Because, in order to stay Vanilla, they can't update or add anything at all. Can't imagine why people actually want this.
This
When I know the game wont be getting new content that I have never seen or done before then I have no interest in playing. This is how I feel about classic and vanilla servers.
Because, in order to stay Vanilla, they can't update or add anything at all. Can't imagine why people actually want this.
Yep, nostalgia runs deep in these forums.
Returning to Vanilla WoW would just be a frustrating experience. WoW is a better game today than it was at launch.
In some ways, yes, but certain features ruined it, such as phasing, which was way overdone in certain areas such as the starter zones for DK's, Pandaren, Worgen, and Goblins, and also questing. It pretty much destroyed the immersion of a seamless integration of the world, by separating people.
Not just phasing though, but other things such as changing open-world boss encounters which used to be more difficult, or the removal of elites in world, which provided some challenge.
yeah i had the best time in vanilla wow and wouldn't mind going back to that state.. as for content i dont care if it would mean i'd never get any new stuff since i mostly PvP and i'm used to not seeing or needing alot of new content... besides i enjoy the vanilla battlegrounds the most.
I enjoyed the official SoE eq progression server for about a year, going through (sort of) vanilla and through a bunch of expansions. Playing a pure vanilla version without progression, I find silly although I did dabble a bit in the unmentionable for a laugh. Actually a stale game that doesn't change is boring, guess thats why I could never get into Vanguard either (even though it had some excellent features).
So yay to progression type servers, nay to vanilla neverchangining servers, although I would much rather see new mmorpgs that embrace quality and spirit than going back.
Because, in order to stay Vanilla, they can't update or add anything at all. Can't imagine why people actually want this.
This
When I know the game wont be getting new content that I have never seen or done before then I have no interest in playing. This is how I feel about classic and vanilla servers.
This is why you would start progressive servers.
Also, have you guys not ever played a single player rpg? Except for perhaps some hot fixes or patches there are no updates. Sure you can wait for an expansion or part 2, but you don't get the social, pvp, crafting and selling, part of games that a progressive classic server could give you. /shrug Straight out of the box a Vanilla WoW server could give you hundreds of hours while you may get 40 out of an cRPG.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I have been playing MMOs since early 2000's and I find the quality of the games from that era are better quality and content than what is currently being released.
Developers cared more about the quality content in the games instead of rushing out a lack luster bug ridden game. Todays game quality is a joke when compared to Vanilla wow, EQ, or UO to name a few of the head liners.
I miss the level of challenge, thought provoking puzzles, and emotional driven stories that were once told for early games... now its cheap laughs and 12 year old targeting that runs the game design... add in lame as hell social idiocy and you have a modern game...
Wildstar, Guildwars, WoW, Firefall, name any game developed in last 5 years and youll see the same crap over and over... Its cookie cutter central out there and its why i left the MMORPG field for now.
Thank god for Citadel of Sorcery... Finally a mold breaking fresh idea MMORPG .... only took a half decade for a genius to show up out of the mindless dev pool... but as its often said.. better late than never.
Because, in order to stay Vanilla, they can't update or add anything at all. Can't imagine why people actually want this.
^Sums up my thoughts on it.
Why anyone would run with this thought is beyond me....It goes way past silly !
Is there a rule saying they can't fix something broken that I DON'T KNOW ABOUT ?
fixing bugs is fine, but staying vanilla means the game will never evolve for good. If the game is a long term commitment then the real question should be, which direction you want a vanilla mmo to take in its evolution. I wouldnt want to play a game taht never changes for 10 years. Its all about direction of development.
vanilla LOTRO? as in...middle earth online? That sounded epic
Vanilla LOTRO was boring as heck lol. But its even worse now.
And LOTRO has a world scaled worse than Skyrim. Worst scaled world in any game I've ever played. Going from I think it was starting area to Bree city (human)...was like walking to the local grocery store. I saw that and logged out and unsubbed. Never played since.
LOTRO is the worst MMO world I've ever played in. I'd rather play league of legends before I play that crap turbine shat out.
I wouldn't want to do vanilla WoW either...I don't want to get 40 people for raid, heck with that lol. That was the worst.
Vanilla Ultima Online...I'd go for that as long as they banned botters.
Vanilla EQ1 would be cool
Vanilla EQ2 would be good too without the bugs
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
Still waiting for Classic Lineage II to come to Europe. I know I could play private servers, but they're at least 10x rates and that's way too fast paced for me ;-)
Vanilla WoW? I don't know, probably yes, but it would get boring eventually.
Vanilla WoW on progession server? Yes please!
What's a progression server? Excuse my lack of knowledge
Progression Servers usually begin at vanilla/launch (or a set starting point) and will progress over time, usually by a set of rules (community vote, certain requirements met, time passed) from one patch/expansion to the next.
Exactly.
Let's say you play vanilla WoW for 3 months, grind through Straholme, Scholomance etc. And then MC and Onyxia get released. After that, few months later Zul Gurub, BWL etc. And after that, the whole server starts preparing for opening the gates of Ahn'Qiraj...
So basically, server which is re-living the WoW history.
As the title with the title, Would you play any of the Vanilla mmos more so than the current ones or above the latest mmos ? And sure fix anything broken or anything that is needed to be playable.
I know this would open up my love for mmos again. It's not a nostalgia thing BUT more of a how mmo's should be thing for me.
Now before deleting this post.....Read this :
If the original developers offered this option.
Have good memories back then ... and would play but I do not think now is bad. Still WOD is first expansion that I left after barely 1 month. And still do not know what is wrong, but simply happened something that take usually good half year. Only after I needed a break. I enjoyed however this one month in full ... then suddenly lost all interest to play. Fortunately Swtor is still having graps on me, started to play it one month after WOD was released and still playing it. As there I have already 16 maxed out alts (ok, still few waiting to ding) now have started new set and will level up to lv. 30 to experience again starting areas. Ok, this time not full set, just few. :-) On the other side have started also few alts in Wow from start but this is not same vanilla it was once. Swtor is still ok, but is also only 3 years or so old.
I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..
Because, in order to stay Vanilla, they can't update or add anything at all. Can't imagine why people actually want this.
Who is saying they cant fix stuff ??...... Why do people have this fixed in there heads ?
Because that's how it works, delete5230. Are you expecting them to come up with different fixes and solutions than they already have? If so, we're talking about a separate dev team and separate codebase. So either you're asking it to remain statically in its release state, or you expect it to grow in a new direction - possibly one you won't like - or it "unvanillas" down its pre-designed path.
People who want their 'vanilla' servers are like the ones that think opening a new server will revitalize/refresh their favorite MMO. They never think beyond the first month.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Only vanilla MMO I'd play again is Asheron's Call, but it'd have to be updated graphically and the combat mechanics would have to change. Put Neverwinter's or Tera's combat in AC and give it the ESO graphical setting and I'd be all over it like stink on poo.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..
Can you show the jury on the doll where those "mean old Solo players" touched you inappropriately? Seriously, we don't destroy anything, I'd wager the elitist, subscription only, group only, raid only, PvP only groups do just as good a job at destroying an MMO as any solo'er could dare to imagine. Not that we would imagine it, but we solo'ers enjoy immersion and spontaneity which is why we inhabit virtual worlds. So please sir, out of respect of all player groups rethink your prejudiced notions.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..
Can you show the jury on the doll where those "mean old Solo players" touched you inappropriately? Seriously, we don't destroy anything, I'd wager the elitist, subscription only, group only, raid only, PvP only groups do just as good a job at destroying an MMO as any solo'er could dare to imagine. Not that we would imagine it, but we solo'ers enjoy immersion and spontaneity which is why we inhabit virtual worlds. So please sir, out of respect of all player groups rethink your prejudiced notions.
What he is saying is correct,thark that is.
At launch EQ2 was heavy group orientated,which was great.Over time it turned into solo to maximum level then group which to me is shit. The solo started when RoK came out,even though soloing then was still harder than now.
Games now are all solo to maximum level and then group/raid,whatever,so they can appeal to all play styles.
I feel like the demand for this is partially driven by how little players remember of the state of these games at launch. I was there for WOW, EQ2, and LOTRO launches and those definitely aren't experiences I want to revisit. Even the Molten Core anniversary version they made was barely interesting enough for one play-through, and arguably wasn't as interesting as if those devs had spent their time working on new stuff instead.
But yeah if it didn't come with a dev cost I'd want players to experience exactly what they're asking for, so they can realize what they were asking for wasn't actually that great.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Hell ya, it might be me, but I've always enjoyed launches of games, only to see them catered to casual kids, who want to dumb down the difficulty and accept shit for expansions. Loved vanilla wow, rest of wow was shit, same goes for many games, GREAT at launch, sure polish and bug problems, but a hell of alot better then that shit your playing now adays
Yes but only if they updated the graphics and UI. Case and point I tried to go back to EQ1 and my wife hated the UI. She felt it was clunky and hard to work with.
Comments
This
When I know the game wont be getting new content that I have never seen or done before then I have no interest in playing. This is how I feel about classic and vanilla servers.
In some ways, yes, but certain features ruined it, such as phasing, which was way overdone in certain areas such as the starter zones for DK's, Pandaren, Worgen, and Goblins, and also questing. It pretty much destroyed the immersion of a seamless integration of the world, by separating people.
Not just phasing though, but other things such as changing open-world boss encounters which used to be more difficult, or the removal of elites in world, which provided some challenge.
I had fun once, it was terrible.
I enjoyed the official SoE eq progression server for about a year, going through (sort of) vanilla and through a bunch of expansions. Playing a pure vanilla version without progression, I find silly although I did dabble a bit in the unmentionable for a laugh. Actually a stale game that doesn't change is boring, guess thats why I could never get into Vanguard either (even though it had some excellent features).
So yay to progression type servers, nay to vanilla neverchangining servers, although I would much rather see new mmorpgs that embrace quality and spirit than going back.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
This is why you would start progressive servers.
Also, have you guys not ever played a single player rpg? Except for perhaps some hot fixes or patches there are no updates. Sure you can wait for an expansion or part 2, but you don't get the social, pvp, crafting and selling, part of games that a progressive classic server could give you. /shrug Straight out of the box a Vanilla WoW server could give you hundreds of hours while you may get 40 out of an cRPG.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
My answer is yes.
I have been playing MMOs since early 2000's and I find the quality of the games from that era are better quality and content than what is currently being released.
Developers cared more about the quality content in the games instead of rushing out a lack luster bug ridden game. Todays game quality is a joke when compared to Vanilla wow, EQ, or UO to name a few of the head liners.
I miss the level of challenge, thought provoking puzzles, and emotional driven stories that were once told for early games... now its cheap laughs and 12 year old targeting that runs the game design... add in lame as hell social idiocy and you have a modern game...
Wildstar, Guildwars, WoW, Firefall, name any game developed in last 5 years and youll see the same crap over and over... Its cookie cutter central out there and its why i left the MMORPG field for now.
Thank god for Citadel of Sorcery... Finally a mold breaking fresh idea MMORPG .... only took a half decade for a genius to show up out of the mindless dev pool... but as its often said.. better late than never.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
fixing bugs is fine, but staying vanilla means the game will never evolve for good. If the game is a long term commitment then the real question should be, which direction you want a vanilla mmo to take in its evolution. I wouldnt want to play a game taht never changes for 10 years. Its all about direction of development.
vanilla LOTRO? as in...middle earth online? That sounded epic
Vanilla LOTRO was boring as heck lol. But its even worse now.
And LOTRO has a world scaled worse than Skyrim. Worst scaled world in any game I've ever played. Going from I think it was starting area to Bree city (human)...was like walking to the local grocery store. I saw that and logged out and unsubbed. Never played since.
LOTRO is the worst MMO world I've ever played in. I'd rather play league of legends before I play that crap turbine shat out.
I wouldn't want to do vanilla WoW either...I don't want to get 40 people for raid, heck with that lol. That was the worst.
Vanilla Ultima Online...I'd go for that as long as they banned botters.
Vanilla EQ1 would be cool
Vanilla EQ2 would be good too without the bugs
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Exactly.
Let's say you play vanilla WoW for 3 months, grind through Straholme, Scholomance etc. And then MC and Onyxia get released. After that, few months later Zul Gurub, BWL etc. And after that, the whole server starts preparing for opening the gates of Ahn'Qiraj...
So basically, server which is re-living the WoW history.
Have good memories back then ... and would play but I do not think now is bad. Still WOD is first expansion that I left after barely 1 month. And still do not know what is wrong, but simply happened something that take usually good half year. Only after I needed a break. I enjoyed however this one month in full ... then suddenly lost all interest to play. Fortunately Swtor is still having graps on me, started to play it one month after WOD was released and still playing it. As there I have already 16 maxed out alts (ok, still few waiting to ding) now have started new set and will level up to lv. 30 to experience again starting areas. Ok, this time not full set, just few. :-) On the other side have started also few alts in Wow from start but this is not same vanilla it was once. Swtor is still ok, but is also only 3 years or so old.
I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..
Because that's how it works, delete5230. Are you expecting them to come up with different fixes and solutions than they already have? If so, we're talking about a separate dev team and separate codebase. So either you're asking it to remain statically in its release state, or you expect it to grow in a new direction - possibly one you won't like - or it "unvanillas" down its pre-designed path.
People who want their 'vanilla' servers are like the ones that think opening a new server will revitalize/refresh their favorite MMO. They never think beyond the first month.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Can you show the jury on the doll where those "mean old Solo players" touched you inappropriately? Seriously, we don't destroy anything, I'd wager the elitist, subscription only, group only, raid only, PvP only groups do just as good a job at destroying an MMO as any solo'er could dare to imagine. Not that we would imagine it, but we solo'ers enjoy immersion and spontaneity which is why we inhabit virtual worlds. So please sir, out of respect of all player groups rethink your prejudiced notions.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
What he is saying is correct,thark that is.
At launch EQ2 was heavy group orientated,which was great.Over time it turned into solo to maximum level then group which to me is shit. The solo started when RoK came out,even though soloing then was still harder than now.
Games now are all solo to maximum level and then group/raid,whatever,so they can appeal to all play styles.
I feel like the demand for this is partially driven by how little players remember of the state of these games at launch. I was there for WOW, EQ2, and LOTRO launches and those definitely aren't experiences I want to revisit. Even the Molten Core anniversary version they made was barely interesting enough for one play-through, and arguably wasn't as interesting as if those devs had spent their time working on new stuff instead.
But yeah if it didn't come with a dev cost I'd want players to experience exactly what they're asking for, so they can realize what they were asking for wasn't actually that great.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
___________________________
Have flask; will travel.