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It's a shame, I would have preferred locked progression, but that was never going to appeal to the current in game player base that had control of the vote. The result was always going to be skewed to the existing jaded vet, rather than the lapsed player eager to give DBG new money.
So, ok, fine. Slower progression is the next best thing. I guess the folks that want locked still have other options to play that style, though it's a shame that they can't give DBG their money even if they want to.
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Maybe they went that way because they don't see much more of an audience for it outside of their existing players. If that's the case, focusing on retention and catering to the 'jaded vet' might be the best way to not only keep existing players but attract the other seemingly disenfranchised jaded vets in MMO circles.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
After watching the 16th anniversary video it was mildly interesting and exciting to hear that we are getting another progression server. This will be the 3rd installment since 2006. I mentioned mildly because I'm not sure how receptive this will be among "old school" players who have moved on (since previous progressions) and even existing "old school players" (none-hardcore).
A close friend of mine finally came back to play EQ last year after trying to get him to return since 2006. Yep, he's a bit of a procrastinator and seemed content to play on my account when he was visiting than fire up his account. I'm now wresting with mix feelings.
As far as what Vesavius was commenting on its going to be interesting to see what happens. Will the hard core, like they did in the first and partly in the second progression server, dominate and rally their base to plow through content. In reality it may not matter. Old School types may return to reminisce, but will they have staying power?
In the next few months I suppose we'll see what Daybreak has to offer and we'll see how much appeal the new progression server will generate.
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett
Well, what 'they see' has always been a core issue with SOE and now DBGs I guess... They have always been tunnel visioned.
I'll definitely return. Played the last progression for a year or so. Only stopped because I went on vacation, then got busy, distracted and just never went back heh. I was reading the link, it seems it will launch some time in the summer.
Thanks for the post OP. I rarely check the EQ sites anymore.
If you've got data to the contrary then hook them up!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I quit EQ back in 2004. I voted for the slower progression and am looking forward to the server opening and coming back. I am not a hardcore player and never got to do any endgame. I just enjoyed the social aspects.
I've convinced a few friends to come back (or start) to EQ this summer, so we'll see how it goes.
Explorer 73% Achiever 53% Socializer 53% Killer 20%
its not going to have an old skool feel. no corpse runs, coin wont have weight, zone revamps, maps will be in game, new ui etc....
last i seen they were shooting for june.
"were working on a new Progression Server based on your feedback from earlier in the year. Were so excited about it were going to launch it as soon as possible and still aiming for June"
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0