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https://www.youtube.com/watch?v=6O6TowTENO4&feature=player_detailpage#t=716.9 - Flying Mounts in action !!
Info for Heavensward found here with all brand new news, such as new jobs starting at level 30 and the such.
Just read it if you want : http://forum.square-enix.com/ffxiv/threads/230605
Gildrein - Community Team
Yoshida: As the producer, naturally I think I felt it would be better to show off new equipment. But since it's gear that is obtained after going to Ishgard, I felt it wouldn't make sense chronologically to show it already being worn from the beginning. But then Ikumori said to me, "It'll be hard work, but it's worth the effort. I'm positive the new gear will make the main character stand out."
Ikumori: During the process of creating the movie, they never said "well, we want to use the old dragoon gear after all," so we went forward with the new equipment.
A: Ikumori: The most difficult thing is deciding on the content in a way that won't ruin the game world's atmosphere when it's inserted, but will also allow for further immersion. In terms of the work involved, a lot of labor is put into the creation of intricately-moving, detailed characters, so it's difficult in that sense, but really the most difficult thing is deciding what to create first.1:16:25
Q: When making these movies, what would you say is the most difficult, takes the most time, or is the most costly?
Yoshida: When we were deciding what to create first, a member of the FFXIV development team who was working on cutscenes wanted to have a hair accessory worn by Nanamo fall in the same spot and lie in the same direction as it does in the opening movie, and that person conferred very closely with Visual Works. Also, in the opening movie, Raubahn's appearance was vastly different, and we made adjustments to make his appearance in the game look more like it does in the movie. In the game, there are limits on polygons and expressions that just can't be overcome due to limitations of the hardware, but if Visual Works is going to put in so much effort for us, it makes a really big difference in the way that it pushes us to reach for a higher level of quality.
A: Ikumori: As I mentioned earlier, it's the atmosphere of the game world. There's a great deal that needs to be conveyed in a short amount of time, so I'm very particular when it comes to creating something so that will be easily understood by people who are seeing the movie, or playing the game, for the very first time.
At the screening, I saw it being played on a really marvelous screen, and I started to want to make a lengthier video. However, the opening movie was made with the assumption that players will be watching the opening movie in their homes, so it looks a bit weak when viewed on a large screen. We need to do things a little differently when making movies that are meant to be watched on a large screen, such as minimizing the shaky, hand-held camera look, or zooming out more.
A: Ikumori: For FFXIV 1.0, there's a scene in the opening movie where the adventurers battle a Morbol. I was never directed to include the Morbol specifically, just that they were to be fighting something, so I decided to include the monster I personally liked. I was allowed a lot of personal freedom like that. For FFXIV: A Realm Reborn, it's the fact that at the time of the first storyboards, Louisoix's name hadn't been finalized yet, so the codename we used to refer to him internally at Visual Works was "Grandpa".1:21:31
Q: Of all the movies you've been involved in creating, which scene is the most special to you?
Yoshida: Even now, we refer to Louisoix as "Grandpa" at our meetings.
Ikumori: The "FINAL FANTASY XIV - Flames of Truth" which we just premiered, we refer to internally at Visual Works as the "Grandpa Stands His Ground" version or "Grandpa - The Finale."
Yoshida: It's even referred to by those titles in the progress update emails that get sent out to me.
A: Ikumori: In general, he doesn't really ask the impossible, but when he told me right before delivery, "The color of the dragons is wrong, so I want it changed," I thought to myself, "What is this guy talking about?" This time, we were able to change the color. It wasn't something that could be dealt with by changing the texture, and we had been making adjustments so that the dragons, which were white to begin with, glow with white as a base color. But even though we were told the color was wrong at the very last minute, they had been that color for a year in the reference materials.
Yoshida: There's actually a really deep-rooted reason for this. When production started one year ago, there was only one in-game model of the dragon that the development team could give to Visual Works. There was only an illustration of the settings to be used in the implementation of Ishgard for FFXIV 1.0, and that's what we gave them to work with. But while that was happening, as we were writing the story for Heavensward, the concept of the first brood was created, and the design of one of the dragons wound up overlapping. For reference, the one in the teaser trailer that debuted at the North American Fan Festival is white. We had the color changed afterwards, but I had no choice except to ask that they change the color of the large number of dragons that appear in the opening movie.
Incidentally, in the "End of an Era" movie, when the Warriors of Light offer up prayers and Louisoix calls forth the Twelve in an attempt to seal Bahamut again, there's a three-dimensional magic circle that appears. In the initial plans, I only wrote, "Call upon the power of the Twelve and attempt to seal Bahamut again," but when the provisional storyboard for the effects were completed and I checked it out, I was blown away by their work. In the written plan, I didn't really give any specific direction, so they gave a proposal for how they'd like to render the magic circle, and it matched what we were looking for perfectly.
A: Ikumori: We work very closely with the Sound Team, and we often cry on each other's shoulders.1:28:48
Q: Speaking of cinematic trailers, the pairing of visuals and music creates a synergistic effect. Are there any difficulties that arise when coordinating with the Sound Team?
Soken: I run into him in the smoking lounge quite often, and when I ask, "So how are things going?" he answers back, "They've gotta be kidding..." and I answer, "I know the feeling." That's how all our conversations go.
As the Sound Team, the biggest hurdle we face is the very short turnaround time we're given. Since we can't provide sound without an accompanying visual, we're given many, many animatics as reference - but there are no special effects. So there was a time, for example, when we were given an animatic which looked like a dragon howling; but when we saw it the next week, it was actually breathing flames! So then we had to rush to add extra sound effects.
Yoshida: In the Heavensward opening movie, for the scene where the Warrior of Light is traveling from the Gates of Judgement to Ishgard and runs into the dragon, the storyboard has them engage in battle. However, Ikumori said that a battle scene would be too difficult considering the production timeline and the volume of work that would be required for such a scene. So in the initial animatic the Warrior of Light and the dragon only cross each other's paths. The scene where the Warrior of Light makes a decision to become a dragoon is very important and it needed a scene showing the Warrior of Light being a bit overwhelmed by the power of the dragon. So I asked them to do something about it, which ended up giving Soken a hard time.
Soken: It was very tough because while the delivery due date remained fixed, the instructions for what they actually wanted from us were often late or last-minute.
Also, I used a full orchestra in the recording of the opening this time around, and when I told the orchestra members the schedule, almost all of them said, "That is an insane schedule."
Yoshida: With the production schedule being so extremely tight for this opening movie, I'm afraid we made some pretty unreasonable demands.
Comments
This is pretty old bruh
Guess that's why the live letter went, well, live on the 23rd. Of this month. Of this year.
Thread: Letter from the Producer LIVE Part XX Q&A Summary (04/23/2015)
http://forum.square-enix.com/ffxiv/threads/230605
So anyway since a bunch of this is NEW information, it's still worth checking out. The videos of Flying Mounts and the like are brand new as well........bruh.
Live letter was from two Saturday ago i know this because I watched the first part of it. This is a summary post of what was talked about during that live letter. They always post summary of LL's a few weeks after the LL was done and includes a recording of it..though I wish they would include a translation in the video instead of wall-o-text with timestamped links -_-