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The Open World is *bad* for MMOs

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  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by nariusseldon
    Originally posted by vandal5627
    Originally posted by Bladestrom
    The confusion is that this is a mmorpg forum not a MMO forum. Open world within the context of rpg are very different from MMO and we gave people In here mixing genre in their arguements.

    re MMO (not rpg) it's pretty obvious map/action Based games need boundaries to define the are in which ths players are interacting. doesn't need 45 million posts to prove this when you rake rpg out of the picture.

    I'm pretty sure this forum hasnt been a MMORPG forum in a very long time.

    since I joined .. pretty much. If it is a forum only for the "real" "true" "proper" MMORPGs, i would not be here.

     

    Then let us pray they someday return to their roots.

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by nariusseldon
    Originally posted by jmcdermottuk

    I have spent hundreds of hours playing WoT, and I support Wargaming by buying premium time. It's a good game and I enjoy it. But that doesn't mean I think open worlds are bad for MMO's, at least not the kinds that I like to play.

     

    You think WoT needs an open world?

    And who is talking about "the kinds that you like to play". I am talking about the kinds of MMO that is like WoT and so on.

    It is pretty clear in my first post .. i am talking about MMO gameplays like small group dungeons, instanced pvp, and so on. And don't tell me those are not popular game modes in today's MMOs.

     

    MMOs with small group dungeons and instanced PvP are already instanced.  Open world is not even relevant to them.

    Its like creating a thread called Big cars are bad for the automotive industry, and then talking about how theres no reason for compact cars to be big.

    This whole thread is dishonest and was created for no other reason than to rustle people.


  • NildenNilden Member EpicPosts: 3,916
    Originally posted by Holophonist
    Originally posted by nariusseldon
    Originally posted by vandal5627
    Originally posted by Bladestrom
    The confusion is that this is a mmorpg forum not a MMO forum. Open world within the context of rpg are very different from MMO and we gave people In here mixing genre in their arguements.

    re MMO (not rpg) it's pretty obvious map/action Based games need boundaries to define the are in which ths players are interacting. doesn't need 45 million posts to prove this when you rake rpg out of the picture.

    I'm pretty sure this forum hasnt been a MMORPG forum in a very long time.

    since I joined .. pretty much. If it is a forum only for the "real" "true" "proper" MMORPGs, i would not be here.

     

    Then let us pray they someday return to their roots.

    I think we have a higher chance of idiots calling Solitaire Online a MMO that has MMORPG elements. That plus cards are *bad* for Solitaire.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

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  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by nilden
    Originally posted by Holophonist
    Originally posted by nariusseldon
    Originally posted by vandal5627
    Originally posted by Bladestrom
    The confusion is that this is a mmorpg forum not a MMO forum. Open world within the context of rpg are very different from MMO and we gave people In here mixing genre in their arguements.

    re MMO (not rpg) it's pretty obvious map/action Based games need boundaries to define the are in which ths players are interacting. doesn't need 45 million posts to prove this when you rake rpg out of the picture.

    I'm pretty sure this forum hasnt been a MMORPG forum in a very long time.

    since I joined .. pretty much. If it is a forum only for the "real" "true" "proper" MMORPGs, i would not be here.

     

    Then let us pray they someday return to their roots.

    I think we have a higher chance of idiots calling Solitaire Online a MMO that has MMORPG elements. That plus cards are *bad* for Solitaire.

    Solitaire is so grindy.  I mean all those cards you have to go through just to get the ones you need.  Then its all, like random and you have to start over multiple times before you can actually win.  Definitely not a skill based game like the card genre needs.


  • IncomparableIncomparable Member UncommonPosts: 1,138

    The OP is not wrong in the assessment that the features of MMOs are basically instanced as good quality or balanced.

    However the caveat of MMO means its going to have to support the feel of a large virtual reality.

    If we can agree that solo questing is bad, and simply open world is bad, but instanced features are of higher quality... then we would want to focus on the high quality variety at the core of development... but also since it is an mmo integrating some of those systems to an open world.

    You can have the best of both.

    To not have an open world, and just an instanced dungeon run game with e-sport pvp, as it were if it were not an MMO to an extrmeme, would mean

    1. crafting is useless or at least should be,

    2.NPCs become pointless outside of raids, Makes for an empty experience in story world. even single players try to create a large enough world. 

    3 .overall RP is gone, lobby socializing

     4. Character customization is less important

    5. virtual aspect of an MMo is also diminished as a result

    6. No open world pvp

    7. No mounts, and no achievement/completionist for open world

    8. Player housing feels hollow with an instanced pvp/raid

    9. No player bounties (most likely)

    10. Economy and currency will be based on simple earnings or P2w/boost packs

    11. No events

    Overall the difference I find is that an MMO makes an economy matter, and makes personal reward for time invested much more important than other games in MOBAs with booster packs for example.

    So, maybe crafting is not as important, but the depth an MMO can offer really does add to the personal development of a character. I think the problem is that MMOs do not deliver as well as they could on synergizing those experiences while offering a high quality instance experience but also a high quality open world experience.

     

     

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by nariusseldon
    Originally posted by vandal5627
    Originally posted by Bladestrom
    The confusion is that this is a mmorpg forum not a MMO forum. Open world within the context of rpg are very different from MMO and we gave people In here mixing genre in their arguements.

    re MMO (not rpg) it's pretty obvious map/action Based games need boundaries to define the are in which ths players are interacting. doesn't need 45 million posts to prove this when you rake rpg out of the picture.

    I'm pretty sure this forum hasnt been a MMORPG forum in a very long time.

    since I joined .. pretty much. If it is a forum only for the "real" "true" "proper" MMORPGs, i would not be here.

     

    Well, in all fairness, there really hasn't been a new "true", "proper" MMORPG created in over 10 years, the genre has been dead for that long at least.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Kyleran
    Originally posted by nariusseldon
    Originally posted by vandal5627
    Originally posted by Bladestrom
    The confusion is that this is a mmorpg forum not a MMO forum. Open world within the context of rpg are very different from MMO and we gave people In here mixing genre in their arguements.

    re MMO (not rpg) it's pretty obvious map/action Based games need boundaries to define the are in which ths players are interacting. doesn't need 45 million posts to prove this when you rake rpg out of the picture.

    I'm pretty sure this forum hasnt been a MMORPG forum in a very long time.

    since I joined .. pretty much. If it is a forum only for the "real" "true" "proper" MMORPGs, i would not be here.

     

    Well, in all fairness, there really hasn't been a new "true", "proper" MMORPG created in over 10 years, the genre has been dead for that long at least.

    Shhh, you're not allowed to say that here.  If they make a type of game long enough calling it an mmorpg, we have to accept it as part of the family.


  • ScotScot Member LegendaryPosts: 24,455
    Originally posted by Dullahan
    Originally posted by Kyleran
    Originally posted by nariusseldon
    Originally posted by vandal5627
    Originally posted by Bladestrom
    The confusion is that this is a mmorpg forum not a MMO forum. Open world within the context of rpg are very different from MMO and we gave people In here mixing genre in their arguements.

    re MMO (not rpg) it's pretty obvious map/action Based games need boundaries to define the are in which ths players are interacting. doesn't need 45 million posts to prove this when you rake rpg out of the picture.

    I'm pretty sure this forum hasnt been a MMORPG forum in a very long time.

    since I joined .. pretty much. If it is a forum only for the "real" "true" "proper" MMORPGs, i would not be here.

     

    Well, in all fairness, there really hasn't been a new "true", "proper" MMORPG created in over 10 years, the genre has been dead for that long at least.

    Shhh, you're not allowed to say that here.  If they make a type of game long enough calling it an mmorpg, we have to accept it as part of the family.

    And treat them like family members, I don't want to sit next to uncle Shyster at Xmas who always wants to tell us about his latest casino-easymode con. Its a sure fire win apparently as you bait a game with mechanics to make players want to play and pay more and more.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by nariusseldon

    Pve Questing - most quests are solo, and seeing 50 others competing for the quest mobs is not fun nor immersive. (Really, i am going to get the super rare herb to heal whatever, and 50 others are farming it????) In fact, it is hard to add story content in an open world ... and the attempts (like phasing) are really not that effective. To me, it would be much better to put story quests into instances .. so you can put in scripting and other narrative elements.

    Then maybe soloable questing is bad for MMO's? In your whole post you do not show me that Open World is bad for MMO's, but you show feature that are bad in open world MMO's.

  • GestankfaustGestankfaust Member UncommonPosts: 1,989

    Skipped all the way to the end and saw the last two responses....just another argument

     

    Open word is great for any game as long as it's not attached to PvP. Nothing to do with questing or anything else. Create an open world and add areas that have side jobs beyond the main story is fine by me. Not hard either.

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • GaendricGaendric Member UncommonPosts: 624

    The thread title is misleading.

    The actual topic seems to be "Open world setups don't fit well in the specific game types I like to play because..."

    Which is a fair point, and the arguments are mostly valid.

    I actually agree that many MMOs don't need an open world because the rest of their design doesn't fit to the concept and they don't really target the "open world" audience anyway.

    But this can't be generalized, there are MMOs that do target that audience. 

    You should have set the title appropiately.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by ComanThen maybe soloable questing is bad for MMO's? In your whole post you do not show me that Open World is bad for MMO's, but you show feature that are bad in open world MMO's.

    He makes it very clear that he speaks about MMOs as they are, not an abstraction of MMO concept:


    Originally posted by nariusseldonLet's look at the popular game modes:Pve Questing - most quests are solo, and seeing...

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Gdemami

     


    Originally posted by Coman

    Then maybe soloable questing is bad for MMO's? In your whole post you do not show me that Open World is bad for MMO's, but you show feature that are bad in open world MMO's.

     

    He makes it very clear that he speaks about MMOs as they are, not abstract concepts:

     


    Originally posted by nariusseldon

     

    Let's look at the popular game modes:

    Pve Questing - most quests are solo, and seeing...


     

    This is exactly what i'm talking about, nars continually confuses genre.  The thread is about MMO in relation to MMO that does not suit open world - then goes on to talk about questing which is obviously in the domain of RPGs, and Open worlds do suit Role playing games.  

    If you like Role playing that means you like a mixture of open worlds and dungeons, since adventuring and exploring is a big part of Role playing.  MMO describes a particular aspect of a game (i.e is it massively multiplayer online)  

    So is open world bad for Massively Multiplayer online games? - well that obviously depend on the genre of game, is it RPG or not.

     

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by BladestromThis is exactly what i'm talking about  

    It is not.

    Read his and my post above carefully - he speaks about specific MMOs with specific traits.

    He just does better than job with avoiding pointless labeling and stuffing terms with personal bias, something you are trying to argue about.

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Originally posted by Gdemami

     


    Originally posted by Bladestrom

     

    This is exactly what i'm talking about  


     

    It is not.

    Read his and my post above carefully - he speaks about specific MMOs with specific traits.

    He just does better than job with avoiding pointless labeling and stuffing terms with personal bias, thing you are doing here.

    Sorry...Blade makes more sense.....in this "WTF am I talking about thread"

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Gestankfaust
    Sorry...Blade makes more sense.....in this "WTF am I talking about thread"

    Says the man that only read the title and 2 last posts...

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Gdemami

     


    Originally posted by Bladestrom

     

    This is exactly what i'm talking about  


     

    It is not.

    Read his and my post above carefully - he speaks about specific MMOs with specific traits.

    He just does better than job with avoiding pointless labeling and stuffing terms with personal bias, thing you are trying to argue about.

    oh yes it is, comprehend what im saying.  he talks about PVE questing and this is part of the RPG genre.  Some games may have perverted questing and turned it into an xp engine - that's a mechanic.  

    PVE questing makes sense in an open world - you want all quests to be in closed spaces?

     

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Bladestromoh yes it is, comprehend what im saying. he talks about PVE questing and this is part of the RPG genre. Some games may have perverted questing and turned it into an xp engine - that's a mechanic.


    See, I told you...


    Originally posted by GdemamiHe just does better than job with avoiding pointless labeling and stuffing terms with personal bias, thing you are trying to argue about.



    Originally posted by BladestromPVE questing makes sense in an open world - you want all quests to be in closed spaces?

    So now you are going to argue something you make up?

    Forget the labels, focus on mechanics:

    If an MMO uses questing mechanics, open world may and likely will cause issues - fighting over quest objective with other players, immersion breaking, etc.


    Fairly well known issues of questing in open world and a reason for using instances as solution, reason why prety much any MMO with questing uses instancing.

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Gdemami

     


    Originally posted by Bladestrom

    If an MMO uses questing mechanics, open world may and likely will cause issues - fighting over quest objective with other players, immersion breaking, etc.


    Fairly wel known issues of questing in open world and a reason for using instances as solution.

    Thats weird, contested mobs and quest items was what EQ was all about and its considered one of the most highly immersive games.


  • GaendricGaendric Member UncommonPosts: 624
    Originally posted by Bladestrom
    Originally posted by Gdemami

     


    Originally posted by Bladestrom

     

    This is exactly what i'm talking about  


     

    It is not.

    Read his and my post above carefully - he speaks about specific MMOs with specific traits.

    He just does better than job with avoiding pointless labeling and stuffing terms with personal bias, thing you are trying to argue about.

    oh yes it is, comprehend what im saying.  he talks about PVE questing and this is part of the RPG genre.  Some games may have perverted questing and turned it into an xp engine - that's a mechanic.  

    PVE questing makes sense in an open world - you want all quests to be in closed spaces?

    Thing is, Nari isn't talking about the "PVE questing" you are talking about, but about a specific type of PVE questing, which he described.

    Just like the thread title is misleading, some of the terminology he uses can be misleading too if you don't take his specific descriptions and personal preferences and definitions into account. 

    So you are kinda both right and just talking about different things.

    His specific questing would work well in an instanced setting that mainly pushes the story and is aimed at solo / small scale questing. I agree to that. It's a valid way to design games and is well accepted in a large target audience.

    But your more oldschool style (not meant negatively) view of PVE questing (and all it's social aspects) is ofcourse valid too and is much better suited for open world setups. 

    You two are in totally different target audiences, you won't reach a concensus on these things.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Dullahan
    Thats weird, contested mobs and quest items was what EQ was all about and its considered one of the most highly immersive games.

    Apparently there was more poeple who found it immersion breaking...and there still is today.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Gaendric
    Originally posted by Bladestrom
    Originally posted by Gdemami

     


    Originally posted by Bladestrom

     

    This is exactly what i'm talking about  


     

    It is not.

    Read his and my post above carefully - he speaks about specific MMOs with specific traits.

    He just does better than job with avoiding pointless labeling and stuffing terms with personal bias, thing you are trying to argue about.

    oh yes it is, comprehend what im saying.  he talks about PVE questing and this is part of the RPG genre.  Some games may have perverted questing and turned it into an xp engine - that's a mechanic.  

    PVE questing makes sense in an open world - you want all quests to be in closed spaces?

    Thing is, Nari isn't talking about general "PVE questing" but about a specific type of PVE questing, which he described.

    Just like the thread title is misleading, some of the terminology he uses can be misleading too if you don't take his specific descriptions and personal definitions into account. 

    So you are kinda both right and talking about different things.

    His specific questing would work well in an instanced setting that mainly pushes the story and is aimed at solo / small scale questing. I agree to that.

    But your more general and oldschool style (not meant negatively) view of PVE questing (and all it's social aspects) is ofcourse valid too and is much better suited for open world setups.

    You two are in totally different target audiences, you won't reach a concensus on these things.

     

    Where I am comming from is the thread title, is open world *bad* for mmo.  the answer is simply - sometimes, it depends on the genre, i.e  is it a co-op mmo which is what Nar is referring to (instances, small tactical, lobby) or is it an mmoRPG, which does get enhanced by well done open worlds.  Edit, i agree with what you are saying in other words :)

     

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by GaendricJust like the thread title is misleading, some of the terminology he uses can be misleading too if you don't take his specific descriptions and personal preferences and definitions into account. 

    Title isn't misleading, you just have to read more than the title.
    See the post above? :)

    Terminology is fine too, but people tend to re-write terms when they dislike/disagree with something or when the meaning of the term simply does not fly their boat..

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Gdemami

     


    Originally posted by Gaendric

    Just like the thread title is misleading, some of the terminology he uses can be misleading too if you don't take his specific descriptions and personal preferences and definitions into account. 


     

    Title isn't misleading, you just have to read more than the title.

    Terminology is fine too, but people tend to re-write terms when they disagree/dislike with something or when the meaning of the term simply does not fly their boat..

    MMO is an aspect of a game - Masssively Multiplayer Online - that's got nothing to do with wether a game suits open world or not since the latter depends on the genre of game.

    Concrete MMO examples:

    e.g : Diable - suits instances, gw1 suits instances.

    e.g : Elite dangerous, ESO.  suit wide open world.

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Holophonist
    Originally posted by nariusseldon
    Originally posted by vandal5627
    Originally posted by Bladestrom
    The confusion is that this is a mmorpg forum not a MMO forum. Open world within the context of rpg are very different from MMO and we gave people In here mixing genre in their arguements.

    re MMO (not rpg) it's pretty obvious map/action Based games need boundaries to define the are in which ths players are interacting. doesn't need 45 million posts to prove this when you rake rpg out of the picture.

    I'm pretty sure this forum hasnt been a MMORPG forum in a very long time.

    since I joined .. pretty much. If it is a forum only for the "real" "true" "proper" MMORPGs, i would not be here.

     

    Then let us pray they someday return to their roots.

    why return to an idea that is not that popular? You think they change "the root" just because?

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