Ignoring the rest of the topic because i STRONGLY agree with this statement.
Bring back grouping and interdependence.
Playing Warframe for some weeks now. I have to deal with people in order to do my trading. I hated every second of it. Give me my auction house and no enforced grouping and we're golden!
This game is not for you.
Yep. And the failed kickstarter of this game shows that there aren't many like you. Infact there are more like me.
I'm sorry but watching a Trade channel that gets updated every 3rd of a second waiting for the thing that i need half weekend is NOT fun
And that's really not a problem, have fun playing what you are playing while we who don't have the same issues as you do are own thing. Seems you are mad because not everyone agrees with you.
We know what happened with the kickstarter, tell us something new instead of spouting the same tired story.
Ignoring the rest of the topic because i STRONGLY agree with this statement.
Bring back grouping and interdependence.
Playing Warframe for some weeks now. I have to deal with people in order to do my trading. I hated every second of it. Give me my auction house and no enforced grouping and we're golden!
This game is not for you.
Yep. And the failed kickstarter of this game shows that there aren't many like you. Infact there are more like me.
I'm sorry but watching a Trade channel that gets updated every 3rd of a second waiting for the thing that i need half weekend is NOT fun
It failed because the presentation was shit. If it was mocked up on Unity 4/5 like Crowfall with custom visuals close to what was planned at release it would have succeeded easily. The hype for the game now is enough to not require a KS campaign nor does it appear the team requires one anymore. Who knows though.
It is rare for a game project to garner much KS interest without great visuals and presentation even if it is entirely fake (most use mock ups in an engine that doesn't even reflect actual game development). All that matter is if the project gets underway and can continue to release. I believe most are intelligent enough here to understand every project has risk and that no concept is fool proof. All we can discuss are the decisions being made and how the game progresses.
I also ponder why so many people care how popular something will be. You evidently care that you reside within the majority when it comes to making decisions. I believe it best that you start making your own choices based upon your own interests ... or discover what your interests are and how to voice them.
Ignoring the rest of the topic because i STRONGLY agree with this statement.
Bring back grouping and interdependence.
Playing Warframe for some weeks now. I have to deal with people in order to do my trading. I hated every second of it. Give me my auction house and no enforced grouping and we're golden!
This game is not for you.
Yep. And the failed kickstarter of this game shows that there aren't many like you. Infact there are more like me.
I'm sorry but watching a Trade channel that gets updated every 3rd of a second waiting for the thing that i need half weekend is NOT fun
It is not your idea of fun, but that doesn't mean other people don't disklike what auction houses have done to MMORPGs.
Yes most of us recognize that there are more like you who think auction houses are all daisies and butterflies, but so what. I don't get your point. I'm quite certain there are more people who think all MMORPGs are a waste of time that enjoy playing them, so should all the MMORPG developer quit and get jobs making things everyone will like? That doesn't make any more sense to me than coming here suggesting the Pantheon team should make a game all MMORPGers will like.
The reality is there are dozens upon dozens of games that have auction houses, so why come here trying to make this game like all those others? What is it you think those games are lacking that Pantheon might provide?
I'm of the opinion that auction houses provide an easy way to not talk to or interact with people. People have to put an effort into selling their items if they really want to sell them.
Some player's laziness to not put in the time or make the effort to sell their wares helps keep the market from being saturated with items. I'm one of those people most of the time lol... I don't want to do it unless I have nothing else going on at all. I then usually sell the items for super cheap just to get rid of them quickly.
I also ponder why so many people care how popular something will be. You evidently care that you reside within the majority when it comes to making decisions. I believe it best that you start making your own choices based upon your own interests ... or discover what your interests are and how to voice them.
There is an easily imagined answer to what you're pondering.
I don't think it's as much about caring that a game is popular, as much as it's caring whether the product would be sustainable. If I'm going to pick up an MMORPG in this day and age, I have to have confidence it's not going to die off or go into maintenance mode a few months in. I'm not talking ESO, TOR, TSW etc, examples people cite as dying (switching gears yet remaining profitable/sustainable under another model). I'm talking MXO (matrix OL), and other examples like it.
Great game, yet too niche. Is as bad as a horrible game in many cases.
Personally I only follow/comment on games I would most likely pick up, I don't question design decisions within games I wouldn't play.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Hype is the mind killer. More devs need to tell people that they aren't making a game that will be all things to all people and more people need to understand that someone else's MMO doesn't need to be designed how they think it should. If game has X and you won't play a game with X, then fuck off to a game without X.
I also ponder why so many people care how popular something will be. You evidently care that you reside within the majority when it comes to making decisions. I believe it best that you start making your own choices based upon your own interests ... or discover what your interests are and how to voice them.
There is an easily imagined answer to what you're pondering.
I don't think it's as much about caring that a game is popular, as much as it's caring whether the product would be sustainable. If I'm going to pick up an MMORPG in this day and age, I have to have confidence it's not going to die off or go into maintenance mode a few months in. I'm not talking ESO, TOR, TSW etc, examples people cite as dying (switching gears yet remaining profitable/sustainable under another model). I'm talking MXO (matrix OL), and other examples like it.
Great game, yet too niche. Is as bad as a horrible game in many cases.
Personally I only follow/comment on games I would most likely pick up, I don't question design decisions within games I wouldn't play.
But you are not making a decision to purchase Pantheon. It does not even exist yet as a game. You are not required to invest anything into it nor does paying attention to it's development demand any emotional attachment. Only can examine why your are so sensitive to such things as why others may be interested when you are not but the point I am making is that this inner examination must be made entirely by you. Basing interests on future prophecy is never a healthy endeavor when zero investment is at stake.
You can decide when the rest of can decide: when a viable product is presented for judgment. Until that time I merely mentioned I pondered by so many people here invest so much thought on something so meaningless as it stands now. I myself will never blame anyone for simply trying to make something. I know the demand exists for this product. You only have to read ... every single mmo forum in english to hear the cries of mmorpg refugees. I can and will agree and disagree with many ideas as this game progresses but judging my interest on whether a game succeeds in the eyes of peers doesn't even cross my mind at this point. I celebrate the chance for planting a seed that may bear fruit. This is a good thing for now and has no reflection on whether or not I will even buy it once completed.
I'm of the opinion that auction houses provide an easy way to not talk to or interact with people. People have to put an effort into selling their items if they really want to sell them.
A broker system of some kind should be available in game. People want to get out and play the game, not just sit in one spot and spam /auction. Path of Exile shows the kind of horrendous mess this can turn into, a game where the fastest means of advancement is not in playing the game, but in playing /auction.
A discussion for a different thread would be, what kind of implementation do people want to see? A market place line the bazaar? An auction house like WoW, a global, blind bid system like CoH, or a broker like EQ2. All systems have their strengths and weaknesses, and they should be discussed in a dedicated thread.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
I also ponder why so many people care how popular something will be. You evidently care that you reside within the majority when it comes to making decisions. I believe it best that you start making your own choices based upon your own interests ... or discover what your interests are and how to voice them.
There is an easily imagined answer to what you're pondering.
I don't think it's as much about caring that a game is popular, as much as it's caring whether the product would be sustainable. If I'm going to pick up an MMORPG in this day and age, I have to have confidence it's not going to die off or go into maintenance mode a few months in. I'm not talking ESO, TOR, TSW etc, examples people cite as dying (switching gears yet remaining profitable/sustainable under another model). I'm talking MXO (matrix OL), and other examples like it.
Great game, yet too niche. Is as bad as a horrible game in many cases.
Personally I only follow/comment on games I would most likely pick up, I don't question design decisions within games I wouldn't play.
But you are not making a decision to purchase Pantheon. It does not even exist yet as a game. You are not required to invest anything into it nor does paying attention to it's development demand any emotional attachment. Only can examine why your are so sensitive to such things as why others may be interested when you are not but the point I am making is that this inner examination must be made entirely by you. Basing interests on future prophecy is never a healthy endeavor when zero investment is at stake.
You can decide when the rest of can decide: when a viable product is presented for judgment. Until that time I merely mentioned I pondered by so many people here invest so much thought on something so meaningless as it stands now. I myself will never blame anyone for simply trying to make something. I know the demand exists for this product. You only have to read ... every single mmo forum in english to hear the cries of mmorpg refugees. I can and will agree and disagree with many ideas as this game progresses but judging my interest on whether a game succeeds in the eyes of peers doesn't even cross my mind at this point. I celebrate the chance for planting a seed that may bear fruit. This is a good thing for now and has no reflection on whether or not I will even buy it once completed.
So what you're saying is it's bad to state opinions on currently stated designs? Which requires zero emotional investment into a product, it only requires eyes/ears, past experiences, as well as a keyboard with a forum to post on, which that is the purpose of why we're here. By your logic above even the statement "I know the demand exists" is contradictory because Pantheon stands as nothing right now... In short if I shouldn't have a motivation to share my opinion nor should you.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I also ponder why so many people care how popular something will be. You evidently care that you reside within the majority when it comes to making decisions. I believe it best that you start making your own choices based upon your own interests ... or discover what your interests are and how to voice them.
There is an easily imagined answer to what you're pondering.
I don't think it's as much about caring that a game is popular, as much as it's caring whether the product would be sustainable. If I'm going to pick up an MMORPG in this day and age, I have to have confidence it's not going to die off or go into maintenance mode a few months in. I'm not talking ESO, TOR, TSW etc, examples people cite as dying (switching gears yet remaining profitable/sustainable under another model). I'm talking MXO (matrix OL), and other examples like it.
Great game, yet too niche. Is as bad as a horrible game in many cases.
Personally I only follow/comment on games I would most likely pick up, I don't question design decisions within games I wouldn't play.
Personally, I think making a main stream game is a huge mistake. Marketing theory says it is, and history backs it up. How many games have gone F2P because nobody would pay for them? Companies that target niches tend to fare far better than those that target the mainstream. You want a game that is sustainable then you want a game that has a dedicated audience that can't get the same thing anywhere else. Simple as that.
I also ponder why so many people care how popular something will be. You evidently care that you reside within the majority when it comes to making decisions. I believe it best that you start making your own choices based upon your own interests ... or discover what your interests are and how to voice them.
There is an easily imagined answer to what you're pondering.
I don't think it's as much about caring that a game is popular, as much as it's caring whether the product would be sustainable. If I'm going to pick up an MMORPG in this day and age, I have to have confidence it's not going to die off or go into maintenance mode a few months in. I'm not talking ESO, TOR, TSW etc, examples people cite as dying (switching gears yet remaining profitable/sustainable under another model). I'm talking MXO (matrix OL), and other examples like it.
Great game, yet too niche. Is as bad as a horrible game in many cases.
Personally I only follow/comment on games I would most likely pick up, I don't question design decisions within games I wouldn't play.
But you are not making a decision to purchase Pantheon. It does not even exist yet as a game. You are not required to invest anything into it nor does paying attention to it's development demand any emotional attachment. Only can examine why your are so sensitive to such things as why others may be interested when you are not but the point I am making is that this inner examination must be made entirely by you. Basing interests on future prophecy is never a healthy endeavor when zero investment is at stake.
You can decide when the rest of can decide: when a viable product is presented for judgment. Until that time I merely mentioned I pondered by so many people here invest so much thought on something so meaningless as it stands now. I myself will never blame anyone for simply trying to make something. I know the demand exists for this product. You only have to read ... every single mmo forum in english to hear the cries of mmorpg refugees. I can and will agree and disagree with many ideas as this game progresses but judging my interest on whether a game succeeds in the eyes of peers doesn't even cross my mind at this point. I celebrate the chance for planting a seed that may bear fruit. This is a good thing for now and has no reflection on whether or not I will even buy it once completed.
So what you're saying is it's bad to state opinions on currently stated designs? Which requires zero emotional investment into a product, it only requires eyes/ears, past experiences, as well as a keyboard with a forum to post on, which that is the purpose of why we're here. By your logic above even the statement "I know the demand exists" is contradictory because Pantheon stands as nothing right now... In short if I shouldn't have a motivation to share my opinion nor should you.
That is entirely the opposite of what I stated.
Your own quotes implied exactly what you are claiming I said. If we can't even sync our conversations I highly suggest this goes no further as it is doing nothing more than trolling this thread at this point.
It completely depends on the context. If I say I don't like "x" feature and someone immediately says the game isn't for me, then it's just them being lazy and not wanting any type of discussion, or they're butt hurt. What SHOULD be said is, "We are sticking with 'x' feature and that's what we want. If that's a deal breaker for you, then this probably isn't the game for you."
There's a big difference. All about the communication.
edit:
I just wanted to add in that this is when speaking with people involved with the game (devs) and not some random on the internet. I don't give 2 sh_ts if they think it's for me or not
Yep. And the failed kickstarter of this game shows that there aren't many like you. Infact there are more like me.
I'm sorry but watching a Trade channel that gets updated every 3rd of a second waiting for the thing that i need half weekend is NOT fun
Or the failed kickstarter shows that not a lot of people put stock in Brad McQuaid or the failed kickstarter shows that they didn't show enough to warrant people feeling safe backing the game, or the failed kickstarter showed that people didn't think they could make the game for the money they were asking for, or the failed kickstarter showed that certain components, that were offered as stretch goals, were indeed components that players thought should always be part of the core game.
Maybe it shows that the audience for this game is older and a little smarter, probably are more careful with throwing money after a kickstarter that for them has a few red flags.
As far as your second sentence you wouldn't be "watching a trade channel that gets updated very 3rd of a second waiting for the thing that you need for half a weekend".
You'd seek, someone to collect or craft it.
But then again, maybe that type of game isn't for you?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I have been following Pantheon since day 1, and they have been saying this since day 1, that this game will NOT be for everyone. I have read this statement many times on many different forums and websites and they have not ever said anything different.
Comments
And that's really not a problem, have fun playing what you are playing while we who don't have the same issues as you do are own thing. Seems you are mad because not everyone agrees with you.
We know what happened with the kickstarter, tell us something new instead of spouting the same tired story.
It failed because the presentation was shit. If it was mocked up on Unity 4/5 like Crowfall with custom visuals close to what was planned at release it would have succeeded easily. The hype for the game now is enough to not require a KS campaign nor does it appear the team requires one anymore. Who knows though.
It is rare for a game project to garner much KS interest without great visuals and presentation even if it is entirely fake (most use mock ups in an engine that doesn't even reflect actual game development). All that matter is if the project gets underway and can continue to release. I believe most are intelligent enough here to understand every project has risk and that no concept is fool proof. All we can discuss are the decisions being made and how the game progresses.
I also ponder why so many people care how popular something will be. You evidently care that you reside within the majority when it comes to making decisions. I believe it best that you start making your own choices based upon your own interests ... or discover what your interests are and how to voice them.
You stay sassy!
It is not your idea of fun, but that doesn't mean other people don't disklike what auction houses have done to MMORPGs.
Yes most of us recognize that there are more like you who think auction houses are all daisies and butterflies, but so what. I don't get your point. I'm quite certain there are more people who think all MMORPGs are a waste of time that enjoy playing them, so should all the MMORPG developer quit and get jobs making things everyone will like? That doesn't make any more sense to me than coming here suggesting the Pantheon team should make a game all MMORPGers will like.
The reality is there are dozens upon dozens of games that have auction houses, so why come here trying to make this game like all those others? What is it you think those games are lacking that Pantheon might provide?
I'm of the opinion that auction houses provide an easy way to not talk to or interact with people. People have to put an effort into selling their items if they really want to sell them.
Some player's laziness to not put in the time or make the effort to sell their wares helps keep the market from being saturated with items. I'm one of those people most of the time lol... I don't want to do it unless I have nothing else going on at all. I then usually sell the items for super cheap just to get rid of them quickly.
There is an easily imagined answer to what you're pondering.
I don't think it's as much about caring that a game is popular, as much as it's caring whether the product would be sustainable. If I'm going to pick up an MMORPG in this day and age, I have to have confidence it's not going to die off or go into maintenance mode a few months in. I'm not talking ESO, TOR, TSW etc, examples people cite as dying (switching gears yet remaining profitable/sustainable under another model). I'm talking MXO (matrix OL), and other examples like it.
Great game, yet too niche. Is as bad as a horrible game in many cases.
Personally I only follow/comment on games I would most likely pick up, I don't question design decisions within games I wouldn't play.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
But you are not making a decision to purchase Pantheon. It does not even exist yet as a game. You are not required to invest anything into it nor does paying attention to it's development demand any emotional attachment. Only can examine why your are so sensitive to such things as why others may be interested when you are not but the point I am making is that this inner examination must be made entirely by you. Basing interests on future prophecy is never a healthy endeavor when zero investment is at stake.
You can decide when the rest of can decide: when a viable product is presented for judgment. Until that time I merely mentioned I pondered by so many people here invest so much thought on something so meaningless as it stands now. I myself will never blame anyone for simply trying to make something. I know the demand exists for this product. You only have to read ... every single mmo forum in english to hear the cries of mmorpg refugees. I can and will agree and disagree with many ideas as this game progresses but judging my interest on whether a game succeeds in the eyes of peers doesn't even cross my mind at this point. I celebrate the chance for planting a seed that may bear fruit. This is a good thing for now and has no reflection on whether or not I will even buy it once completed.
You stay sassy!
A broker system of some kind should be available in game. People want to get out and play the game, not just sit in one spot and spam /auction. Path of Exile shows the kind of horrendous mess this can turn into, a game where the fastest means of advancement is not in playing the game, but in playing /auction.
A discussion for a different thread would be, what kind of implementation do people want to see? A market place line the bazaar? An auction house like WoW, a global, blind bid system like CoH, or a broker like EQ2. All systems have their strengths and weaknesses, and they should be discussed in a dedicated thread.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
So what you're saying is it's bad to state opinions on currently stated designs? Which requires zero emotional investment into a product, it only requires eyes/ears, past experiences, as well as a keyboard with a forum to post on, which that is the purpose of why we're here. By your logic above even the statement "I know the demand exists" is contradictory because Pantheon stands as nothing right now... In short if I shouldn't have a motivation to share my opinion nor should you.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Personally, I think making a main stream game is a huge mistake. Marketing theory says it is, and history backs it up. How many games have gone F2P because nobody would pay for them? Companies that target niches tend to fare far better than those that target the mainstream. You want a game that is sustainable then you want a game that has a dedicated audience that can't get the same thing anywhere else. Simple as that.
That is entirely the opposite of what I stated.
Your own quotes implied exactly what you are claiming I said. If we can't even sync our conversations I highly suggest this goes no further as it is doing nothing more than trolling this thread at this point.
You stay sassy!
It completely depends on the context. If I say I don't like "x" feature and someone immediately says the game isn't for me, then it's just them being lazy and not wanting any type of discussion, or they're butt hurt. What SHOULD be said is, "We are sticking with 'x' feature and that's what we want. If that's a deal breaker for you, then this probably isn't the game for you."
There's a big difference. All about the communication.
edit:
I just wanted to add in that this is when speaking with people involved with the game (devs) and not some random on the internet. I don't give 2 sh_ts if they think it's for me or not
Is this the Brad McQuaid game that has been in development for years?
Is it being released?
http://www.entropiapartners.com/?r=22415
It's been in development for a while, but not too long in terms of MMO development.
No, it is not ready for release.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Or the failed kickstarter shows that not a lot of people put stock in Brad McQuaid or the failed kickstarter shows that they didn't show enough to warrant people feeling safe backing the game, or the failed kickstarter showed that people didn't think they could make the game for the money they were asking for, or the failed kickstarter showed that certain components, that were offered as stretch goals, were indeed components that players thought should always be part of the core game.
Maybe it shows that the audience for this game is older and a little smarter, probably are more careful with throwing money after a kickstarter that for them has a few red flags.
As far as your second sentence you wouldn't be "watching a trade channel that gets updated very 3rd of a second waiting for the thing that you need for half a weekend".
You'd seek, someone to collect or craft it.
But then again, maybe that type of game isn't for you?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am so good, I backstabbed your face!