i dont care which one is better. I only play LoL because i like 3 or 4 characters so i want to play them. Similar reason why i will play HotS, because i like the Warcraft characters and want to play them. Gameplay is extremely limited in Mobas to care about which one is better. Im all about the characters in the game and smooth gameplay.
EDIT: same with other mobas, i only play Infinite Crisis so i can play with my favorite DC heroes. And Smite so i play with specific gods/godesses i like.
i would say LoL / DotA is more like chess, and HotS is more like checkers.
Both tabletop games where you move circular pieces around tiles. However one is a lot more simplistic / casual than the other.
I think it's more like this: dota - chess; lol - checkers; hots - backgammon. Chess is obviously the most complex and difficult to pick up, backgammon being the most simplistic. It's the evolution of the genre. Lol sucked half of the depth of dota and got rid of it, now hots takes goes even further to get rid of half of the depth of lol.
Indeed, though I have to wonder how many people even know what backgammon is these days, lol.
It's one of the more depressing facts of this genre. The base model is actually quite ingenious as to how much depth & strategy it provides. It's also one of the big dividers when it comes to the communities for these games. You have those (usually at the upper levels) who play the games as intended, acknowledging and utilizing objects & strategy; and then you have the majority who basically play the games like Call of Duty with magic spells & a fantasy setting.
Which is why I'm sure HotS will be popular (that and because it carries the Blizzard IP). There is a market for mindless fantasy combat. Though most MOBA players have too much invested in LoL to give it up completely. I'm sure many of them will try out HotS, but I also think most of those players will keep going back to LoL.
Blizzard missed the MOBA train and they know it. What they want is to take advantage of their brand's reputation and of how cool is to many of us to be able to control heroes we adore like Kerrigan, Zeratul, Jaina, Thrall, etc.
But beyond that, the game is casual, and extremelly leaned towards the cash grab. It will never pose a threat to LoL. HotS is a casual cash shop game meant for casual players with cash to spend, and for people who have never tried a MOBA to take their first steps into it because being a Blizzard product, a lot of players (especially WoW/Starcraft players) will give a go to the genre that they might have not before. HotS doesn't have even a distant resemblance of the high competitive e-sport spirit of LoL, both in its design and its gameplay. It's a completely different creature that will easily give benefits to Blizzard, bit will never be able to compete with LoL, and possibly not even with DOTA2, which itself can't compete with LoL either.
As someone else mentioned already, Blizzard does know this, and they have pointed out in their financial reports that HotS isn't faring all too well and will be dropping staff from there to other projects. Those were "interim leaks" posted in several media, but I'm easily inclined to believe them. Blizzard has been disappointing too many fans lately, and they've lost their old "allmighty god of entertainment" status that made people believe all they touched was turned into gold.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
I expect HotS to have a different playerbase. LoL is well established and I don't see many players breaking away from it for HotS. I see HotS bringing folks into the genre who don't normally like MOBAs, I can say that because I hate LoL and DOTA2, but I do enjoy HotS. There's less micromanaging, no drama over who chooses who and I feel a better learning curve. I also feel like HotS matches typically have a faster pacing, which I also enjoy, but I haven't played LoL and DOTA2 in a while so I might have a skewed memory.
I have never played this genre before Heroes. I had zero interest. I was picked for the alpha and have been having a great deal of fun testing the game. I doubt I would play any other games in this genre though, Heroes looks like it will be just right for me.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Blizzard missed the MOBA train and they know it. What they want is to take advantage of their brand's reputation and of how cool is to many of us to be able to control heroes we adore like Kerrigan, Zeratul, Jaina, Thrall, etc.
But beyond that, the game is casual, and extremelly leaned towards the cash grab. It will never pose a threat to LoL. HotS is a casual cash shop game meant for casual players with cash to spend, and for people who have never tried a MOBA to take their first steps into it because being a Blizzard product, a lot of players (especially WoW/Starcraft players) will give a go to the genre that they might have not before. HotS doesn't have even a distant resemblance of the high competitive e-sport spirit of LoL, both in its design and its gameplay. It's a completely different creature that will easily give benefits to Blizzard, bit will never be able to compete with LoL, and possibly not even with DOTA2, which itself can't compete with LoL either.
As someone else mentioned already, Blizzard does know this, and they have pointed out in their financial reports that HotS isn't faring all too well and will be dropping staff from there to other projects. Those were "interim leaks" posted in several media, but I'm easily inclined to believe them. Blizzard has been disappointing too many fans lately, and they've lost their old "allmighty god of entertainment" status that made people believe all they touched was turned into gold.
Surprisingly enough your statement was said about lol when it released. Not that I approve of LoL but it became successful because people couldn't get into dota. Besides i find it really ironic that you are calling hots a casual game with cash shop when the same can be said about lol. Lol is a casual dota and it literally sells ingame advantage by selling you champions and runes.
A lot of players played lol as they were new to the genre and stuck with it. It wasn't better than dota unless you want a much less strategic game which is easier to play. Hots will not achieve lol numbers but even if it settles in third place that's s still great for blizzard as it will make them a lot more money than they have invested.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
It does not need to surpass DOTA or LoL it will do well enough I think because there is still enough people out there who will play and even get into MOBAs because of Blizzard just like how Blizzard expanded the MMORPG market after WoW.
I'm extremely doubtful. HoTS isn't that great as far as MOBAs go. Sorry, I know boo to me! Its design just isn't anywhere near as solid. Combine the fact it has a low skill cap and its objective based gameplay (which is actually cool and original for a MOBA, good job blizzard you do get original ideas sometimes. ) really emphasizes teams and gives no chance for individual players to do much to change the tide (outside playing a broken hero, which how the game designed its a lot easier to overcome those heroes, and even then its not likely it can do enough to change things.)
It changes things up a bit using say objectives, but it does not do all that much outside making good teams even more vital and creating a far easier time to snowball. Games like Dawngate I feel pulled off a 'change' in the format better (which sadly got shut down which is a shame since I felt it was probably the best Moba out there as far as changing the formula goes and feeling solid) and as such I feel HoTS likely wouldn't do that well. It won't crash and burn (Blizzard can sell a steaming pile of bleh, case in point Diablo 3's original launch) but I highly doubt it will be even close to be up there in the MOBA field getting close to LoL or Dota 2. E-sports I doubt this game will do that greatly, pretty much fueled only by blizzard if it does so.
I highly doubt Activision blizzard care about surpassing LoL at this point. their ultimate plan is to keep their multiplayer crowd within their own reach by covering all sorts of multi player games. using their own familiar characters just enhances it and also lures some that previously were not interested in the genre. Blizzard mostly gave up on single-player crowd after Star Craft 2. it is obvious even in their recent story telling that they care less now since multi player crowd usually don't care about the story as much as single players do.
also while i am not a MOBA expert at all and i haven't played HOTS it felt as if they are trying not to compete with LoL/Dota. that doesn't mean they have no chance though but still unlike their previous approach it seems they know they don't have that much of a chance. not if they don't change things. as some said they probably missed their chance.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Hots is much more accessible to non moba players. I don't think their target is lol players. My flat mate hated league of legends when he tried it and dota 2 was too difficult for him to learn everything before starting to enjoy the game, he loves hots. He's quite happy with the fact that the game doesn't have items and enjoys the levelling system and the team focus of the game.
i think hots was designed for people like him. I think hots has the potential to become popular. I mean look at how popular lol became. So many people were turned off by how complex dota was but loved lol as it was much more accessible and streamlined with a lot less commitment and knowledge of the game required to be successful.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
It could compete with LOL depending on how well Blizzard develops the game.
The problem with League & Dota 2, is the community, not the game the game itself is great.
In League of Legends there are too many toxic players, and the major issue is Riot, and the Automated system
. If you are a casual player who doesn't talk and just does 1-2 normal games a day, or ARAM, or plays among friends maybe 1-2 Ranked games per day its going to either not effect you as much, or effect you less in general I believe based on what I have found out.
. If you are a serious player that wants to advance, you play League OF Legends 5+ games in a single day and get matched with Toxic players, who Don't Talk, spam report you because of loss of the game, even when you do not talk in chat especially in Draft / Ranked, and player who intentionally grief, then this will effect you because after being reported a huge number of times even without talking in chat the system gives automated Chat Restrictions, and or Ranked Restrictions for no reason at all, (Riot Games) does not remove these even when they are invalid.
The similar problem with DOTA 2, players are highly toxic they get on voice and abuse new players or players who are not as experienced, if you get reported for communication abuse, you get Banned from all chat for like 24 hours even when they are the ones swearing and cursing in chat or on voice, even forced into one game mode when falsely reported.
This is the problem with both these games, been there on both games still got a few restrictions to complete on League because of the automated system, even the Tribunal has problems players often go through spamming report on players.
. In Heroes of the storm, I have played the game a lot sometimes 5+ hours in a day same behavior as in League OF Legends, no toxicity Never got restrictions.
. In Smite, Again played many games at times Never Got Restrictions
. Prime World, Many Games no restrictions.
To my knowledge these companies take harassment, and griefing very seriously, The problem is the League & Dota 2, have companies who have no idea what they are doing, and they don't bother to punish, or remove the players who are actually toxic, or the players who file false reports, they let an automated system do it, or other players in the community that have no proof of toxicity, for example the previous tribunal system punished a lot of toxic players, but also players who were not toxic did get punished as well simply for not playing the game as others see fit, take for example the user punished for playing Proxy Singed, and then going under tower and suicide to avoid defeat to another champion getting the enemy behind while getting ahead.
Yet it has been many years with many suggestions against solving common toxicity problems like adding a Role Selection to Ranked Games which in a huge percent of my games starts toxicity because players don't get their role or because players don't communicate and things go badly. Riot has not given any actual information if they are fixing this or not.
Here are some links which prove bans are automated, and what the companies are willing to do about it.
Considering Blizzard's design choices consisted in removing every aspect of a moba that requires the player to think, they have the largest potential playerbase.
No. Even if Blizzard throws all the money they make from milking the WoW crowd with $20 subscriptions. They can never catch up to LoL just like no one will ever catch up to WoW.
When I was discussing the same thing earlier, someone said because HotS will have tournaments for money it will undoubtedly have a following, and I have to agree. If/when Blizz starts doing tournys it'll be akin to them handing out free money because its just that easy. And who doesnt like free money?
I've been playing the beta for a while now and I could barely stomach the game. It was just ... terrible. And honestly, this isnt me trying to be harsh I LOVE Blizzard games, I'll defend WoW to the death but this game is beyond redemption. The entire game feels too hand-holdy and simple. It feels like it was designed for a 5 year old, thats the impression I got from playing. There was no danger, no consequences, no need for strategy, no need for skill, nothing, it was an all around unenjoyable experience.
So who will play this game? 5 year old? Probably. But my thoughts are: If you're new to MOBAs this game will serve as a sort of "beginner MOBA" it'll teach you a very basic understanding of the game and once you feel comfortable you can move on to LoL or DOTA or whatever else you want to play. This game isnt slightly a threat.
Edit: Which is a shame really, if Blizz actually made this game good it could have definitely dethroned LoL imo. When I first heard about the game I was excited but that excitement has turned to borderline hate since playing.
When I was discussing the same thing earlier, someone said because HotS will have tournaments for money it will undoubtedly have a following, and I have to agree. If/when Blizz starts doing tournys it'll be akin to them handing out free money because its just that easy. And who doesnt like free money?
I've been playing the beta for a while now and I could barely stomach the game. It was just ... terrible. And honestly, this isnt me trying to be harsh I LOVE Blizzard games, I'll defend WoW to the death but this game is beyond redemption. The entire game feels too hand-holdy and simple. It feels like it was designed for a 5 year old, thats the impression I got from playing. There was no danger, no consequences, no need for strategy, no need for skill, nothing, it was an all around unenjoyable experience.
So who will play this game? 5 year old? Probably. But my thoughts are: If you're new to MOBAs this game will serve as a sort of "beginner MOBA" it'll teach you a very basic understanding of the game and once you feel comfortable you can move on to LoL or DOTA or whatever else you want to play. This game isnt slightly a threat.
Edit: Which is a shame really, if Blizz actually made this game good it could have definitely dethroned LoL imo. When I first heard about the game I was excited but that excitement has turned to borderline hate since playing.
I find it really amusing how LoL players criticise HOTS as being too easy when the game they're playing is dumbed down beyond belief. I can argue that a lot of skill and depth from the real moba (Dota) was removed to appeal to 5 years old. Who will play HOTS? 5 years old? By that logic LoL is being played by what? 8 years old?
LoL is so boring and easy, I just find myself ultra bored right from the start. I don't know how people can play that game after trying out the real MOBA. Your argument that HOTS can act as an introduction to the genre and they can move on to LOL/Dota was made as well when LoL came out. People were making the exact same comments. Yet a lot of people stayed with LOL despite it being pay to win, having to grind like made to unlock runes and heroes and most importantly being a very dumbed down version of Dota.
Basically what I am trying to say is that the exact same comments were made about LoL when it came out too. It was seen as dumbed down version of Dota with half of the depth stripped out.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
i havant played hots but seems to be an extreamly simpliefied vevsion of a moba, spose u can say it has less variety but harder to screw up. So realy they doing the same thing that worked with WoW and that was to simply whats already out there. I dont tend to like these changes cause they often dull the game play down but seems like many eat it up at least in the MMO wise which that one i can undertsand so they dont need to invest as much time into it. But moba u dont need 2 invest time in anway so i dunno how well thata work for em. But we will see in time how thing play out for them.
Blizzard startergy since WoW has been simply and hope it works, example WoW/Diablo3/hots. which has it good/bads but i prefer the more depths in my gaming experience personaly so i tend to play/waiting for - Crowfall/Camalot unchained/ Path of Exile/ LoL but those r just my preferences
it will NEVER beat it, as they both bring different things to the table. HotS with a skill choice for X amount of levels. And LoL with items. They may both be Moba's. but are still not in the same area.
When I was discussing the same thing earlier, someone said because HotS will have tournaments for money it will undoubtedly have a following, and I have to agree. If/when Blizz starts doing tournys it'll be akin to them handing out free money because its just that easy. And who doesnt like free money?
I've been playing the beta for a while now and I could barely stomach the game. It was just ... terrible. And honestly, this isnt me trying to be harsh I LOVE Blizzard games, I'll defend WoW to the death but this game is beyond redemption. The entire game feels too hand-holdy and simple. It feels like it was designed for a 5 year old, thats the impression I got from playing. There was no danger, no consequences, no need for strategy, no need for skill, nothing, it was an all around unenjoyable experience.
So who will play this game? 5 year old? Probably. But my thoughts are: If you're new to MOBAs this game will serve as a sort of "beginner MOBA" it'll teach you a very basic understanding of the game and once you feel comfortable you can move on to LoL or DOTA or whatever else you want to play. This game isnt slightly a threat.
Edit: Which is a shame really, if Blizz actually made this game good it could have definitely dethroned LoL imo. When I first heard about the game I was excited but that excitement has turned to borderline hate since playing.
I find it really amusing how LoL players criticise HOTS as being too easy when the game they're playing is dumbed down beyond belief. I can argue that a lot of skill and depth from the real moba (Dota) was removed to appeal to 5 years old. Who will play HOTS? 5 years old? By that logic LoL is being played by what? 8 years old?
LoL is so boring and easy, I just find myself ultra bored right from the start. I don't know how people can play that game after trying out the real MOBA. Your argument that HOTS can act as an introduction to the genre and they can move on to LOL/Dota was made as well when LoL came out. People were making the exact same comments. Yet a lot of people stayed with LOL despite it being pay to win, having to grind like made to unlock runes and heroes and most importantly being a very dumbed down version of Dota.
Basically what I am trying to say is that the exact same comments were made about LoL when it came out too. It was seen as dumbed down version of Dota with half of the depth stripped out.
I would say no, but I also would have said that there's no way 20 million people would download a TCG. Blizzard does have a way of taking something, pulling out all of the complexities, and marketing the hell out of it. Can it beat LoL? Who knows, but one thing you can be sure of is that it'll be opening up to a much larger audience (the fence sitters and mass market). So it should be interesting to see.
Comments
i dont care which one is better. I only play LoL because i like 3 or 4 characters so i want to play them. Similar reason why i will play HotS, because i like the Warcraft characters and want to play them. Gameplay is extremely limited in Mobas to care about which one is better. Im all about the characters in the game and smooth gameplay.
EDIT: same with other mobas, i only play Infinite Crisis so i can play with my favorite DC heroes. And Smite so i play with specific gods/godesses i like.
Indeed, though I have to wonder how many people even know what backgammon is these days, lol.
It's one of the more depressing facts of this genre. The base model is actually quite ingenious as to how much depth & strategy it provides. It's also one of the big dividers when it comes to the communities for these games. You have those (usually at the upper levels) who play the games as intended, acknowledging and utilizing objects & strategy; and then you have the majority who basically play the games like Call of Duty with magic spells & a fantasy setting.
Which is why I'm sure HotS will be popular (that and because it carries the Blizzard IP). There is a market for mindless fantasy combat. Though most MOBA players have too much invested in LoL to give it up completely. I'm sure many of them will try out HotS, but I also think most of those players will keep going back to LoL.
Nah, HotS is too shallow, too little, too late.
Blizzard missed the MOBA train and they know it. What they want is to take advantage of their brand's reputation and of how cool is to many of us to be able to control heroes we adore like Kerrigan, Zeratul, Jaina, Thrall, etc.
But beyond that, the game is casual, and extremelly leaned towards the cash grab. It will never pose a threat to LoL. HotS is a casual cash shop game meant for casual players with cash to spend, and for people who have never tried a MOBA to take their first steps into it because being a Blizzard product, a lot of players (especially WoW/Starcraft players) will give a go to the genre that they might have not before. HotS doesn't have even a distant resemblance of the high competitive e-sport spirit of LoL, both in its design and its gameplay. It's a completely different creature that will easily give benefits to Blizzard, bit will never be able to compete with LoL, and possibly not even with DOTA2, which itself can't compete with LoL either.
As someone else mentioned already, Blizzard does know this, and they have pointed out in their financial reports that HotS isn't faring all too well and will be dropping staff from there to other projects. Those were "interim leaks" posted in several media, but I'm easily inclined to believe them. Blizzard has been disappointing too many fans lately, and they've lost their old "allmighty god of entertainment" status that made people believe all they touched was turned into gold.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
I have never played this genre before Heroes. I had zero interest. I was picked for the alpha and have been having a great deal of fun testing the game. I doubt I would play any other games in this genre though, Heroes looks like it will be just right for me.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Surprisingly enough your statement was said about lol when it released. Not that I approve of LoL but it became successful because people couldn't get into dota. Besides i find it really ironic that you are calling hots a casual game with cash shop when the same can be said about lol. Lol is a casual dota and it literally sells ingame advantage by selling you champions and runes.
A lot of players played lol as they were new to the genre and stuck with it. It wasn't better than dota unless you want a much less strategic game which is easier to play. Hots will not achieve lol numbers but even if it settles in third place that's s still great for blizzard as it will make them a lot more money than they have invested.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I'm extremely doubtful. HoTS isn't that great as far as MOBAs go. Sorry, I know boo to me! Its design just isn't anywhere near as solid. Combine the fact it has a low skill cap and its objective based gameplay (which is actually cool and original for a MOBA, good job blizzard you do get original ideas sometimes. ) really emphasizes teams and gives no chance for individual players to do much to change the tide (outside playing a broken hero, which how the game designed its a lot easier to overcome those heroes, and even then its not likely it can do enough to change things.)
It changes things up a bit using say objectives, but it does not do all that much outside making good teams even more vital and creating a far easier time to snowball. Games like Dawngate I feel pulled off a 'change' in the format better (which sadly got shut down which is a shame since I felt it was probably the best Moba out there as far as changing the formula goes and feeling solid) and as such I feel HoTS likely wouldn't do that well. It won't crash and burn (Blizzard can sell a steaming pile of bleh, case in point Diablo 3's original launch) but I highly doubt it will be even close to be up there in the MOBA field getting close to LoL or Dota 2. E-sports I doubt this game will do that greatly, pretty much fueled only by blizzard if it does so.
No.
while hots is fun to play , lacks the deep Lol or Dota has .
is like asking if parcheesi is better than chess....
I highly doubt Activision blizzard care about surpassing LoL at this point. their ultimate plan is to keep their multiplayer crowd within their own reach by covering all sorts of multi player games. using their own familiar characters just enhances it and also lures some that previously were not interested in the genre. Blizzard mostly gave up on single-player crowd after Star Craft 2. it is obvious even in their recent story telling that they care less now since multi player crowd usually don't care about the story as much as single players do.
also while i am not a MOBA expert at all and i haven't played HOTS it felt as if they are trying not to compete with LoL/Dota. that doesn't mean they have no chance though but still unlike their previous approach it seems they know they don't have that much of a chance. not if they don't change things. as some said they probably missed their chance.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Hots is much more accessible to non moba players. I don't think their target is lol players. My flat mate hated league of legends when he tried it and dota 2 was too difficult for him to learn everything before starting to enjoy the game, he loves hots. He's quite happy with the fact that the game doesn't have items and enjoys the levelling system and the team focus of the game.
i think hots was designed for people like him. I think hots has the potential to become popular. I mean look at how popular lol became. So many people were turned off by how complex dota was but loved lol as it was much more accessible and streamlined with a lot less commitment and knowledge of the game required to be successful.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Gameplay aside, I don't think it'll become huge for 2 reasons:
1) Heroes/skins are too expensive.
2) Game doesn't run well on low end machines.
It could compete with LOL depending on how well Blizzard develops the game.
The problem with League & Dota 2, is the community, not the game the game itself is great.
In League of Legends there are too many toxic players, and the major issue is Riot, and the Automated system
. If you are a casual player who doesn't talk and just does 1-2 normal games a day, or ARAM, or plays among friends maybe 1-2 Ranked games per day its going to either not effect you as much, or effect you less in general I believe based on what I have found out.
. If you are a serious player that wants to advance, you play League OF Legends 5+ games in a single day and get matched with Toxic players, who Don't Talk, spam report you because of loss of the game, even when you do not talk in chat especially in Draft / Ranked, and player who intentionally grief, then this will effect you because after being reported a huge number of times even without talking in chat the system gives automated Chat Restrictions, and or Ranked Restrictions for no reason at all, (Riot Games) does not remove these even when they are invalid.
The similar problem with DOTA 2, players are highly toxic they get on voice and abuse new players or players who are not as experienced, if you get reported for communication abuse, you get Banned from all chat for like 24 hours even when they are the ones swearing and cursing in chat or on voice, even forced into one game mode when falsely reported.
This is the problem with both these games, been there on both games still got a few restrictions to complete on League because of the automated system, even the Tribunal has problems players often go through spamming report on players.
. In Heroes of the storm, I have played the game a lot sometimes 5+ hours in a day same behavior as in League OF Legends, no toxicity Never got restrictions.
. In Smite, Again played many games at times Never Got Restrictions
. Prime World, Many Games no restrictions.
To my knowledge these companies take harassment, and griefing very seriously, The problem is the League & Dota 2, have companies who have no idea what they are doing, and they don't bother to punish, or remove the players who are actually toxic, or the players who file false reports, they let an automated system do it, or other players in the community that have no proof of toxicity, for example the previous tribunal system punished a lot of toxic players, but also players who were not toxic did get punished as well simply for not playing the game as others see fit, take for example the user punished for playing Proxy Singed, and then going under tower and suicide to avoid defeat to another champion getting the enemy behind while getting ahead.
Yet it has been many years with many suggestions against solving common toxicity problems like adding a Role Selection to Ranked Games which in a huge percent of my games starts toxicity because players don't get their role or because players don't communicate and things go badly. Riot has not given any actual information if they are fixing this or not.
Here are some links which prove bans are automated, and what the companies are willing to do about it.
https://support.steampowered.com/kb_article.php?ref=9585-EOSN-3800
http://games.on.net/2015/03/league-of-legends-ai-toxic-players/
So to answer, if the games keep decline based on toxic community, and HOTS becomes way better, Yes it could beat League.
No. Even if Blizzard throws all the money they make from milking the WoW crowd with $20 subscriptions. They can never catch up to LoL just like no one will ever catch up to WoW.
Hell no.
When I was discussing the same thing earlier, someone said because HotS will have tournaments for money it will undoubtedly have a following, and I have to agree. If/when Blizz starts doing tournys it'll be akin to them handing out free money because its just that easy. And who doesnt like free money?
I've been playing the beta for a while now and I could barely stomach the game. It was just ... terrible. And honestly, this isnt me trying to be harsh I LOVE Blizzard games, I'll defend WoW to the death but this game is beyond redemption. The entire game feels too hand-holdy and simple. It feels like it was designed for a 5 year old, thats the impression I got from playing. There was no danger, no consequences, no need for strategy, no need for skill, nothing, it was an all around unenjoyable experience.
So who will play this game? 5 year old? Probably. But my thoughts are: If you're new to MOBAs this game will serve as a sort of "beginner MOBA" it'll teach you a very basic understanding of the game and once you feel comfortable you can move on to LoL or DOTA or whatever else you want to play. This game isnt slightly a threat.
Edit: Which is a shame really, if Blizz actually made this game good it could have definitely dethroned LoL imo. When I first heard about the game I was excited but that excitement has turned to borderline hate since playing.
I find it really amusing how LoL players criticise HOTS as being too easy when the game they're playing is dumbed down beyond belief. I can argue that a lot of skill and depth from the real moba (Dota) was removed to appeal to 5 years old. Who will play HOTS? 5 years old? By that logic LoL is being played by what? 8 years old?
LoL is so boring and easy, I just find myself ultra bored right from the start. I don't know how people can play that game after trying out the real MOBA. Your argument that HOTS can act as an introduction to the genre and they can move on to LOL/Dota was made as well when LoL came out. People were making the exact same comments. Yet a lot of people stayed with LOL despite it being pay to win, having to grind like made to unlock runes and heroes and most importantly being a very dumbed down version of Dota.
Basically what I am trying to say is that the exact same comments were made about LoL when it came out too. It was seen as dumbed down version of Dota with half of the depth stripped out.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
i havant played hots but seems to be an extreamly simpliefied vevsion of a moba, spose u can say it has less variety but harder to screw up. So realy they doing the same thing that worked with WoW and that was to simply whats already out there. I dont tend to like these changes cause they often dull the game play down but seems like many eat it up at least in the MMO wise which that one i can undertsand so they dont need to invest as much time into it. But moba u dont need 2 invest time in anway so i dunno how well thata work for em. But we will see in time how thing play out for them.
Blizzard startergy since WoW has been simply and hope it works, example WoW/Diablo3/hots. which has it good/bads but i prefer the more depths in my gaming experience personaly so i tend to play/waiting for - Crowfall/Camalot unchained/ Path of Exile/ LoL but those r just my preferences
uh ... ok?
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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lol says the guy with a diablo 3 photo...blizzard fan boy?