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This was recently being discussed on the Steam DOTA 2 forums. I'd like to talk about it in a more general context. I've read LoL does have one. I've never seen in any BG or arena. In competitive PvP games do you think there should be a surrender option (i.e. you push a button and forfeit the match)?
Players in favor argue that if the contest is going really badly, no point in wasting time on a lost cause. Surrender the match and move onto the next game.
Players against argue that comebacks do happen if you don't give up. Also that players would abuse the system if the game doesn't go exactly their way and you would end up never playing a complete game.
I tend to like the latter since come from behind victories are the best kind.
In 1v1 matches it's not a problem if the option is offered. If you don't like to surrender then don't use it. The issue becomes sticky when it's a team game. Three members of your team want to give up and the other two do not. It's impossible to force somebody to continue to "try" when they no longer want to.
Opinions?
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Comments
I think there should be the option, if the majority of your team voted to surrender then they wouldn't have had the heart to make a comeback anyway.
Also AFKs/Leavers
I heard in korean league games sometimes they set up a teamfight at 20 minutes and whoever loses surrenders.
Waiting for:
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I don't think there should be a surrender option. Normal BGs are short enough as it is. The game should be about playing the game, not just min-maxing.
Let the game finish, and give losers who stick till the end something good too. More fun for the winners also if games get to finish.
no no no no no. You should not be handed a medal or reward for losing because you stuck it out or tried your best. You get rewards because you won. Don't like it? Then get better instead of sticking with mediocrity.
What is next? Giving out a piece of loot to everyone in a raid when you wipe because everyone tried their best?
Your describing WoW's LFR system.
Nevermind the fact that almost all attempts made in LFR would be wipes in a flex or normal raid or im sorry "Heroic".... but then you get a raid wide buff for losing.
Well most games already have a way to punish AFK'ers and players who abandon the match.
I'd also be concerned about players voting to surrender for small / trivial things like not getting the pick they wanted or not drawing first blood or just to be an ass.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I disagree. I think it's most important that those who abandon a match and their teammates to do something else don't get better rewards than those who try their best and stick till the end.
That can mean either punishing those who abandon a match in progress, or rewarding those who don't abandon even after it looks like they're going to lose. I think both rewards and punishments should be used.
EDIT: However, I could agree to having a surrender option in battles with premade teams, that's different since premades are usually better organized. They should be allowed to yield to each other /EDIT
Yes, there should be a surrender option; however, in LoL for example, people are so dumb they drag out a match up to 45 minutes thinking they have a shot even when infact it was over within the first 12 minutes.
Nothing is more frustrating than wasting a half hour of your life just because some f***ing idiot doesn't know when to quit. You're stuck playing till the end so that you won't be reported being AFK, throwing the game etc..
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Lol seriously? That's pretty sad
I'm fine with punishing people who rage quit with a debuff that doesn't let them back in to a pvp match for a certain amount of time but giving rewards to the loser is a no in my head. It sort of goes against the entire premise of having a competition in the first place.
Their decision to surrender would only matter if the majority of the team wanted to surrender, no?
Also, the surrender option could be disabled until a preset time or score. For example, only available after 10 mins of play or if the score becomes too lopsided.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Sure there are matches won and lost during the laning phase. In those cases the match should be over by 30 minutes. If the team doing well is intentionally dragging out the match then they're giving you a chance to get more farm and possibly make a come back.
I do not trust the other players of a pub game to make the call of when it's time to surrender. Like you said, they're really dumb.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Put in a time or score floor and maybe I'd be more open to the idea. If the average match lasts say, 1 hour, then the surrender option could become available at 30 minutes. I still don't like the idea but it would be a little more palatable.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I agree. This 'everyone gets a trophy' mentality is a large part of what's wrong with younger people today. It started with my generation (just a bit), and it's gotten progressively worse.
Willy Wonka says it best!
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
Or they're just farming you for kills.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The surrender option should be in all games however.
In theory not to sound disrespectful, but come-backs are just the polite way of saying the enemy team screwed up, so in other words there are not come-backs only throws, and mistakes made, and that is what causes a loss of a game.
1.) The types of champions your team has vs enemy team.
2.) Mid Game / Late game scales
3.) Type of Team Composition something that should be thought about in champion select often never done in Solo Q
4.) The chances of the enemy team actually throwing
5.) Who else on the team actually plays decent enough for your team to come back.
Winning lane phase vs Team Fights are two different things, it doesn't matter if I go Karma Mid vs a Sejuani mid in League OF Legends, perhaps I will win lane phase 1v1 and get fed, or neither of us get ahead and I win a tower or two, however when it comes down to team fights, a Sejuani who played mid lane will be able to benefit their team more than me playing Karma, or another mid lane champion so that champion combined with other champions on their team has a harder carry potential due to (CC) something a lot of players fail to understand that winning a lane and winning a game are two different things just because you can win 1v1's doesn't mean you are going to win a group fight.