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So.. who else feels like the theme and visuals are for players below 18 years of age

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  • AlleinAllein Member RarePosts: 2,139
    Originally posted by EverSkelly

    I fully agree with OP here.

    The cartoonish stuff is ugly for my eye. Lots of people are ok with it though, since the largest part of mmo gamers came to genre with world of warcraft. This is the norm for them.

    I liked the EQ1 style graphics, especially the character models - even today it looks better than some mmo characters.

    And also, i do not agree with an opinion cartoony graphics are targeted towards younger players. Younger players and kids would very much like realistic nice looking graphics as well.

    I believe semi realistic graphics are possible to implement and be played on older computers just as well as cartoonish graphics.

    It's not 2004 anymore.

    I still like EQ's SOL models better than modern games but I've always thought EQ was "cartoonish" or friendly to a wide variety of folks. It doesn't scream mature, realistic, dark or whatever.

    They want to have large scale combat with Voxels and physics, all of this hits machines hard and I doubt "older" computers could handle it with higher poly visuals.

    Overall, Crowfall doesn't look "bad" for what it is. Call it cartoony or stylized, but it looks good. Does it look good/bad compared to a hyper realistic or mature game? That is very subjective. But to me this is like saying Destiny looks better than Mario, simply not the same thing and I don't see people trashing Mario for not being realistic or whatever.

  • RusqueRusque Member RarePosts: 2,785

    Why 18? Legally being an adult is just a formal technicality. How do you design something for people below 18? There's a pretty broad range of aesthetic levels in there. A 2 year old is under 18 and you generally wouldn't design something the same for both of those ages.

    If you're saying "under 18" trying to claim it childish, then you're likely referring to somewhere in the 6-10 year old range. But Crowfall is just stylized and would likely appeal to a broad range of aesthetic preferences.

    And the age group that primarily favors highly realistic visuals is the teenage bracket (13-16) as they're still progressing through the concept of aesthetics in general. That doesn't mean there aren't adults who prefer it, it's just that the longer you're alive the more time you have to encounter and become accustomed to or even appreciate various aesthetics.

    Of course, a preference is a preference and it's not wrong to like one over the other, it's just what you like. The problem is when you try to denigrate another type of aesthetic as inferior to your own preference. And that makes you a chortlebuttface.

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

     

    "I like hyper realism games, so I'm going to call anything hand drawn 'childish'" -OP

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • M4koM4ko Member Posts: 385
    Originally posted by Copperfield

    Seeing the concept and many screens on their website..

    why do they chose these childish grafhics is really a big question for me..

     

    What age is this company aiming for? do they wanne be a competitor of hello kitty online?

     

    they say they are shadowbane material.. then they should know that the age of those players are now mid age gamers

     

    whats your opinion about their visuals?

    They use these cheap engines because they are easier to use, too bad for them some players detest such childish graphics and wont buy a game like that. You dont ever see a AAA Korean title with such shitty graphics.

  • M4koM4ko Member Posts: 385
    Originally posted by FlyByKnight

     

    "I like hyper realism games, so I'm going to call anything hand drawn 'childish'" -OP

    consider it childish or not, all in all the graphic engine is POOR. It has a lower color pallet, it has simple geometry physics, which makes it too simple compared to more complex games, and therefore less fun for many players. Now you may like the game for one reason or another, but it doesnt make this game an overall a good game.

  • RasiemRasiem Member UncommonPosts: 318
      Game looks like crap to me personally are there even different armor types or anything I always see the charecters wearing the same crap and they all look alike.
  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by M4ko
    Originally posted by Copperfield

    Seeing the concept and many screens on their website..

    why do they chose these childish grafhics is really a big question for me..

     

    What age is this company aiming for? do they wanne be a competitor of hello kitty online?

     

    they say they are shadowbane material.. then they should know that the age of those players are now mid age gamers

     

    whats your opinion about their visuals?

    They use these cheap engines because they are easier to use, too bad for them some players detest such childish graphics and wont buy a game like that. You dont ever see a AAA Korean title with such shitty graphics.

    There are some visually amazing games being made in Unity.  You should do more research and get up to speed.


  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rasiem
      Game looks like crap to me personally are there even different armor types or anything I always see the charecters wearing the same crap and they all look alike.

    https://imgur.com/a/BcdKz

  • AlleinAllein Member RarePosts: 2,139

    Originally posted by M4ko

    They use these cheap engines because they are easier to use, too bad for them some players detest such childish graphics and wont buy a game like that. You dont ever see a AAA Korean title with such shitty graphics.

    consider it childish or not, all in all the graphic engine is POOR. It has a lower color pallet, it has simple geometry physics, which makes it too simple compared to more complex games, and therefore less fun for many players. Now you may like the game for one reason or another, but it doesnt make this game an overall a good game.

    What exactly makes a game good? Please share that isn't subjective...

    While I believe Eastern games look "good" they also look very similar and not very unique. Same goes for most Western fantasy games, same brown/green (boring) pallet.

    Considering they are going for large scale battles incorporating Voxel Farm and "realistic" physics, hyper realism or high quality visuals would make the game pretty hard on machines more than it already will be.

    Too bad you don't like it, but clearly there are folks that do and they aren't aiming at the mass market to have another me too game.

    While there is a thin line for me in the whole gameplay > graphics view, Crowfall in Pre-Alpha doesn't look terrible to me, but I'm more interested in what the game will be than what it looks like. They've said the visuals will improve and lighting/textures and all that will come, almost as if it isn't finished...

     

  • WizardryWizardry Member LegendaryPosts: 19,332

    My opinion is that it is a step up from say Wizard 101 that was aimed at young kids.The  style they went with is imo the exact same decision EVERY developer makes and that is ease of design and cost to run the game as well as a lower LOD needs less tweaking and effort.

    I do not believe for one minute that any developer chooses low end graphics for ART STYLE,unless it is an obvious IP such as Lego land or a Disney model or something like that.

    Now as to my opinion on weather it looks  cartoony enough to steer me away as Wow did?I don't think it is that bad,even low end textures can look ok if done properly.I would say i am more worried about cash shops and game play than the graphics in this game,they are imo "acceptable".

    I should also note that you will hear me use the term "effort" a lot,do i think they are giving us their best effort with graphics?Nope but i think that is obvious to anyone.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Originally posted by Allein
     

    They want to have large scale combat with Voxels and physics, all of this hits machines hard and I doubt "older" computers could handle it with higher poly visuals.

     

    I think that is the key.   This type of graphics is more compatible with having 100+ players battling it out at the same location and physically destroying walls and other structures.

     

     

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  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by Wizardry

    My opinion is that it is a step up from say Wizard 101 that was aimed at young kids.The  style they went with is imo the exact same decision EVERY developer makes and that is ease of design and cost to run the game as well as a lower LOD needs less tweaking and effort.

    I do not believe for one minute that any developer chooses low end graphics for ART STYLE,unless it is an obvious IP such as Lego land or a Disney model or something like that.

    Now as to my opinion on weather it looks  cartoony enough to steer me away as Wow did?I don't think it is that bad,even low end textures can look ok if done properly.I would say i am more worried about cash shops and game play than the graphics in this game,they are imo "acceptable".

    I should also note that you will hear me use the term "effort" a lot,do i think they are giving us their best effort with graphics?Nope but i think that is obvious to anyone.

    I agree.  Couldn't have said it better myself.

  • AlleinAllein Member RarePosts: 2,139
    "Why aren't video games made for grown ups!"

    If there were no tech limitations I assume that devs or more so artists would be pushing the limits on everything, unfortunately we aren't there yet at least not at the cost point smaller projects like this game are going for.

    Although the art style of Crowfall seems to take a decent influence from the artists themselves as can be seen by looking at their past and current work they do outside of this product. From the concept to playable models, it all meshes well and looks good for what it is. Not sure how much guidance they received from upper management, but appears that the creative folks were given a lot of control over what they were creating and it has paid off so far.

    No clue how Black Desert's engine works, but clearly they figured out a way to have great looking visuals and a lot of folks on screen, although outside of single player gameplay it doesn't look very pleasing to my eye. Also no clue how long they worked on it or how much it cost, but they did say it was "easy" so maybe all other studios are just doing it wrong...

    Either way, Crowfall appears to be a good balance of quality art style with what their intended game play is to be. Unfortunately we can't have our cake, ice cream, cupcakes, pie and eat them all for breakfast lunch and dinner.

    We all have different ideals as to what looks good or makes for a fun game, but clearly "most" gamers are fine with colorful accessible fun art. Blizzard, Nintendo, Valve, MOBA companies, Disney, mobile studios, etc seem to get it and millions upon millions of fans eat it up. Watching adults rush into a store to snatch up the latest Skylanders figures for themselves isn't an isolated event and I'm glad some folks haven't forgotten that gaming is about having fun and being young. Want to be "mature" and serious, walk outside, go help someone in need.

    ------

    It a quite a few steps above Wiz101.

  • pokrakpokrak Member UncommonPosts: 111
    I m 32 years old and like animations in Crowfall...
  • SengiSengi Member CommonPosts: 350

    I’m ok with the graphics. They don’t blow me away, but they will do the job. At least the characters don’t have this Disney vibe going on and they don’t look like they are going to start singing any second.

    But I still seems to me that some design elements don’t fit together well.

    It is called Crowfall: MMO Thrown Wars Simulator. It is a PVP centric game that has some simulation aspects to it like real physics and voxelfarm.

    It also appears to have a rather dark and gritty setting, that “pays homage” to Game of Thrones to some extend.

    In my book theses these concepts go together with a rather realistic and gritty art style.  

    But the art and the character designs actually remind me much of a MOBA. And there are guinea pig swashbucklers.

    It kind of looks to me like one half of the development team wants to build a new version of Darkfall while the others half wants to produce a Smite 2.0 and now they have somehow work together.

    I can’t decide how serious this game is going to take itself. But maybe this is going to be some ingenious genre-mix. 

  • HivesHives Member UncommonPosts: 203
    That's the exact same thing people use to say about WoW but it grew on people and worked well for the game. The only time i would say a game is trying to get a certain age demographic would be in difficulty but it doesn't seem that is the case for Crowfall. But... like most people already said it's a video game so who cares about age and to be honest i have kids that are below 14 and they are serious gamers... running raids,guilds,etc.. So age is never an indication on how you play games. Graphics seem to be the main concern these days with gamers but then complain about a grind. I suggest throwing on a blu ray movie and get that fix and then jump on a game for something other than looks. I like the art style of Crowfall it reminds me of Dragon's Lair.
  • SirBalinSirBalin Member UncommonPosts: 1,300
    I don't have to have great graphics if the game fits my needs, however, I get what you are saying.  The biggest problem is that the graphics aren't even good for todays standards, not garbage...but far from good, so being that the game is no where near done...by the time launch comes these graphics are going to be really bad.

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  • AlleinAllein Member RarePosts: 2,139
    Originally posted by SirBalin
    I don't have to have great graphics if the game fits my needs, however, I get what you are saying.  The biggest problem is that the graphics aren't even good for todays standards, not garbage...but far from good, so being that the game is no where near done...by the time launch comes these graphics are going to be really bad.

    Compared to what they are really bad? Subjective of course, but they look pretty good considering they will most likely be improved upon. Don't know a ton of games that look 100% the same Pre-Alpha to Launch.

  • ShrikeArghastShrikeArghast Member UncommonPosts: 124

    The character design reminds me a lot of Torchlight.

     

    And thus is awesome. This is coming from a 33-year-old gamer who has been in the genre since UO. I actually like how CF looks.

  • KajidourdenKajidourden Member EpicPosts: 3,030

    Oh look, another of THESE threads. 

    Gameplay > Art style every single time.

     

  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117

    Bigger Shoulder Pads = Better Game?

    Gameplay, combat and animations look horrible. 

    The game looks worse than WOW and that was dated 10 years ago.

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  • CelciusCelcius Member RarePosts: 1,878
    Art style means nothing in terms of who the game is aimed at, really. Maybe in the sense that younger age groups CAN play it, but not aimed at them strictly. I have found most MMOs that go for realism don't age very well graphically. 
  • AlleinAllein Member RarePosts: 2,139

    "I don't like new things or old things or anything!"

    Maybe it's just me, but I have to really look sideways to see them going for anything WoW looking.

    Pretty sure Blizzard didn't invent a stylized look and going by the recent footage, the models are looking better already.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Celcius
    Art style means nothing in terms of who the game is aimed at, really. Maybe in the sense that younger age groups CAN play it, but not aimed at them strictly. I have found most MMOs that go for realism don't age very well graphically. 

    Funny, I heard the same thing about Wildstar and we all saw how well that worked out for them.

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