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$teams new money making plan, starting with skyrim

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Comments

  • ArChWindArChWind Member UncommonPosts: 1,340

    In my previous post I did forget one thing. I won't be making any more mods for Skyrim.

    Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return.

    I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them.

    I guess I have to find a new hobby now. :(

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by ArChWind

    In my previous post I did forget one thing. I won't be making any more mods for Skyrim.

    Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return.

    I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them.

    I guess I have to find a new hobby now. :(

    Why don't you just put them on nexus and allow good people the benefit of your work?

    Or put them on steam and don't charge?

    people who mod who decide not to mod for this reason are just hurting the community. It's like you are stomping your foot, taking your toys and going home.

    My large mod which I have been working on for over a year will not be charged for as I want people to get enjoyment from it if it's their thing. And I don't feel "right" charging for something that I feel is just a mod done for enjoyment.

    I don't have to allow the decisions of others affect that. Neither do you.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Sovrath
    Originally posted by ArChWind

    In my previous post I did forget one thing. I won't be making any more mods for Skyrim.

    Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return.

    I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them.

    I guess I have to find a new hobby now. :(

    Why don't you just put them on nexus and allow good people the benefit of your work?

    Or put them on steam and don't charge?

    people who mod who decide not to mod for this reason are just hurting the community. It's like you are stomping your foot, taking your toys and going home.

    My large mod which I have been working on for over a year will not be charged for as I want people to get enjoyment from it if it's their thing. And I don't feel "right" charging for something that I feel is just a mod done for enjoyment.

    I don't have to allow the decisions of others affect that. Neither do you.

    Maybe he's worried about plagiarism? I'm not sure how modding works but do you own the rights to the work you create?

    Whats stopping someone taking your mod or parts of it and selling them on Steam? Are Steam/Bethesda policing the service?

    image
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by justmemyselfandi
    Originally posted by Sovrath
    Originally posted by ArChWind

    In my previous post I did forget one thing. I won't be making any more mods for Skyrim.

    Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return.

    I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them.

    I guess I have to find a new hobby now. :(

    Why don't you just put them on nexus and allow good people the benefit of your work?

    Or put them on steam and don't charge?

    people who mod who decide not to mod for this reason are just hurting the community. It's like you are stomping your foot, taking your toys and going home.

    My large mod which I have been working on for over a year will not be charged for as I want people to get enjoyment from it if it's their thing. And I don't feel "right" charging for something that I feel is just a mod done for enjoyment.

    I don't have to allow the decisions of others affect that. Neither do you.

    Probably because according to Valve, by not charging for his mod, anyone is allowed to use his mod to make their own and charge for it. So you decide to make a free mod, I come along, take your mod, add a sword to it, and can sell it for profit without your permission.

    I'll have to look that "clause" over as that seems odd.

    The two closest items I've found is one where, if there are "multiple contributors" you need to list them and their shares. I can easily see this one being a mess but that leads to ...

     

    Q. What if I see someone posting content I've created?

    A. If someone has copied your work, please use the DMCA takedown notice.

     

    If there is an actual statement or clause that definitively states that someone can modify your mod and use it as their own I'm not seeing it.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by immodium
    Originally posted by Sovrath
    Originally posted by ArChWind

    In my previous post I did forget one thing. I won't be making any more mods for Skyrim.

    Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return.

    I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them.

    I guess I have to find a new hobby now. :(

    Why don't you just put them on nexus and allow good people the benefit of your work?

    Or put them on steam and don't charge?

    people who mod who decide not to mod for this reason are just hurting the community. It's like you are stomping your foot, taking your toys and going home.

    My large mod which I have been working on for over a year will not be charged for as I want people to get enjoyment from it if it's their thing. And I don't feel "right" charging for something that I feel is just a mod done for enjoyment.

    I don't have to allow the decisions of others affect that. Neither do you.

    Maybe he's worried about plagiarism? I'm not sure how modding works but do you own the rights to the work you create?

    Whats stopping someone taking your mod or parts of it and selling them on Steam? Are Steam/Bethesda policing the service?

    As I posted below you can make a petition and prove that a works is yours.

    But that is the same for any website that allows people to upload mods. On Nexus people upload mods without permission and the community seems good about helping to police that.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by justmemyselfandi
    Originally posted by Sovrath
    Originally posted by justmemyselfandi
    Originally posted by Sovrath
    Originally posted by ArChWind

    In my previous post I did forget one thing. I won't be making any more mods for Skyrim.

    Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return.

    I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them.

    I guess I have to find a new hobby now. :(

    Why don't you just put them on nexus and allow good people the benefit of your work?

    Or put them on steam and don't charge?

    people who mod who decide not to mod for this reason are just hurting the community. It's like you are stomping your foot, taking your toys and going home.

    My large mod which I have been working on for over a year will not be charged for as I want people to get enjoyment from it if it's their thing. And I don't feel "right" charging for something that I feel is just a mod done for enjoyment.

    I don't have to allow the decisions of others affect that. Neither do you.

    Probably because according to Valve, by not charging for his mod, anyone is allowed to use his mod to make their own and charge for it. So you decide to make a free mod, I come along, take your mod, add a sword to it, and can sell it for profit without your permission.

    I'll have to look that "clause" over as that seems odd.

    The two closest items I've found is one where, if there are "multiple contributors" you need to list them and their shares. I can easily see this one being a mess but that leads to ...

     

    Q. What if I see someone posting content I've created?

    A. If someone has copied your work, please use the DMCA takedown notice.

     

    If there is an actual statement or clause that definitively states that someone can modify your mod and use it as their own I'm not seeing it.

     

    Here's an article from earlier describing how this came about http://www.destructoid.com/the-first-paid-skyrim-mod-has-been-pulled-290924.phtml

     

    That stuff with the DMCA was added after shit blew up.

    Ok so is it really "open game" or can someone have a mod pulled?

    Because what I see is that someone tried to do this, a claim from a modder that steam said certain things are "open game" (which may or may not be true as we don't see the correspondence and we don't know if this is some CS rep that hasn't had the appropriate training) and the mod was subsequently removed which means that someone can claim "shenanigans" and actually have the offending mod removed.

    Which then leads us back to "you can't use another's work without permission".

     

    Thank you for the link.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    What a terrible way to treat the mod makers.  My guess is that the owners of skyrim demanded 50% and Valve is taking another 25%.
  • GravargGravarg Member UncommonPosts: 3,424
    It depends on how good the mods are.  This kind of reminds me of the whole Atari 2600 thing.  ET anyone? lol
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by Torval
     

    Not charging for a mod doesn't mean that people right now won't take your work, repackage it, and distribute it somewhere else for money. Nexus isn't free, but no one is bitching about that. You have to pay them $2 at a minimum, $5 monthly plans, up to "lifetime" memberships for $75 lump sums. Not only that they generate ad revenue. If half of all PC Skyrim owners paid the minimum fee to access those mods that is just under $3M. That doesn't include ad and higher tier membership revenue. How much of that goes to the modders?

    All very good points.

    I'm a composer and I have to be very careful who I share my work with. And if I share my work with someone I haven't worked with before or who doesn't have a "thumbs up" from someone I know i have to use a contract.

    This is mostly for work that I share that is in the process of being "workshopped".

    I highly doubt steam's official stance is "anything is fair game".

    And I put "official" stance there.

    I think that one individual who contacted steam was either given incorrect information or there was more to that conversation.

    As we can already see, you can submit a clam that your work was stolen. That's hardly support for "use anyone's mod you want if they haven't charged for it".

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by justmemyselfandi
    Originally posted by Torval

    Not charging for a mod doesn't mean that people right now won't take your work, repackage it, and distribute it somewhere else for money. Nexus isn't free, but no one is bitching about that. You have to pay them $2 at a minimum, $5 monthly plans, up to "lifetime" memberships for $75 lump sums. Not only that they generate ad revenue. If half of all PC Skyrim owners paid the minimum fee to access those mods that is just under $3M. That doesn't include ad and higher tier membership revenue. How much of that goes to the modders?

    Downloading mods from Nexus has always been free.

    Well, it's not free exactly.

    You either pay money to be a member or you are subjected to advertisements. Granted "you" are not being charged but you are participating in the website's system of making money. They don't exist without money and they get their money from ad revenue or from members.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ShodanasShodanas Member RarePosts: 1,933

     

    I would say 75% is fair they are doing all the code.

    30% goes to Valve, 45% to Bethesda and 25% to the modder. 

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by justmemyselfandi
    Originally posted by Gravarg
    It depends on how good the mods are.  This kind of reminds me of the whole Atari 2600 thing.  ET anyone? lol

    I think we're long overdue for the second Video Game Crash.

    This will not cause a video game crash...this will however become the norm. Why? Because we had (and kinda still have) a shitstorm about DLC. Yet we consumers still buy them. My guess is, that just a vocal minority has a problem with it. The silent majority will just buy the mods. Most likely not even knowing there is a big discussion going on about it. I personally think this will blow over. At the end the mod owners decide whatever to use it or not. They got no money beforehand. they can continue this path or decide to splt the money and get the least amount of all parties. 

    Really mod owner have the power here. Not Valve, not even us consumers. If mod owner really really dislike this then do not use this! Claiming there will be a recession again because of this is really blowing up this issue. 

  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by Torval
    Originally posted by Sovrath
    Originally posted by justmemyselfandi
    Originally posted by Torval

    Not charging for a mod doesn't mean that people right now won't take your work, repackage it, and distribute it somewhere else for money. Nexus isn't free, but no one is bitching about that. You have to pay them $2 at a minimum, $5 monthly plans, up to "lifetime" memberships for $75 lump sums. Not only that they generate ad revenue. If half of all PC Skyrim owners paid the minimum fee to access those mods that is just under $3M. That doesn't include ad and higher tier membership revenue. How much of that goes to the modders?

    Downloading mods from Nexus has always been free.

    Well, it's not free exactly.

    You either pay money to be a member or you are subjected to advertisements. Granted "you" are not being charged but you are participating in the website's system of making money. They don't exist without money and they get their money from ad revenue or from members.

    It's not free for files over 2MB, those rated as being "mature" content, and such.

    If you have an account you can download mods over 2 mb. I do all the time. I don't pay a membership fee but I do subject myself to their advertisements.

    Or maybe I'm mistaken about their size (I doubt it). Point me toward a nexus mod that you believe requires direct payment and I'll test it.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • VrikaVrika Member LegendaryPosts: 7,990
    Originally posted by Torval
    Originally posted by Sovrath
    Originally posted by Torval
    Originally posted by Sovrath
    Originally posted by justmemyselfandi
    Originally posted by Torval

    Not charging for a mod doesn't mean that people right now won't take your work, repackage it, and distribute it somewhere else for money. Nexus isn't free, but no one is bitching about that. You have to pay them $2 at a minimum, $5 monthly plans, up to "lifetime" memberships for $75 lump sums. Not only that they generate ad revenue. If half of all PC Skyrim owners paid the minimum fee to access those mods that is just under $3M. That doesn't include ad and higher tier membership revenue. How much of that goes to the modders?

    Downloading mods from Nexus has always been free.

    Well, it's not free exactly.

    You either pay money to be a member or you are subjected to advertisements. Granted "you" are not being charged but you are participating in the website's system of making money. They don't exist without money and they get their money from ad revenue or from members.

    It's not free for files over 2MB, those rated as being "mature" content, and such.

    If you have an account you can download mods over 2 mb. I do all the time. I don't pay a membership fee but I do subject myself to their advertisements.

    Or maybe I'm mistaken about their size (I doubt it). Point me toward a nexus mod that you believe requires direct payment and I'll test it.

    http://www.nexusmods.com/skyrim/mods/607/?tab=2&navtag=http://www.nexusmods.com/skyrim/ajax/modfiles/?id=607&pUp=1

    http://www.nexusmods.com/stateofdecay/mods/73/?tab=2&navtag=http://www.nexusmods.com/stateofdecay/ajax/modfiles/?id=73&pUp=1

    Just click manually download without logging in. Why the need to login? So they can redirect you to their membership page where they push payment options in your face worse than any free to play game.

    Anyway, if you don't create an account you can't download them. If it's free why have an account unless they're going to monetize off of you.

    You can download all those files for free.

    They are pushing their paid options on your face, just like many F2P games do, but just like many F2P games do there's also a free option.

     
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by Torval
    Originally posted by Sovrath
     

    If you have an account you can download mods over 2 mb. I do all the time. I don't pay a membership fee but I do subject myself to their advertisements.

    Or maybe I'm mistaken about their size (I doubt it). Point me toward a nexus mod that you believe requires direct payment and I'll test it.

    http://www.nexusmods.com/skyrim/mods/607/?tab=2&navtag=http://www.nexusmods.com/skyrim/ajax/modfiles/?id=607&pUp=1

    http://www.nexusmods.com/stateofdecay/mods/73/?tab=2&navtag=http://www.nexusmods.com/stateofdecay/ajax/modfiles/?id=73&pUp=1

    Just click manually download without logging in. Why the need to login? So they can redirect you to their membership page where they push payment options in your face worse than any free to play game.

    Anyway, if you don't create an account you can't download them. If it's free why have an account unless they're going to monetize off of you.

    Then that goes back to what I originally stated.If you have an account, and not a paid account you can download those mods.

    I just clicked on manual download and it started downloading. I have an account but I do not pay a membership fee. Which means that those mods are "paid for" by advertisements.

    So, not exactly free as I am participating in their system for generating traffic for ads but I don't actually pay money to be a member.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • VrikaVrika Member LegendaryPosts: 7,990
    Originally posted by Sovrath
    Originally posted by justmemyselfandi
    Originally posted by Sovrath
    Originally posted by justmemyselfandi
    Originally posted by Sovrath
    Originally posted by ArChWind

    In my previous post I did forget one thing. I won't be making any more mods for Skyrim.

    Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return.

    I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them.

    I guess I have to find a new hobby now. :(

    Why don't you just put them on nexus and allow good people the benefit of your work?

    Or put them on steam and don't charge?

    people who mod who decide not to mod for this reason are just hurting the community. It's like you are stomping your foot, taking your toys and going home.

    My large mod which I have been working on for over a year will not be charged for as I want people to get enjoyment from it if it's their thing. And I don't feel "right" charging for something that I feel is just a mod done for enjoyment.

    I don't have to allow the decisions of others affect that. Neither do you.

    Probably because according to Valve, by not charging for his mod, anyone is allowed to use his mod to make their own and charge for it. So you decide to make a free mod, I come along, take your mod, add a sword to it, and can sell it for profit without your permission.

    I'll have to look that "clause" over as that seems odd.

    The two closest items I've found is one where, if there are "multiple contributors" you need to list them and their shares. I can easily see this one being a mess but that leads to ...

     

    Q. What if I see someone posting content I've created?

    A. If someone has copied your work, please use the DMCA takedown notice.

     

    If there is an actual statement or clause that definitively states that someone can modify your mod and use it as their own I'm not seeing it.

     

    Here's an article from earlier describing how this came about http://www.destructoid.com/the-first-paid-skyrim-mod-has-been-pulled-290924.phtml

     

    That stuff with the DMCA was added after shit blew up.

    Ok so is it really "open game" or can someone have a mod pulled?

    Because what I see is that someone tried to do this, a claim from a modder that steam said certain things are "open game" (which may or may not be true as we don't see the correspondence and we don't know if this is some CS rep that hasn't had the appropriate training) and the mod was subsequently removed which means that someone can claim "shenanigans" and actually have the offending mod removed.

    Which then leads us back to "you can't use another's work without permission".

     

    Thank you for the link.

    I think that the Steam's claim was that it's open game to have mod depend on another mod.

    So you're not allowed to take anything from other person's mod, but if person A has installed mod X on his computer, you are allowed to sell him mod Y that mods mod X.

    From legal point of view it's easy to argue that since A has license to use mod X he can even purchase paid updates for it.

    I wonder if Steam and Bethesda are kind of digging their own hole in this legal question though. The same logic that Bethesda uses to take a cut out of all Steam sales could be used to argue that modding other mods for profit isn't allowed.

     
  • VrikaVrika Member LegendaryPosts: 7,990
    Originally posted by Torval

    Fair enough. I would rather just go through the Steam workshop and download them there whether they're free or paid.

    Does Nexus revenue share with its modders or Bethesda?

    Nexus revenue goes to upkeep of the website and bandwidth costs.

     
  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by Torval

    Fair enough. I would rather just go through the Steam workshop and download them there whether they're free or paid.

    Does Nexus revenue share with its modders or Bethesda?

    No, of course they don't.

    It's not like this whole paid mod thing has been around forever.

    If I remember correctly, Nexus has been around for quite some time. I think they even took over some old mods from another mod site that stopped running some time back.

    They don't charge for mods or to upload mods.

    They do have to still exist and it takes money to keep a website up. They have a few paid positions for their site and of course they have to pay those people.

    They do speak to Bethesda all the time so Bethesda knows they exist and knows that they are a good source of mods for their players.

    As far as you rather download mods through steam as you know whether they are "free or paid" you are still "paying" for Steam. Or better said, you are still contributing to keeping steam up and running.

    Steam is a store. And they want players to patronize their store. They advertise games to players all the time with the hopes that players will buy those games.

    Making steam attractive to players so that players will use steam and possibly "buy" is part of their business plan.

    So whether you are going to nexus and seeing advertisments that are supplied by some ad company or going to steam to see advertisments for games, it's almost the same thing.

    I say "almost" as steam's advertisements are directly related to games whereas Nexus relies on a company that supplies ads from other companies that are not game related.

    Nexus is a good group of people who are passionate about games and I like their setup so I use them and patronize their site. I don't do so exclusively because I don't think it's necessary. Having multiple venues for mods is a good thing and gives choice to players.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Dagon13Dagon13 Member UncommonPosts: 566
    Originally posted by Torval

    Fair enough. I would rather just go through the Steam workshop and download them there whether they're free or paid.

    Does Nexus revenue share with its modders or Bethesda?

    The nexus has a piece of software called the Nexus Mod Manager that does a fantastic job of maintaining and organizing your mods.  Also, I'm not sure if this has changed, but when Steam started supporting Skyrim mods it was limited in what it could support.  My personal preference goes to the Nexus regardless of business models.

    That being said, it's not likely that I'll ever pay for a mod.  The only mods I would consider paying for are the ones that are complete overhauls that provide a fresh experience.  The catch is that I don't use these types of mods until I've already played the game to my heart's content and at that point it's not likely that I would be willing to invest additional money in the product.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    I could be speaking on deaf ears here but maybe it is actually ZeniMax, the parent publisher, that wants to monetize the mods. Crazy thought I know.
  • ArChWindArChWind Member UncommonPosts: 1,340


    Originally posted by Sovrath

    Originally posted by ArChWind In my previous post I did forget one thing. I won't be making any more mods for Skyrim. Reason for this is I make them for me and decided to share them but now that will change since it can be used in a for sale item in which I have not received any return. I also have decided that future games such as those developed and sold with a mod kit are off limits so I won't be buying them. I guess I have to find a new hobby now. :(
    Why don't you just put them on nexus and allow good people the benefit of your work?

    Or put them on steam and don't charge?

    people who mod who decide not to mod for this reason are just hurting the community. It's like you are stomping your foot, taking your toys and going home.

    My large mod which I have been working on for over a year will not be charged for as I want people to get enjoyment from it if it's their thing. And I don't feel "right" charging for something that I feel is just a mod done for enjoyment.

    I don't have to allow the decisions of others affect that. Neither do you.


    Reason for this decision I object to the way this is handled and people will abuse it. I have started a new project with UE4 (yes, today) now and won't even bother with it anyway.

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by Bascola

     

    I would gladly pay for good mods, reward the huge dedication and effort these people put into their creations.

    I am not going to give a greedy multi-billion dollar company and their industry cronies my money if they keep 75% and only give 25% to the person that actually did all the work.

    If that hurts the modders also then i am sorry but i am not going to fill the pockets of a fat rich jerk with a knife fetish.

    _________

    Let's cut the bullshit here for one minute and tell it how it is. The big wigs know that games that support modding and have a good amount of mods survive much longer and make a lot more money. So they decided to monetize this although they do ZERO work and basically feed off the mod creators like leeches.

    Many will say this is better than no money or as usual defend the big corporations. This is the same logic that got us into this crazy "Pay for Beta", "$200 Early Access" and "Crippled Game releases with day one DLC".

    When will you finally see how you are being milked like the stupid cows you are?

    Its unreal how gamer's don't get this at all. I will never pay for a mod. And if i didn't have to use steam to play Skyrim i wouldn't. But if modder's want to start making money from their mods they better be good. Most of then are crap.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    It appears Value decided not to have paid workshop mods after all. It has been taken down, mods removed and refunded.

     

    Removing Payment Feature From Skyrim Workshop

    We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree. 

    We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different. 

    To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. 

    But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. 

    Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.

     

    Valve and Bethesda could have saved a lot of heart ache had they started an open discussion with their mod community and put this through a test phase. Sadly, I doubt that would ever happen.

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    I Dont believe in charging for these mods but there defintely should be some sort of donation feature via steam that can go directtly into the modders steam account/wallet... People donate hundreds of thousands of dollars to no talent streamers on twitch every day yet the guys who create these fantastic mods that increase the longevity and improve the games we love get nothing but a thank you...
    • Aloha Mr Hand ! 

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Originally posted by justmemyselfandi
    Originally posted by thunderC
    I Dont believe in charging for these mods but there defintely should be some sort of donation feature via steam that can go directtly into the modders steam account/wallet... People donate hundreds of thousands of dollars to no talent streamers on twitch every day yet the guys who create these fantastic mods that increase the longevity and improve the games we love get nothing but a thank you...

    Nexus has always allowed every modder to have a donation button who wants one, so Steam having one or not doesn't really matter.

    I Have news for you though, ALOT Of people myself included do not use nexus espcially those who are not very PC Savy... Steam makes adding mods so simple even for the most tech  inept . Dont assume every one "games" just like you.

    • Aloha Mr Hand ! 

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