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EA Exec: "Our Games Are Too Hard To Learn"

Loke666Loke666 Member EpicPosts: 21,441

http://www.gamespot.com/articles/ea-exec-our-games-are-too-hard-to-learn/1100-6425141/

Sigh, I feel a new dumbing down of the games comming up... A chimp can already learn to play them but it seems that EA thinks their players are incredible stupid.

They also in their wisdom say: "Every game is an RPG now,".

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Comments

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430
    and "progression and levels and XP" make an RPG? i got this "get off my lawn" urge :(
  • KyleranKyleran Member LegendaryPosts: 44,057

    ""And asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask," he added."'

    2 hours.... two... really

    Yet another sign of the coming apocalypse

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • NibsNibs Member UncommonPosts: 287
    Re-read the article. It was the Lord of the Rings: Shadow of Mordor dev that said all games are RPGs
  • AeanderAeander Member LegendaryPosts: 8,060
    Damnit, EA. Why are you already killing my hopes for Mass Effect 4 being halfway decent?
  • CecropiaCecropia Member RarePosts: 3,985

    'They also in their wisdom say: "Every game is an RPG now,".'

    That's funny because we have a few round here that insist every game is an MMO. Are we eventually going to reach the absurd point that every game is an MMORPG? Wouldn't shock me.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • bcbullybcbully Member EpicPosts: 11,843

    omg... we thought we've seen it all when's it comes to dumbing down and that it's time had past. WE JUST SAW THE TIP OF THE ICEBURG!!!# we just saw it first! image

     

    When blizzard started proggessive dumbing down other began to do studies. Their results are coming in!

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
     
  • PemminPemmin Member UncommonPosts: 623
    wtf demographic are they targeting.....senior citizens and toddlers? the disconnect between the corporate bureaucracy and its customer base is astounding sometimes.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Nibs
    Re-read the article. It was the Lord of the Rings: Shadow of Mordor dev that said all games are RPGs

    Yeah, sorry. I was a bit unclear there. He works for Warner, not EA. Not that it matters, it is still sad when game devs say things like that. Seen a few morons saying all games will be MMOs soon as well (in other interviews).

  • nerovipus32nerovipus32 Member Posts: 2,735
    Well we do know the agenda is to dumb down the masses, stupid people are easier to manipulate and have their money blatantly stolen from them through illegal taxation.
  • askdabossaskdaboss Member UncommonPosts: 631

    Here is my credit card number Mr EA. I am too stupid to even know how to use it so I entrust you with it.

  • nerovipus32nerovipus32 Member Posts: 2,735
    EA are basically saying their customers are dumb. [mod edit]
  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by nerovipus32
    EA are basically saying their customers are dumb. what absolute cunts EA are.

    And masses of people continue to buy and play their games.  I wonder what is up there. 

  • OneEyeRedOneEyeRed Member UncommonPosts: 515
    And still EA cannot figure out why they are so utterly despised. <facepalm>

    “Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb   

      

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kyleran

    ""And asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask," he added."'

    2 hours.... two... really

    Yet another sign of the coming apocalypse

     

    Yes really.

    2 hours is the time to watch a movie. I usually don't give a game 2 hours before I decide whether to give it more time. If it is not fun in the first 15-20 min, i am out of there.

    Plus, he makes a good point in the article. I really don't want to waste time to learn just another button layout in a more game. It is not that I cannot .. but I have better use of my time. So it would be great if button layouts are similar across games (which btw, is almost true today, anyway).

    Now if devs don't want to make games for me, it is perfectly fine .. i have plenty to do. However, if they want a slice of my entertainment time, don't waste it, and make it fun from the start. I am not giving anyone 2 hours just to sell me.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by nerovipus32
    EA are basically saying their customers are dumb. what absolute cunts EA are.

    There is a difference between dumb, and unwilling to waste time on learning merely button layouts of a game.

     

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by nariusseldon
    Originally posted by nerovipus32
    EA are basically saying their customers are dumb. what absolute cunts EA are.

    There is a difference between dumb, and unwilling to waste time on learning merely button layouts of a game.

    Yes, that is true. A good game should be easy to learn the basics but hard to master. Kinda like Chess. Good examples are computer games like CIV and for that matter the Empire games.

    But most games today don't have a zillion weird keys like many did on C-64 and Amiga. They are already incredible easy to learn so to most of us it sounds like they want the games so easy that your dog can play with you.

    If a game is both easy to learn and easy to master we will tire of them in a few weeks or even days. But I guess we always can pay another $50 to get a new game then.

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
     
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Loke666

    But most games today don't have a zillion weird keys like many did on C-64 and Amiga. They are already incredible easy to learn so to most of us it sounds like they want the games so easy that your dog can play with you.

     

    You still have to spend some time memorizing the buttons ... unless it is done like a game you have played before. Remember we are talking about a game here, and that learning has zero value unless you are playing more.

    So the bar is different.

    Unless a game can convince me that it is fun quickly, why would i even waste 5 min to learn anything about its operations?

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    i stopped reading at:

    "Our games are actually still too hard to learn," Hilleman said during during an on-stage interview with other developers. "The average player probably spends two hours to learn how to play the most basic game."

     

    No matter how hard a game was back in the day i remember sitting with the booklet/manual that came with the disc to read and learn about every character in the game, what the story was about, and all the basic functions and controls in the game. I got into the game and never had a problem. A game that is difficult to play is not the same as a game that is difficult to learn. Making proper tutorials (since games dont come with booklets anymore) help new players learn the basics of the game. That doesnt mean the game itself has to be easy.

     

    I really hope EA are not using that "hard too learn" as an excuse to dumb down the difficulty of their already boringly easy games. Instead they can make better tutorials for those players who would need them.





  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by rojoArcueid

    I really hope EA are not using that "hard too learn" as an excuse to dumb down the difficulty of their already boringly easy games. Instead they can make better tutorials for those players who would need them.

    All they need to do is to use a difficulty slider .. and that is already in many of their games. So i don't see a problem. You wouldn't care if you can still play a challenging game, right, even if other players choose an easier mode?

  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by nariusseldon
    Originally posted by Loke666

    But most games today don't have a zillion weird keys like many did on C-64 and Amiga. They are already incredible easy to learn so to most of us it sounds like they want the games so easy that your dog can play with you.

     

    You still have to spend some time memorizing the buttons ... unless it is done like a game you have played before. Remember we are talking about a game here, and that learning has zero value unless you are playing more.

    So the bar is different.

    Unless a game can convince me that it is fun quickly, why would i even waste 5 min to learn anything about its operations?

    Is that the point of a game, learning how to play it and to eventually master it?

  • d_20d_20 Member RarePosts: 1,878

    The irony is that people are bemoaning the "dumbing down" of games in posts which are marginally articulate and laced with spelling and syntactic errors.

     

    And the EA executive saying, "That's a big ask."

     

    This reminds me of the Orwell quote:

     

    "The English language becomes ugly and inaccurate because our thoughts are foolish, but the slovenliness of our language makes it easier for foolish thoughts."

     

    And if you haven't seen this, it really relates to the "dumbing down" and you might consider it: http://en.wikipedia.org/wiki/Idiocracy

     

    Edit: This is not directed at non-native speakers of English, even though this website does use spell check.

     

     

     

     

     


  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Torvaldr
     

    That's a good point. It would have been better had he stated it this way. Taking two hours or more to learn some system that is arbitrarily convoluted for the sake of itself is ridiculous.

    A good game should be easy to pick up and difficult to master. Notice how you can pick up Diablo 3 or Torchlight 2 and get going without a bunch of convoluted systems getting in the way, but mastering builds can take some thought. The same is true for Marvel Heroes, Neverwinter, Rift, ESO, GW2, LotRO, STO, Tera, and TOR. It's easy to pick those games up.

    The problem is that some of those games have several systems that are convoluted and complex without that complexity adding any depth to the game. If you leave some of them for an extended period it can take a bunch of overhead time just to sort all those systems out and how they function. This is compounded when there are changes and updates in that time period.

    I'm sure many people, if not most, enjoy some sort of challenge. But then we all have different abilities and skills and challenge means different things to each of us. I don't think he meant that games should be challenging or interesting, but that wasting a bunch of time just to figure out how to play the game is off-putting. Someone mentioned old NES/SNES games. You never had to spend hours just figuring out how to play the game. Hours, days, months, or years mastering them sure, but not just to pick it up and get started.

    D3, Marvel Heroes .. and many of the games you have cited have already solved the problem.

    1) Make the front part of the game easy and fun. You don't use all the systems until later. So take Diablo 3. The combat is great action fun whether you are playing the first act at level 1, or doing greater rifts at L70. Most of the complex stuff won't cut in until later. You absolutely do not need to optimize anything to beat the story mode. But doing T6 rifts or high greater rifts? You better know the builds and optimize build + gear (which I do .. it is not easy). The same applies to Marvel Heroes. You don't need the uniques, enchantment, omega system, hero syneries to beat the story the first time. But if you want to do cosmic, and raids at L60, you need to pay attention to those.

    2) Add a difficulty slider. So no one can say the game is too hard or too easy.

     

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by nariusseldon
    Originally posted by Loke666

    But most games today don't have a zillion weird keys like many did on C-64 and Amiga. They are already incredible easy to learn so to most of us it sounds like they want the games so easy that your dog can play with you.

    You still have to spend some time memorizing the buttons ... unless it is done like a game you have played before. Remember we are talking about a game here, and that learning has zero value unless you are playing more.

    So the bar is different.

    Unless a game can convince me that it is fun quickly, why would i even waste 5 min to learn anything about its operations?

    Almost all games of the same type use more or less the same basic keys and if they don't you just change them in "options".

    There are a few that actually takes longer to get into, like "Endless legends" for example but few if any of them are made be EA.

    If people have trouble to get into the games then it is the tutorial that sucks, or in MMOs case they might give you too much stuff from level 1 and not let the players gain more abilities as they play.

    But if they dumbed down most games we will get an attack button and the movement keys (well forward and back, the rest you can use your mosue for, that is easier) and nothing more. Doesn't sound very fun to me at least.

    And that a few more advanced games exist is just good, games need to vary from eachother or we will just play reskinned versions of the same game over and over.

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