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What stops a Kickstarter MMO from spending all th emoney on themselves instead of the MMO.

KiyorisKiyoris Member RarePosts: 2,130

Can anyone say what rules are in place for Kickstarter that prevent someone from just putting most of the money in their own pockets?

I don't see any ways to see where the money goes.

Can someone just put a large part of the cash in their own pocket and none of the people who gave the money will know about it?

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Comments

  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by Kiyoris

    Can anyone say what rules are in place for Kickstarter that prevent someone from just putting most of the money in their own pockets?

    I don't see any ways to see where the money goes.

    Can someone just put a large part of the cash in their own pocket and none of the people who gave the money will know about it?

    Yes,they can- And some do.

  • BascolaBascola Member UncommonPosts: 425

    What stops a Kickstarter MMO from spending all the money on themselves instead of the MMO?

    Nothing.

  • GaendricGaendric Member UncommonPosts: 624

    What the others said.

    It's up to you as donator to evaluate if the project can be trusted with your money.

     

  • CrazKanukCrazKanuk Member EpicPosts: 6,130

    Well, apart from tools, I'm assuming that human resources is the single most costly expense to making any sort of game. If you're doing it in your mom's garage, then it might be the only expense. So I really, really, really hope that when I donate to a game, they do spend the money on themselves. 

     

    Oh, and it should also be noted that if you donate to the game where there pitch is, "Hey there community! My name is Chad! I've never done anything like this before, but I've loved games forever!!! I've been playing video games for the last 10 years and now it's time for me to develop one!!! I've seen all the mistakes being made by these so-called 'designers' and I'm here to fix those problems. I have plenty of great ideas that I KNOW people want to see in a game. I plan on having lots of systems in place. I plan on having innovative gameplay. I plan on having an open world. Also, I will be doing away with this crappy cartoon WoW art-style and going with pure, 4k photo-realistic graphics. 

    Backers! I need your support. I know that with your help, we can make this happen. That's why I'm asking for $20,000 today. I know we can make this dream a reality, so join me today and say yes to change!" 

     

    If you throw money at that, I've got a few good ventures I could use your help with. For the most part, though, these people never get funded. In addition, Kickstarter campaigns are becoming much more mature and people are wanting to see more before they invest into anything. Shoot, even CU was in trouble for a time, they were trending towards failure. 

     

     

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Yeah, its like after the KS gets funded *poof* all that disappears and you never really know where it goes. You'd think by now some developers would try to get more trust by outlining where all that money is going. For stretch goals it is a bit more clear but sometimes the amount doesn't match what the cost of what is added.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Bascola

    What stops a Kickstarter MMO from spending all the money on themselves instead of the MMO?

    Nothing.

     

    • concern for reputation
    • ethics / morals
    • actual desire to make the MMO
    Other than that... Nothing, and for some - especially people who have no rep and have no idea what they are doing - those three probably really do mean nothing. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • damond5031damond5031 Member UncommonPosts: 445

    Not a damn thing. Come up with a concept with some art and then start selling Star Ships for 250+ dollars a pop. College kids are going to have a ball until this comes crashing down.

     

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Jean-Luc_Picard

    Recipe:

    - Make some "engine" (actually, you license one, preferably one which also offers some art assets). There are several you can use for free if you're Indie, at least before you go commercial (which will never happen).

    - Edit something that looks like a game. Basic character movement and some explosions will do the job, and that's basic features of those "engine" packages.

    - Make some videos, screenshots, and when asked, say the real game is much more advanced than that.

    - Put it on kickstarter. Cash in.

    - Profit.

     

    It's kinda scary that with MMOs, it'll work. With other games, if there's no big name behind it, the devs have very little chance. The MMO crowd just seems to go crazy for certain keywords, and it just triggers the most illogical spend response sometimes. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Gaendric

    What the others said.

    It's up to you as donator to evaluate if the project can be trusted with your money.

     

    Realizing that i myself as well i am sure MANY others have seen people backstab their own family or friend to secure their job position.I have seen it on MANY occasions, even had one  boss tell me my family was weird for not backstabbing each other,he considered it normal human behavior.

    Knowing what we know about how people treat each other,do you honestly think you can trust a BUSINESS that seriously will do whatever it takes to get your money?Of course there are a few individuals likely in every business we can semi trust but not often when comes to $$$.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Uh, actually there are quite a few legal stipulations where devs have to prove they're spending the money on the product they advertise.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Yogcast made a kickstarter for an MMO, raised 500k. In the end it turned out to be one guy making tech demos not a game. The Yogcast crew claim they have no clue where the money went or their one developer. All people got was an Im sorry. 
  • grimgryphongrimgryphon Member CommonPosts: 682

    What the company agrees to when funded:

    Optional PvP = No PvP
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by Tibernicuspa
    Uh, actually there are quite a few legal stipulations where devs have to prove they're spending the money on the product they advertise.

    I would love to read more details on this.

     

     

     

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • JaedorJaedor Member UncommonPosts: 1,173

    There's nothing to prevent being scammed. If you think you are doing anything other than gambling, you are mistaken. Sometimes you win, sometimes you lose.


    I'm actually really happy with my Kickstarter and Indiegogo gambles. Have I think 3 alpha keys, a beta key and a launch key so far.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Octagon7711
    Originally posted by Tibernicuspa
    Uh, actually there are quite a few legal stipulations where devs have to prove they're spending the money on the product they advertise.

    I would love to read more details on this.

     

    Then go look at the Kickstarter website where it's all in detail?

     

    It's funny that Kickstarter, what started (and still is) a tool for good creative folks to make niche products and avoid publisher intervention (let's remember publishers are the reason we're in the MMO dark ages right now), and now every treats it like a sign of the apocalypse and don't put any actual research into the things they're screaming "WITCH!" over.

    How many Star Citizen references were there in this thread alone, even though it's not using Kickstarter and hasn't for over a year?

     

    Just don't be an idiot with your money and you'll be fine. I'm happily playing FTL and Wasteland 2 and Pillars of Eternity right now. Watching as Camelot Unchained turns out to be a class act.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Jean-Luc_Picard

    Recipe:

    - Make some "engine" (actually, you license one, preferably one which also offers some art assets). There are several you can use for free if you're Indie, at least before you go commercial (which will never happen).

    - Edit something that looks like a game. Basic character movement and some explosions will do the job, and that's basic features of those "engine" packages.

    - Make some videos, screenshots, and when asked, say the real game is much more advanced than that.

    - Put it on kickstarter. Cash in.

    - Profit.

    All true but it kinda depends on who you are. People like Garriot would loose a lot on that and wouldn't get any funding for anything ever after a scam like that.

    So take a close look on who you give your money too, you could get a great game or nothing.

    But it is still worth the gamble, letting EA decide whats worth funding just leads to more crap we already seen before. If kickstarter just give us a single good game it is all worth it.

  • FirstKnight117FirstKnight117 Member UncommonPosts: 109

    Nothing stops them from taking the money and running to Rio with it.

    I almost backed a Kickstarter for a new type of keyboard called Translucense. It was a glass keyboard with an overlay (like Star Trek I guess) and had a lot of people really excited for it. The founder even was ready to start producing them and got backing from some investors.

    Then: sorry the business "failed" and the owner picked up his skirts and ran for his life. Got involved in some other project apparently. The backers were pretty much told, You Can Kiss Your Pledges Goodbye Cause They Ain't Comin' Back. 

    Had better luck backing a couple of games on Kickstarter though. So the advice here is very good: you need to have some idea of who it is you are backing and if they are capable of doing what they say they are doing. Even then, there is some risk. I still think the benefits outweigh the risks though...Kickstarter has made possible what was impossible just 10 years ago.

  • ArglebargleArglebargle Member EpicPosts: 3,481
    And the frogulant kickstarters.....they're usually green and amphibious, right??    :)

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Nothing.

     

    When you contribute to a Kickstarter or other crowdfunding campaign, you are making a DONATION, not a PURCHASE. As such, there is no contract of sale, simply funds donated as an act of goodwill/charity.

    <3

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Tibernicuspa
    Originally posted by Octagon7711
    Originally posted by Tibernicuspa
    Uh, actually there are quite a few legal stipulations where devs have to prove they're spending the money on the product they advertise.

    I would love to read more details on this.

     

    Then go look at the Kickstarter website where it's all in detail?

     

    It's funny that Kickstarter, what started (and still is) a tool for good creative folks to make niche products and avoid publisher intervention (let's remember publishers are the reason we're in the MMO dark ages right now), and now every treats it like a sign of the apocalypse and don't put any actual research into the things they're screaming "WITCH!" over.

    How many Star Citizen references were there in this thread alone, even though it's not using Kickstarter and hasn't for over a year?

     

    Just don't be an idiot with your money and you'll be fine. I'm happily playing FTL and Wasteland 2 and Pillars of Eternity right now. Watching as Camelot Unchained turns out to be a class act.

    I dont agree. Accountability needs to be added to this. Right now there is none and many have been burned by kickstarters. There is even some starting law suits but even that only works if the person is in the country where the backers are. Sure some good can come out of it but as more and more people see the money being exchanged the less we will see the good and the more we will see the bad. 

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    kick starter reminds me of what my dad use to tell me before he left this shitty world.

    " its easyer to get a million fools to give you one dollar than it is to get 1 rich person to give you a million. "

  • PAL-18PAL-18 Member UncommonPosts: 844

    Would be nice to see for example how much roberts space industries have paid taxes.

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by PAL-18

    Would be nice to see for example how much roberts space industries have paid taxes.

    Their money isn't coming from Kickstarter, so what does it matter?

     

    People are already playing and enjoying that game even though it's in alpha.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    buy the game after launch. If they cant make a game on their own why waste your money when the risks are far worse than the benefits?

    IMO crowdfunding is bad, but leaving the game at the mercy of greedy investors is also bad. I guess we just have to learn to live with that side effect. 





  • PAL-18PAL-18 Member UncommonPosts: 844
    Originally posted by Tibernicuspa
    Originally posted by PAL-18

    Would be nice to see for example how much roberts space industries have paid taxes.

    Their money isn't coming from Kickstarter, so what does it matter?

     

    People are already playing and enjoying that game even though it's in alpha.

    I think tax authorities arent interested measuring someones enjoyment,its the money  and how much of it is actually invested to something .

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

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