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Does anyone feel there are just too many games and especially MMO being released.
Game programing has become pretty straightforward, you have ready made engines, there's lots of documentation, API like DirextX have libraries that help you along.
Unlike on consoles there is no curation. There's no barrier to release a game. Sony and Microsoft have a barrier in place, you don't get to release anything on Xbox or PS4 if they don't think the quality is up to par, especially not on disc.
On PC this barrier simply isn't there.
It's increasingly hard to find good games through the thousands upon thousands of projects on PC.
Do you think there are just too many games.
Comments
There are low quality games on every platform.
The only difference on gaming consoles, Alphas and Betas actually mean just that...
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Don't forget how lazy the professionals are at producing their games. That is the only reason it takes so long to develop! lol
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Low quality games are made because we pay for them.
I think there are way too many idiots paying for low quality games, but as long as there are those idiots, I find it hard to blame companies who cater to their wishes.
Yes, but there is honestly not much to do about that besides not playing them.
I am more worried about the fact that there ain't enough high quality games myself.
Welcome to the age of digital distribution.
The same thing has been said about music, pdf books, and movies.
And exactly who get to set this standard of quality?
Because as soon as a game is made these days, it seems this mysterious person has already jacked up the standard a few notches so that .... wow! guess what?
Every game that releases is low quality now.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
The games make money, even when they are created and designed by the human equivalents of C3P0. Why would the industry change their ways? They make a product that sells, they would be foolish to stray from that. The audience that they would be trying to capture isn't monolithic. Parts of this audience want things that would make other parts of the audience opt out. Even if the "perfect game" came out, how many people would whine and opt out if the payment scheme wasn't to their liking?
What I think is crazy is the fact that SOE never took SWG and stripped it of all its Star Wars IP and then rework and dress it up a bit and re-released it under a new title. Stellar Conflicts coupled with the JTL aspects of the old game would be pretty cool. Worth paying for.
Just like movies really
Tons of movies
Big business with very often big budgets
A lot of viewers
Not so many great movies. How many great movies a year do we see? For me it's a handful.
I guess there are just too many obstacles between the very start in development and the delivery of a finished product.
These projects, especially games, take so much time. Must be hard to have it just right.
I don't think there are ENOUGH low quality games. Everyone has to kick out a low quality endeavor before graduating to a high quality one. If nobody likes the game then it won't be played. If a niche likes the low quality game, then the game is serving those niche players.
Plus low quality is in the eye of the beholder. Are you talking lousy graphics? Lousy graphics do not bother me all that much.
A bad mark in some aspect of the game tends to turn off some people but not others. So long as there is some wheat amongst the chaff, someone will play.
Having a strong set of expectations, knowing what you're looking for helps a lot.
In example - those hordes of low-budget indie MMORPG that are being done. I don't have to even occupy my mind with them. I am sure that there are good, intelligent people working on them, at least some of them.
On the other hand I know that it is impossible to make MMORPG I expect on a non-AAA budget. So I don't even have to look at them.
For AAA MMRPG ones - 30 minutes playtime or 1-2 hours or research and I know if I am interested or not. Yes I have precise list of "no-go" stuff that I don't tolerate anymore. Considerting that there is like 1-2 AAA MMORPG in a bountiful year and 0-1 in other years then it is not a big deal of time.
In non-MMO games. In example - amongst games described as "RPG" or "RPG-like". I like Baldurs Gate but I don't like those heavily combat emophasized tactical slasher games - like i.e. Icewind Dale. So it takes literally a minute or two to throw out BlackGuards 2 from my to-watch list and an same amount of time to decide that Pillars of Eternity should stay on it.
and so on so on
Give me a set of random 50 games, I will filter out ones that don't interest me (propably around 90%) in matter of minutes.
I waste magnitudes more time on this one forum, than it takes me to filter out games I don't want , when looking for one to play.
There is no such thing as a problem of too many low quality games, but only of too few high quality games. You don't have to pick a game to play at random; you can cherry-pick the high quality games as the ones you'll play and ignore the low quality ones.
I'd certainly agree that using off-the-shelf game engines has led to an abundance of low quality games. But you can use that as a way to help you filter out those games: a game that licensed some off-the-shelf game engine to make its game is much more likely to be low quality than a game whose engine is made by the same company that made the game.
But I wouldn't extend that critique to APIs like DirectX, unless your complaint is about games that run well on Windows not running well on Mac or Linux. Without Direct3D, OpenGL, its various subsets (OpenGL ES, WebGL, etc.), or other APIs like them, it wouldn't be possible for games to use a video card at all by any means short of the game developers writing their own video drivers. And that's not going to happen. Blaming APIs that let you take advantage of hardware is like blaming C++, Java, C#, or other programming languages. Having to write your own binary directly without the benefit of a compiler wouldn't lead to higher quality games; it would lead to most games being canceled.
The are low quality by design. The microtransaction model is designed around producing products with short life spans and quick returns.