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I don't know, maybe it's me, but I think I am about done with this hobby of mine.
Now Skyrim Mods are going Micro-Transaction.
http://steamcommunity.com/workshop/aboutpaidcontent
Comments
Valve is trying to recoup the massive losses they incurred from their Steam OS failure that went nowhere.
I don't understand why people still use Steam.
http://steamcommunity.com/workshop/browse/?appid=72850&browsesort=trend§ion=readytouseitems&requiredflags%5B%5D=paiditems
Turns my stomach.
Modding was always about......well, who knows now?
I guess I had the wrong idea.
I only hope this crashes harder than Steam OS
Really? You have something against people trying to charge for their work? Personally i think most player created content is crapped and won't waste my time on SKYRIM mod .. but still .. if they want to charge money for it, it is their prerogative. I don't see a problem.
So most games charge money for services rendered through the history of gaming, then a handful of community mods didn't, and now that those community mods will sometimes charge money for services rendered, that's the last straw that makes you want to find another hobby? Why weren't you outraged at the thousands of earlier games which charged a fee to play them ? (Before you'd even got a chance to learn whether you would enjoy them, no less!)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
They have a right to, but it's not what modding was about. Well, not before anyway.
Since you don't really follow modding, you probably don't know. But,
There are good mods for Skyrim that you can't really get anymore. Or you can, but on 3rd party independent sites that aren't affiliated with the modding community. Why? Becasue in the example of some mods that add hairstyles to Skyrim, there were modders for the SIMS who claimed their work was taken. Controversy followed and the community lost.
This is going to happen on huge scales now. Especailly when a paid-for-mod owner looks at someone else who felt that certain mod didn't deserve to be paid for and makes his own free version and the owner claims rights to it and the mods are taken down.
Fights between modders is inevitable now and everyone is going to lose. Nothing good will come of this.
Allow me to enumerate the problems for you.
Who says I wasn't?
Buit this is a little different than an MMO cash shop. See my previous post.
Except that Valve takes 75% of the money.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
You refer to the fishing mod?
Perfect example of a problem.
1st modder made a mod that used another modder's animations. The 2nd modder had a problem with the 1st modder using the 2nd's mod to make money for the 1st modder.
At least the 1st guy tried to do the right thing by taking his mod down but Steam won't refund those who bought it already and those people have access to it on Steam. Steam won't remove the mod unless they are "Legally compelled" to remove it.
Yeah, not good.
Charging for mods goes against the very spirit of the modding community.
Modders create mods to enhance the experience of the existing game. Modding was never intended to make a profit.
Sounds horrible. But you are right .. i don't follow modding. I barely have enough time to play professionally produced content, and i certainly am not going to waste my time on mods.
Mods are awsome. Especially when in the right combination. My last playthough had 178 mods.
Individually, They probably aren't worth anything. Collectively, they change the entire game. But there is no way, I am going to even pay 25 cents ea. for 200 mods.
I agree, they aren't worth it. At least not individually.
Well, except for what you said about professionally produced content. Maybe you aren't really familiar with what Bethesda "professionally produces" but Skyrim is almost unplayable without the unofficial (bug fix) mods. Those mods where the community takes what Bethesda didn't "professionally produce" in a working state and make it work.......the way Bethesda was supposed to.
So, now, will we need to pay for those too?
I love that i agree with both you and narius on this issue 100%. You know something is desperately wrong with their POV when all 3 of us agree on something.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Clashes are inevitable.
Blatant copying should be policed. When scripts are copy-pasted or meshes/textures are stolen, or even the precise balance numbers are re-used, then that is copyright infringement and the offender deserves to be removed.
But being heavily influenced by another mod won't be policed. A designer friend I worked wrote a great article about commodity game designs which applies just as well to mods. Basically if you charge money for something which is easily mimicked, then you're just begging someone else to come along and replicate the same feel (as long as it's not blatant copying) at a more competitive price (even free, if the amount of work involved isn't significant.)
Competition is good for consumers. The ability to sell a mod should increase the number of mod-makers in the space, and the capability of someone to release a similar-but-cheaper product should keep them honest.
Literally the only thing worth getting angry about is that Steam isn't charging the typical 30% cut that Apple or Google take from their app stores, but is instead taking a 75% cut. That's fairly excessive.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
True words spoken. This is only a good thing.
Just to note:
The 25% thing is decided by Bethesda for the Skyrim mods.
http://i.imgur.com/VdHg4dG.png
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Appears Valve has now consented that the idea was poorly thought out and they have now dropped it.
http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
Clickbait much with the post title, eh OP ?
Skyrim mods on Steam don't suddenly all cost money. All that's happened is that Steam/Bethesda have put in place a mechanism whereby those modders that CHOOSE to charge for their work can do so.
It is voluntary, no modder is compelled to charge for anything if they don't want to.
The much vaunted "spirit of modding" (if such a thing ever existed) is still intact. I personally believe the only reason mods have always been "free" is because it's quite likely that game developers would have taken legal action against any modders that tried to sell their mods without paying royalties to the game developer. That, and the fact that most mods just aren't worth paying for individually.
EDIT: It seems that user feedback does still make a difference at Steam, seeing as they've cancelled the whole concept of allowing modders to charge for their mods.
Bingo. I love how people get all up in arms over, IMO, nothing. Don t buy it, if you think it s too much. I think it s about time some get some money for their efforts.
Seems Valve has cancelled the program. I think it is a shame.
-This could have enticed MORE Game Publishers to encourage a modding community ( seeing as it could potentially bring in more revenue ).
-Brought in more people into modding as potential money is a great motivator.
-Purely voluntary on behalf of the mod creator and consumer of mods. How can you knock that?
-There still would have been FREE mods.
People do not have to charge for them. Nothing will change unless modders want it to. They can even try to sell it on Steam and give it away free somewhere else like Nexus.
The publisher decides on the percentage etc. How it is divided is still unknown.
I personally don't care except that the 25% for modders in this case is very low and you could buy a mod that is later unsupported after an update etc. I think it is a bad idea but no one has to do it.
I fully expect they will remove it at some point after there are more and more problems.
Wa min God! Se æx on min heafod is!
You people make me laugh. the really crappy Steam Workshop is not the only place to get mods. And is by far not the biggest place that mods exist.
Nexus is staying free for mods and will be for the foreseeable future. Loverslab also has a ton of mods, even some that are not on Nexus. And there is another site that I can't remember the name of that also caries mods. Steam advertises with 24k mods... yet Nexus counts over 48k. So yeah.... Stop using the workshop and learn to use Nexus Mod manager or MO.