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After 10 yrs of MMO hopping, I can't believe I finally settled down...

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  • TsumoroTsumoro Member UncommonPosts: 435
    Originally posted by jgn77
    How can you guys like the combat? I mean the GCD is a full second? Try playing a game like Tera or ESO then switch to FFIVX....Its brutal. 

    I see this arguement a lot, not making an implication, but the GCD comes up often. 

    What you need to realise is that TERA and ESO have combat systems that are designed for that world, Final Fantasy is differen't. Starts of a bit slow then begins to expand. 

    Personally I really enjoy the combat system, in the early levels it gave me time to breath in the dungeons as I found my footing. By level 50 when I have a foray of abilities as well as cross-class actions available to me and with the mechanic driven fights things get a little crazy and hectic.

    If you like Tera's action based combat that is fine, but that's Tera's combat, not Final Fantasy. You can't just hop on over expect that combat system or something close to it be present. It's two different games, its like playing Super Mario and complaining it doesn't have a combo system. 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Amjoco
    Originally posted by danwest58
    Originally posted by Amjoco

    I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks.

    Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!

    Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  

    Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.

    I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.

     

    I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by BeansnBread
    Originally posted by Amjoco
    Originally posted by danwest58
    Originally posted by Amjoco

    I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks.

    Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!

    Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  

    Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.

    I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.

     

    I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.

    Ya, and like I said, to me it just ruined the immersiveness of it all. I felt like a cow be herded from one to the other just to grab xp. All the effort they put into setting up the such a beautiful world, npcs, and environment so you feel like your part of it, but they didn't finish imho. It's like it was 85% finished and they ran out of funds so they made FATE. It ruined it for "me".

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Amjoco
    Originally posted by BeansnBread Originally posted by Amjoco Originally posted by danwest58 Originally posted by Amjoco I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks. Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!
    Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  
    Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.
    I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.   I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.
    Ya, and like I said, to me it just ruined the immersiveness of it all. I felt like a cow be herded from one to the other just to grab xp. All the effort they put into setting up the such a beautiful world, npcs, and environment so you feel like your part of it, but they didn't finish imho. It's like it was 85% finished and they ran out of funds so they made FATE. It ruined it for "me".

    I remember grinding fates. Seems like ages ago. Shame people got hung up on that and left. It's literally not even 1% of the content this game offers. That's OK though. Game is not for everyone.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Foomerang

    Originally posted by Amjoco

    Originally posted by BeansnBread

    Originally posted by Amjoco

    Originally posted by danwest58

    Originally posted by Amjoco I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks. Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!
    Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  
    Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.
    I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.   I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.
    Ya, and like I said, to me it just ruined the immersiveness of it all. I felt like a cow be herded from one to the other just to grab xp. All the effort they put into setting up the such a beautiful world, npcs, and environment so you feel like your part of it, but they didn't finish imho. It's like it was 85% finished and they ran out of funds so they made FATE. It ruined it for "me".
    I remember grinding fates. Seems like ages ago. Shame people got hung up on that and left. It's literally not even 1% of the content this game offers. That's OK though. Game is not for everyone.

    See... at least you admit somewhat that there was a weird thing going on back then. That's why I like you. Even though I often disagree with you (privately), you are at least honest. Because this is something that has (according to sources) been fixed, but you acknowledge that, whether or not you were affected by it in a negative way, it existed and was a thing. 

     

    Still... 2.5 second globals? REALLY?

  • MikehaMikeha Member EpicPosts: 9,196

    Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home. image

  • ZatielZatiel Member Posts: 2
    I see a lot of people support this game. I downloaded the free trial version a few days ago to give it a try, and unistalled it after 1 hour of gameplay. All i saw was a generic quest system with a lot of dialogue but no voice acting. Im the kind of person that like to read everything to know about the story, but the quests were really boring. And on top of that the UI was a mess for me (maybe i need to get used to it?),  those huge "Quest Completed" on the screen were really annoying, i never found out how to turn them off. So is this game just another generic themepark mmo like WoW, Rift, etc? or i just need to play more to see the differrent stuff it offers...
  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by BeansnBread
    Originally posted by Foomerang

    Originally posted by Amjoco

    Originally posted by BeansnBread

    Originally posted by Amjoco

    Originally posted by danwest58

    Originally posted by Amjoco I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks. Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!
    Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  
    Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.
    I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.   I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.
    Ya, and like I said, to me it just ruined the immersiveness of it all. I felt like a cow be herded from one to the other just to grab xp. All the effort they put into setting up the such a beautiful world, npcs, and environment so you feel like your part of it, but they didn't finish imho. It's like it was 85% finished and they ran out of funds so they made FATE. It ruined it for "me".
    I remember grinding fates. Seems like ages ago. Shame people got hung up on that and left. It's literally not even 1% of the content this game offers. That's OK though. Game is not for everyone.

    See... at least you admit somewhat that there was a weird thing going on back then. That's why I like you. Even though I often disagree with you (privately), you are at least honest. Because this is something that has (according to sources) been fixed, but you acknowledge that, whether or not you were affected by it in a negative way, it existed and was a thing. 

     

    Still... 2.5 second globals? REALLY?

    Yes a 2.5 GCD and I does not bug me.  If it bugs anyone else I dont care because if they dont like it the game is not for them.  

    Yea Fate grinding was a mess back then however since they increased the EXP in instances more people do them a long with Fates, so people mix it up a bit.  The fact still remains that the game pushes people to group up a lot more.  Static groups friends can get through content faster and makes going through some of the content a few times more manageable.  When I can BS with friends on TS for normal Tam I might already know the instance but the benefit of being with friends outweighs the instance to me.  

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Mikeha

    Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home. image

    Then you dont know the game seriously.  They force you to group.  You have to group to do the first 3 instances as apart of your story line or guess what.  Thats right you do not move forward.  So this game Unlike WOW, RIFT, SWTOR, LOTR, and Wildstar pushes you too group.  None of these games you said push you to group its completely optional.  If you played the game to 40 and did the story line you would know.  I have made more friends in FFXIV in the last 5 months than I did in the last 5 years in WOW.  Thats how bad WOW got and why FFXIV pushes grouping.  Your problem is you are not seeking friends because I tell you the truth if you want some they are there.  You can always join me.  Right now I got friends that schedule runs with me because my limited time to play without my 2 little ones up.  However I do make things like tonight my friend asked me last night to set some time aside tonight for his first instance run.  I did.  We had a good time.  Friends are there you just need to extend your hand and find them.  

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by BeansnBread
    Originally posted by Foomerang Originally posted by Amjoco Originally posted by BeansnBread Originally posted by Amjoco Originally posted by danwest58 Originally posted by Amjoco I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks. Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!
    Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  
    Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.
    I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.   I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.
    Ya, and like I said, to me it just ruined the immersiveness of it all. I felt like a cow be herded from one to the other just to grab xp. All the effort they put into setting up the such a beautiful world, npcs, and environment so you feel like your part of it, but they didn't finish imho. It's like it was 85% finished and they ran out of funds so they made FATE. It ruined it for "me".
    I remember grinding fates. Seems like ages ago. Shame people got hung up on that and left. It's literally not even 1% of the content this game offers. That's OK though. Game is not for everyone.
    See... at least you admit somewhat that there was a weird thing going on back then. That's why I like you. Even though I often disagree with you (privately), you are at least honest. Because this is something that has (according to sources) been fixed, but you acknowledge that, whether or not you were affected by it in a negative way, it existed and was a thing. 

     

    Still... 2.5 second globals? REALLY?



    2.5 second gcd sucks. I love this game but I'm sorry it is terrible. And I know people rush and defend it. But the fact is, even Yoshi concedes and is making it shorter in the expansion. Which is awesome because I'll have even more to look forward to.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by danwest58
    Originally posted by Mikeha

    Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home. image

    Then you dont know the game seriously.  They force you to group.  You have to group to do the first 3 instances as apart of your story line or guess what.  Thats right you do not move forward.  So this game Unlike WOW, RIFT, SWTOR, LOTR, and Wildstar pushes you too group.  None of these games you said push you to group its completely optional.  If you played the game to 40 and did the story line you would know.  I have made more friends in FFXIV in the last 5 months than I did in the last 5 years in WOW.  Thats how bad WOW got and why FFXIV pushes grouping.  Your problem is you are not seeking friends because I tell you the truth if you want some they are there.  You can always join me.  Right now I got friends that schedule runs with me because my limited time to play without my 2 little ones up.  However I do make things like tonight my friend asked me last night to set some time aside tonight for his first instance run.  I did.  We had a good time.  Friends are there you just need to extend your hand and find them.  

    I made way more friends in WoW than I did in FFXIV. Actually, it was my friends form WoW and EVE that gave the game a shot. Because, you know, we are nerds. FFXIV doesn't push grouping any more than WoW. And if you aren't grouping in EVE, then - fuck you die. This fantasy you are attempting to perpetuate about how these other games don't encourage grouping is plain naive. While Final Fantasy XIV encourages grouping, so does like... every other MMORPG in existence.

     

    This guy was actually being overall positive with his critique. He was saying that he found the grouping system and the actual grouping reality not that different from other games. And he is completely correct - at least in my opinion. It is so shockingly similar in that specific respect as to be almost indistinguishable.

     

    Look, you like this game. I personally think you support it because it is one of the last bastions of P2P. That you would pretend like it was extremely different than WoW in terms of gameplay makes me realize that you aren't being honest. And why not? The game is solid no matter how similar it is to something else that is popular.

  • Temp0Temp0 Member UncommonPosts: 92

    I am sorry but I don't know where you guys are coming from. All of the content at endgame plays second fiddle to dungeons and raids (basically at best they're side distractions where everything is meant to funnel people into binding coil in the end). You make it seem like theres this deep endgame and it isnt, really it goes like this: level to 50  while doing main story -> run dungeons and raids until you have enough tome gear or a wod set to start doing binding coil -> binding coil and you're done. All alternatives to this route net you FAR less or NO meaningful rewards.

    This is from someone who is still playing today (pretty much on the hope that the expansion changes things) and has done the majority of what there is to do.

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Zatiel
    I see a lot of people support this game. I downloaded the free trial version a few days ago to give it a try, and unistalled it after 1 hour of gameplay. All i saw was a generic quest system with a lot of dialogue but no voice acting. Im the kind of person that like to read everything to know about the story, but the quests were really boring. And on top of that the UI was a mess for me (maybe i need to get used to it?),  those huge "Quest Completed" on the screen were really annoying, i never found out how to turn them off. So is this game just another generic themepark mmo like WoW, Rift, etc? or i just need to play more to see the differrent stuff it offers...

    Welcome to the MMO world.  And if you think Sandbox games will come around again and be some kind of Magic save the genera gem sorry your wrong.  Sounds like you just need to quit MMOs all together.  

    Yes I know that some Indy developers are coming out with sandbox MMOs.  I hate to burst anyones bubble however Indy games will come out the same if not in worse buggy condition than our MMOs have in the last so many years.  You know how I know because i work with them.  Smartshift, Compro, Wippro and several others.  Their quality of work for programs is shit.  Right now my company is debating paying US Contractors $300,000 to rebuild 5 major applications our marketing team wants because of feed back from the customers is how horrid these 5 applications are however these application have great value to their customer base when the applications work.  When I mean the Applications are horrid I mean performance, I also mean the error messages when the application queries a database for info.  Well the reason why these applications are crap is because they did stupid things like create a user login process for each however if you are working on one of the 4 sub applications it sends a query back to the main application database to check to see if you have X permissions.  They also did things like used 3rd party access layer applications that do simple Select  * From Table then when they get that information back they THEN run a where clause.  And some of these tables are huge get 2 or 3 of these select statements going and the system is useless.  This is not the only application I have countless other in house applications where we hire Indian developers and get a pile of shit in return.  We also bought software that if there is a problem with it they need to send it to India to get it fixed. 

    So no MMOs will not go through a Revolution with Indian Developers.  Look at Star Citizen, Reached what $75 Million right, I seen game play of it from a friend, plus Corpsalot and I can tell you while it looks and plays ok, a lot this money is going into rebuilding code multiple times because I can tell you that our US developers are getting crap for the money.  O and BTW Star Citizen would be 100 times better off if a small studio here in the US with US developers built it without having EA or Trion Marketing Mangers telling Developers what to put into their game and running the development cycles.  Thats the core reason MMOs cost $500 to make.  Because The WRONG people make the call on what resources get put where into the game.  Yoshi P has made many right calls on FFXIV and guess what its a good game because a person who loves games and loves playing games makes the call on what is to be done with the game, not JOE SMITH the marking guy who will get X% of game day launch sales.  Thats the problem with MMOs today.  

     

    Anyways I am done with people who keep bashing games without giving the game an Honest try because you didnt really try and your voice should never matter.  If you want Action combat ok game is not for you. However if you complain its not a Sandbox no one ever say it was however to say hey I played and hour this game sucks.  No it dont you didnt try.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Foomerang

     


    2.5 second gcd sucks. I love this game but I'm sorry it is terrible. And I know people rush and defend it. But the fact is, even Yoshi concedes and is making it shorter in the expansion. Which is awesome because I'll have even more to look forward to.

     

    1 second cooldown is worse than 2.5.  Spammy is bad.  

     

    There is room for improvement in FFXIV's combat for sure, but making it faster paced is not the answer.  

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Foomerang

     


    Originally posted by BeansnBread

    Originally posted by Foomerang

    Originally posted by Amjoco

    Originally posted by BeansnBread

    Originally posted by Amjoco

    Originally posted by danwest58

    Originally posted by Amjoco I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks. Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!
    Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  
    Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.
    I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.   I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.
    Ya, and like I said, to me it just ruined the immersiveness of it all. I felt like a cow be herded from one to the other just to grab xp. All the effort they put into setting up the such a beautiful world, npcs, and environment so you feel like your part of it, but they didn't finish imho. It's like it was 85% finished and they ran out of funds so they made FATE. It ruined it for "me".
    I remember grinding fates. Seems like ages ago. Shame people got hung up on that and left. It's literally not even 1% of the content this game offers. That's OK though. Game is not for everyone.
    See... at least you admit somewhat that there was a weird thing going on back then. That's why I like you. Even though I often disagree with you (privately), you are at least honest. Because this is something that has (according to sources) been fixed, but you acknowledge that, whether or not you were affected by it in a negative way, it existed and was a thing. 

     

     

    Still... 2.5 second globals? REALLY?


    2.5 second gcd sucks. I love this game but I'm sorry it is terrible. And I know people rush and defend it. But the fact is, even Yoshi concedes and is making it shorter in the expansion. Which is awesome because I'll have even more to look forward to.

     

    Source?  I spent time googling Yoshi and the GCD and I see nothing about it other than spell speed or skill speed will reduce the GCD.  I do not see anywhere where he says its going to change.

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by BeansnBread
    Originally posted by danwest58
    Originally posted by Mikeha

    Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home. image

    Then you dont know the game seriously.  They force you to group.  You have to group to do the first 3 instances as apart of your story line or guess what.  Thats right you do not move forward.  So this game Unlike WOW, RIFT, SWTOR, LOTR, and Wildstar pushes you too group.  None of these games you said push you to group its completely optional.  If you played the game to 40 and did the story line you would know.  I have made more friends in FFXIV in the last 5 months than I did in the last 5 years in WOW.  Thats how bad WOW got and why FFXIV pushes grouping.  Your problem is you are not seeking friends because I tell you the truth if you want some they are there.  You can always join me.  Right now I got friends that schedule runs with me because my limited time to play without my 2 little ones up.  However I do make things like tonight my friend asked me last night to set some time aside tonight for his first instance run.  I did.  We had a good time.  Friends are there you just need to extend your hand and find them.  

    I made way more friends in WoW than I did in FFXIV. Actually, it was my friends form WoW and EVE that gave the game a shot. Because, you know, we are nerds. FFXIV doesn't push grouping any more than WoW. And if you aren't grouping in EVE, then - fuck you die. This fantasy you are attempting to perpetuate about how these other games don't encourage grouping is plain naive. While Final Fantasy XIV encourages grouping, so does like... every other MMORPG in existence.

     

    This guy was actually being overall positive with his critique. He was saying that he found the grouping system and the actual grouping reality not that different from other games. And he is completely correct - at least in my opinion. It is so shockingly similar in that specific respect as to be almost indistinguishable.

     

    Look, you like this game. I personally think you support it because it is one of the last bastions of P2P. That you would pretend like it was extremely different than WoW in terms of gameplay makes me realize that you aren't being honest. And why not? The game is solid no matter how similar it is to something else that is popular.

    First off lets get this out of the way.  In WOW does any of the quest anymore for the main storyline say hey you need to go do this instance to progress?  NO I didnt think so.  Yes it DID in Vanilla when you wanted to do Onyx or MC.  Today the quest for the instances are IN the instance and WOW has become nothing more than playing a Lobby based game.  

    SWTOR same thing none of the quest lines send you to an instance or known in SWTOR a Flash Point.  Sorry wrong again 

    FFXIV If you do not group to do Sat, Tam or Cooper you dont process your storyline and guess what no story line no expansion.  So if you DO NOT progress your Storyline Your SOL.  It FORCES you to group.  It does not force you to make friends however it pushes grouping.  Not as bad as FFXI or even UO did because you would do Corpse runs all night long but in todays MMO world FFXIV does more than any other MMO sorry you lost that.

    Yes he has a point game play is no different than any other MMO.  However what does FFXIV have over any other MMO.  Thats right more end game instances, Tougher raids, More stuff for casual players who do not want to raid to do like treasure hunting, housing, Rank Hunts.  So if players DO NOT WANT TO RAID OR DIE they can do that here.  Crafting gear will be better for them if they dont want to run instances but if they want to do both they can.  If they want to do rank hunts for tokens they can, if they want to do t hunts for them they can.  What does WOW Got?  O thats right LFR.  Screw LFR it sould never have been implemented NEVER.  LFD also both are a pile of shit that caused the single player push in MMOs.  

     

    Yea I will defend this P2P game because I refuse to play any P2W games and sorry all F2P games are P2W however you slice it.  If a person can spend more money for any advancement in any way its winning plain an simple.  If FFXIV goes F2P I am done with MMOs.  I hate to say it but F2P has driven most of my friends way from MMOs.

     

    O and Another thing I made more friends in the first 4 years Vanilla WOW and TBC than my entire MMO time.  However since WOTLK I have maybe made a dozen at best.  I already made 30+ new friends with my FC and using the Party Finder in FFXIV, plus some on the Facebook forums who in the end joined the FC.  

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by syriinx
    Originally posted by Foomerang

     


    2.5 second gcd sucks. I love this game but I'm sorry it is terrible. And I know people rush and defend it. But the fact is, even Yoshi concedes and is making it shorter in the expansion. Which is awesome because I'll have even more to look forward to.

     

    1 second cooldown is worse than 2.5.  Spammy is bad.  

     

    There is room for improvement in FFXIV's combat for sure, but making it faster paced is not the answer.  

    This is what people who bitch about the GCD dont get.  My friend is one of them he wants WOW like combat however everytime he restarts his account he bitches about combat being spammy and he hits only 5 to 6 buttons.  Maybe throws some CDs in there for DPS or Damage Mit when he tanks.  But to him its bland and he tries FFXIV gets to level 13 and complains about combat and has yet to see an instance.  Then he goes back to WOW and bitches about that combat.  Its like Dude Sit the F*CK down and get leveled play the end game instances and see what is going on.  Not level 13 where you are killing a tree.  

     

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Temp0

    I am sorry but I don't know where you guys are coming from. All of the content at endgame plays second fiddle to dungeons and raids (basically at best they're side distractions where everything is meant to funnel people into binding coil in the end). You make it seem like theres this deep endgame and it isnt, really it goes like this: level to 50  while doing main story -> run dungeons and raids until you have enough tome gear or a wod set to start doing binding coil -> binding coil and you're done. All alternatives to this route net you FAR less or NO meaningful rewards.

    This is from someone who is still playing today (pretty much on the hope that the expansion changes things) and has done the majority of what there is to do.

    You still dont get it do you.  Yea Raiding should give the best stuff.  Why is your point?  Some people that I play with play the game to play with their houses, collect minions, do treasure hunts, they do Ranked hunts, the instances, but they DO NOT RAID.  They are 100% find with that.  They are Happy that they keep getting new content to do.  What does WOW offer them?  Yea they got bored with the Garrison because it was all tied into raiding and crafting.  In FFXIV the Crafting is more involved than WOW.  They also have far more instances to run, plus a world to go have fun with.  And housing here is not spending time doing it for crafting which they like do play around with it.

    You make the game what you make it.  WOW is way more Raid or Dye than FFXIV it really is.  Heck they are making some crafted gear be on par or better than instance gear.  Why players want more than just instances and Yoshi P is doing that.

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by danwest58
    Originally posted by Mikeha

    Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home. image

    Then you dont know the game seriously.  They force you to group.  You have to group to do the first 3 instances as apart of your story line or guess what.  Thats right you do not move forward.  So this game Unlike WOW, RIFT, SWTOR, LOTR, and Wildstar pushes you too group.  None of these games you said push you to group its completely optional.  If you played the game to 40 and did the story line you would know.  I have made more friends in FFXIV in the last 5 months than I did in the last 5 years in WOW.  Thats how bad WOW got and why FFXIV pushes grouping.  Your problem is you are not seeking friends because I tell you the truth if you want some they are there.  You can always join me.  Right now I got friends that schedule runs with me because my limited time to play without my 2 little ones up.  However I do make things like tonight my friend asked me last night to set some time aside tonight for his first instance run.  I did.  We had a good time.  Friends are there you just need to extend your hand and find them.  

     

    Making me do an instance every 10-15 levels with randoms that last about 15 minutes is not grouping. I was alone doing quest before that instance and will be right back alone doing quest when the instance is done. There is not a themepark on the market that encourages people to group up and play. Don't even waste your time because we have played all of them out there. You make a toon and spend 99% of the time alone going around doing fed ex quest. That's just what these games are. Also I am not talking about making friends. Having people on your friends list has nothing to do with a mmo thats designed around people grouping and that does not mean force grouping for those who are ready to bring that up.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by danwest58
    Originally posted by BeansnBread
    Originally posted by danwest58
    Originally posted by Mikeha

    Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home. image

    Then you dont know the game seriously.  They force you to group.  You have to group to do the first 3 instances as apart of your story line or guess what.  Thats right you do not move forward.  So this game Unlike WOW, RIFT, SWTOR, LOTR, and Wildstar pushes you too group.  None of these games you said push you to group its completely optional.  If you played the game to 40 and did the story line you would know.  I have made more friends in FFXIV in the last 5 months than I did in the last 5 years in WOW.  Thats how bad WOW got and why FFXIV pushes grouping.  Your problem is you are not seeking friends because I tell you the truth if you want some they are there.  You can always join me.  Right now I got friends that schedule runs with me because my limited time to play without my 2 little ones up.  However I do make things like tonight my friend asked me last night to set some time aside tonight for his first instance run.  I did.  We had a good time.  Friends are there you just need to extend your hand and find them.  

    I made way more friends in WoW than I did in FFXIV. Actually, it was my friends form WoW and EVE that gave the game a shot. Because, you know, we are nerds. FFXIV doesn't push grouping any more than WoW. And if you aren't grouping in EVE, then - fuck you die. This fantasy you are attempting to perpetuate about how these other games don't encourage grouping is plain naive. While Final Fantasy XIV encourages grouping, so does like... every other MMORPG in existence.

     

    This guy was actually being overall positive with his critique. He was saying that he found the grouping system and the actual grouping reality not that different from other games. And he is completely correct - at least in my opinion. It is so shockingly similar in that specific respect as to be almost indistinguishable.

     

    Look, you like this game. I personally think you support it because it is one of the last bastions of P2P. That you would pretend like it was extremely different than WoW in terms of gameplay makes me realize that you aren't being honest. And why not? The game is solid no matter how similar it is to something else that is popular.

    First off lets get this out of the way.  In WOW does any of the quest anymore for the main storyline say hey you need to go do this instance to progress?  NO I didnt think so.  Yes it DID in Vanilla when you wanted to do Onyx or MC.  Today the quest for the instances are IN the instance and WOW has become nothing more than playing a Lobby based game.  

    SWTOR same thing none of the quest lines send you to an instance or known in SWTOR a Flash Point.  Sorry wrong again 

    FFXIV If you do not group to do Sat, Tam or Cooper you dont process your storyline and guess what no story line no expansion.  So if you DO NOT progress your Storyline Your SOL.  It FORCES you to group.  It does not force you to make friends however it pushes grouping.  Not as bad as FFXI or even UO did because you would do Corpse runs all night long but in todays MMO world FFXIV does more than any other MMO sorry you lost that.

    Yes he has a point game play is no different than any other MMO.  However what does FFXIV have over any other MMO.  Thats right more end game instances, Tougher raids, More stuff for casual players who do not want to raid to do like treasure hunting, housing, Rank Hunts.  So if players DO NOT WANT TO RAID OR DIE they can do that here.  Crafting gear will be better for them if they dont want to run instances but if they want to do both they can.  If they want to do rank hunts for tokens they can, if they want to do t hunts for them they can.  What does WOW Got?  O thats right LFR.  Screw LFR it sould never have been implemented NEVER.  LFD also both are a pile of shit that caused the single player push in MMOs.  

     

    Yea I will defend this P2P game because I refuse to play any P2W games and sorry all F2P games are P2W however you slice it.  If a person can spend more money for any advancement in any way its winning plain an simple.  If FFXIV goes F2P I am done with MMOs.  I hate to say it but F2P has driven most of my friends way from MMOs.

     

    O and Another thing I made more friends in the first 4 years Vanilla WOW and TBC than my entire MMO time.  However since WOTLK I have maybe made a dozen at best.  I already made 30+ new friends with my FC and using the Party Finder in FFXIV, plus some on the Facebook forums who in the end joined the FC.  

    The only thing I don't want to happen at this point is that I don't want you to mention that you have three kids. And a wife. I know perfectly well that you have responsibilities and whatnot from paying attention to these forums. 

     

    I'm happy for you that you made new MMO friends in a new game. You really have to realize that this happens to everyone all the time. I mean, people that are playing WoW right now are creating friends. That you think there is some kind of a difference between the two games is... I don't know... scary? Just relax a bit and think about it. Do you think people make more or less friends in WoW compared to FFXIV? I'm just not sure why, with your specific predilection with P2P, that you would be so against a game that has represented the model so well.

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by danwest58
    Originally posted by syriinx
    Originally posted by Foomerang

     


    2.5 second gcd sucks. I love this game but I'm sorry it is terrible. And I know people rush and defend it. But the fact is, even Yoshi concedes and is making it shorter in the expansion. Which is awesome because I'll have even more to look forward to.

     

    1 second cooldown is worse than 2.5.  Spammy is bad.  

     

    There is room for improvement in FFXIV's combat for sure, but making it faster paced is not the answer.  

    This is what people who bitch about the GCD dont get.  My friend is one of them he wants WOW like combat however everytime he restarts his account he bitches about combat being spammy and he hits only 5 to 6 buttons.  Maybe throws some CDs in there for DPS or Damage Mit when he tanks.  But to him its bland and he tries FFXIV gets to level 13 and complains about combat and has yet to see an instance.  Then he goes back to WOW and bitches about that combat.  Its like Dude Sit the F*CK down and get leveled play the end game instances and see what is going on.  Not level 13 where you are killing a tree.  

     

    I agree that spammy can be annoying but 2.5 seconds is a little excessive. 1.5-2 would be more ideal.  1 second is probably too low.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • nationalcitynationalcity Member UncommonPosts: 501

    I love this game but the 90002 since launch has killed it for me.... I have tried every solution possible from there tech team and other posters on there forums and the error still happens at least 3 or 4 times a day...

     

    It's impossible for me to heal in this game and that's what I love doing. I can't be a healer when I'm constantly disconnected so basically gave up and went to ESO....

    Only game I have a problem getting disconnected on and I'm not alone just take a gander at the tech forums, I guess I'm just not important enough to them as a customer since it seems they still haven't got around to fixing this or don't know how to fix it.....

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by danwest58
    Source?  I spent time googling Yoshi and the GCD and I see nothing about it other than spell speed or skill speed will reduce the GCD.  I do not see anywhere where he says its going to change.


    Source

    From the recent Pax East event, a translated interview with Famitsu:


    When working with buffs, they wanted to avoid the situation like if FFXI where haste was overpowered, so skill/spellspeed has been mostly insignificant in the 2.x series. They will be going through a huge change in 3.0. DoTs will be directly influenced by SS.
    Huge change from insignificant skill/spell speed from 2.0 to 3.0 pretty clear you will be able to have faster combat than what is available now.
  • Temp0Temp0 Member UncommonPosts: 92
    Originally posted by danwest58
    Originally posted by Temp0

    I am sorry but I don't know where you guys are coming from. All of the content at endgame plays second fiddle to dungeons and raids (basically at best they're side distractions where everything is meant to funnel people into binding coil in the end). You make it seem like theres this deep endgame and it isnt, really it goes like this: level to 50  while doing main story -> run dungeons and raids until you have enough tome gear or a wod set to start doing binding coil -> binding coil and you're done. All alternatives to this route net you FAR less or NO meaningful rewards.

    This is from someone who is still playing today (pretty much on the hope that the expansion changes things) and has done the majority of what there is to do.

    You still dont get it do you.  Yea Raiding should give the best stuff.  Why is your point?  Some people that I play with play the game to play with their houses, collect minions, do treasure hunts, they do Ranked hunts, the instances, but they DO NOT RAID.  They are 100% find with that.  They are Happy that they keep getting new content to do.  What does WOW offer them?  Yea they got bored with the Garrison because it was all tied into raiding and crafting.  In FFXIV the Crafting is more involved than WOW.  They also have far more instances to run, plus a world to go have fun with.  And housing here is not spending time doing it for crafting which they like do play around with it.

    You make the game what you make it.  WOW is way more Raid or Dye than FFXIV it really is.  Heck they are making some crafted gear be on par or better than instance gear.  Why players want more than just instances and Yoshi P is doing that.

    Are you thinking I was someone else? (that was my first post in here) Cause I didn't say anything about wow, if anything I agree that wow is raid or die ( and i hate that). I actually disagree that raids should have all the best gear. Instead it should only have some and other best peices can come from different endgame content. All of the non-raid/dungeon content is extremely shallow and offers almost nothing. Yes, some people enjoy that and it is GOOD that the game has that stuff but it could be so much better and offer more depth (even though stuff like housing and such is not what I mean when I say endgame).

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Temp0

    I am sorry but I don't know where you guys are coming from. All of the content at endgame plays second fiddle to dungeons and raids (basically at best they're side distractions where everything is meant to funnel people into binding coil in the end). You make it seem like theres this deep endgame and it isnt, really it goes like this: level to 50  while doing main story -> run dungeons and raids until you have enough tome gear or a wod set to start doing binding coil -> binding coil and you're done. All alternatives to this route net you FAR less or NO meaningful rewards.

    This is from someone who is still playing today (pretty much on the hope that the expansion changes things) and has done the majority of what there is to do.

    You do realize this is nothing but your own flawed perception right? Item level is not the holy grail of progression in this game unless you make it out to be. Trying to force-feed your own mindset as the only right one is pretty sad although not uncommon among people with similar feelings. More importantly there is nothing much for SE to do about this because the issue is and has always been in-between your ears.

    Whatever is "meaningful" to someone is not for you to decide. Most people get much more out of this game because they simply don't put item level on a pedestal it does not belong. Gear trindmill in this game is an attitude, not something the game forces on you as if there was nothing else to do.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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