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Skyforge: Unlimited Buy Up for Character Progression Slowed by Caps

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Comments

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Sephiroso
    Originally posted by Torval

    I'm not a huge fan of the caps either. That said, I played a decent amount of time in the beta and got to a little over 5500 prestige and never game anywhere near the cap. I think it's there to limit account sharers and farmers/botters, and that will probably work. I don't disagree though that caps feel very confining.

    This is the problem though. For as much as you played, you say you weren't anywhere near the cap. This means unless free players play a ridiculous amount of hours every week, they will undoubtedly fall behind those who pay. If the cap was able to be reached in a reasonable amount of time(say 25~ hours since its a weekly cap) then it would be a non issue.

     

    But if you have to play closer to 60 hours to cap, thats unreasonable.

    And there you have it.

     

    People who think the caps are too high will cry P2W.

     

    People who think the caps are too low will bitch about how confining and oppressive the system is.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Margrave

    The caps are very socialist in concept to me....

     

    Don't like them at all. How dare they tell me how long I can play their game! I'll just play something else then at that cap of theirs.... means other titles will likely get my money instead.

    Viva la Capitalism!

     

    Didn't Neverwinter just release a new content DLC.....?

    Correct, any system designed to limit how P2W a game is would inherently be socialistic.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by Torval

    I'm not sure how progression will work or feel. I played a bunch and spent a lot of time figuring things out. People that had been in closed testing longer were much further along and also seemed to feel the cap more. I didn't feel like my progression was slow by any means, but since it doesn't have normal levels I can't really tell.

    The game is a lot like Guild Wars in that there is a hub and you go into instances. Some are private and some are public. It's a different mix. I never felt like I was far behind or ahead of others except in a couple public instances with the story quest. I typically chose missions that were normal, hard, or very hard and those were all around my prestige level. Sometimes I would go into a very easy area for sparks I wanted.

    I've done enough testing to know however this works and feels now it probably won't feel the same at launch. Games almost always grow more restrictive as things move towards release in my opinion.

    Also, for many games, the "issues" don't come up until you reach end game.  Take Archeage for example, where it's pretty much impossible to run out of labor at low levels, but labor costs for everything keeps increasing for higher level content (higher level crops take more labor to harvest, and you more improved vehicles and boats that haul in more labor-intensive hauls, etc).  At max level, it's possible to use up all your labor within 5 minutes.

     

    I don't know if Skyforge's caps scale or not, though.  But really, any F2P company that knows what they're doing when they're tying cash to progression in any manner, whether it's technically P2W or not, will make those cash purchases "very tempting", as stated by another poster.  Otherwise, how will they make money? (or, more specifically, maximize money)

  • RassaRRassaR Member Posts: 1

    >> In addition, while players can accelerate their progress, they gain no advantage over others of a similar level.

    This is a lie. I already paid for additional stats on ru server and after 2 weeks im already 1 week ahead of average Joe. Next week gap will be even bigger. 

    The only difference between EU/US server and RU is that everything will be more expensive 

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Anyone ready for the sub model to make a comeback yet?

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • BascolaBascola Member UncommonPosts: 425
    Originally posted by Talonsin
    This new trend of trying to make the game last longer by creating less content and capping weekly/monthly progression is disturbing.  Personally, I wont pay a sub to any game that limits its paying customers.  Its like "Yeah, I am off for spring break.  Cant wait to play BLAH for a week" but then hit the cap after the first day so you go play another game while asking yourself if that subscription is really worth it. 

    That is exactly why i stopped subscribing to FF14. You hit the cap in one day, rest of the week you play something else. Worst part, any player smart enough can just use the free weekends they do every other month to catch up really quick in story and armor while the SUCKERS paid the whole time.

  • simmihisimmihi Member UncommonPosts: 709
    I don't find this system very appealing. How does this work for some new player starting 6 months after launch?
  • kinidokinido Member UncommonPosts: 429

    I didn't see anyone here mention how they stated that whatever prestige level you are at - that will be the level of Prestige you will be grouped with / put against in PVP and PVE. 

     

    Also, for the whole Pantheon vs. Pantheon process, they even stated it would be tiers, and it wouldn't be misguided. So again, they are grouping up Prestige levels. 

     

    I don't see how this makes anything P2W ... Its more like, Pay To Play With Other People Who Paid For Faster Gain Like Yourself. 

    Doesn't seem to be too much of a P2W process, as they are grouping people by Prestige, so no matter what - you are in a fair setup. 

    PS - All mammals have nipples.

    Get over it already.


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