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Many MMO's today turn into "lobby games" - you log in and join a queue for some form of content. I'm looking for games that would do just that, without the need of questing, open world, story etc. My friends don't have a lot of time on their hands so we just want to be able to log in, do some dungeon for 30min - 1 hour and then log off. So, the game i'm looking for:
- should be a PvE oriented RPG, should not be a FPS or anything PvP oriented (no MOBAs, no World of Tanks, no TF2 or anything like those - these would be very interesting for us if they were not PvP)
- the game must have some form of progression (the deeper the better), and progressing should be done by running dungeons. We're not looking for open world stuff, following quest hubs, deep story etc.
- ideally we log in, queue for something and we get instantly ported, alone or with other players in a group - no open world running to get inside the dungeon, no 30min queues "while you can do other things".
- dungeons should be "classic RPG" ones, with boss fights (not DDO style)
- should be decently new, but no pay to beta or anything like that
We also had some fun in ARPG's - we played Diablo III but it's getting really boring after some point (cookie-cutter builds and repetitive gameplay lacking any form of depth). I like Path of Exile but my friends find the combat clunky. We all can't stand Marvel Heroes or anything superhero related.
I'd appreciate your ideas, maybe there is something out there we missed.
Comments
I think Vindictus is pretty much 100% lobby based.
The original Guild Wars had a great story. But it has "world" and "missions" to take care of. Some quests are in the world -- still instanced for four to eight players -- and some actual missions that take anywhere from 15 minutes to an hour. Though sometimes it did not have bosses in their mission-based dungeons.
http://www.steparu.com/
...Has a lot of obscure games that seem to fit this, as well as wide open RPGs. Though a lot of such aren't released yet or will never be released.