Meh.. every gamer (more or less) has long said that cosmetic items are fine for f2p shops.. this is sutch a item that should be in the shop and they even made it a ridiculess high prize to keep the value ingame gold intact.
Everyting is fine for 99% of the players. ..minor 1% sensation seekers trying to make things burn..
I'm not seeing why anyone is shocked they are selling motifs in the cash shop. That was a gimme.
Well almost everything...
There are still a few more item types I'm expecting to see in their cash shop before the year is up. That being said, I am in no way, shape, or form against their cash shop. They have to make money some how.
I'm not sure folks are picking up what Ryan is saying here, which is "Why Now?"
This is a nerf to the accessibility of finding the motifs in game. This means that they are harder to find and for folks who are impatient ZOS is saying "Go to the crown store instead."
If I was trying to get these motifs without paying crowns for it then I probably would be a bit miffed.
If I'm not, I probably don't care much which is evident of the comments above.
Basically this is a nerf, plain old nerf, and people don't like them as a general rule. Especially if real life money is involved.
Whoever thought the transition to b2p would not involve cash-grabbing and that pc-players were not actually beta testing a game meant for consoles all along are desperatelly ignorant and naive.
That company the OP claims "does an amazing job" are some of the worst and greediest modern game-makers, right down there with EA and DeyBreakGames.
Think you will ever see an increase in drops? Think harder.
I'm not seeing why anyone is shocked they are selling motifs in the cash shop. That was a gimme.
Well almost everything...
There are still a few more item types I'm expecting to see in their cash shop before the year is up. That being said, I am in no way, shape, or form against their cash shop. They have to make money some how.
Got a link to your prediction? And which prediction are we discussing here? Your version 1? Or is it 1.1.a?
All I remember you saying is that the ESO cash shop is just like the LOTRO cash shop - a cash shop that started from day one with aggressive nerfing by making many things impossible - not just rare - without a premium sub or cash shop purchase from day one?
Looking forward to your next revision of the future and accompanying self-congratulatory post lol.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
People don't want cash shops that charge for strictly cosmetic items. They're concerned about their ability to earn virtual money off of these cosmetics? Hmm, maybe they should try being a game developer and having to worry about earning RL money.
Yes, by all means, let's prioritize your ability to earn in game currency over a real live person's ability to provide for themselves and their families ...
What have you expected ? They need to make money from the store. The other things you can buy there are either useless or unattractive. Motifs are something people want and what cost zero development effort so easy money for them.
I'm not seeing why anyone is shocked they are selling motifs in the cash shop. That was a gimme.
Well almost everything...
There are still a few more item types I'm expecting to see in their cash shop before the year is up. That being said, I am in no way, shape, or form against their cash shop. They have to make money some how.
Got a link to your prediction? And which prediction are we discussing here? Your version 1? Or is it 1.1.a?
All I remember you saying is that the ESO cash shop is just like the LOTRO cash shop - a cash shop that started from day one with aggressive nerfing by making many things impossible - not just rare - without a premium sub or cash shop purchase from day one?
Looking forward to your next revision of the future and accompanying self-congratulatory post lol.
You won't see anywhere where I said ESO's cash shop is just like LOTRO's. I only pointed out the similarities which seemed to make you upset. I guess I must have ran over your dog or kicked your cat in some past life?
As a gamer I hate cash shops that ruin gameplay. As a finance worker I can appreciate a good cash shop that makes a company money to run their game and doesn't break gameplay. Unfortunately for ESO their cash shop doesn't ruin gameplay and probably doesn't make them much money.
Your complaint boils down to being annoyed that they are selling an item you can get through normal gameplay in the cash shop. And frankly an item that isn't that big of a deal to have or a big deal to get. Would you rather they sold items that aren't available for free by gameplay and only available through the cash shop? Because that tends to go poorly.
They need to sell items in the game exactly like the motif books. Something that isn't gameplay breaking, isn't a big deal, and can be acquired ingame through normal gameplay. Their current problem is that there isn't much in the store that is worth while enough to convince more than a few people to buy it. The only item in the store currently that more than a few people would be interested in I would say is the horse. Just because as a new player they would want the ease of getting it, using it, and saving what is a lot of gold for a new player. Possibly you could add the imperial upgrade to the list, but I'm sure many people are ok with just finding another race to play that gives them similar enough bonuses.
For my gaming/business head I wouldn't mind seeing big bags, rare gear outfits for leveling(say at 10, 25, and 40), and perhaps a 1% exp boost ring. I've seen these in Age of Conan and I think they are decent. Big bags aren't bad as you can always sell stuff when full or get bag upgrades with gold so not really anything gamebreaking, rare gear sets for leveling are for PVE only and so it doesn't really affect anyone else just that it makes leveling even easier than it already is and by the time they hit lvl 50 they won't be that great anymore compared to endgame, and a 1% exp boost ring again is only good for leveling, doesn't affect anyone else, and once you hit endgame is completely useless.
Some of these are a "big deal to get." You can sell them on the market for gold. Just the common ones got a lot of people horses at launch, finding a very rare motif book you didn't want to use meant you were in the money. Not so much money now.
" In both games, if you subscribe you get access to all regions, quests, and features of the base game."
You keep trying to play down what you said but it's there on your own third link.
In Lotro without paying you had 1 character slot per server instead of 5, you had 3 inventory bags instead of 5, you had a gold limit, they had a system of lesser priority login, etc. In ESO if you don't subscribe you also get full access to every feature that currently exists whereas in LOTRO you do not.
I even copied their own F2P conversion table for you. Your whole persecution complex about me started when I pointed out that your LOTRO comparison was lacking in some very important points. Namely, that without subbing you do in fact get the whole game in ESO and will continue to do so until they produce some DLCs.
It's funny that you got bent out of shape just from me pointing out where your comparison was flawed and characterized me as being the one bent out of shape lol.
And in case my point is still unclear, here it is once again: any similarities between the ESO B2P model and LOTRO F2P model are so trivial they are not even worth mentioning since in the most important criteria, what you get without subbing, they are like night and day. If you need to compare it to another MMO's business model, you only need to look at TSW which ESO is indeed very similar to.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
" In both games, if you subscribe you get access to all regions, quests, and features of the base game."
You keep trying to play down what you said but it's there on your own third link.
In Lotro without paying you had 1 character slot per server instead of 5, you had 3 inventory bags instead of 5, you had a gold limit, they had a system of lesser priority login, etc. In ESO if you don't subscribe you also get full access to every feature that currently exists whereas in LOTRO you do not.
I even copied their own F2P conversion table for you. Your whole persecution complex about me started when I pointed out that your LOTRO comparison was lacking in some very important points. Namely, that without subbing you do in fact get the whole game in ESO and will continue to do so until they produce some DLCs.
It's funny that you got bent out of shape just from me pointing out where your comparison was flawed and characterized me as being the one bent out of shape lol.
Interesting. My post on this thread was about the cash shop selling motifs and how I saw that coming a while back. Then you quoted me asking me for links. I presented them. Then you made a statement about how I supposedly claimed LOTRO's and ESO's cash are the same. So I then provided another link to remind you of what I actually said.
Now you respond by saying that I keep trying to play down what I said? So lets follow the chronological order here:
1) I make a post on this thread stating my opinion, just like everyone else. I even threw in a silly image for fun that, for some reason, seemed to bug you? In fact I even mentioned I'm all for ESO's cash shop. I didn't say ESO sucks or their cash shop sucks.
2) You quote me then ask that I provide links (refering to the image) while also making up what I said about some little "conversation" we had several months ago. (That's still eating at you?)
3) I provide the links and refute what you said in your quote about how the cash shops are the same and now you are trying to dig more?
If I didn't know any better I would assume you are basically trying to troll me. I have said many times before, probably even directly to you at one point. If you don't like what I say, then block me. Then you won't ever have to worry about getting upset with what I have to say again.
Sounds like "what they've done makes me work harder/longer to get the good stuff". I don't see a problem with this at all. Find something real to get upset about.
Newsflash: CRAFTERS DO NOT MAKE MONEY BY HAVING MOTIFS.
The money is made on up-charging for the mats used, especially upgrade mats that make items green/blue/purple/gold.
The motifs are PURELY cosmetic, can be obtained through gameplay and are not that much of a factor in actually getting money from other players for crafting.
If they started selling actual mats in the crown store then such umbrage would be justifiable but right now, there is NOTHING wrong with this.
Did people NOT expect them to sell motifs for real money the moment B2P+cash shop was mentioned?
Your naivete is no excuse for your misplaced outrage.
Newsflash: CRAFTERS DO NOT MAKE MONEY BY HAVING MOTIFS.
The money is made on up-charging for the mats used, especially upgrade mats that make items green/blue/purple/gold.
So you're saying that someone who has the capability to craft a certain motif isn't making money from having that motif?
So someone having daedric or some such thing can't have someone find them and ask for them to craft something for them? Do they have to charge for mats or can't they just say I'll craft x motif armor/weapon for X coin?
And someone not having that motif can't charge for that. This is just like being able to craft certain recipes in lineage 2. One took the cost of mats into question but why can't someone charge more for something above and beyond the mats?
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Originally posted by NightHaveN I prefer a subscription model where everything is obtainable by hard work or random luck. But have played other cash shop games without an issue like Swtor and bought CS items both from store and from other players without any problem.
Apart from maybe taking some of the roleplay feeling away, and which many don't give a damn anyway, I don't see anything wrong with it.
My problems with ESO after trying it last weekend were the same I had at beta and the reason I skipped the game. And for what I saw in chat I wasn't the only one having them. And is a blame that after a year they keep milking theit players so badly, and people still paying blindly for it.
Care to elaborate on these issues that you claim still remain from beta? I played beta and the state of the game is a far cry from what beta was.
What issues... short answer:
phasing - not only group phasing, but npc phasing that cause some npc to be missing until log out and log back.
quest rewarding still being miserable. Forcing you to level simultaneous characters on the different factions and trading gear, or crafting & looting to get geared.
crafting good stat gear depends on roll luck when looting gear, and that's if you are lucky to loot gear in the first place due to boxes can be looted by anyone around.
But luckily and timely right the news... Not all games are created equal. There is still hard earn work, practically everything available in game glory, and 100% phasing free.
Ok.. so you are kind of trolling because you prefer a near dead game... aka Wild Star. Now.. I'm personally interested in WIld Star.. but from what I gather.. the low level areas are nearly all ghost towns. I think that's a game that will be going F2P or B2P soon.. and I will love to try it.
That being said:
1. Phasing - You have a small point here. However, this only really an issue with some leveling quests.. not all. Additionally... the quests that have phasing issues are basically all solo quests anyway. The things you are going to be doing with friends at end game are: Dungeon Runs, Daily Pledges, Trials and PVP. None of that is affected by phasing. So.. I don't really get the gripe of a small number of quests that you can't rerun with friends. Why would you anyway? They are easy... don't provide much experience.. and the loot won't help you.
2. Quest Rewards - They ARE miserable.. for end game. Early levels.. they are great. But as you start to hit the higher levels.. you are going to get crafted gear sets and begin working on your build. You won't care about these quest rewards because you will be deconstructing everything for mats to sell or use yourself. Nearly everything you get will be used for making gold which you will use to get the real gear you really want.
3. Crafting Stat Gear - What are you talking about here? Roll luck? There's no roll luck involved with crafting... unless you don't have the right mats. For example.. if you are trying to upgrade your green to a blue.. you will need 3 blue mats to make that happen. If you only have 1.. you can still TRY.. but if you fail.. you will lose the gear. If you have all 3.... it's 100% success rate.
Anyway... I don't think you've actually played this game at all... or not very much at all. It sounds like you are forming your opinions of something you read.
The only part of all of this that I consider questionable is the price. $50 for a motif? Are they and the people willing to pay that out of their frikking minds?
I do craft. But I do so simply to be self-sufficient and the look of what I craft is a very distant last place behind the real purpose of crafted gear: quality (blue, purple, gold) set bonuses that have a real impact on game play and attributes such as Divine (+% Mundus stone effect.)
Other than using unlocked rare dyes (of which I tend to use only 2 lol: black and gold) to make sure my armor has the same colors, I could care less about Barbaric, Imperial, etc.
That people care about it so much is frankly bewildering to me.
If you aren't willing to play the game using stick figures, you care about the look of things. After that it is merely a matter of where you fit on the scale.
I personally care about looks a lot, but don't get bent out of shape by costume cash shop or exclusivity in the deliverance of dyes, etc. Devs need to get paid too.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Normally, I find the excuse, "A company needs to make money somehow" to be atrocious because, as shown by R2Games' presentation, companies KNOW which cash shop items and monetization systems will hurt their game. They just don't care because MONEY.
However, and I'm repeating what I said in the past, in this case what else is the company supposed to sell when they aren't going to make the cash shop pay-to-win? Downloadable content, while ideal, is too costly to produce (if they had the resources and revenue intake for THAT, they wouldn't have had to switch to buy-to-play in the first place)
It's not like they cut content from the game for this (you can still obtain the motifs in-game). Which, if anything, makes me feel like they aren't going to make much sales and money from this and thus will have to continue to find something else to put into the cash shop in order to get some revenue flowing.
Originally posted by Viper482 Exactly why people need to stop supporting cash shops. Say what you want about the sub model.....it did not wreak of the greed such as this. Bad for the genre.
Paying a subscription for content you do not like, or want. Paying a Subscription and going months with out content but Bug fixes. Paying a subscription and only the whiney of the whiniest PvP or Raid Minded player gets catered too. NO Effing thanks, Subscriptions are a racket and are destined to the waste bin of history in this genre.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Motifs are a COSMETIC system and as such are PERFECT for monetization in the crown store. The issue with you players like you who bitch about it is you're spoiled, entitled and believe anything that was used to make in game gold should not be used for monetization but I say ZOS was spot on in this because First of all the Motifs you buy in the crown store are soul bound. Second of all it forces players like you to find another form of gaming the economy. Paying upwards of 25,000 Gold for a Cosmetic Accessory is highway robbery and regardless of it's rarity you should feel ashamed if you used Motifs as a form of money making.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by NightHaveN I prefer a subscription model where everything is obtainable by hard work or random luck. But have played other cash shop games without an issue like Swtor and bought CS items both from store and from other players without any problem.
Apart from maybe taking some of the roleplay feeling away, and which many don't give a damn anyway, I don't see anything wrong with it.
My problems with ESO after trying it last weekend were the same I had at beta and the reason I skipped the game. And for what I saw in chat I wasn't the only one having them. And is a blame that after a year they keep milking theit players so badly, and people still paying blindly for it.
Care to elaborate on these issues that you claim still remain from beta? I played beta and the state of the game is a far cry from what beta was.
What issues... short answer:
phasing - not only group phasing, but npc phasing that cause some npc to be missing until log out and log back.
quest rewarding still being miserable. Forcing you to level simultaneous characters on the different factions and trading gear, or crafting & looting to get geared.
crafting good stat gear depends on roll luck when looting gear, and that's if you are lucky to loot gear in the first place due to boxes can be looted by anyone around.
But luckily and timely right the news... Not all games are created equal. There is still hard earn work, practically everything available in game glory, and 100% phasing free.
Ok.. so you are kind of trolling because you prefer a near dead game... aka Wild Star. Now.. I'm personally interested in WIld Star.. but from what I gather.. the low level areas are nearly all ghost towns. I think that's a game that will be going F2P or B2P soon.. and I will love to try it.
That being said:
1. Phasing - You have a small point here. However, this only really an issue with some leveling quests.. not all. Additionally... the quests that have phasing issues are basically all solo quests anyway. The things you are going to be doing with friends at end game are: Dungeon Runs, Daily Pledges, Trials and PVP. None of that is affected by phasing. So.. I don't really get the gripe of a small number of quests that you can't rerun with friends. Why would you anyway? They are easy... don't provide much experience.. and the loot won't help you.
2. Quest Rewards - They ARE miserable.. for end game. Early levels.. they are great. But as you start to hit the higher levels.. you are going to get crafted gear sets and begin working on your build. You won't care about these quest rewards because you will be deconstructing everything for mats to sell or use yourself. Nearly everything you get will be used for making gold which you will use to get the real gear you really want.
3. Crafting Stat Gear - What are you talking about here? Roll luck? There's no roll luck involved with crafting... unless you don't have the right mats. For example.. if you are trying to upgrade your green to a blue.. you will need 3 blue mats to make that happen. If you only have 1.. you can still TRY.. but if you fail.. you will lose the gear. If you have all 3.... it's 100% success rate.
Anyway... I don't think you've actually played this game at all... or not very much at all. It sounds like you are forming your opinions of something you read.
Exactly what I was going to state. Another uninformed Mmorpg.com poster. Whodathunkit!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Near dead, I may said the same about ESO. Was on an invitational event where thousand of players that were in beta or early game dropped it got invited back to check the new changes. Yes there were people around, a lot walking with those monkey companions they gave to those players, but if you take them out, I guess those early levels are more of a ghost town.
What I mean in the roll luck in crafting is not for the crafting operation itself. But it relies on gear to be broken to learn items with extra enchant charges, or armor penetration, among other things. The problem is that due to gear rewards being so bad, you have to rely on:
Leveling multiple chars at least 1 per faction area, and trade between them the gear.
Loot stuff in the world. And on this one is were the luck & roll comes in hand. Luck to find a non looted chest first, and then the roll to actually obtaining something useful to use or research with.
But if you have actually checked the review I made, you'll notice that I explained that in detail. And even comment on good things the game has, but also some issues like the phasing, or the teleporting bug I got with a Nightblade inside a cave (photo included). Haven't seen this kind of falling bug since WoW vanilla.
I've just been selling all my loot and buying what I want with just one character. Am I doing it wrong?
ok so i can see why they have reused the number of lootable items its because people were making a new toon and going strait to that place running it then logging off till it reset then running it again and again and again, now sure some of the people doing this were normal players just trying to make a bit of gold or getting them for themselves but most of the people doing this where goldfarmers and where circling 6 toons and hour.
then there is the fact its a cosmetic item just like a skin in a moba, they also havent redued the drop rate in all the game just in the one or two places that were been farmed 24/7.
I've just been selling all my loot and buying what I want with just one character. Am I doing it wrong?
That's another way you can do it. But the game even at early levels relies on crafting. And crafting relies on breaking stuff to learn how to make items with special stats. You may end up sooner or later depending on crafting and will have to start from zero.
I haven't crafted anything for any of my V14 characters. I pay someone else with the money I make emptying bags. Did this 1-v14, 3 times.
Every time is the same.
lvl 4 - set of greens from vendor
lvl 12 - set of greens from vendor
lvl 16 - set of blues with stat bonuses from crafter (5K)
new set of blues with stat bonuses every 10 levels
VR14 - set of purples with stat bonuses from crafter/pvp vendor (20K)
I've just been selling all my loot and buying what I want with just one character. Am I doing it wrong?
That's another way you can do it. But the game even at early levels relies on crafting. And crafting relies on breaking stuff to learn how to make items with special stats. You may end up sooner or later to depend on crafting and will have to start from zero.
Or he can join a guild and their crafters will make what he needs.
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Comments
Meh.. every gamer (more or less) has long said that cosmetic items are fine for f2p shops.. this is sutch a item that should be in the shop and they even made it a ridiculess high prize to keep the value ingame gold intact.
Everyting is fine for 99% of the players. ..minor 1% sensation seekers trying to make things burn..
I'm not seeing why anyone is shocked they are selling motifs in the cash shop. That was a gimme.
Well almost everything...
There are still a few more item types I'm expecting to see in their cash shop before the year is up. That being said, I am in no way, shape, or form against their cash shop. They have to make money some how.
"If I offended you, you needed it" -Corey Taylor
I'm not sure folks are picking up what Ryan is saying here, which is "Why Now?"
This is a nerf to the accessibility of finding the motifs in game. This means that they are harder to find and for folks who are impatient ZOS is saying "Go to the crown store instead."
If I was trying to get these motifs without paying crowns for it then I probably would be a bit miffed.
If I'm not, I probably don't care much which is evident of the comments above.
Basically this is a nerf, plain old nerf, and people don't like them as a general rule. Especially if real life money is involved.
Whoever thought the transition to b2p would not involve cash-grabbing and that pc-players were not actually beta testing a game meant for consoles all along are desperatelly ignorant and naive.
That company the OP claims "does an amazing job" are some of the worst and greediest modern game-makers, right down there with EA and DeyBreakGames.
Think you will ever see an increase in drops? Think harder.
Got a link to your prediction? And which prediction are we discussing here? Your version 1? Or is it 1.1.a?
All I remember you saying is that the ESO cash shop is just like the LOTRO cash shop - a cash shop that started from day one with aggressive nerfing by making many things impossible - not just rare - without a premium sub or cash shop purchase from day one?
Looking forward to your next revision of the future and accompanying self-congratulatory post lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
People don't want to pay a monthly sub.
People don't want p2w cash shops.
People don't want cash shops that charge for strictly cosmetic items. They're concerned about their ability to earn virtual money off of these cosmetics? Hmm, maybe they should try being a game developer and having to worry about earning RL money.
Yes, by all means, let's prioritize your ability to earn in game currency over a real live person's ability to provide for themselves and their families ...
/wrists
Lol this guy...
"Got a link to your prediction?" Sure do: http://www.mmorpg.com/discussion2.cfm/post/6549337#6549337
and this one
http://www.mmorpg.com/discussion2.cfm/post/6553080#6553080
That was before the B2P conversion announcement.
It also seems you forgot the details about our LOTRO cash shop versus ESOs. Here it is: http://www.mmorpg.com/discussion2.cfm/post/6574126#6574126
You won't see anywhere where I said ESO's cash shop is just like LOTRO's. I only pointed out the similarities which seemed to make you upset. I guess I must have ran over your dog or kicked your cat in some past life?
"If I offended you, you needed it" -Corey Taylor
Some of these are a "big deal to get." You can sell them on the market for gold. Just the common ones got a lot of people horses at launch, finding a very rare motif book you didn't want to use meant you were in the money. Not so much money now.
" In both games, if you subscribe you get access to all regions, quests, and features of the base game."
You keep trying to play down what you said but it's there on your own third link.
In Lotro without paying you had 1 character slot per server instead of 5, you had 3 inventory bags instead of 5, you had a gold limit, they had a system of lesser priority login, etc. In ESO if you don't subscribe you also get full access to every feature that currently exists whereas in LOTRO you do not.
I even copied their own F2P conversion table for you. Your whole persecution complex about me started when I pointed out that your LOTRO comparison was lacking in some very important points. Namely, that without subbing you do in fact get the whole game in ESO and will continue to do so until they produce some DLCs.
It's funny that you got bent out of shape just from me pointing out where your comparison was flawed and characterized me as being the one bent out of shape lol.
And in case my point is still unclear, here it is once again: any similarities between the ESO B2P model and LOTRO F2P model are so trivial they are not even worth mentioning since in the most important criteria, what you get without subbing, they are like night and day. If you need to compare it to another MMO's business model, you only need to look at TSW which ESO is indeed very similar to.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Interesting. My post on this thread was about the cash shop selling motifs and how I saw that coming a while back. Then you quoted me asking me for links. I presented them. Then you made a statement about how I supposedly claimed LOTRO's and ESO's cash are the same. So I then provided another link to remind you of what I actually said.
Now you respond by saying that I keep trying to play down what I said? So lets follow the chronological order here:
1) I make a post on this thread stating my opinion, just like everyone else. I even threw in a silly image for fun that, for some reason, seemed to bug you? In fact I even mentioned I'm all for ESO's cash shop. I didn't say ESO sucks or their cash shop sucks.
2) You quote me then ask that I provide links (refering to the image) while also making up what I said about some little "conversation" we had several months ago. (That's still eating at you?)
3) I provide the links and refute what you said in your quote about how the cash shops are the same and now you are trying to dig more?
If I didn't know any better I would assume you are basically trying to troll me. I have said many times before, probably even directly to you at one point. If you don't like what I say, then block me. Then you won't ever have to worry about getting upset with what I have to say again.
"If I offended you, you needed it" -Corey Taylor
Newsflash: CRAFTERS DO NOT MAKE MONEY BY HAVING MOTIFS.
The money is made on up-charging for the mats used, especially upgrade mats that make items green/blue/purple/gold.
The motifs are PURELY cosmetic, can be obtained through gameplay and are not that much of a factor in actually getting money from other players for crafting.
If they started selling actual mats in the crown store then such umbrage would be justifiable but right now, there is NOTHING wrong with this.
Did people NOT expect them to sell motifs for real money the moment B2P+cash shop was mentioned?
Your naivete is no excuse for your misplaced outrage.
Does not bother me in the least.
but.... any excuse to complain I suppose...
IMO find something worthwhile to be upset about. This was expected and is just an expensive and alternative way to get the motifs.
So you're saying that someone who has the capability to craft a certain motif isn't making money from having that motif?
So someone having daedric or some such thing can't have someone find them and ask for them to craft something for them? Do they have to charge for mats or can't they just say I'll craft x motif armor/weapon for X coin?
And someone not having that motif can't charge for that. This is just like being able to craft certain recipes in lineage 2. One took the cost of mats into question but why can't someone charge more for something above and beyond the mats?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Ok.. so you are kind of trolling because you prefer a near dead game... aka Wild Star. Now.. I'm personally interested in WIld Star.. but from what I gather.. the low level areas are nearly all ghost towns. I think that's a game that will be going F2P or B2P soon.. and I will love to try it.
That being said:
1. Phasing - You have a small point here. However, this only really an issue with some leveling quests.. not all. Additionally... the quests that have phasing issues are basically all solo quests anyway. The things you are going to be doing with friends at end game are: Dungeon Runs, Daily Pledges, Trials and PVP. None of that is affected by phasing. So.. I don't really get the gripe of a small number of quests that you can't rerun with friends. Why would you anyway? They are easy... don't provide much experience.. and the loot won't help you.
2. Quest Rewards - They ARE miserable.. for end game. Early levels.. they are great. But as you start to hit the higher levels.. you are going to get crafted gear sets and begin working on your build. You won't care about these quest rewards because you will be deconstructing everything for mats to sell or use yourself. Nearly everything you get will be used for making gold which you will use to get the real gear you really want.
3. Crafting Stat Gear - What are you talking about here? Roll luck? There's no roll luck involved with crafting... unless you don't have the right mats. For example.. if you are trying to upgrade your green to a blue.. you will need 3 blue mats to make that happen. If you only have 1.. you can still TRY.. but if you fail.. you will lose the gear. If you have all 3.... it's 100% success rate.
Anyway... I don't think you've actually played this game at all... or not very much at all. It sounds like you are forming your opinions of something you read.
If you aren't willing to play the game using stick figures, you care about the look of things. After that it is merely a matter of where you fit on the scale.
I personally care about looks a lot, but don't get bent out of shape by costume cash shop or exclusivity in the deliverance of dyes, etc. Devs need to get paid too.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Normally, I find the excuse, "A company needs to make money somehow" to be atrocious because, as shown by R2Games' presentation, companies KNOW which cash shop items and monetization systems will hurt their game. They just don't care because MONEY.
However, and I'm repeating what I said in the past, in this case what else is the company supposed to sell when they aren't going to make the cash shop pay-to-win? Downloadable content, while ideal, is too costly to produce (if they had the resources and revenue intake for THAT, they wouldn't have had to switch to buy-to-play in the first place)
It's not like they cut content from the game for this (you can still obtain the motifs in-game). Which, if anything, makes me feel like they aren't going to make much sales and money from this and thus will have to continue to find something else to put into the cash shop in order to get some revenue flowing.
Paying a subscription for content you do not like, or want. Paying a Subscription and going months with out content but Bug fixes. Paying a subscription and only the whiney of the whiniest PvP or Raid Minded player gets catered too. NO Effing thanks, Subscriptions are a racket and are destined to the waste bin of history in this genre.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Exactly what I was going to state. Another uninformed Mmorpg.com poster. Whodathunkit!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I've just been selling all my loot and buying what I want with just one character. Am I doing it wrong?
ok so i can see why they have reused the number of lootable items its because people were making a new toon and going strait to that place running it then logging off till it reset then running it again and again and again, now sure some of the people doing this were normal players just trying to make a bit of gold or getting them for themselves but most of the people doing this where goldfarmers and where circling 6 toons and hour.
then there is the fact its a cosmetic item just like a skin in a moba, they also havent redued the drop rate in all the game just in the one or two places that were been farmed 24/7.
I haven't crafted anything for any of my V14 characters. I pay someone else with the money I make emptying bags. Did this 1-v14, 3 times.
Every time is the same.
lvl 4 - set of greens from vendor
lvl 12 - set of greens from vendor
lvl 16 - set of blues with stat bonuses from crafter (5K)
new set of blues with stat bonuses every 10 levels
VR14 - set of purples with stat bonuses from crafter/pvp vendor (20K)
Or he can join a guild and their crafters will make what he needs.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo