 600 games to be able to afford that one single champion. It's as outrageous as it is ridiculous. No company would get away with that in such an unfinished and lackluster product except Blizzard. But unfortunately for them, they've been letting down a lot of people lately with other franchises, and LoL / DOTA are serious established contenders, unlike what happened in the case of Diablo/WoW, so either they lay it off and actually put some mind into making HotS an actually good game or they might be looking at an utter failure on this one.

    Yeah he's overpriced, but I like how you ignored the gold from dailies and level unlocks.  To me unlocking heroes is fun and unlocking them too quickly would get boring as I have little to no interest in costumes or mounts.

     

    You say it as if 200 gold a day after playing 2-3 games a champion you don't necessarily like playing made any difference. More often than not It feels like a chore to even chase those daily quests, and that's why I didn't mention it. Something's wrong in a game's design when you feel you are forced to play champions you don't like playing. I like to think that videogames are meant to be fun.

     

    Level unlocks, I think you get a couple of chunks of gold when you reach a couple of milestones (level 6 and 12 if I remember correctly, doesn't matter much) and that's it for your entire career within the game. Can't really count those one off boosts as real factors in the long term.

     

    In any case, it takes 75 daily quests to buy Thrall. That's 2 months and a half worth of daily quests, playing champions that a lot of the time you didn't really feel like playing. 

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Originally posted by Alber_gamer
    Originally posted by FrodoFragins
    Originally posted by Alber_gamer

    If HotS wasn't a Blizzard product, it'd have been already ditched and forgotten by every player. The champion prices are abusive, both in real cash and ingame currency, there's no balance at all between champions, and you can't even ban the champions that are clearly broken in competitive play. That's not all, the game lacks the most basic features, such a match history, or profile screen.

     

    You get 30 gold per victory and 20 gold per defeat, and for example, Thrall costs 15,000 gold. That's an average of 600 games to be able to afford that one single champion. It's as outrageous as it is ridiculous. No company would get away with that in such an unfinished and lackluster product except Blizzard. But unfortunately for them, they've been letting down a lot of people lately with other franchises, and LoL / DOTA are serious established contenders, unlike what happened in the case of Diablo/WoW, so either they lay it off and actually put some mind into making HotS an actually good game or they might be looking at an utter failure on this one.

    Yeah he's overpriced, but I like how you ignored the gold from dailies and level unlocks.  To me unlocking heroes is fun and unlocking them too quickly would get boring as I have little to no interest in costumes or mounts.

     

    You say it as if 200 gold a day after playing 2-3 games a champion you don't necessarily like playing made any difference. More often than not It feels like a chore to even chase those daily quests, and that's why I didn't mention it. Something's wrong in a game's design when you feel you are forced to play champions you don't like playing. I like to think that videogames are meant to be fun.

     

    Level unlocks, I think you get a couple of chunks of gold when you reach a couple of milestones (level 6 and 12 if I remember correctly, doesn't matter much) and that's it for your entire career within the game. Can't really count those one off boosts as real factors in the long term.

     

    In any case, it takes 75 daily quests to buy Thrall. That's 2 months and a half worth of daily quests, playing champions that a lot of the time you didn't really feel like playing. 

    They have dailies for up to 800 gold, seems to average around 400gold.  You get thousands when first leveling in the game (account, not hero) and 500 per hero taken to level 5.  15K is still absurd but he's obviously priced that way for people that have been playing a while.  I've only been playing a month but have earned more than 15k

  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Originally posted by FrodoFragins
    Originally posted by Alber_gamer
    Originally posted by FrodoFragins
    Originally posted by Alber_gamer

    If HotS wasn't a Blizzard product, it'd have been already ditched and forgotten by every player. The champion prices are abusive, both in real cash and ingame currency, there's no balance at all between champions, and you can't even ban the champions that are clearly broken in competitive play. That's not all, the game lacks the most basic features, such a match history, or profile screen.

     

    You get 30 gold per victory and 20 gold per defeat, and for example, Thrall costs 15,000 gold. That's an average of 600 games to be able to afford that one single champion. It's as outrageous as it is ridiculous. No company would get away with that in such an unfinished and lackluster product except Blizzard. But unfortunately for them, they've been letting down a lot of people lately with other franchises, and LoL / DOTA are serious established contenders, unlike what happened in the case of Diablo/WoW, so either they lay it off and actually put some mind into making HotS an actually good game or they might be looking at an utter failure on this one.

    Yeah he's overpriced, but I like how you ignored the gold from dailies and level unlocks.  To me unlocking heroes is fun and unlocking them too quickly would get boring as I have little to no interest in costumes or mounts.

     

    You say it as if 200 gold a day after playing 2-3 games a champion you don't necessarily like playing made any difference. More often than not It feels like a chore to even chase those daily quests, and that's why I didn't mention it. Something's wrong in a game's design when you feel you are forced to play champions you don't like playing. I like to think that videogames are meant to be fun.

     

    Level unlocks, I think you get a couple of chunks of gold when you reach a couple of milestones (level 6 and 12 if I remember correctly, doesn't matter much) and that's it for your entire career within the game. Can't really count those one off boosts as real factors in the long term.

     

    In any case, it takes 75 daily quests to buy Thrall. That's 2 months and a half worth of daily quests, playing champions that a lot of the time you didn't really feel like playing. 

    They have dailies for up to 800 gold, seems to average around 400gold.  You get thousands when first leveling in the game (account, not hero) and 500 per hero taken to level 5.  15K is still absurd but he's obviously priced that way for people that have been playing a while.  I've only been playing a month but have earned more than 15k

     

    That's because it's the first month, and you got all the bonus cash from levelling both the account and individual champions (I think it's 500gold a piece when you reach level 5). Wait to see next month. 

     

    I've been playing since July, and the funny thing is that the champion price keeps going up, and they've nerfed the gold rewards twice now since then. It doesn't matter anyway, it's obvious they want people to pay real cash for the champions to get the mill going, which is legit. But first they should finish the game, and add the basic features it's missing. If nothing else, out of courtesy. That's just my opinion anyway.

     

    I read some people say "I play HotS because I hate LoL community". Well, just wait until HotS goes 1.0 and everyone can download it. It's already a pit of trolls and flamers as it is.

     

    I'm sure Blizzard won't miss me not playing their game, but my group of friends have all returned to LoL because we can't stand the things I've mentioned in the past few posts, and we might be a weird bunch, but I don't think we're that far off from what many others are thinking. I think there aren't many vocal groups speaking against HotS just because not many people are going to pay 30 bucks just to play a beta of a game that will be free in a couple of months, and those who did pay prefer to not speak too loudly about how they were so dumb to fall again into the Blizzard trap and get ripped off.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Alber_gamer
    Originally posted by FrodoFragins
    Originally posted by Alber_gamer

    If HotS wasn't a Blizzard product, it'd have been already ditched and forgotten by every player. The champion prices are abusive, both in real cash and ingame currency, there's no balance at all between champions, and you can't even ban the champions that are clearly broken in competitive play. That's not all, the game lacks the most basic features, such a match history, or profile screen.

     

    You get 30 gold per victory and 20 gold per defeat, and for example, Thrall costs 15,000 gold. That's an average of 600 games to be able to afford that one single champion. It's as outrageous as it is ridiculous. No company would get away with that in such an unfinished and lackluster product except Blizzard. But unfortunately for them, they've been letting down a lot of people lately with other franchises, and LoL / DOTA are serious established contenders, unlike what happened in the case of Diablo/WoW, so either they lay it off and actually put some mind into making HotS an actually good game or they might be looking at an utter failure on this one.

    Yeah he's overpriced, but I like how you ignored the gold from dailies and level unlocks.  To me unlocking heroes is fun and unlocking them too quickly would get boring as I have little to no interest in costumes or mounts.

     

    You say it as if 200 gold a day after playing 2-3 games a champion you don't necessarily like playing made any difference. More often than not It feels like a chore to even chase those daily quests, and that's why I didn't mention it. Something's wrong in a game's design when you feel you are forced to play champions you don't like playing. I like to think that videogames are meant to be fun.

     

    Level unlocks, I think you get a couple of chunks of gold when you reach a couple of milestones (level 6 and 12 if I remember correctly, doesn't matter much) and that's it for your entire career within the game. Can't really count those one off boosts as real factors in the long term.

     

    In any case, it takes 75 daily quests to buy Thrall. That's 2 months and a half worth of daily quests, playing champions that a lot of the time you didn't really feel like playing. 

    LoL is the same. I never understood why people play LoL when Dota 2 is completely free to play. No advatange is sold in Dota which is clearly not the case in LoL. In LoL it will take you probably 1-2 years of very active playing to unlock all the heroes. And we are not talking about the runes they make you use. There is a reason LoL makes so muh money out of its cash shop. It simply sells champions. Every single champion has to be unlocked and that adds up to a LOT of gameplay. I am not sure how that compares to HoTS.

    But then again why would anyone play LoL when they can get Dota 2 completely free! You never have to worry about spending money to buy champions or god forbid ingame advantages like runes! Maybe it is because LoL is more accessible and lacks the depth of Dota 2, maybe this is why people prefer it.

    It is really funny to read on different forums how LoL players keep calling HoTS simplistic and that they would never consider it because it doesn't have the depth of LoL. It's funny how LoL (considered by many dota fans to be a very simplistic MOBA) suddenly became the benchmark for depth! The laning phase in LoL was soooooo boring. You basically do nothing and I pretty much rofl stomped everyone with my eyes closed. Last hitting was so easy, no denying, no pulling of camps, no stacks, no nothing. I wonder how people find that interesting when half of the time it feels like you are afk last hiting for the first 5 minutes lol with no contest. Heroes were so "samey" and you never lost any gold when you died. No real roles. Just boring.

    So if people picked up LoL, I don't see why wouldn't you pick HoTS. It's not like the laning phase in LoL is so complicated. HoTS just got rid of it lol.

    Originally posted by Alber_gamer
     

    I read some people say "I play HotS because I hate LoL community". Well, just wait until HotS goes 1.0 and everyone can download it. It's already a pit of trolls and flamers as it is.

     

    I'm sure Blizzard won't miss me not playing their game, but my group of friends have all returned to LoL because we can't stand the things I've mentioned in the past few posts, and we might be a weird bunch, but I don't think we're that far off from what many others are thinking. I think there aren't many vocal groups speaking against HotS just because not many people are going to pay 30 bucks just to play a beta of a game that will be free in a couple of months, and those who did pay prefer to not speak too loudly about how they were so dumb to fall again into the Blizzard trap and get ripped off.

    I play HoTS because it is sufficiently different to Dota. LoL wasn't so different so I didn't like it. LoL just felt like a very dumbed down version of dota. HOTS feels like a completely different game.

    And if you think the LoL community is bad, you should check Dota 2. I think Dota tops all other communities for being the most vile and spiteful community. YOu would see people yelling at someone in their lane just for missing 2-3 last hits. Something like "amagad n00b, you missed 2 creeps, why pick carry!!!! go delete dota and kill yourself".

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Alber_gamerAlber_gamer Member UncommonPosts: 588

    The thing is LoL is already established and a lot of people picked it up 2-3 years ago and are very familiar with its systems and its quirks, plus with some half active playing they've got every champion in the game for free, or at least every champion they care to play along with a sizeable amount of IP in the reserve to purchase any new additions. The strongest reason for WoW is the mainstream mmo is timing, and with HotS Blizzard missed that train. LoL and DOTA are the World of Warcraft of the MOBA genre, and HotS is in the shoes of Aion, or SW:TOR. A decent, somewhat different imitation trying to grab the leftovers from the established giant.

     

    Mechanics-wise, I do like HotS for how it forces teams to cooperate to capture global objectives rather than chasing personal ones (kills, gold, etc) but at the same time I think removing the cs factor from the game takes away huge strategic and skill factors and make the game extremely simple and shallow, only revolving around teamfighting where the map tells you to via eloquent, shiny map markers that keep popping left and right.

     

    Now they're saying they weren't expecting to turn HotS into a mainstream eSport but they are just lying to themselves, or probably just pretending they don't care after seeing the results are not being impressive so far, because if you didn't try, it doesn't count as a failure, right? I'm pretty sure that in Blizzard's HQ there was every hope that HotS would be the new mainstream MOBA, but it's not good enough. Too little, too late.

     

    I think the main reason for a lot of people play HotS at the moment is just because it's fun to be in control of one of your favourite Blizzard heroes/villains, and little else.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • GravargGravarg Member UncommonPosts: 3,424

    HotS is a good game, but like others have said, since WoD launched, I haven't really touched it much.  Then GvG came out and I still didn't touch it.  I like HotS because it is extremely focused on the best team winning, not the best player.  You won't have a single player that can run in with 30,000 gold worth of items and single handedly control a game, because they know how to farm gold early on.

     

    Overwatch was fun for the two games that I got to play.  It felt very much like a super-hero Smite.  I wish it was an MMO to replace CoX (I'd still be subbed to CoX).

     

    I've kind of fallen out of love with hearthstone on the ladder, but arena and playing with friends is still fun as ever (Hunters, nuff said).  I'll probably get back into the ladder after the long needed UT nerf.

     

    I wouldn't be surprised about the next WoW expansion being feature ready.  That's actually the simpler part of making a game/expansion.  The art and such is where the time comes in.  I think Blizzard has finally got the point that everyone has been telling them for years, "You take too long between expansions!".

     

    I wouldn't be surprised if they came out with a game like Starcraft: Ghost, since very little would have to be changed in the way of programming, and could be "feature ready" as well easily.

  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Originally posted by Gravarg

    I wouldn't be surprised if they came out with a game like Starcraft: Ghost, since very little would have to be changed in the way of programming, and could be "feature ready" as well easily.

     

    I've actually read somewhere (I was pretty sure it was this thread, but it seems not) that Blizzard is working on a coop/shooter game based in the universe of Starcraft, taking elements from Warframe and Left 4 Dead. That's one game I would be checking out for sure if they make something nice out of it, though it's still far off, assuming they actually finish it (unlike Ghost or Titan) it'd be released either late 2016 or sometime during 2017.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • residentxresidentx Member UncommonPosts: 123
    I don't believe this. I think the LOTV may be done but blizzard is doing final checks before the release because this may be the final round. Rumor, is that this will be a standalone game. 
  • oddtoddyoddtoddy Member Posts: 13
    This is complete nonsense.
  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Alber_gamer

    The thing is LoL is already established and a lot of people picked it up 2-3 years ago and are very familiar with its systems and its quirks, plus with some half active playing they've got every champion in the game for free, or at least every champion they care to play along with a sizeable amount of IP in the reserve to purchase any new additions. The strongest reason for WoW is the mainstream mmo is timing, and with HotS Blizzard missed that train. LoL and DOTA are the World of Warcraft of the MOBA genre, and HotS is in the shoes of Aion, or SW:TOR. A decent, somewhat different imitation trying to grab the leftovers from the established giant.

     

    Mechanics-wise, I do like HotS for how it forces teams to cooperate to capture global objectives rather than chasing personal ones (kills, gold, etc) but at the same time I think removing the cs factor from the game takes away huge strategic and skill factors and make the game extremely simple and shallow, only revolving around teamfighting where the map tells you to via eloquent, shiny map markers that keep popping left and right.

     

    Now they're saying they weren't expecting to turn HotS into a mainstream eSport but they are just lying to themselves, or probably just pretending they don't care after seeing the results are not being impressive so far, because if you didn't try, it doesn't count as a failure, right? I'm pretty sure that in Blizzard's HQ there was every hope that HotS would be the new mainstream MOBA, but it's not good enough. Too little, too late.

     

    I think the main reason for a lot of people play HotS at the moment is just because it's fun to be in control of one of your favourite Blizzard heroes/villains, and little else.

    I think blizzards best bet is to make hots as different as possible from dota and lol. Dota was established because it invented this genre. Lol became popular as dota took to long to transition to a modern engine and it was also very difficult to pick up. Lol came up with some nice features which ease new players into the process like rating system, item recommendations, one shop etc. all things which dota didn't have. 

    However there are a lot of people who still think that dota and even lol are difficult to pick up. Those people will feel right at home. I think hots has the potential to become big simply because it's blizzard. Also people are more accepting of games being stripped down to make them more accessible. Lol took away a lot of the roles in dota and have a much smaller number of roles, they took away a big chunk of the laning phase where people are only left with last hitting. Hots went further and removed last hitting and replaced items with their talent system. I personally find every single moba boring except dota. When I played lol I played 2 games at a time and got bored. With dota I can play all day if I had the time. I am not sure what lol removed but the game just doesn't feel as rewarding. Hots feels even less rewarding.

    but I do think there is room for more mobas. They just need to not be copies of dota/lol. If I wanted dota, I would play dota as that game never gets boring!

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • mrneurosismrneurosis Member UncommonPosts: 316
    Originally posted by Battlerock
    ok sorry about the harsh comments before. At any rate - Blizzard - your status is dropping. $40 pack is a poor taste move, especially when many many people have been practicing HoTs for free already. I lasted one month in Warlords and was bored. Thanks though, I went back to Wildstar with a refreshed state of mind.

    Its ironic isn't it? you got bored of WOW in less than month and went to WS and thousands of people got bored of WS in less than a month and wen to WOW. image

    And i don't even know what you mean that Blizzard's status is falling. They are still on top of their game and making more profit than ever.

  • XiaokiXiaoki Member EpicPosts: 4,050
    In Activision Blizzard's earnings call they state that HotS has 9 million beta applicants. Yeah, I'm sure Blizzard is really worried about it.

    Also, Destiny and HS has a combined 40 million registered users. Not even close to the 75 million for HS alone.

    So, two parts of the rumor completely shot down.

    Still can't believe MMORPG.com called this "credible."
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