Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
abyss walker/ghost hunter, gladiator/duelist and bishop/cardinal in lineage 2 (walker because it was challenging to play, gladiator because you were laughed at before interlude and greatly rewarded for sticking with this class ater that and of course cardinal because there is absolutely nothing more satisfying than casting balance life on your group)
tanker willpower/energy, darkshade and scrapper spines/regen in city of heroes (man do i miss this game)
chloromancer in rift (i can't explain why but they really nailed this class)
the dervish class (wielding a scythe is strangely fun) and the 55hp farming monk in guild wars (that thing was fun)
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
It's a tie between operatives in MXO for punting and Burning Crusade Survival Hunters while auto shots could still be clipped. That hunter shti just clicked with me. Keeping 2 mobs frozen throughout a pull while kiting another was the shiznitobingbang. Having a rhythmic shot rotation that you had to get down to not fuck up auto attacks but was natural when you got it down, allowing you to actually watch the game rather than your cooldowns was what had me actually enjoying the action of playing.
Oh and Battlefield 2 Medics and Special Forces for the G36 variant guns.
I ran about 3 variations of it and healed through HK.
I ran a high heals versions for raids, a high DPS version for solo and occasionally PVP, and a high tank version for PVP most the time. I once took 80% of the total damage dealt by the enemy team in PVP and didn't die once.
It is weird, I once saw a list on WoW of all the features players said would kill WoW and I though while none of those killed it, I bet some players left and never returned for each of those things listed.
I left Rift when they put hit on PvP gear because all my PvP builds went heavy into tank trees for both my Cleric and my Rogue. Hit messed them both up and while I came back and tried the game after it went F2P it was for about a month and then never went back. Little bit of a silly reason to leave but they broke my favorite PvP build ever and after that the game never felt the same.
I loved being a good tank and still being perfectly able to solo efficiently.
Took them ages and ages to get DK to that point, though. Most of the time the DK wasnt as good a group tank as the Paladin or the Warrior. Just not as much aggro generation.
All other classes in Vanguard rocked too, at least as far as I played them:
Paladin - Awesome. Was OP in raids, easily out-dpsing even mage classes. Outside of raids, they didnt had that much dps, but they had everything else in spades, including cool special abilities.
Warrior - Sucked, because unable to solo, and in group not that much better than other tanks that anyone would have noticed. Also horribly complicated to play. In short, this was the only class in Vanguard that I wouldnt want again.
Rogue - Never played them much, but every single player loved that class. Still could have gotten a boost or two in soloing. In group second best dps after sorcerer, a LOT tougher than Sorcerer if hit, and they could give aggro to the tank even better than Monk, Psi or Disciple.
Ranger - Runspeed buff, best ranged physical damage in the game, stealth specialist, excellent for soloing as long as there was space for kiting.
Monk - The puller specialist. Not that great solo. Still massive dps, decent defenses, and thanks to fake death they basically couldnt die when solo. Best kick stance ability, too, better than Ranger or Disciple.
Bard - OP in groups, because boosts dps output massively, by 60% plus special effects on top. Tried them, but always ended up being bored. The songs are fun to play with, but in the end everyone got the same songs. Second best crowd controller after Psionicist.
Cleric - A boring class to play, to be honest. Still very solid in every respect. Massive defenses, second best only to tanks. Best buffs in the game. Almost unkillable solo but very slow at killing anything.
Shaman - Three specializations, and wildly different ones. Bear was one of the solist kings. Wolf was the only healer with Stealth. And Phoenix was kinda weak, to be honest. Runspeed buff and second best array of general buffs in the game, after Cleric. Depending upon subtype and your class, even the best.
Disciple - The healer monk. Godmode. Totally OP. At lower level their focused one person healing was so good, they could emulate a tank - their healing would generate aggro and heal away all damage they get. Good defenses too. Got less extreme on higher levels, still the Disciple was awesome. Buffs are rather meager.
Blood Mage - The only mage without any form of kiting ability. On the other hand, full featured healer with massive dps output and immense self healing abilities. Very special and fun class. Buffs are mostly hitpoints and defense. Special symbiote buff can grant various effects.
Sorcerer - The glas cannon of the game. Very few features aside from sheer dps.
Druid - The spike dps king of the game, with a ***load of special abilities, including healing and some really good warrior buffs.
Psionicist - Best mage buffer (energy regen), best crowd controler, quite decent dps output as well.
Necromancer - Massive dps output if the mob lives long enough to get all the damage over time abilities applied. Only pet class in the game. Second best fake death but unlike Monk and Disciple it has a cast time. Lots of fun abilities too. Thanks to fake death, they are the only class in the game that can raise fallen comrades during battle (leave battle with fake death, apply raise dead skill), but it didnt worked during raids.
Original Beastmaster from FFXI before jug pets. No one has ever done it before or after. The ability to pretty much charm any mob and use it as a pet is simply amazing. Don't get me wrong, the newer changes and jug pets are very well done too but part of the fun was finding good pets and the looming knowledge it may become un-charmed at a bad time and turn on you.
Like with so many things, FFXI has been the biggest innovator of the MMORPG genre.
My favorite class to play so far was the monk in EQ.
I played this class for the longest and whenever I go back to EQ or other means of EQ...I always make a new monk as my main. The class (was one of the higher dps classes around (rogue was better, beserker eventually beat it as well) but the class could also tank (better with appropriate gear), they could pull (acting as CC), they had a heal and could BW which helped with tanking and soloing. Plus the ability to FD to pull or to save yourself from a bad situation.
When the monk actually had to pull it was one of the more challenging classes to play sometimes having to play the role of puller and tank for the group or chain pulling which could be challenging under many different circumstances.
I always want to play a dual wield melee dps class with a life-tap type ability. (Reaver type or SK type just with dual wield and not a tank).
Comments
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
can't pick only one favorite but i loved :
abyss walker/ghost hunter, gladiator/duelist and bishop/cardinal in lineage 2 (walker because it was challenging to play, gladiator because you were laughed at before interlude and greatly rewarded for sticking with this class ater that and of course cardinal because there is absolutely nothing more satisfying than casting balance life on your group)
tanker willpower/energy, darkshade and scrapper spines/regen in city of heroes (man do i miss this game)
chloromancer in rift (i can't explain why but they really nailed this class)
the dervish class (wielding a scythe is strangely fun) and the 55hp farming monk in guild wars (that thing was fun)
DAoC Bard...
Who else could heal, CC, juggle 4 songs for buffs, run around like lightning, and get away with a name like Fubard
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
Vanguard SOH Blood Mage - for me this class beats anything else I've played by far.
Oh, I miss that game
It's a tie between operatives in MXO for punting and Burning Crusade Survival Hunters while auto shots could still be clipped. That hunter shti just clicked with me. Keeping 2 mobs frozen throughout a pull while kiting another was the shiznitobingbang. Having a rhythmic shot rotation that you had to get down to not fuck up auto attacks but was natural when you got it down, allowing you to actually watch the game rather than your cooldowns was what had me actually enjoying the action of playing.
Oh and Battlefield 2 Medics and Special Forces for the G36 variant guns.
^ This. So much, this.
I'd also have to add the Confessor from Shadowbane. A healer who burns their foes with fire.
Sentinel/inquisitor/justicar on Rift.
I ran about 3 variations of it and healed through HK.
I ran a high heals versions for raids, a high DPS version for solo and occasionally PVP, and a high tank version for PVP most the time. I once took 80% of the total damage dealt by the enemy team in PVP and didn't die once.
It is weird, I once saw a list on WoW of all the features players said would kill WoW and I though while none of those killed it, I bet some players left and never returned for each of those things listed.
I left Rift when they put hit on PvP gear because all my PvP builds went heavy into tank trees for both my Cleric and my Rogue. Hit messed them both up and while I came back and tried the game after it went F2P it was for about a month and then never went back. Little bit of a silly reason to leave but they broke my favorite PvP build ever and after that the game never felt the same.
Lugian Tactician from AC2
It was a stationary "pet" class (turrets and walls). Dunno why but was just very fun to play back then.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Tanking on a Riftstalker was really fun and different to any tank I'd played previously.
Teleporting around from mob to mob in leather armor felt more rewarding than having a shield and plate at the time
I am the Arch-fiend, the Despoiler of Worlds, and by my hands shall the false Emperor fall.
Retribution Paladin in WoW when they had that seal that damaged them in order to do even more damage to foes.. now they are just boring.
Vigilance Guardian in Swtor is also nice but the game kills my internet for some reason so that's a no go
I had fun once, it was terrible.
Dread Knight from Vanguard: Saga of Heroes.
I loved being a good tank and still being perfectly able to solo efficiently.
Took them ages and ages to get DK to that point, though. Most of the time the DK wasnt as good a group tank as the Paladin or the Warrior. Just not as much aggro generation.
All other classes in Vanguard rocked too, at least as far as I played them:
Paladin - Awesome. Was OP in raids, easily out-dpsing even mage classes. Outside of raids, they didnt had that much dps, but they had everything else in spades, including cool special abilities.
Warrior - Sucked, because unable to solo, and in group not that much better than other tanks that anyone would have noticed. Also horribly complicated to play. In short, this was the only class in Vanguard that I wouldnt want again.
Rogue - Never played them much, but every single player loved that class. Still could have gotten a boost or two in soloing. In group second best dps after sorcerer, a LOT tougher than Sorcerer if hit, and they could give aggro to the tank even better than Monk, Psi or Disciple.
Ranger - Runspeed buff, best ranged physical damage in the game, stealth specialist, excellent for soloing as long as there was space for kiting.
Monk - The puller specialist. Not that great solo. Still massive dps, decent defenses, and thanks to fake death they basically couldnt die when solo. Best kick stance ability, too, better than Ranger or Disciple.
Bard - OP in groups, because boosts dps output massively, by 60% plus special effects on top. Tried them, but always ended up being bored. The songs are fun to play with, but in the end everyone got the same songs. Second best crowd controller after Psionicist.
Cleric - A boring class to play, to be honest. Still very solid in every respect. Massive defenses, second best only to tanks. Best buffs in the game. Almost unkillable solo but very slow at killing anything.
Shaman - Three specializations, and wildly different ones. Bear was one of the solist kings. Wolf was the only healer with Stealth. And Phoenix was kinda weak, to be honest. Runspeed buff and second best array of general buffs in the game, after Cleric. Depending upon subtype and your class, even the best.
Disciple - The healer monk. Godmode. Totally OP. At lower level their focused one person healing was so good, they could emulate a tank - their healing would generate aggro and heal away all damage they get. Good defenses too. Got less extreme on higher levels, still the Disciple was awesome. Buffs are rather meager.
Blood Mage - The only mage without any form of kiting ability. On the other hand, full featured healer with massive dps output and immense self healing abilities. Very special and fun class. Buffs are mostly hitpoints and defense. Special symbiote buff can grant various effects.
Sorcerer - The glas cannon of the game. Very few features aside from sheer dps.
Druid - The spike dps king of the game, with a ***load of special abilities, including healing and some really good warrior buffs.
Psionicist - Best mage buffer (energy regen), best crowd controler, quite decent dps output as well.
Necromancer - Massive dps output if the mob lives long enough to get all the damage over time abilities applied. Only pet class in the game. Second best fake death but unlike Monk and Disciple it has a cast time. Lots of fun abilities too. Thanks to fake death, they are the only class in the game that can raise fallen comrades during battle (leave battle with fake death, apply raise dead skill), but it didnt worked during raids.
Original Beastmaster from FFXI before jug pets. No one has ever done it before or after. The ability to pretty much charm any mob and use it as a pet is simply amazing. Don't get me wrong, the newer changes and jug pets are very well done too but part of the fun was finding good pets and the looming knowledge it may become un-charmed at a bad time and turn on you.
Like with so many things, FFXI has been the biggest innovator of the MMORPG genre.
From what I've seen (been a long time I've informed myself, though) Pantheon seems to have EQ style classes.
That means simple one task classes, not complex multiple task ones like in Vanguard.
For example, they didnt even list the necromancer in the first place.
The Dread Knight is a Shadow Knight again, and evil.
My favorite class to play so far was the monk in EQ.
I played this class for the longest and whenever I go back to EQ or other means of EQ...I always make a new monk as my main. The class (was one of the higher dps classes around (rogue was better, beserker eventually beat it as well) but the class could also tank (better with appropriate gear), they could pull (acting as CC), they had a heal and could BW which helped with tanking and soloing. Plus the ability to FD to pull or to save yourself from a bad situation.
When the monk actually had to pull it was one of the more challenging classes to play sometimes having to play the role of puller and tank for the group or chain pulling which could be challenging under many different circumstances.
I always want to play a dual wield melee dps class with a life-tap type ability. (Reaver type or SK type just with dual wield and not a tank).