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The most annoying thing for me is..

SlyLoKSlyLoK Member RarePosts: 2,698
Being in a public dungeon with quite a few other players and not able to get anyone to party to take out the bosses. 

Comments

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Yup, most people who are inside already aren't interested in socializing.  And there are no name plates, so it makes it tougher to message people.  If you do get their name, chances are, they won't see your messages.  I think people are so used to dungeon and group finders in other games, they've forgotten how to manually form a group.  It's sad really.
  • IselinIselin Member LegendaryPosts: 18,719

    Yup. But then, with the right build you can solo them. My 2-pet sorcerer can solo them even in the VR10 area where I'm currently finishing the Caldwell Gold. This includes the extra tough "group challenge" boss that gives you 1 skill point.

     

    You can try yelling in the instance to see if you get any takers or asking in zone chat before you go in. You just need a group of 2 of any class and role to do it all easily if you're not up to soloing them.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I don't really do public dungeons to group either.  With a decent build it's no problem to solo those bosses.  This is coming from a person who doesn't craft but gets their equipment from drops.  Players who craft and have armor sets really cut through content and I can see why they complain it's to easy.  I will give out heals to others if it looks like they need it or help with a mob to keep them from dying.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Octagon7711
    I don't really do public dungeons to group either.  With a decent build it's no problem to solo those bosses.  This is coming from a person who doesn't craft but gets their equipment from drops.  Players who craft and have armor sets really cut through content and I can see why they complain it's to easy.  I will give out heals to others if it looks like they need it or help with a mob to keep them from dying.

    I look forward to open world boss camps, dolmens and public dungeons for the extra challenge. I'm not a dick about it and will happily group with or help anyone who happens to be there when I get to them. But, truth be told, I enjoy them more as a solo challenge.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Astro6Astro6 Member UncommonPosts: 247

    The most annoying thing for me is zenimax wants you to only level by doing quests if they find players are leveling from grinding mobs they nerf it, i have played all sides already and trying to find alternate ways of leveling.

    They claim it is to stop bots that is silly they should have code that analyzes keystrokes and pathing.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Astro6

    The most annoying thing for me is zenimax wants you to only level by doing quests if they find players are leveling from grinding mobs they nerf it, i have played all sides already and trying to find alternate ways of leveling.

    They claim it is to stop bots that is silly they should have code that analyzes keystrokes and pathing.

    Grinding is still very doable and I see lots of people doing it in every zone. They play in high density / quick re-spawn areas where the mobs give normal XP for that type of mob in that zone. The open world areas that get nerfed are the spots where the mobs give much more XP than in other spots for the type of mob.

     

    Grinding is still faster than quest reward XP if you use the right spots. Just don't expect to find spots where a skeleton gives you 2 or 3 times more XP than skeletons elsewhere in the zone or where wolves give you skeleton-like XP - those spots get nerfed as soon as they notice them... and they usually don't notice those until someone makes a post bragging about their great grinding spot image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Astro6Astro6 Member UncommonPosts: 247

    Grinding atm at least for me is really bad exp not to mention magic resists are bugged atm on my vr1 templar in full plate including racial resists, gear resists i am getting 2 shot by vr1 npc casters i get hit for 9k a hit and crits as high as 15k this never happened before that last patch.

    Talked to a GM it is a known issue magic resist is bugged atm till they fix it.

     

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by DAS1337
    Yup, most people who are inside already aren't interested in socializing.  And there are no name plates, so it makes it tougher to message people.  If you do get their name, chances are, they won't see your messages.  I think people are so used to dungeon and group finders in other games, they've forgotten how to manually form a group.  It's sad really.

    I belong to 5 guilds, all are trading guilds, I get all my socializing through that if I want.  I also keep my chat pane minimized 90% of the time.  It has nothing to do with dungeon or group finders and everything to do with not wanting to socialize and group with total strangers.  I and I suspect many like me get our fill of socializing with people we know.....sort of like real life.  When was the last time you walked through your local market and struck up a meaningful conversation with another person.....or socialized with some stranger at a venue that you both obviously have the same interest in, like a Movie Theater or Music festival?  Chances are.....you haven't.....because It's creepy and weird talking or socializing with random strangers and modern MMO's have adopted this same model.  We form groups with people we know and there's nothing wrong with that!

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Dungeons (public and instanced) are supossed to be scary and dangerous. ZoS need to make public dungeons non soloable. Anyone can enter, but nobody can beat it alone. Thats how it shoul be. Once some people gather inside they will have to work together or die alone.




  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    ..The forum trolls who hate this game and bash it at every turn, not because the game is bad but because they read somewhere that it wasn't good and continue to pretend they have actually invested time and know the game. 
  • Dragonsfire9Dragonsfire9 Member UncommonPosts: 85
    Originally posted by SlyLoK
    Being in a public dungeon with quite a few other players and not able to get anyone to party to take out the bosses. 

    You don't have to party to get credit and/or experience for a boss.  Lots of times I will be in a dungeon alone or running with my friend and I see another person or two in the dungeon.  I will ask in /say if they are doing bosses and even if they don't reply I will wait a while to see if they attack it before I kill it.   IDK if it is because I phase with like minded people after all this time or if the game is just friendly but I have no trouble getting help and or helping at bosses and dolmens.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by rojoArcueid
    Dungeons (public and instanced) are supossed to be scary and dangerous. ZoS need to make public dungeons non soloable. Anyone can enter, but nobody can beat it alone. Thats how it shoul be. Once some people gather inside they will have to work together or die alone.

    If that's the case then players like me would skip them.  I've skipped every group dungeon up till VR5 and I aint about to start backtracking now to finish them.  Remove any inventive to enter public dungeons solo and they no longer become public dungeons instead they become non-instanced group dungeons with shittier rewards.  Quit trying to force players to play by your rules!

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • SlyLoKSlyLoK Member RarePosts: 2,698
    Originally posted by azzamasin
    Originally posted by rojoArcueid
    Dungeons (public and instanced) are supossed to be scary and dangerous. ZoS need to make public dungeons non soloable. Anyone can enter, but nobody can beat it alone. Thats how it shoul be. Once some people gather inside they will have to work together or die alone.

    If that's the case then players like me would skip them.  I've skipped every group dungeon up till VR5 and I aint about to start backtracking now to finish them.  Remove any inventive to enter public dungeons solo and they no longer become public dungeons instead they become non-instanced group dungeons with shittier rewards.  Quit trying to force players to play by your rules!

    I would probably lean toward them be more " easily " soloable.  Take down the bosses to 1 pip instead of 2 pip and then maybe have a single main boss there that would need a group to take down.

    Though the topic was never meant to turn into " I can solo it so it doesnt matter " discussion. More about how less social MMOs have become in recent years. 

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Originally posted by azzamasin
    Originally posted by rojoArcueid
    Dungeons (public and instanced) are supossed to be scary and dangerous. ZoS need to make public dungeons non soloable. Anyone can enter, but nobody can beat it alone. Thats how it shoul be. Once some people gather inside they will have to work together or die alone.

    If that's the case then players like me would skip them.  I've skipped every group dungeon up till VR5 and I aint about to start backtracking now to finish them.  Remove any inventive to enter public dungeons solo and they no longer become public dungeons instead they become non-instanced group dungeons with shittier rewards.  Quit trying to force players to play by your rules!

    Exactly what I was thinking.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    One of the guilds I belong to announce grinding groups from time to time in guild chat.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • VorthanionVorthanion Member RarePosts: 2,749
    This is one of the reasons why I prefer games that allow right click context menus.  It's such a great tool for chatting, grouping, inspecting or blocking jerks  : )  When I played this game, I found it irritating to sift through menus to do even the simplest tasks.  Half the time, I wasn't even aware I was being invited to a group as the pop up window had a way of disappearing if I was doing some task or fighting when receiving the invitation.

    image
  • IselinIselin Member LegendaryPosts: 18,719

    I've often wondered if the forced grouping fans are the same people who like lobby games. I mean, with forced grouping you spend a big chunk of your gaming time looking for groups... which can be done in a literal (just inside the dungeon door) or virtual lobby somewhere.

     

    Funny thing is that they usually say "open world" "sandbox" and "forced grouping" at the same time. I guess if you wait for the group to form doing not much of anything hiding from all the "must group" mobs behind a tree somewhere that makes it a classic just like the games from the "golden age" image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • savedrsavedr Member UncommonPosts: 14
    I absolutely hate forced grouping, but I loved the systems in Rift and I'm surprised more games haven't done that. There are like three different systems where if you're in the same area with players fighting the same mobs, you ARE grouped and no one has it say anything. You can say it's less social, but I don't think so; it actually makes me be MORE social to strangers than I would be, since I feel an obligation to players once I start helping them, and it just removes the impedent (to me) inherent in pickup grouping that is having to be social to strangers, have everyone not be afk at the time, ready to enter the dungeon, etc.
    God, I love that about Rift. Even just closing rifts, it feels like something is wrong with the world, and you and a brave cadre of other players have seen it and everyone just jumps in and gets their hands dirty fixing it and quelling the planar invasion before it spreads.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by savedr
    I absolutely hate forced grouping, but I loved the systems in Rift and I'm surprised more games haven't done that. There are like three different systems where if you're in the same area with players fighting the same mobs, you ARE grouped and no one has it say anything. You can say it's less social, but I don't think so; it actually makes me be MORE social to strangers than I would be, since I feel an obligation to players once I start helping them, and it just removes the impedent (to me) inherent in pickup grouping that is having to be social to strangers, have everyone not be afk at the time, ready to enter the dungeon, etc.
    God, I love that about Rift. Even just closing rifts, it feels like something is wrong with the world, and you and a brave cadre of other players have seen it and everyone just jumps in and gets their hands dirty fixing it and quelling the planar invasion before it spreads.

     

    I agree. It's a good mechanic in Rift as it was in Warhammer Online and other MMOs that use similar casual, on the fly grouping. It's a nice nudge that isn't forced and often leads to continued grouping to do other stuff.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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