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RNG in gear progression
Your weapon in the game is the single most important thing you own, and the only way to get a good weapon is through the evolution and feeding system. Let me tell you though, the chance of succes is abysmally low at higher levels.
Fail an evolution? Have fun grinding for another week to try again, and forget about doing that instance you otherwise could have done during that time.
Still think it'll pull any number worthy of NCSoft's time?
I have my doubts at this point, since history has told me that games with such systems with high rng might have had a high surge at the start but in the end fatality flopped or went F2P.
(Aion just to name one)
Any counter arguments?
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Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
She's a fickle one. But hey, I have lots of luck..........all bad.
The flip side of this....or at least the non RNG factor is that I (and I assume many others) will not readily invest in anything NCSoft publishes that even looks shaky. If this game doesn't launch with a very solid start, my hesitation is less on its RNG and more on "Why bother?" I won't invest in a character only to see an official announcement from NCSoft that starts with "It is with heavy hearts..............."
Doesn't Diablo III have complete RNG in all its gear?
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Sounds like my relationship with her. And also the reason why I'll avoid anything RNG. Which often means Korean MMOs. Aion has a BS system like that too with the stones, where they all blow up in your face if you're unlucky. (Although there are cash shop items that prevent this from happening IIRC. The other reason to avoid Korean MMOs.)
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https://www.ashesofcreation.com/ref/Callaron/
There's a factor of control in that you have to just get lucky on the drop itself.
With Blade & Soul it's like this.
You need crystals and essences for evolutions.
Crystals you only get 20 each day through daily quests.
Essences only 2 a day through daily quests.
Alternatively you can buy these two off players for a steep price.
To get Shadow weapon you need :
Anger (drops from Mushin Floor 8 Phase 2)
Soldier (drops from Mushin Floor 7)
Sorceress (drops off Po Hvaran)
Pirate (drops off Mysterious Man)
Get Anger to level 5
Then get Pirate to 5 and break it through with a blue weapon, crystals and essences and gold. This step CAN fail.
Get Pirate to level 10 now.
Attempt to fuse it with Anger Level 5, this will cost you 72 Gold, 170 Crystals, and 20 Essences.
If you fail this step, have fun grinding it out another week on 2 characters to get enough crystals.
Now if you're lucky enough to pass this step, Do the same with Sorceress and fusing that sonovabi with Soldier.
Same costs involved again with same risks involved again.
If you pass those hurdles, you need 10 Evolution stones and another heep of crystals I bet.
Now tell me that Diablo 3 is bad :P
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Needlessly complicated and in all probability, not something i would be interested in doing, i doubt they would try and release something like that in NA/EU because i doubt it would have any appeal, doesn't matter how good the graphics are, gameplay features like that are imo, a huge turn off, the only way they could make it work in NA/EU imo, would be to change the game mechanics, because what you have described is not a game, but an 'ordeal'.
Damn. o.O I thought getting gear to +12 in TERA was bad. This sounds like an absolute nightmare.
You're a poor student of history then. A high surge at launch followed by a plummeting subscription rate describes every MMO release in the last 8 years (with the lone exception of FFXIV) so your statement in red is pure false attribution as nearly all games with no rng have experienced exactly the same phenomenon.
I don't disagree that rng sucks but what you are pointing out occurs much more broadly than just Korea games in the Western market.
I'm talking Korean mmo's here. Western mmo's will always have the up-down phenomenon because western players are more fickle and impatient when it comes to games.
Overhyping (which almost every dumb publisher does) does not help a game, which is what happened to most of the games (Age of Conan, Wildstar, SWOTOR, and then some others). Too much excitement followed by disappointment.
I have Lineage 2, Ragnarok Online, Aion, and then also Blade & Soul as an example. I've played these and then a few more inbetween that I forgot because of their abysmal mechanics.
FFXIV is a japanese mmo, and a Final Fantasy game. They (Square Enix) have more of a grip of what frustrates players in a game since they've been in the RPG business for ages.
They have next to no RNG in their game except for the drops from bosses, which I do not mind at all.
Ah, so your thesis is that even though every game (with one exception) entering the Western market in the last 10 years experiences exactly the same up and down phenomenon you can magically parse out that for Western developed games it's because of overhyping and for Korean games it's because of rng.
It's a bit like saying when I throw and apple up in the air and it comes back down to earth that is because of gravity, but if I throw an orange up in the air and it comes back down, well, that is some other force that is completely different than gravity because gravity is only for apples.
If negative word of mouth could sink a Korean game before it reached the Western market then there should have been like 5 people signing up for Trion's Archage beta.
I honestly don't see your point in comparing mmo's with gravity. Your analogy is complete bull. You should practice some reading comprehension.
For korean/eastern games is due to overhyping and later on it dies (when more people reach a decent level) due to the RNG involved in progression. Overhyping kills anything if the product disappoints, regardless of where the product originated.
The western developers sadly have a heavier hand at this, so it's more prominent.
Eastern market is more "adjusted" to the mechanic of RNG, the western market is more adjusted to the concept of impatience and "right now matters".
Gambling and luck is a huge part of Asian culture. They absolutely love it or at least respect it in all parts their life.
Here in NA it is simply a get rich quick scheme.
So different games for different cultures that don't always mesh.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Yes.
You don't play a game because its fun, you play only if you have the best gear, thus your opinion holds no value on this topic.
The game will never be released here anyway due to prudes that cant take seeing skin in a game...because of some sky god priest that lived together behind stone walls during the dark ages believed it was immoral.
Anyway, the game is a blast and I will continue to play the Japanese version until something better comes along.
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They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
asdasdasd
This. The issue is that NCSoft builds this into their game to make money via their shops and by locking players in. Its a lot harder to quit when you've put toms of time and effort into something, and they exploit the psychology of that. Its why Lineage 2 still runs. That game isn't that good but lots of people won't quit because they've dumped ridiculous amounts of time and/or money into it n