As far as the trinity, it's not like WoW. It's much softer. No people all over like GW2 either. Kinda in between. Plus people play a lot of support roles.
As far as the trinity, it's not like WoW. It's much softer. No people all over like GW2 either. Kinda in between. Plus people play a lot of support roles.
Lol, it has the trinity and it's can be used the same as any other mmo that has it.
As far as the trinity, it's not like WoW. It's much softer. No people all over like GW2 either. Kinda in between. Plus people play a lot of support roles.
Lol, it has the trinity and it's can be used the same as any other mmo that has it.
Well the trinity is very different from WoW, for example. Like if you are a tank, you are not supposed to hold aggro on all the enemies in most battles, and the way aggro and taunting works is also completely different. As bcbully mentioned, pure support is also a viable playstyle, not even mentioning that ESO actually supports hybrid builds pretty nicely, something other MMOs ae actually getting away from...
As far as the trinity, it's not like WoW. It's much softer. No people all over like GW2 either. Kinda in between. Plus people play a lot of support roles.
Lol, it has the trinity and it's can be used the same as any other mmo that has it.
Well the trinity is very different from WoW, for example. Like if you are a tank, you are not supposed to hold aggro on all the enemies in most battles, and the way aggro and taunting works is also completely different. As bcbully mentioned, pure support is also a viable playstyle, not even mentioning that ESO actually supports hybrid builds pretty nicely, something other MMOs ae actually getting away from...
Check the op question "is the holy trinity present in eso" the answer is yes no matter how you try and gloss it over.
Check the op question "is the holy trinity present in eso" the answer is yes no matter how you try and gloss it over.
Lol, I'm not glossing anything over man I just pointed out that it works differently from other games and that it is actually better implemented. I wouldn't play the game if it did not have group roles
Check the op question "is the holy trinity present in eso" the answer is yes no matter how you try and gloss it over.
Lol, I'm not glossing anything over man I just pointed out that it works differently from other games and that it is actually better implemented. I wouldn't play the game if it did not have group roles
It has trinity, it works like trinity and if you go PvE youre expected to bring a trinity.
So yes, it has a classic tank/dps/heal trinity
And yes, if you hang around hub(s) you can see endless stream of "lf tank/heal x pledge... ... ... "
The higher the level, the more traditional trinity-like it gets. For the first 6 to 9 instanced dungeons or so, you can actually get by without a tank just fine as long as everyone knows how to block and roll dodge. You definitely should have a healer but a tank is optional.
In those early levels, tanks are sort of aggro challenged anyway. But the good players will compensate by using AOE damage and roots to try to manage pulls. I've done many dungeons without a tank just fine. But often you have to talk healers into it - especially those coming from other trinity games that don't believe it's doable.
That need for everyone to take care of themselves at times with blocks, dodges and other abilities never really goes away. There are many more mobs, including bosses, in this game that ignore aggro and attack someone other than the tank semi-randomly than in most other trinity games I've played. It spices things up.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Check the op question "is the holy trinity present in eso" the answer is yes no matter how you try and gloss it over.
Lol, I'm not glossing anything over man I just pointed out that it works differently from other games and that it is actually better implemented. I wouldn't play the game if it did not have group roles
actually WoW had quite the same way to handle that like 5 years ago
no idea why they decided to get rid of it, but some time ago combats started with the announcement of a sap and sheep aaaand go.
"I'll never grow up, never grow up, never grow up! Not me!"
Check the op question "is the holy trinity present in eso" the answer is yes no matter how you try and gloss it over.
Lol, I'm not glossing anything over man I just pointed out that it works differently from other games and that it is actually better implemented. I wouldn't play the game if it did not have group roles
actually WoW had quite the same way to handle that like 5 years ago
no idea why they decided to get rid of it, but some time ago combats started with the announcement of a sap and sheep aaaand go.
Ah the good ole days...
Minute long CC has pretty well disappeared form most MMOs. It was traded for AOE damage. Tank the boss and AOE everything else down is the new way.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Option 1, dungeons need a bit of planning of cc, can go wrong, pugs need to co-ordinate and be patient, more fun, more satisfying (you get to use your skills!)
Option 2 make everything so trivial you can aoe it all,no cc, rush, no risk, no need to talk, conveniently guaranteeing rewards in nice fast timed intervals to hook em in. rewards is the gameplay lol.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Option 1, dungeons need a bit of planning of cc, can go wrong, pugs need to co-ordinate and be patient, more fun, more satisfying (you get to use your skills!)
Option 2 make everything so trivial you can aoe it all,no cc, rush, no risk, no need to talk, conveniently guaranteeing rewards in nice fast timed intervals to hook em in. rewards is the gameplay lol.
We didn't talk that much when there was CC in dungeons. One guy marks the targets, can you imagine every pull you say who crowd controls what. Parties just put markers over mobs heads.
While I did find it fun, there was one big issue with CC. Very few classes had reliable CC and a lot of classes had no CC. E.g. Mages sheep was OP. Sap only worked on humanoids and could only be reapplied out of combat. A lot of classes didn't have CC like shaman and paladin. So those classes only got into dungeons if there was at least 1 dps with CC. Usually groups stacked 2CC as that made things a lot easier, so there was a lot of bring the class not the player. If everyone had CC then dungeons would be too easy as you will always be fighting one mob at a time.
CC was they way of shoving it to hybrids and even some pure dps classes like locks who for some reason had no reliable CC. But I agree tbc makes classic wotlk and later dungeons look like cake walk. I heard cata dungeons were brutally hard at beginning and required cc but people complained and blizzard nerfed them.
A great example of well designed CC was hunters trap. That required skill to use. Rogue's sap also required some skill. Mage's CC was a no skill i win button. Push button, mob gets CC. That's poor design of CC imo.
Dungeons were difficult not only because of CC but for some reason people make it sound that CC was the only difference between then and now. Mobs' damage in TBC heroic dungeons was insane. Anyone who pulled aggro off the tank would be one shotted. Even tanks were difficult to heal through as if more than 1-2 mobs focused the tank the healer probably would not be able to keep up and the tank dies. The possibility of pulling off the tank was very real. Aggro management got kinda rmoved. DPS classes just try to blow up as much dps as possible. Before it was very easy to pull fro mthe tank if you didnt wactch your aggro and as we established you get one shotted by mobs. Tanks had it more rough as most tanks didn't have any AOE aggor generation skills. I still remember minimum of 2 sunders before you start attacking the mob. Healers were constantly in panick mode as the health of the tank fluctuated all the time. Sometimes you would get some serious RNGesus with a few crits where the tank gets one shotted.
There was a lot more to dungeons that was removed, not just CC.
Originally posted by Adjuvant1 This is true. People new to mmo discussion 2008 and after think dps is part of trinity. We see you, newfriends!
What? DPS is part of the trinity. CC is the job of whoever has it, usually dps classes but not always the case. Having a dedicated CC role would be boring as hell. It's like having a dedicated buff duty role like for example how paladins in wow had to spend 80% of their time rebuffing people.
besides even if you had a dedicated CC role, the trinity again can't be healer tank CC. No dps, mobs don't die lol.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Originally posted by immodium Slightly off topic but in SWTOR, 1 minute CC abilities are used a lot if your under leveled/not got a full group.
Yeah. I played a bit of SWTOR last fall after a long absence. My sorc felt pretty retro levitating mobs
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
Something Awful this way comes.
l2p
No but the Tribunal is present.
As far as the trinity, it's not like WoW. It's much softer. No people all over like GW2 either. Kinda in between. Plus people play a lot of support roles.
Lol, it has the trinity and it's can be used the same as any other mmo that has it.
Well the trinity is very different from WoW, for example. Like if you are a tank, you are not supposed to hold aggro on all the enemies in most battles, and the way aggro and taunting works is also completely different. As bcbully mentioned, pure support is also a viable playstyle, not even mentioning that ESO actually supports hybrid builds pretty nicely, something other MMOs ae actually getting away from...
Check the op question "is the holy trinity present in eso" the answer is yes no matter how you try and gloss it over.
Lol, I'm not glossing anything over man I just pointed out that it works differently from other games and that it is actually better implemented. I wouldn't play the game if it did not have group roles
It has trinity, it works like trinity and if you go PvE youre expected to bring a trinity.
So yes, it has a classic tank/dps/heal trinity
And yes, if you hang around hub(s) you can see endless stream of "lf tank/heal x pledge... ... ... "
The higher the level, the more traditional trinity-like it gets. For the first 6 to 9 instanced dungeons or so, you can actually get by without a tank just fine as long as everyone knows how to block and roll dodge. You definitely should have a healer but a tank is optional.
In those early levels, tanks are sort of aggro challenged anyway. But the good players will compensate by using AOE damage and roots to try to manage pulls. I've done many dungeons without a tank just fine. But often you have to talk healers into it - especially those coming from other trinity games that don't believe it's doable.
That need for everyone to take care of themselves at times with blocks, dodges and other abilities never really goes away. There are many more mobs, including bosses, in this game that ignore aggro and attack someone other than the tank semi-randomly than in most other trinity games I've played. It spices things up.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
actually WoW had quite the same way to handle that like 5 years ago
no idea why they decided to get rid of it, but some time ago combats started with the announcement of a sap and sheep aaaand go.
"I'll never grow up, never grow up, never grow up! Not me!"
Ah the good ole days...
Minute long CC has pretty well disappeared form most MMOs. It was traded for AOE damage. Tank the boss and AOE everything else down is the new way.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
yup cc died in wotlk.
Option 1, dungeons need a bit of planning of cc, can go wrong, pugs need to co-ordinate and be patient, more fun, more satisfying (you get to use your skills!)
Option 2 make everything so trivial you can aoe it all,no cc, rush, no risk, no need to talk, conveniently guaranteeing rewards in nice fast timed intervals to hook em in. rewards is the gameplay lol.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
lol @2008
one dimensional cc role vanished looooong looooong time before that, just as one dimensional buffer role.
go play some top ESO PvE and then come back and report on "does ESO have a trinity" and what that trinity is
We didn't talk that much when there was CC in dungeons. One guy marks the targets, can you imagine every pull you say who crowd controls what. Parties just put markers over mobs heads.
While I did find it fun, there was one big issue with CC. Very few classes had reliable CC and a lot of classes had no CC. E.g. Mages sheep was OP. Sap only worked on humanoids and could only be reapplied out of combat. A lot of classes didn't have CC like shaman and paladin. So those classes only got into dungeons if there was at least 1 dps with CC. Usually groups stacked 2CC as that made things a lot easier, so there was a lot of bring the class not the player. If everyone had CC then dungeons would be too easy as you will always be fighting one mob at a time.
CC was they way of shoving it to hybrids and even some pure dps classes like locks who for some reason had no reliable CC. But I agree tbc makes classic wotlk and later dungeons look like cake walk. I heard cata dungeons were brutally hard at beginning and required cc but people complained and blizzard nerfed them.
A great example of well designed CC was hunters trap. That required skill to use. Rogue's sap also required some skill. Mage's CC was a no skill i win button. Push button, mob gets CC. That's poor design of CC imo.
Dungeons were difficult not only because of CC but for some reason people make it sound that CC was the only difference between then and now. Mobs' damage in TBC heroic dungeons was insane. Anyone who pulled aggro off the tank would be one shotted. Even tanks were difficult to heal through as if more than 1-2 mobs focused the tank the healer probably would not be able to keep up and the tank dies. The possibility of pulling off the tank was very real. Aggro management got kinda rmoved. DPS classes just try to blow up as much dps as possible. Before it was very easy to pull fro mthe tank if you didnt wactch your aggro and as we established you get one shotted by mobs. Tanks had it more rough as most tanks didn't have any AOE aggor generation skills. I still remember minimum of 2 sunders before you start attacking the mob. Healers were constantly in panick mode as the health of the tank fluctuated all the time. Sometimes you would get some serious RNGesus with a few crits where the tank gets one shotted.
There was a lot more to dungeons that was removed, not just CC.
What? DPS is part of the trinity. CC is the job of whoever has it, usually dps classes but not always the case. Having a dedicated CC role would be boring as hell. It's like having a dedicated buff duty role like for example how paladins in wow had to spend 80% of their time rebuffing people.
besides even if you had a dedicated CC role, the trinity again can't be healer tank CC. No dps, mobs don't die lol.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Yeah. I played a bit of SWTOR last fall after a long absence. My sorc felt pretty retro levitating mobs
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED