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Guess when Crowfall started its development process?

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Comments

  • ParepinParepin Member UncommonPosts: 257
    Originally posted by Keller
    Originally posted by VveV
    Originally posted by Parepin
    Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.

    ^ This

    I have been saying this on the official forums.

    I really think its going to come out this year. True sandboxes don't take that long.

    Darkfall took 9 years to develop.....

    Darkfall took 16 years and counting.  That game isn't even finished yet.  That is what happens when you have a bunch of amateurs try to make a game.

    Now take +30 experts and give them middleware to play with.  Things will progress much much quicker.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by VveV
    Originally posted by Parepin
    Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.

    ^ This

    I have been saying this on the official forums.

    I really think its going to come out this year. True sandboxes don't take that long.

    You are going to be disappointed. If this is the game you wana play, buckle in. 

  • TyrokiTyroki Member UncommonPosts: 183
    Originally posted by Rusque
    Originally posted by VveV
    Originally posted by Dullahan
    Originally posted by paulytheb
    Originally posted by Wizardry

    What we seem to be calling "Sandbox" now a days is nothing more than empty worlds,unfinished games and early access to make money from these very poor efforts.

    Uh...

    A sandbox is empty. Its just sand, in a box.

    Until someone gets in there with there little shovel and bucket and starts building sandcastles.

    Oh, and Tonka trucks, gotta have Tonka trucks. Vroom Vroom!

    Actually its more like just a box and your parents on a bench across the street sipping lattes and telling you to use your imagination.

    Nope.

    He got it right.

    Except "sandboxes" these days are less about building in a box together and more about "everyone is the mean bully who kicks your sandcastle down."

    You can't fight back because it's just you and your one friend against 10 bullies, so you just take your shovel and tonka truck and go home. The 10 bullies stick around for a while, stomping on the sand until they're bored and go looking for another sandbox hoping to find someone else who's building something so they can kick it down too. Because they're not interested in the sandbox, they only get their joy from ruining yours.

    This seems to be the current lifecycle for sandboxes. The number of people who want to build a world is absolutely dwarfed by the number of people who want to destroy. Until this imbalance is somehow rectified, we will continue to see the same scenario play out over and over.

    Though remember that in Crowfall, the sandbox resets and randomises. While those 10 bullies were being assholes, you slowly gain allies who also hate those bullies. Come next world, maybe you'll be the bully to those 10 bullies, whose group has grown but not enough. But unbeknownst to you, a group from your last world that no one even noticed gained serious traction and is now kicking yours and last worlds bullies asses, and now you're teaming up with those original bullies to wail on the newest bully. You win. Next world, you and your original bullies decide to maintain your alliance but get utterly stomped on. Next world, turns out they decided to try a different world with a different ruleset. Maybe you did too, and went for a different ruleset to them.

    Boom. You have Crowfall.

    MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P

  • FearumFearum Member UncommonPosts: 1,175
    It started development 2013 and I don't expect to see alpha or beta until middle to late next year. Probably launch in early 2017 if they do a Kickstarter and get some extra loot to hire a bigger team.
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