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Thornblade has never been so wrong.

filmoretfilmoret Member EpicPosts: 4,906

So after a close battle this month between EP and AD you can imagine my shock this morning when I logged into cyrodiil to find that EP owned absolutely everything on the map.  And even now EP owns everything but 2 keeps.  So crap all over AD and DC for completely abandoning their post in Thornblade and making it a crap campaign.  Now everyone has to bounce around again until we can find another home where battles will once again be fierce.

 

ESO has never had so many players as it does right now and almost all campaigns are locked during peak hours.  But right now only EP has thornblade locked and the other maps are looking normal.  Then there is Haderus where AD goes to hide and be alone and do their thing instead of fighting for their place in Thornblade.  Now this is turning into a switch campaign match because no one really likes to have tough battles they just like steamrolling.

Are you onto something or just on something?
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Comments

  • ragz45ragz45 Member UncommonPosts: 810

    Yet another sign that the scoreboard is ruining RvR combat.  Imagine how you would feel if the game had no point system tracking a winning / losing alliance.  Instead you just logged in, saw that EP had stolen a few keeps, maybe a scroll, and you and your alliance just did what you could to fight back.

    Instead of worrying about who is in the lead, you fight and simply have FUN, for the sake of having fun.  This is how DAOC worked, and it works amazingly well.  I said this when GW2 implemented it's scoreboard for WvW, and I said it again when ESO put a scoreboard in their campaigns.

    It's fine if you want to put in leaderboards, personal stat trackers, etc.  But get rid of the winner/loser scoreboards.  They ruin RvR style pvp.

  • d_20d_20 Member RarePosts: 1,878
    Originally posted by ragz45

    Yet another sign that the scoreboard is ruining RvR combat.  Imagine how you would feel if the game had no point system tracking a winning / losing alliance.  Instead you just logged in, saw that EP had stolen a few keeps, maybe a scroll, and you and your alliance just did what you could to fight back.

    Instead of worrying about who is in the lead, you fight and simply have FUN, for the sake of having fun.  This is how DAOC worked, and it works amazingly well.  I said this when GW2 implemented it's scoreboard for WvW, and I said it again when ESO put a scoreboard in their campaigns.

    It's fine if you want to put in leaderboards, personal stat trackers, etc.  But get rid of the winner/loser scoreboards.  They ruin RvR style pvp.

    I have to agree. Maybe that's why I've just been logging in to check my mail and feed my horses.


  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Why get worked up over all this illusionary territorial stuff.  Just login and have fun.  PvP is the most intense struggle over who controls ones and zeros in a fantasy world.  And is why so much stuff has been nerfed in PvE.  Oh well... a year from now what will it matter.

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  • F0URTWENTYF0URTWENTY Member UncommonPosts: 349

     

    It's a major issue and I'm on EP and don't find having no competition any fun either. The problem isn't that we are any better of players, it is that we have more population in the off hours. 

     

    The problem is that every time people work to accomplish something, taking a scroll, setting up the map, it's gone when they log back in the next day. The map is the pvp meta, and currently it's meaningless due to off hours sieging.

     

    Eso needs to implement what Guild Wars 2 always needed. They need to restrict the population of the 2 highest population servers at any given time to the population of the lowest populated one. 

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by ragz45

    Yet another sign that the scoreboard is ruining RvR combat.  Imagine how you would feel if the game had no point system tracking a winning / losing alliance.  Instead you just logged in, saw that EP had stolen a few keeps, maybe a scroll, and you and your alliance just did what you could to fight back.

    Instead of worrying about who is in the lead, you fight and simply have FUN, for the sake of having fun.  This is how DAOC worked, and it works amazingly well.  I said this when GW2 implemented it's scoreboard for WvW, and I said it again when ESO put a scoreboard in their campaigns.

    It's fine if you want to put in leaderboards, personal stat trackers, etc.  But get rid of the winner/loser scoreboards.  They ruin RvR style pvp.

    Yup. I've been saying that since the system was revealed. DAoC got it right with the realm rewards and entry into Darkness Falls - that was all the incentive we needed.

     

     

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  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by Iselin
    Originally posted by ragz45

    Yet another sign that the scoreboard is ruining RvR combat.  Imagine how you would feel if the game had no point system tracking a winning / losing alliance.  Instead you just logged in, saw that EP had stolen a few keeps, maybe a scroll, and you and your alliance just did what you could to fight back.

    Instead of worrying about who is in the lead, you fight and simply have FUN, for the sake of having fun.  This is how DAOC worked, and it works amazingly well.  I said this when GW2 implemented it's scoreboard for WvW, and I said it again when ESO put a scoreboard in their campaigns.

    It's fine if you want to put in leaderboards, personal stat trackers, etc.  But get rid of the winner/loser scoreboards.  They ruin RvR style pvp.

    Yup. I've been saying that since the system was revealed. DAoC got it right with the realm rewards and entry into Darkness Falls - that was all the incentive we needed.

     

     

    Exactly.  For some reason Dev's always seem to want to take a system that worked fine, and improve it.  Where in they always ruin that which made things golden in the first place.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199

    The two dumbest things Zenimax did was remove group bonus XP, forcing everyone to solo quest grind...

     

    and make it so you can switch campaigns. Losers just bail and just a different campaign.

  • d_20d_20 Member RarePosts: 1,878
    Originally posted by PWN_FACE
    Originally posted by Sketch420

     

    It's a major issue and I'm on EP and don't find having no competition any fun either. The problem isn't that we are any better of players, it is that we have more population in the off hours. 

     

    The problem is that every time people work to accomplish something, taking a scroll, setting up the map, it's gone when they log back in the next day. The map is the pvp meta, and currently it's meaningless due to off hours sieging.

     

    Eso needs to implement what Guild Wars 2 always needed. They need to restrict the population of the 2 highest population servers at any given time to the population of the lowest populated one. 

    Yes, I'm one of the AD that used to log in in the off hours and try to get stuff done, but it just gets to feel like a waste of time. 

     

    Twelve of us go up to Sej and get the wall down and bam 50 EP pour out, game over. We ride off to Drake or BRK or Arrius to try to distract from our main assault and bam, same thing. EP has the numbers to send 50 to snuff out our distraction while still having numbers to stop our main assault. 

     

    And then, there is always some guy that has to teabag your corpse as if he owned you with his prowess and a 5-1 advantage.

     

    I give up. Now I just log in once in a while to level an alt for a bit waiting and hoping for some kind of fix. 

     

     

    I think this will drive pvpers away. Has ZOS said anything about addressing faction balance/imbalance or the scoreboard? Are there any fixes in the pipeline or are you just waiting in vain? If ZOS actually said something specific recently (I don't know if they have), it would go a long way toward making the pvp community happier just knowing that ZOS acknowledges some issues and is working on solutions.


  • Viper482Viper482 Member LegendaryPosts: 4,101
    Originally posted by ragz45

    Yet another sign that the scoreboard is ruining RvR combat.  Imagine how you would feel if the game had no point system tracking a winning / losing alliance.  Instead you just logged in, saw that EP had stolen a few keeps, maybe a scroll, and you and your alliance just did what you could to fight back.

    Instead of worrying about who is in the lead, you fight and simply have FUN, for the sake of having fun.  This is how DAOC worked, and it works amazingly well.  I said this when GW2 implemented it's scoreboard for WvW, and I said it again when ESO put a scoreboard in their campaigns.

    It's fine if you want to put in leaderboards, personal stat trackers, etc.  But get rid of the winner/loser scoreboards.  They ruin RvR style pvp.

    This.

     

    ESO and GW2 have destroyed any chance of Daoc-like RvR because they thought to include a stupid scoreboard. Why the hell someone thought this was a good idea I will never know. 

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  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Is it just me or does the OP make it sound like commentary from a rts lol
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    You cannot force good community. Thats the main difference betwen GW2 and ESO.
  • filmoretfilmoret Member EpicPosts: 4,906
    I think some of you are right about the scoreboard.  People just give up if they are behind instead of logging into the campaign and having fun.  Which results in an even bigger one sided battle.  I was having fun since the B2P launch because it seemed that every faction was almost always full of players.  I have also seen a lot of people blame the lag for their reasons.  I agree with the lag as well, but if you fill up a different campaign then you will see that same lag there as well.
    Are you onto something or just on something?
  • rodingorodingo Member RarePosts: 2,870
    Yeh I'm not a fan of scoreboards for WvW/RvR.  I know that GW2 does it becuase they implemented a leader board for the 25 or so NA "servers" and 25 or so EU "servers".   In order to have server leader boards you need a score I guess.  However, ESO being just "one" server does seem kinda odd.  Then again, they designed it so there would be a campaign winner.  If there was no score, how would a campaign winner be determined?  I'm sure there are clever ways as well as not so clever, but I still need to drink more coffee this morning so currently I have no idea other than having a score.

    "If I offended you, you needed it" -Corey Taylor

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Seriously has Zenimax given any reason why, or an indication that they'll change the way campaigns work so that people cant just switch out when they start to lose? It's an obvious painful flaw.
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by rodingo
    Yeh I'm not a fan of scoreboards for WvW/RvR.  I know that GW2 does it becuase they implemented a leader board for the 25 or so NA "servers" and 25 or so EU "servers".   In order to have server leader boards you need a score I guess.  However, ESO being just "one" server does seem kinda odd.  Then again, they designed it so there would be a campaign winner.  If there was no score, how would a campaign winner be determined?  I'm sure there are clever ways as well as not so clever, but I still need to drink more coffee this morning so currently I have no idea other than having a score.

    It doesnt just determine leader, it shows "strenght" of the server which is combined of population+skill, and based on that they rarely match servers with high strenght difference.

    They did experiment somewhat with it, but in the end, blowouts are not fun for anyone.

    But the thing with ESO is also matter of community, as campaigns get population capped and people still bail....thats not games problem.

  • aesperusaesperus Member UncommonPosts: 5,135

    People are right about scoreboards being a problem, but they aren't the whole problem. You can still have good RvR with scoreboards. However 'realm pride' is a huge part of what made RvR in DAoC so fun, and is proving to be a very difficult thing to recapture.

    In the case of ESO, one of the biggest problems are fluid campaigns, as well as being able to roll characters on every faction. Simply put, there really isn't anything that punishes a player for giving up. Simply switch characters to the winning team and cash in. In order to make people want to fight, they need to feel like there is something worth fighting for. In most cases this defaults to a 'reward', but what's also missing is the part where you fight to prevent your side from losing something important. There's just not enough gravity to the pvp atm. There are some good fights, but after a while it just feels shallow.

    RvR needs to have a sense of permanence and meaningful choice to succeed. Cyrodiil is lacking on both atm.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Malabooga
    Originally posted by rodingo
    Yeh I'm not a fan of scoreboards for WvW/RvR.  I know that GW2 does it becuase they implemented a leader board for the 25 or so NA "servers" and 25 or so EU "servers".   In order to have server leader boards you need a score I guess.  However, ESO being just "one" server does seem kinda odd.  Then again, they designed it so there would be a campaign winner.  If there was no score, how would a campaign winner be determined?  I'm sure there are clever ways as well as not so clever, but I still need to drink more coffee this morning so currently I have no idea other than having a score.

    But the thing with ESO is also matter of community, as campaigns get population capped and people still bail....thats not games problem.

    Its absolutely the games problem. Letting people switch factions and capaigns is what led to this.

  • filmoretfilmoret Member EpicPosts: 4,906
    I've seen some ups and downs in Thorn, but the current situation is brand new to this game.  We are seeing something that hasn't happened before and I have come up with a decent solution and will be posting it on their forums later in the week.  First I want to see if this is a permanent problem or just a few bad days.  Right now it looks like AD wants to pick their own campaign and DC wants to choose a different one.  I remember telling EP this morning we were gonna have to switch campaigns.  The response was  "Who do we chase?"  Meaning they have both went to their own campaign to be kings fighting small groups of enemy players.
    Are you onto something or just on something?
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    Originally posted by ragz45

    Yet another sign that the scoreboard is ruining RvR combat.  Imagine how you would feel if the game had no point system tracking a winning / losing alliance.  Instead you just logged in, saw that EP had stolen a few keeps, maybe a scroll, and you and your alliance just did what you could to fight back.

    Instead of worrying about who is in the lead, you fight and simply have FUN, for the sake of having fun.  This is how DAOC worked, and it works amazingly well.  I said this when GW2 implemented it's scoreboard for WvW, and I said it again when ESO put a scoreboard in their campaigns.

    It's fine if you want to put in leaderboards, personal stat trackers, etc.  But get rid of the winner/loser scoreboards.  They ruin RvR style pvp.

    I could not have expressed the absolute truth better than you have.  WELL DONE !

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  • EhllfhireEhllfhire Member UncommonPosts: 633
    Originally posted by PWN_FACE

    I play for AD with an Aussie guild, so we are on during the NA "night shift."  During NA peak times, the balance looks good. It's at night when it seems like every other Oceanic/Asia timezone player wants to be EP. Maybe it's because a lot of people wanted to be Dunmer Dragon Knights who didn't buy the any race - any faction upgrade. That's when EP steam rolls everything with the red zerg and the campaign is ruined. 

     

    Bah...*goes back to playing Cities: Skylines*

    AD and DC have the WORST guild organization of the factions. THAT is why they've lost for six months straight, they refuse to get organized and would rather pug up and blame organized EP for zerging in a zone designed for massive battles.

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
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  • filmoretfilmoret Member EpicPosts: 4,906
    Chillrend is the new Thorn.  I guess the people who want to pvp will go where the most players are no matter how many times they have to switch campaigns.
    Are you onto something or just on something?
  • GrunimGrunim Member UncommonPosts: 172
    Originally posted by filmoret
    Chillrend is the new Thorn.  I guess the people who want to pvp will go where the most players are no matter how many times they have to switch campaigns.

    Yep, I've been in Chill for a couple of months already and in recent days it's been very strange to listen to some people in zone chat who I thought I left behind in Thorn.

    I play with AD and we do have organized guilds, but the organized guilds seem to stop being so organized once the East coast North Americans log off.   

    p.s. - I'm looking for a laid back, mature PvP guild on the AD side that is quite active and still plays in an organized way after 8 PM Pacific Daylight Time (UTC -7) Feel free to message me if you know a cool group of people who could use more old ladies like myself to play with them after the Eastern North Americans log off :P

  • gervaise1gervaise1 Member EpicPosts: 6,919

    Something new and only one server - suggests the system can't be that bad.

    DAoC? Rose tinted spectacles. Yes some servers were OK (or better) but some were never balanced. Never as in years. At least with "short duration" campaigns there is the inevitability (for good or bad) of an unbalanced campaign coming to an end. (Although if an alliance of guilds forms ....)

    Darkness Falls did however provide a "short term" focus in the DAoC scheme of things. Hopefully after June ...

  • ColdrenColdren Member UncommonPosts: 495
    .. So at launch when AD dominated the 30 day campaigns for the first 6 months, were everyone's thoughts the same?

    It's cyclical. Just EP's turn this time.. DC will have their turn soon enough..

    But I agree whole heatedly that scoreboards broke what DAOC had done so well.. Wait for the imperial city.. Nothing stays the same forever.
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