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So after a close battle this month between EP and AD you can imagine my shock this morning when I logged into cyrodiil to find that EP owned absolutely everything on the map. And even now EP owns everything but 2 keeps. So crap all over AD and DC for completely abandoning their post in Thornblade and making it a crap campaign. Now everyone has to bounce around again until we can find another home where battles will once again be fierce.
ESO has never had so many players as it does right now and almost all campaigns are locked during peak hours. But right now only EP has thornblade locked and the other maps are looking normal. Then there is Haderus where AD goes to hide and be alone and do their thing instead of fighting for their place in Thornblade. Now this is turning into a switch campaign match because no one really likes to have tough battles they just like steamrolling.
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Yet another sign that the scoreboard is ruining RvR combat. Imagine how you would feel if the game had no point system tracking a winning / losing alliance. Instead you just logged in, saw that EP had stolen a few keeps, maybe a scroll, and you and your alliance just did what you could to fight back.
Instead of worrying about who is in the lead, you fight and simply have FUN, for the sake of having fun. This is how DAOC worked, and it works amazingly well. I said this when GW2 implemented it's scoreboard for WvW, and I said it again when ESO put a scoreboard in their campaigns.
It's fine if you want to put in leaderboards, personal stat trackers, etc. But get rid of the winner/loser scoreboards. They ruin RvR style pvp.
I have to agree. Maybe that's why I've just been logging in to check my mail and feed my horses.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It's a major issue and I'm on EP and don't find having no competition any fun either. The problem isn't that we are any better of players, it is that we have more population in the off hours.
The problem is that every time people work to accomplish something, taking a scroll, setting up the map, it's gone when they log back in the next day. The map is the pvp meta, and currently it's meaningless due to off hours sieging.
Eso needs to implement what Guild Wars 2 always needed. They need to restrict the population of the 2 highest population servers at any given time to the population of the lowest populated one.
Yup. I've been saying that since the system was revealed. DAoC got it right with the realm rewards and entry into Darkness Falls - that was all the incentive we needed.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Exactly. For some reason Dev's always seem to want to take a system that worked fine, and improve it. Where in they always ruin that which made things golden in the first place.
The two dumbest things Zenimax did was remove group bonus XP, forcing everyone to solo quest grind...
and make it so you can switch campaigns. Losers just bail and just a different campaign.
I think this will drive pvpers away. Has ZOS said anything about addressing faction balance/imbalance or the scoreboard? Are there any fixes in the pipeline or are you just waiting in vain? If ZOS actually said something specific recently (I don't know if they have), it would go a long way toward making the pvp community happier just knowing that ZOS acknowledges some issues and is working on solutions.
This.
ESO and GW2 have destroyed any chance of Daoc-like RvR because they thought to include a stupid scoreboard. Why the hell someone thought this was a good idea I will never know.
"If I offended you, you needed it" -Corey Taylor
It doesnt just determine leader, it shows "strenght" of the server which is combined of population+skill, and based on that they rarely match servers with high strenght difference.
They did experiment somewhat with it, but in the end, blowouts are not fun for anyone.
But the thing with ESO is also matter of community, as campaigns get population capped and people still bail....thats not games problem.
People are right about scoreboards being a problem, but they aren't the whole problem. You can still have good RvR with scoreboards. However 'realm pride' is a huge part of what made RvR in DAoC so fun, and is proving to be a very difficult thing to recapture.
In the case of ESO, one of the biggest problems are fluid campaigns, as well as being able to roll characters on every faction. Simply put, there really isn't anything that punishes a player for giving up. Simply switch characters to the winning team and cash in. In order to make people want to fight, they need to feel like there is something worth fighting for. In most cases this defaults to a 'reward', but what's also missing is the part where you fight to prevent your side from losing something important. There's just not enough gravity to the pvp atm. There are some good fights, but after a while it just feels shallow.
RvR needs to have a sense of permanence and meaningful choice to succeed. Cyrodiil is lacking on both atm.
Its absolutely the games problem. Letting people switch factions and capaigns is what led to this.
I could not have expressed the absolute truth better than you have. WELL DONE !
AD and DC have the WORST guild organization of the factions. THAT is why they've lost for six months straight, they refuse to get organized and would rather pug up and blame organized EP for zerging in a zone designed for massive battles.
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
Yep, I've been in Chill for a couple of months already and in recent days it's been very strange to listen to some people in zone chat who I thought I left behind in Thorn.
I play with AD and we do have organized guilds, but the organized guilds seem to stop being so organized once the East coast North Americans log off.
p.s. - I'm looking for a laid back, mature PvP guild on the AD side that is quite active and still plays in an organized way after 8 PM Pacific Daylight Time (UTC -7) Feel free to message me if you know a cool group of people who could use more old ladies like myself to play with them after the Eastern North Americans log off :P
Something new and only one server - suggests the system can't be that bad.
DAoC? Rose tinted spectacles. Yes some servers were OK (or better) but some were never balanced. Never as in years. At least with "short duration" campaigns there is the inevitability (for good or bad) of an unbalanced campaign coming to an end. (Although if an alliance of guilds forms ....)
Darkness Falls did however provide a "short term" focus in the DAoC scheme of things. Hopefully after June ...
It's cyclical. Just EP's turn this time.. DC will have their turn soon enough..
But I agree whole heatedly that scoreboards broke what DAOC had done so well.. Wait for the imperial city.. Nothing stays the same forever.