This is honestly just.... stupid, and the fact they have to post this garbage over patching the damn loopholes in the first place... that just shows me how immature these companies really are. Who gives a crap about Little Jimmy and his whining? I sure don't.
Hell, if one wanted to try hard enough, they'd probably go so far as to file a lawsuit against the company... I'd love to see how that would turn out, honestly.
The hackers are in violation of the EULA. The judge would laugh in their face, and rule against them as they walked through the door.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
IMO - this is not the way to handle this - yes it's funny but it accomplishes nothing.
Public shaming does not work in this case at all - this will only make Daybreak a bigger target for hackers.
Possibly, but the intent is to inform the player base that action is being taken to fight or prevent hackers. For some time the verse has been filed with post saying, "Nothing is being done." The gaming public want to be informed, kept in the loop. Some developers agree that the public need not know anything. Until a small, simple, discrete post is made on the game forums, "Hacking bans have occurred." This time they went the other direction. They wanted to reassure "Investors" that business was being handled.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
From a legal point of view the consumer rights are heavily trampled on these EULAs and TOSs the game providers/developers use. You could really lose an account worth 2000$~~ by getting hijacked and abused leading to a ban. If the provider uses permanent bans it really brings about some fundamental issues.
It is such an odd system where ultimately the consumer carries the risk for account ban/deletion with zero responsibilities on the merchant.
Do hackers need to be banned and publicly humiliated? Of course.
Do these sweeps ban "innocent" players as well? Naturally.
I think switching to a system much like what Korea uses, would be far superior to trying to manage an anti-hack program. Unless you want to be permanently banned from playing a game, don't cheat. Seems simple enough to me. However, we in America prefer to go about things in the most difficult manner. That being, allowing people to manipulate the system with money. Sure, we ban people, but we allow them to buy another copy and start again. Rather a pointless process for the gaming community, but great for company profit margin. I guess we know what's important to American developers.
Money before Satisfaction!
The rampant identity theft in the west makes this impossible to implement here. I repeat, not difficult but impossible to use such a system in the west. There is no certainty that any identity has not been compromise. Certainty comes when and if the identity is used.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I think switching to a system much like what Korea uses, would be far superior to trying to manage an anti-hack program. Unless you want to be permanently banned from playing a game, don't cheat. Seems simple enough to me. However, we in America prefer to go about things in the most difficult manner. That being, allowing people to manipulate the system with money. Sure, we ban people, but we allow them to buy another copy and start again. Rather a pointless process for the gaming community, but great for company profit margin. I guess we know what's important to American developers.
Money before Satisfaction!
The rampant identity theft in the west makes this impossible to implement here. I repeat, not difficult but impossible to use such a system in the west. There is no certainty that any identity has not been compromise. Certainty comes when and if the identity is used.
That would be easy to solve if both government and public really had the will to solve it. Estonian electronic identity card was considered safe enough to use in election. I live in Finland and can use the online banking services to verify my identity and it's considered safe enough that government websites accept it as identification.
There are solutions that could be implemented if there was the will to implement them.
I give them credit for having a bit of fun with the hacker situation in H1Z1. I think some people here are taking this video a bit too seriously. It was meant to be funny.
As for the hackers, I love the fact that they paid 20 dollars for every account they got banned from. Obviously the game will eventually go FTP, but for now, they are losing their own money if they cheat. And hopefully by the time the game goes into BETA, they will have a better handle on hackers. I have faith in this dev team. From what they have put out so far, I am impressed with this game. I look forward to more to come.
Comments
The hackers are in violation of the EULA. The judge would laugh in their face, and rule against them as they walked through the door.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Possibly, but the intent is to inform the player base that action is being taken to fight or prevent hackers. For some time the verse has been filed with post saying, "Nothing is being done." The gaming public want to be informed, kept in the loop. Some developers agree that the public need not know anything. Until a small, simple, discrete post is made on the game forums, "Hacking bans have occurred." This time they went the other direction. They wanted to reassure "Investors" that business was being handled.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
From a legal point of view the consumer rights are heavily trampled on these EULAs and TOSs the game providers/developers use. You could really lose an account worth 2000$~~ by getting hijacked and abused leading to a ban. If the provider uses permanent bans it really brings about some fundamental issues.
It is such an odd system where ultimately the consumer carries the risk for account ban/deletion with zero responsibilities on the merchant.
Do hackers need to be banned and publicly humiliated? Of course.
Do these sweeps ban "innocent" players as well? Naturally.
The rampant identity theft in the west makes this impossible to implement here. I repeat, not difficult but impossible to use such a system in the west. There is no certainty that any identity has not been compromise. Certainty comes when and if the identity is used.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
That would be easy to solve if both government and public really had the will to solve it. Estonian electronic identity card was considered safe enough to use in election. I live in Finland and can use the online banking services to verify my identity and it's considered safe enough that government websites accept it as identification.
There are solutions that could be implemented if there was the will to implement them.
This is hilarious that they even think this will shame them. It is a F2P game, you cannot ban them, they just create another account.
As I said in another thread, F2P pvp are doomed to failure from the start, you just cannot control the bad end of your player base.
Awesome.
WHY AREN"T PEOPLE LIKE THIS WORKING ON EQN AND LANDMARK?!!?
I give them credit for having a bit of fun with the hacker situation in H1Z1. I think some people here are taking this video a bit too seriously. It was meant to be funny.
As for the hackers, I love the fact that they paid 20 dollars for every account they got banned from. Obviously the game will eventually go FTP, but for now, they are losing their own money if they cheat. And hopefully by the time the game goes into BETA, they will have a better handle on hackers. I have faith in this dev team. From what they have put out so far, I am impressed with this game. I look forward to more to come.
Nice job so far.