You play the same D&D campaign over and over with the same characters?
Crowfall resets the map. It's called a campaign, but it's not a campaign in a D&D sense. Otherwise, League of Legends has a 20 minute campaign and then resets when it's over.
LoL has persistent summoner levels. It's clearly an RPG and not a MOBA. Right? Or Crowfall is exempt from all of this because some people are excited for it. Why can't people be excited for a MMOBA? Does it have to be called a MMORPG for it to be worth playing?
Crowfall has more in common with LoL than it does with D&D.
WoW resets dungeons after every round it's clearly a moba, right?
As far as we can see gameplay and content wise Crowfall looks like an mmorpg. If you ahve a hard time grasping that, well developer themselves calli it an mmorpg too. So people who want to argue about this have a big mess up there and probably too much of free time.
I don't know if this is the most exciting reveal this week, but it's certainly the most interesting to me. Here's a copy/paste of the post from Todd Coleman.
Yes, the first ruleset is the Dregs, and stated promise of the kickstarter is to build the core + the first ruleset. Our intention, however, is to build the entire game vision.
The challenge with Kickstarter is:
If we don't pitch the full vision, the game won't make sense. and it won't get funding.
If we pitch the full vision and set the target goal too high, it won't get funded.
So, our intention was to strike a balance: Sell the overall vision, promise the core + the ruleset for the $800k (on top of the $2.3m that we've already raised), and then fund the others immediately following, which we feel VERY comfortable that we can do. IF the KS goes great, and we come in over the target, the answer is easy and obvious. (and it looks like we have a chance of it going down that way, now that we are a few days in.)
If it isn't enough, then the answer is: we find other money. not a huge amount of money; these aren't completely new games. Once we have a good foundation (the core module) and one ruleset built (the Dregs) the others shouldn't be a huge additional commitment.
In terms of raising that money, IF we need to do it, there are a number of options, as we covered in the FAQ.
- there are a number of foreign territories that we can't release in without a partner, anyway (like China.) We can sell those rights.
- we could always raise more money from strategic investors, or other partners who "get the vision". They're harder to find, but they are out there (and we've already shown that we can do this, with our initial raise of $2.3m)
- OR, we do a raise from angels who are also fans/players (i.e. players who would be interested in making larger investments in the company, and have the resources to do so). We've had interest from a number of these I feel very comfortable that, as investors, they wouldn't try to change our game vision.
All kickstarters projects are, to some degree, a leap of faith. You have to believe in the vision, AND the team.
I hope that you guys believe in us. If not, then honestly, you probably should pull your pledge. Otherwise, this will likely end with you being unhappy -- and in that case, we would rather not have your money.
Todd
ACE
The Dregs are the FFA PVP rules set. That means at release, the only option will be FFA PVP full loot. I have no doubt that they will later add the rest of the campaigns they have described in the Kickstarter, but it may be worth waiting until that point if you are not interested in the FFA PVP full loot rules set.
I wish ACE the best of luck in the campaign, but I feel like this point is not clear on the Kickstarter and it should be.
Frankly, it's because Crowfall is obviously the biggest topic right now in the MMO world, next to GW2's expansion, WoW's patch (stuff coming Monday for that), and FFXIV news (coming later today).
CU? I'd LOVE to do some CU coverage. Simple fact is they're not talking much right now while Crowfall IS and people are reading every word.
but thats no reason to hype it all the time? it looks shitty. tab target telegraphed combat. makes me stiff as a stock. theres no reason to be excited...look at prtetty all releases last 10 y? look at wildstar, eso and stuff. hype is really bad and yes, i bet you guys were paid to promote this. thats ok but still, cover it without lines as > "crafters really matter".....how many games have said this? AA any1?
I don't know if this is the most exciting reveal this week, but it's certainly the most interesting to me. Here's a copy/paste of the post from Todd Coleman.
*SNIP*
The Dregs are the FFA PVP rules set. That means at release, the only option will be FFA PVP full loot. I have no doubt that they will later add the rest of the campaigns they have described in the Kickstarter, but it may be worth waiting until that point if you are not interested in the FFA PVP full loot rules set.
I wish ACE the best of luck in the campaign, but I feel like this point is not clear on the Kickstarter and it should be.
I think focusing on the Dregs as their first realm to be released is really going to hurt them early on. The fact that it's not super clear in their FAQ is also disappointing. Additionally, it seems completely backwards that they would start their focus on FFA PVP (which has failed miserably for years now), instead of working on the 3 faction pvp zone or even the 6-12 faction pvp zone. Where the winners take the majority, but the losers still get to keep some of their resources. That way people can still at least make some progress towards their own Eternal Kingdom, instead of it being an all or nothing approach. That's a real cop out.
With this knowledge in hand, I will most definitely wait and see. They'll not get a single dime from me until their game offers more variety of play, since FFA simply isn't my cup of tea.
Sad, because the game has some really interesting ideas, especially where campaigns have win conditions and they can change win parameters for any campaign.
Frankly, it's because Crowfall is obviously the biggest topic right now in the MMO world, next to GW2's expansion, WoW's patch (stuff coming Monday for that), and FFXIV news (coming later today).
CU? I'd LOVE to do some CU coverage. Simple fact is they're not talking much right now while Crowfall IS and people are reading every word.
but thats no reason to hype it all the time? it looks shitty. tab target telegraphed combat. makes me stiff as a stock. theres no reason to be excited...look at prtetty all releases last 10 y? look at wildstar, eso and stuff. hype is really bad and yes, i bet you guys were paid to promote this. thats ok but still, cover it without lines as > "crafters really matter".....how many games have said this? AA any1?
This does not have to be a CU vs Crowfall battle royal. The vitriol against this game from the CU fans does not help CU. It diminishes CU. Cu has had a year plus to make its case and it is doing fine for those that want the gameplay it will offer. But for those that do not prefer that gameplay model CrowFall is a refreshing game to look forward to.
As to crafting in CrowFall the system will be something that has not been in many games other then EVE really or UO because of item decay and item loot in certain server sets upon death. This is a crafting system on paper that is interesting.
The current interest 'hype' for CrowFall is because of the bold ideas and how it is newly revealed.
Originally posted by will75 Let's set the record straight crowfalls not a mmorpg. it's a mmo
I'm sure I can agree with this. What RPG elements are missing in your opinion?
I don't think you can consider it an RPG when the actual "Campaign" resets itself back to "fresh server" status. Don't you agree? I think that kills the RPG immersion factor. No community etc...
quoted from their kickstarter page : "...but the characters are NEVER wiped. Instead, the participants take their winnings back home to the Eternal Kingdoms, to prepare and strategize for the next Campaign."
The DYING worlds reset, your HOMEWORLD does not, It's like if you combined a normal MMO with the ability to go into other short term MMO worlds and come back with the stuff from them.
Originally posted by will75 Let's set the record straight crowfalls not a mmorpg. it's a mmo
I'm sure I can agree with this. What RPG elements are missing in your opinion?
I don't think you can consider it an RPG when the actual "Campaign" resets itself back to "fresh server" status. Don't you agree? I think that kills the RPG immersion factor. No community etc...
So you mean to say that when I have a group of friends come over and play DnD. That even though they make persistent characters, and at the end of the campaign I wipe my cheesex board clean and start making a new campaign, that's not an RPG?
Sorry but just because the campaign starts over doesn't make it less of an RPG.
You play the same D&D campaign over and over with the same characters?
Crowfall resets the map. It's called a campaign, but it's not a campaign in a D&D sense. Otherwise, League of Legends has a 20 minute campaign and then resets when it's over.
LoL has persistent summoner levels. It's clearly an RPG and not a MOBA. Right? Or Crowfall is exempt from all of this because some people are excited for it. Why can't people be excited for a MMOBA? Does it have to be called a MMORPG for it to be worth playing?
Crowfall has more in common with LoL than it does with D&D.
In Red: They utilize the voxel-based map creation for each campaign, meaning yes, the rules of each campaign are the same, but its not the exact same map at all.
In Blue: LoL has RPG elements, but it does not have persistant characters. It is a MOBA because you HAVE to be part of a team to play LoL, there's no way to play Smite or DOTA by yourself, youll die to 5 other players everytime. Crowfall you can actively effect your characters stats through CC, and you arent forced to actively fight in PVP constantly to play the game. You get Housing and Crafting, and other ROLES that you can play. Does that make it more of an RPG than LoL? Yes. Does it mean the two are synonomous? No.
In Yellow: This I have to completely disagree with, as I stated, you are a persistant character and you dont Always have to PVP, you can craft, you can have a home, you can build a kingdom, you can gimp your character from day one, you pick one of multiple different roles. As I stated just because the campaign's rules are the same, the map reset mixed with voxels allows you to be in a new map everytime, does it have the same objectives? Yes. But the maps will be randomly generated.
Frankly, it's because Crowfall is obviously the biggest topic right now in the MMO world, next to GW2's expansion, WoW's patch (stuff coming Monday for that), and FFXIV news (coming later today).
CU? I'd LOVE to do some CU coverage. Simple fact is they're not talking much right now while Crowfall IS and people are reading every word.
Dont fret Bill, we know you are just reporting the news. If any MMO released info you would post it up.
Frankly, it's because Crowfall is obviously the biggest topic right now in the MMO world, next to GW2's expansion, WoW's patch (stuff coming Monday for that), and FFXIV news (coming later today).
CU? I'd LOVE to do some CU coverage. Simple fact is they're not talking much right now while Crowfall IS and people are reading every word.
but thats no reason to hype it all the time? it looks shitty. tab target telegraphed combat. makes me stiff as a stock. theres no reason to be excited...look at prtetty all releases last 10 y? look at wildstar, eso and stuff. hype is really bad and yes, i bet you guys were paid to promote this. thats ok but still, cover it without lines as > "crafters really matter".....how many games have said this? AA any1?
Tab target?
Nope, Crowfall is an action combat game, they have a lot of vidoes of the game on this site and on their kickstarter, I suggest you watch one of them
Edit: Last time I checked none of these games you've listed had a fully destroyable world with an economy created by AN ACTUAL ECONOMIST.
This sounds great and appeals to many of us as long time MMO gamers....... wait for it......
BUT
We are dealing with an MMO (Massive Multiplayer Online). How are these troops going to communicate with each other and organize? The traditional fail text chat way or will there be innovative voice chat options to rally all together or a new game feature that pulls it together? Much of my experience with open world type pvp is the massiveness of it requires people to listen to a few and organize... in most cases there is no organize, just groups running around doing their thing. Sometimes it works and most times it turns into a rage fest of why no one would listen.
Maybe this company will, with those brilliant minds figure out a better way to organize massive amounts of players to do world team events(?). tic toc.......
I agree about the need for communication. However, I am totally against voice. I just do not feel comfortable whatsoever with wearing a microphone and strangers listening to what's going on in my house..... damn.... definitely gettin old over here!
Frankly, it's because Crowfall is obviously the biggest topic right now in the MMO world, next to GW2's expansion, WoW's patch (stuff coming Monday for that), and FFXIV news (coming later today).
CU? I'd LOVE to do some CU coverage. Simple fact is they're not talking much right now while Crowfall IS and people are reading every word.
but thats no reason to hype it all the time? it looks shitty. tab target telegraphed combat. makes me stiff as a stock. theres no reason to be excited...look at prtetty all releases last 10 y? look at wildstar, eso and stuff. hype is really bad and yes, i bet you guys were paid to promote this. thats ok but still, cover it without lines as > "crafters really matter".....how many games have said this? AA any1?
Tab target?
Nope, Crowfall is an action combat game, they have a lot of vidoes of the game on this site and on their kickstarter, I suggest you watch one of them
Edit: Last time I checked none of these games you've listed had a fully destroyable world with an economy created by AN ACTUAL ECONOMIST.
Just sayin.
I strongly disagree that mmorpg.com is over hyping this. It looks fresh and has some names behind it with some huge cred.
BUT in lieu of recent events in the mmorpg/crowdfunding/early access world, I cannot possibly disagree with your pessimism.
Originally posted by will75 Let's set the record straight crowfalls not a mmorpg. it's a mmo
I'm sure I can agree with this. What RPG elements are missing in your opinion?
I don't think you can consider it an RPG when the actual "Campaign" resets itself back to "fresh server" status. Don't you agree? I think that kills the RPG immersion factor. No community etc...
So you mean to say that when I have a group of friends come over and play DnD. That even though they make persistent characters, and at the end of the campaign I wipe my cheesex board clean and start making a new campaign, that's not an RPG?
Sorry but just because the campaign starts over doesn't make it less of an RPG.
You play the same D&D campaign over and over with the same characters?
Crowfall resets the map. It's called a campaign, but it's not a campaign in a D&D sense. Otherwise, League of Legends has a 20 minute campaign and then resets when it's over.
LoL has persistent summoner levels. It's clearly an RPG and not a MOBA. Right? Or Crowfall is exempt from all of this because some people are excited for it. Why can't people be excited for a MMOBA? Does it have to be called a MMORPG for it to be worth playing?
Crowfall has more in common with LoL than it does with D&D.
In Red: They utilize the voxel-based map creation for each campaign, meaning yes, the rules of each campaign are the same, but its not the exact same map at all.
In Blue: LoL has RPG elements, but it does not have persistant characters. It is a MOBA because you HAVE to be part of a team to play LoL, there's no way to play Smite or DOTA by yourself, youll die to 5 other players everytime. Crowfall you can actively effect your characters stats through CC, and you arent forced to actively fight in PVP constantly to play the game. You get Housing and Crafting, and other ROLES that you can play. Does that make it more of an RPG than LoL? Yes. Does it mean the two are synonomous? No.
In Yellow: This I have to completely disagree with, as I stated, you are a persistant character and you dont Always have to PVP, you can craft, you can have a home, you can build a kingdom, you can gimp your character from day one, you pick one of multiple different roles. As I stated just because the campaign's rules are the same, the map reset mixed with voxels allows you to be in a new map everytime, does it have the same objectives? Yes. But the maps will be randomly generated.
I will stand by my original analogy as well.
absolutely. The RPG elements of LoL are pretty much an afterthought if you actually get into playing LoL (I don't even remember life before maxing out my "level")
99% of my or any LoL players' time is spent at "max level". This means you can purchase some more powerful runes and more horizontal options for some spells, but really.... nah. LoL is not at all about leveling up.
Originally posted by will75 Let's set the record straight crowfalls not a mmorpg. it's a mmo
I'm sure I can agree with this. What RPG elements are missing in your opinion?
I don't think you can consider it an RPG when the actual "Campaign" resets itself back to "fresh server" status. Don't you agree? I think that kills the RPG immersion factor. No community etc...
Do you think D&D is a RPG? (Oops guess I should keep reading as others beat me to it).
Regardless, community and games are what we make of them. If people want to have a "community" outside their friends-guild-alliances which could be huge to begin with, the EK system could potentially provide communities of all shapes and sizes if they work out some of the kinks that seem likely to happen without steps taken beforehand.
I have no need to know 100s, 1000s of players in a game which seems to be this whole "community" thing. Pick a EK and use it as a "city" that most mmorpgs have to house all trade, crafting, socializing, etc. Better yet, pick a few and expand it either further.
Post-WoW, don't know many mmorpgs that have really amazing communities. Those I play with in lobby games (FPS) are more social and friendly then the typical mmorpgs I've played in the last couple years.
Crowfall has already gotten the majority of its funding needs from private investors. Kickstarter was for additional money over and above the sizable private investment from private investors.
Only after i called them out on it, they posted a camelot unchained update news post. I would be shocked if they post today's news update . 2 days in a row ? hehe it's all good, at least they haven't hid their agenda. That'd be as shady as running a kickstarter for a FFA full loot pvp game and then after it funds, remind everyone that the other campaigns.. eg the ones referred to in their kickstarter video "faction" and guild will not be at launch.
Originally posted by will75 Let's set the record straight crowfalls not a mmorpg. it's a mmo
I'm sure I can agree with this. What RPG elements are missing in your opinion?
I don't think you can consider it an RPG when the actual "Campaign" resets itself back to "fresh server" status. Don't you agree? I think that kills the RPG immersion factor. No community etc...
The campaign ends but your character and your kingdom persist. If this isn't an RPG, then neither was ADnD.
EDIT: Should have read to page2 - seems this was covered pretty well.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
i still dont understand how - within a buy 2 play pricing model - they will be able to constantly and frequently create whole new universes while even wow needs around a year for a new expansion... maybe i dont understand how that system works, or these new universes will be very simplistic or they are way too ambitious... i dunno
i also dont really like the mobaesque feels the combat and classes have...
So we think the entire player base is going to sit idle waiting fro scouters and crafters to do their thing?He makes it sound like an important role in the game,so they can't do anything without them?
Also the design sounds lie ka game never finished,nobody can fall in love with a content idea because it might be gone the next day.it also gives ZERO definition to immersion and game and it;s LORE because there is none,it just changes into a new game or old content rehashed in a different order.
It is easy to put on paper but to see it in real is what matters.Example POE/Diablo,you have Campaigns,but all that happens is the next tier up is the exact same assets reshuffled a bit and made a tad more difficult,it gets boring real fast.
When i see a certain Boss for example,i want that Boss to be identified within the LORE,i want him to be a Giant Gigas that hangs out where Gigas do,not some Boss that might be shuffled around for sake of a new campaign.
This does sound liek a mix of GW2 ideas,and imo they don't work,i don't like scaling what so ever as well as any kind of difficulty modes,i want every creature to be 100% identifiable and remain that way.
If they want to change the world do it PROPERLY the way a RPG would and that is to EVOLVE over time.Perhaps a mountainside has been cleared away for a new passage,or a new town starts up run by NPC's or a creature race,whatever.
To me it sounds like a cross between POE +GW2 ,shuffling around assets and pretending they are NEW is a big time fallacy.It is sort of like what we saw in RIFT,sure you can bounce around Rifts but eventually they get boring and still look the same.
Evolve,evolution that is the way to create longevity.That way you still keep the LORE,the npc's are identified,creatures are identified, the game acts like a REAL world would.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
WoW resets dungeons after every round it's clearly a moba, right?
As far as we can see gameplay and content wise Crowfall looks like an mmorpg. If you ahve a hard time grasping that, well developer themselves calli it an mmorpg too. So people who want to argue about this have a big mess up there and probably too much of free time.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
I don't know if this is the most exciting reveal this week, but it's certainly the most interesting to me. Here's a copy/paste of the post from Todd Coleman.
JToddColeman
Yes, the first ruleset is the Dregs, and stated promise of the kickstarter is to build the core + the first ruleset. Our intention, however, is to build the entire game vision.
The challenge with Kickstarter is:
If we don't pitch the full vision, the game won't make sense. and it won't get funding.
If we pitch the full vision and set the target goal too high, it won't get funded.
So, our intention was to strike a balance: Sell the overall vision, promise the core + the ruleset for the $800k (on top of the $2.3m that we've already raised), and then fund the others immediately following, which we feel VERY comfortable that we can do. IF the KS goes great, and we come in over the target, the answer is easy and obvious. (and it looks like we have a chance of it going down that way, now that we are a few days in.)
If it isn't enough, then the answer is: we find other money. not a huge amount of money; these aren't completely new games. Once we have a good foundation (the core module) and one ruleset built (the Dregs) the others shouldn't be a huge additional commitment.
In terms of raising that money, IF we need to do it, there are a number of options, as we covered in the FAQ.
- there are a number of foreign territories that we can't release in without a partner, anyway (like China.) We can sell those rights.
- we could always raise more money from strategic investors, or other partners who "get the vision". They're harder to find, but they are out there (and we've already shown that we can do this, with our initial raise of $2.3m)
- OR, we do a raise from angels who are also fans/players (i.e. players who would be interested in making larger investments in the company, and have the resources to do so). We've had interest from a number of these I feel very comfortable that, as investors, they wouldn't try to change our game vision.
All kickstarters projects are, to some degree, a leap of faith. You have to believe in the vision, AND the team.
I hope that you guys believe in us. If not, then honestly, you probably should pull your pledge. Otherwise, this will likely end with you being unhappy -- and in that case, we would rather not have your money.
Todd
ACE
The Dregs are the FFA PVP rules set. That means at release, the only option will be FFA PVP full loot. I have no doubt that they will later add the rest of the campaigns they have described in the Kickstarter, but it may be worth waiting until that point if you are not interested in the FFA PVP full loot rules set.
I wish ACE the best of luck in the campaign, but I feel like this point is not clear on the Kickstarter and it should be.
but thats no reason to hype it all the time? it looks shitty. tab target telegraphed combat. makes me stiff as a stock. theres no reason to be excited...look at prtetty all releases last 10 y? look at wildstar, eso and stuff. hype is really bad and yes, i bet you guys were paid to promote this. thats ok but still, cover it without lines as > "crafters really matter".....how many games have said this? AA any1?
I think focusing on the Dregs as their first realm to be released is really going to hurt them early on. The fact that it's not super clear in their FAQ is also disappointing. Additionally, it seems completely backwards that they would start their focus on FFA PVP (which has failed miserably for years now), instead of working on the 3 faction pvp zone or even the 6-12 faction pvp zone. Where the winners take the majority, but the losers still get to keep some of their resources. That way people can still at least make some progress towards their own Eternal Kingdom, instead of it being an all or nothing approach. That's a real cop out.
With this knowledge in hand, I will most definitely wait and see. They'll not get a single dime from me until their game offers more variety of play, since FFA simply isn't my cup of tea.
Sad, because the game has some really interesting ideas, especially where campaigns have win conditions and they can change win parameters for any campaign.
This does not have to be a CU vs Crowfall battle royal. The vitriol against this game from the CU fans does not help CU. It diminishes CU. Cu has had a year plus to make its case and it is doing fine for those that want the gameplay it will offer. But for those that do not prefer that gameplay model CrowFall is a refreshing game to look forward to.
As to crafting in CrowFall the system will be something that has not been in many games other then EVE really or UO because of item decay and item loot in certain server sets upon death. This is a crafting system on paper that is interesting.
The current interest 'hype' for CrowFall is because of the bold ideas and how it is newly revealed.
quoted from their kickstarter page : "...but the characters are NEVER wiped. Instead, the participants take their winnings back home to the Eternal Kingdoms, to prepare and strategize for the next Campaign."
The DYING worlds reset, your HOMEWORLD does not, It's like if you combined a normal MMO with the ability to go into other short term MMO worlds and come back with the stuff from them.
VERY RPG.
It's like Stargate or Sliders or something.
In Red: They utilize the voxel-based map creation for each campaign, meaning yes, the rules of each campaign are the same, but its not the exact same map at all.
In Blue: LoL has RPG elements, but it does not have persistant characters. It is a MOBA because you HAVE to be part of a team to play LoL, there's no way to play Smite or DOTA by yourself, youll die to 5 other players everytime. Crowfall you can actively effect your characters stats through CC, and you arent forced to actively fight in PVP constantly to play the game. You get Housing and Crafting, and other ROLES that you can play. Does that make it more of an RPG than LoL? Yes. Does it mean the two are synonomous? No.
In Yellow: This I have to completely disagree with, as I stated, you are a persistant character and you dont Always have to PVP, you can craft, you can have a home, you can build a kingdom, you can gimp your character from day one, you pick one of multiple different roles. As I stated just because the campaign's rules are the same, the map reset mixed with voxels allows you to be in a new map everytime, does it have the same objectives? Yes. But the maps will be randomly generated.
I will stand by my original analogy as well.
Dont fret Bill, we know you are just reporting the news. If any MMO released info you would post it up.
Tab target?
Nope, Crowfall is an action combat game, they have a lot of vidoes of the game on this site and on their kickstarter, I suggest you watch one of them
Edit: Last time I checked none of these games you've listed had a fully destroyable world with an economy created by AN ACTUAL ECONOMIST.
Just sayin.
This sounds great and appeals to many of us as long time MMO gamers....... wait for it......
BUT
We are dealing with an MMO (Massive Multiplayer Online). How are these troops going to communicate with each other and organize? The traditional fail text chat way or will there be innovative voice chat options to rally all together or a new game feature that pulls it together? Much of my experience with open world type pvp is the massiveness of it requires people to listen to a few and organize... in most cases there is no organize, just groups running around doing their thing. Sometimes it works and most times it turns into a rage fest of why no one would listen.
Maybe this company will, with those brilliant minds figure out a better way to organize massive amounts of players to do world team events(?). tic toc.......
I strongly disagree that mmorpg.com is over hyping this. It looks fresh and has some names behind it with some huge cred.
BUT in lieu of recent events in the mmorpg/crowdfunding/early access world, I cannot possibly disagree with your pessimism.
absolutely. The RPG elements of LoL are pretty much an afterthought if you actually get into playing LoL (I don't even remember life before maxing out my "level")
99% of my or any LoL players' time is spent at "max level". This means you can purchase some more powerful runes and more horizontal options for some spells, but really.... nah. LoL is not at all about leveling up.
Do you think D&D is a RPG? (Oops guess I should keep reading as others beat me to it).
Regardless, community and games are what we make of them. If people want to have a "community" outside their friends-guild-alliances which could be huge to begin with, the EK system could potentially provide communities of all shapes and sizes if they work out some of the kinks that seem likely to happen without steps taken beforehand.
I have no need to know 100s, 1000s of players in a game which seems to be this whole "community" thing. Pick a EK and use it as a "city" that most mmorpgs have to house all trade, crafting, socializing, etc. Better yet, pick a few and expand it either further.
Post-WoW, don't know many mmorpgs that have really amazing communities. Those I play with in lobby games (FPS) are more social and friendly then the typical mmorpgs I've played in the last couple years.
The campaign ends but your character and your kingdom persist. If this isn't an RPG, then neither was ADnD.
EDIT: Should have read to page2 - seems this was covered pretty well.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
So we think the entire player base is going to sit idle waiting fro scouters and crafters to do their thing?He makes it sound like an important role in the game,so they can't do anything without them?
Also the design sounds lie ka game never finished,nobody can fall in love with a content idea because it might be gone the next day.it also gives ZERO definition to immersion and game and it;s LORE because there is none,it just changes into a new game or old content rehashed in a different order.
It is easy to put on paper but to see it in real is what matters.Example POE/Diablo,you have Campaigns,but all that happens is the next tier up is the exact same assets reshuffled a bit and made a tad more difficult,it gets boring real fast.
When i see a certain Boss for example,i want that Boss to be identified within the LORE,i want him to be a Giant Gigas that hangs out where Gigas do,not some Boss that might be shuffled around for sake of a new campaign.
This does sound liek a mix of GW2 ideas,and imo they don't work,i don't like scaling what so ever as well as any kind of difficulty modes,i want every creature to be 100% identifiable and remain that way.
If they want to change the world do it PROPERLY the way a RPG would and that is to EVOLVE over time.Perhaps a mountainside has been cleared away for a new passage,or a new town starts up run by NPC's or a creature race,whatever.
To me it sounds like a cross between POE +GW2 ,shuffling around assets and pretending they are NEW is a big time fallacy.It is sort of like what we saw in RIFT,sure you can bounce around Rifts but eventually they get boring and still look the same.
Evolve,evolution that is the way to create longevity.That way you still keep the LORE,the npc's are identified,creatures are identified, the game acts like a REAL world would.
Never forget 3 mile Island and never trust a government official or company spokesman.